/usr/include/relion-1.3/src/Healpix_2.15a/geom_utils.h is in librelion-dev-common 1.3+dfsg-2.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 | /*
* This file is part of Healpix_cxx.
*
* Healpix_cxx is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Healpix_cxx is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with Healpix_cxx; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*
* For more information about HEALPix, see http://healpix.jpl.nasa.gov
*/
/*
* Healpix_cxx is being developed at the Max-Planck-Institut fuer Astrophysik
* and financially supported by the Deutsches Zentrum fuer Luft- und Raumfahrt
* (DLR).
*/
/*! \file src/Healpix_2.15a/cxxsupport/geom_utils.h
* Geometric utility functions.
*
* Copyright (C) 2003, 2006 Max-Planck-Society
* \author Martin Reinecke
* \author Reinhard Hell
*/
#include "src/Healpix_2.15a/cxxutils.h"
#include "src/Healpix_2.15a/vec3.h"
/*! Returns the orientation when looking from point \a loc on the unit
sphere in the direction \a dir. \a loc must be normalized. The result
ranges from -pi to pi, is 0 for North and pi/2 for West, i.e. the angle
is given in mathematically positive sense.
If \a loc is the North or South pole, the returned angle is
\a atan2(dir.y,dir.x). */
inline double orientation (const vec3 &loc, const vec3 &dir)
{
// FIXME: here is still optimization potential
if (loc.x==0 && loc.y==0)
{
if (loc.z>0) return safe_atan2(dir.y,-dir.x);
else return safe_atan2(dir.y,dir.x);
}
vec3 east (-loc.y, loc.x, 0);
vec3 north = crossprod(loc,east);
double y = dotprod(dir,east);
double x = dotprod(dir,north);
return safe_atan2(-y,x);
}
/*! Returns the angle between \a v1 and \a v2 in radians. */
inline double v_angle (const vec3 &v1, const vec3 &v2)
{
return atan2 (crossprod(v1,v2).Length(), dotprod(v1,v2));
}
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