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<div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno">    1</span>&#160;<span class="comment">// polygon.h (A 2D polygon embeded in a &lt;dim&gt; dimensional space)</span></div>
<div class="line"><a name="l00002"></a><span class="lineno">    2</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00003"></a><span class="lineno">    3</span>&#160;<span class="comment">//  The WorldForge Project</span></div>
<div class="line"><a name="l00004"></a><span class="lineno">    4</span>&#160;<span class="comment">//  Copyright (C) 2002  The WorldForge Project</span></div>
<div class="line"><a name="l00005"></a><span class="lineno">    5</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00006"></a><span class="lineno">    6</span>&#160;<span class="comment">//  This program is free software; you can redistribute it and/or modify</span></div>
<div class="line"><a name="l00007"></a><span class="lineno">    7</span>&#160;<span class="comment">//  it under the terms of the GNU General Public License as published by</span></div>
<div class="line"><a name="l00008"></a><span class="lineno">    8</span>&#160;<span class="comment">//  the Free Software Foundation; either version 2 of the License, or</span></div>
<div class="line"><a name="l00009"></a><span class="lineno">    9</span>&#160;<span class="comment">//  (at your option) any later version.</span></div>
<div class="line"><a name="l00010"></a><span class="lineno">   10</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00011"></a><span class="lineno">   11</span>&#160;<span class="comment">//  This program is distributed in the hope that it will be useful,</span></div>
<div class="line"><a name="l00012"></a><span class="lineno">   12</span>&#160;<span class="comment">//  but WITHOUT ANY WARRANTY; without even the implied warranty of</span></div>
<div class="line"><a name="l00013"></a><span class="lineno">   13</span>&#160;<span class="comment">//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the</span></div>
<div class="line"><a name="l00014"></a><span class="lineno">   14</span>&#160;<span class="comment">//  GNU General Public License for more details.</span></div>
<div class="line"><a name="l00015"></a><span class="lineno">   15</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00016"></a><span class="lineno">   16</span>&#160;<span class="comment">//  You should have received a copy of the GNU General Public License</span></div>
<div class="line"><a name="l00017"></a><span class="lineno">   17</span>&#160;<span class="comment">//  along with this program; if not, write to the Free Software</span></div>
<div class="line"><a name="l00018"></a><span class="lineno">   18</span>&#160;<span class="comment">//  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.</span></div>
<div class="line"><a name="l00019"></a><span class="lineno">   19</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00020"></a><span class="lineno">   20</span>&#160;<span class="comment">//  For information about WorldForge and its authors, please contact</span></div>
<div class="line"><a name="l00021"></a><span class="lineno">   21</span>&#160;<span class="comment">//  the Worldforge Web Site at http://www.worldforge.org.</span></div>
<div class="line"><a name="l00022"></a><span class="lineno">   22</span>&#160;<span class="comment">//</span></div>
<div class="line"><a name="l00023"></a><span class="lineno">   23</span>&#160;</div>
<div class="line"><a name="l00024"></a><span class="lineno">   24</span>&#160;<span class="comment">// Author: Ron Steinke</span></div>
<div class="line"><a name="l00025"></a><span class="lineno">   25</span>&#160;</div>
<div class="line"><a name="l00026"></a><span class="lineno">   26</span>&#160;<span class="preprocessor">#ifndef WFMATH_POLYGON_H</span></div>
<div class="line"><a name="l00027"></a><span class="lineno">   27</span>&#160;<span class="preprocessor">#define WFMATH_POLYGON_H</span></div>
<div class="line"><a name="l00028"></a><span class="lineno">   28</span>&#160;</div>
<div class="line"><a name="l00029"></a><span class="lineno">   29</span>&#160;<span class="preprocessor">#include &lt;wfmath/const.h&gt;</span></div>
<div class="line"><a name="l00030"></a><span class="lineno">   30</span>&#160;<span class="preprocessor">#include &lt;wfmath/axisbox.h&gt;</span></div>
<div class="line"><a name="l00031"></a><span class="lineno">   31</span>&#160;<span class="preprocessor">#include &lt;wfmath/ball.h&gt;</span></div>
<div class="line"><a name="l00032"></a><span class="lineno">   32</span>&#160;<span class="preprocessor">#include &lt;wfmath/quaternion.h&gt;</span></div>
<div class="line"><a name="l00033"></a><span class="lineno">   33</span>&#160;</div>
<div class="line"><a name="l00034"></a><span class="lineno">   34</span>&#160;<span class="preprocessor">#include &lt;vector&gt;</span></div>
<div class="line"><a name="l00035"></a><span class="lineno">   35</span>&#160;</div>
<div class="line"><a name="l00036"></a><span class="lineno">   36</span>&#160;<span class="keyword">namespace </span><a class="code" href="namespaceWFMath.html">WFMath</a> {</div>
<div class="line"><a name="l00037"></a><span class="lineno">   37</span>&#160;</div>
<div class="line"><a name="l00038"></a><span class="lineno">   38</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt; <span class="keyword">class </span>Polygon;</div>
<div class="line"><a name="l00039"></a><span class="lineno">   39</span>&#160;</div>
<div class="line"><a name="l00040"></a><span class="lineno">   40</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt;</div>
<div class="line"><a name="l00041"></a><span class="lineno">   41</span>&#160;std::ostream&amp; operator&lt;&lt;(std::ostream&amp; os, const Polygon&lt;dim&gt;&amp; r);</div>
<div class="line"><a name="l00042"></a><span class="lineno">   42</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt;</div>
<div class="line"><a name="l00043"></a><span class="lineno">   43</span>&#160;std::istream&amp; operator&gt;&gt;(std::istream&amp; is, Polygon&lt;dim&gt;&amp; r);</div>
<div class="line"><a name="l00044"></a><span class="lineno">   44</span>&#160;</div>
<div class="line"><a name="l00046"></a><span class="lineno">   46</span>&#160;<span class="keyword">template</span>&lt;&gt;</div>
<div class="line"><a name="l00047"></a><span class="lineno"><a class="line" href="classWFMath_1_1Polygon_3_012_01_4.html">   47</a></span>&#160;<span class="keyword">class </span><a class="code" href="singletonWFMath_1_1Polygon.html">Polygon</a>&lt;2&gt;</div>
<div class="line"><a name="l00048"></a><span class="lineno">   48</span>&#160;{</div>
<div class="line"><a name="l00049"></a><span class="lineno">   49</span>&#160; <span class="keyword">public</span>:</div>
<div class="line"><a name="l00050"></a><span class="lineno">   50</span>&#160;  <a class="code" href="singletonWFMath_1_1Polygon.html">Polygon</a>() : m_points() {}</div>
<div class="line"><a name="l00051"></a><span class="lineno">   51</span>&#160;  <a class="code" href="singletonWFMath_1_1Polygon.html">Polygon</a>(<span class="keyword">const</span> <a class="code" href="singletonWFMath_1_1Polygon.html">Polygon</a>&amp; p) : m_points(p.m_points) {}</div>
<div class="line"><a name="l00053"></a><span class="lineno"><a class="line" href="classWFMath_1_1Polygon_3_012_01_4.html#ae24dd7684e01f0ec2ced208016cee4e6">   53</a></span>&#160;  <span class="keyword">explicit</span> <a class="code" href="classWFMath_1_1Polygon_3_012_01_4.html#ae24dd7684e01f0ec2ced208016cee4e6">Polygon</a>(<span class="keyword">const</span> AtlasInType&amp; a) : m_points() {fromAtlas(a);}</div>
<div class="line"><a name="l00054"></a><span class="lineno">   54</span>&#160;</div>
<div class="line"><a name="l00055"></a><span class="lineno">   55</span>&#160;  ~<a class="code" href="singletonWFMath_1_1Polygon.html">Polygon</a>() {}</div>
<div class="line"><a name="l00056"></a><span class="lineno">   56</span>&#160;</div>
<div class="line"><a name="l00057"></a><span class="lineno">   57</span>&#160;  <span class="keyword">friend</span> std::ostream&amp; operator&lt;&lt; &lt;2&gt;(std::ostream&amp; os, <span class="keyword">const</span> Polygon&amp; p);</div>
<div class="line"><a name="l00058"></a><span class="lineno">   58</span>&#160;  <span class="keyword">friend</span> std::istream&amp; <span class="keyword">operator</span>&gt;&gt; &lt;2&gt;(std::istream&amp; is, Polygon&amp; p);</div>
<div class="line"><a name="l00059"></a><span class="lineno">   59</span>&#160;</div>
<div class="line"><a name="l00060"></a><span class="lineno">   60</span>&#160;  </div>
<div class="line"><a name="l00062"></a><span class="lineno">   62</span>&#160;  AtlasOutType toAtlas() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00064"></a><span class="lineno">   64</span>&#160;  <span class="keywordtype">void</span> fromAtlas(<span class="keyword">const</span> AtlasInType&amp; a);</div>
<div class="line"><a name="l00065"></a><span class="lineno">   65</span>&#160;  </div>
<div class="line"><a name="l00066"></a><span class="lineno">   66</span>&#160;  Polygon&amp; operator=(<span class="keyword">const</span> Polygon&amp; p)</div>
<div class="line"><a name="l00067"></a><span class="lineno">   67</span>&#160;  {m_points = p.m_points; <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00068"></a><span class="lineno">   68</span>&#160;</div>
<div class="line"><a name="l00069"></a><span class="lineno">   69</span>&#160;  <span class="keywordtype">bool</span> isEqualTo(<span class="keyword">const</span> Polygon&amp; p, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> epsilon = numeric_constants&lt;CoordType&gt;::epsilon()) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00070"></a><span class="lineno">   70</span>&#160;</div>
<div class="line"><a name="l00071"></a><span class="lineno">   71</span>&#160;  <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> Polygon&amp; p)<span class="keyword"> const       </span>{<span class="keywordflow">return</span> isEqualTo(p);}</div>
<div class="line"><a name="l00072"></a><span class="lineno">   72</span>&#160;  <span class="keywordtype">bool</span> operator!=(<span class="keyword">const</span> Polygon&amp; p)<span class="keyword"> const       </span>{<span class="keywordflow">return</span> !isEqualTo(p);}</div>
<div class="line"><a name="l00073"></a><span class="lineno">   73</span>&#160;</div>
<div class="line"><a name="l00074"></a><span class="lineno">   74</span>&#160;  <span class="keywordtype">bool</span> isValid() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00075"></a><span class="lineno">   75</span>&#160;</div>
<div class="line"><a name="l00076"></a><span class="lineno">   76</span>&#160;  <span class="comment">// Descriptive characteristics</span></div>
<div class="line"><a name="l00077"></a><span class="lineno">   77</span>&#160;</div>
<div class="line"><a name="l00078"></a><span class="lineno">   78</span>&#160;  <span class="keywordtype">size_t</span> numCorners()<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_points.size();}</div>
<div class="line"><a name="l00079"></a><span class="lineno">   79</span>&#160;  Point&lt;2&gt; getCorner(<span class="keywordtype">size_t</span> i)<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_points[i];}</div>
<div class="line"><a name="l00080"></a><span class="lineno">   80</span>&#160;  Point&lt;2&gt; getCenter()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="namespaceWFMath.html#a7ac4402454b03a7b74ca90eeea7539b0">Barycenter</a>(m_points);}</div>
<div class="line"><a name="l00081"></a><span class="lineno">   81</span>&#160;</div>
<div class="line"><a name="l00082"></a><span class="lineno">   82</span>&#160;  <span class="comment">// For a Polygon&lt;2&gt;, addCorner() and moveCorner() always succeed.</span></div>
<div class="line"><a name="l00083"></a><span class="lineno">   83</span>&#160;  <span class="comment">// The return values are present for the sake of a unified template</span></div>
<div class="line"><a name="l00084"></a><span class="lineno">   84</span>&#160;  <span class="comment">// interface, and the epsilon argument is ignored</span></div>
<div class="line"><a name="l00085"></a><span class="lineno">   85</span>&#160;</div>
<div class="line"><a name="l00086"></a><span class="lineno">   86</span>&#160;  <span class="comment">// Add before i&#39;th corner, zero is beginning, numCorners() is end</span></div>
<div class="line"><a name="l00087"></a><span class="lineno">   87</span>&#160;  <span class="keywordtype">bool</span> addCorner(<span class="keywordtype">size_t</span> i, <span class="keyword">const</span> Point&lt;2&gt;&amp; p, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> = numeric_constants&lt;CoordType&gt;::epsilon())</div>
<div class="line"><a name="l00088"></a><span class="lineno">   88</span>&#160;  {m_points.insert(m_points.begin() + i, p); <span class="keywordflow">return</span> <span class="keyword">true</span>;}</div>
<div class="line"><a name="l00089"></a><span class="lineno">   89</span>&#160;</div>
<div class="line"><a name="l00090"></a><span class="lineno">   90</span>&#160;  <span class="comment">// Remove the i&#39;th corner</span></div>
<div class="line"><a name="l00091"></a><span class="lineno">   91</span>&#160;  <span class="keywordtype">void</span> removeCorner(<span class="keywordtype">size_t</span> i) {m_points.erase(m_points.begin() + i);}</div>
<div class="line"><a name="l00092"></a><span class="lineno">   92</span>&#160;</div>
<div class="line"><a name="l00093"></a><span class="lineno">   93</span>&#160;  <span class="comment">// Move the i&#39;th corner to p</span></div>
<div class="line"><a name="l00094"></a><span class="lineno">   94</span>&#160;  <span class="keywordtype">bool</span> moveCorner(<span class="keywordtype">size_t</span> i, <span class="keyword">const</span> Point&lt;2&gt;&amp; p, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> = numeric_constants&lt;CoordType&gt;::epsilon())</div>
<div class="line"><a name="l00095"></a><span class="lineno">   95</span>&#160;  {m_points[i] = p; <span class="keywordflow">return</span> <span class="keyword">true</span>;}</div>
<div class="line"><a name="l00096"></a><span class="lineno">   96</span>&#160;</div>
<div class="line"><a name="l00097"></a><span class="lineno">   97</span>&#160;  <span class="comment">// Remove all points</span></div>
<div class="line"><a name="l00098"></a><span class="lineno">   98</span>&#160;  <span class="keywordtype">void</span> clear()  {m_points.clear();}</div>
<div class="line"><a name="l00099"></a><span class="lineno">   99</span>&#160;</div>
<div class="line"><a name="l00100"></a><span class="lineno">  100</span>&#160;  <span class="keyword">const</span> Point&lt;2&gt;&amp; operator[](<span class="keywordtype">size_t</span> i)<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_points[i];}</div>
<div class="line"><a name="l00101"></a><span class="lineno">  101</span>&#160;  Point&lt;2&gt;&amp; operator[](<span class="keywordtype">size_t</span> i)                  {<span class="keywordflow">return</span> m_points[i];}</div>
<div class="line"><a name="l00102"></a><span class="lineno">  102</span>&#160;</div>
<div class="line"><a name="l00103"></a><span class="lineno">  103</span>&#160;  <span class="keywordtype">void</span> resize(std::vector&lt;Point&lt;2&gt; &gt;::size_type size) {m_points.resize(size);}</div>
<div class="line"><a name="l00104"></a><span class="lineno">  104</span>&#160;</div>
<div class="line"><a name="l00105"></a><span class="lineno">  105</span>&#160;  <span class="comment">// Movement functions</span></div>
<div class="line"><a name="l00106"></a><span class="lineno">  106</span>&#160;</div>
<div class="line"><a name="l00107"></a><span class="lineno">  107</span>&#160;  Polygon&amp; shift(<span class="keyword">const</span> Vector&lt;2&gt;&amp; v);</div>
<div class="line"><a name="l00108"></a><span class="lineno">  108</span>&#160;  Polygon&amp; moveCornerTo(<span class="keyword">const</span> Point&lt;2&gt;&amp; p, <span class="keywordtype">size_t</span> corner)</div>
<div class="line"><a name="l00109"></a><span class="lineno">  109</span>&#160;  {<span class="keywordflow">return</span> shift(p - getCorner(corner));}</div>
<div class="line"><a name="l00110"></a><span class="lineno">  110</span>&#160;  Polygon&amp; moveCenterTo(<span class="keyword">const</span> Point&lt;2&gt;&amp; p)</div>
<div class="line"><a name="l00111"></a><span class="lineno">  111</span>&#160;  {<span class="keywordflow">return</span> shift(p - getCenter());}</div>
<div class="line"><a name="l00112"></a><span class="lineno">  112</span>&#160;</div>
<div class="line"><a name="l00113"></a><span class="lineno">  113</span>&#160;  Polygon&amp; rotateCorner(<span class="keyword">const</span> RotMatrix&lt;2&gt;&amp; m, <span class="keywordtype">size_t</span> corner)</div>
<div class="line"><a name="l00114"></a><span class="lineno">  114</span>&#160;  {rotatePoint(m, getCorner(corner)); <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00115"></a><span class="lineno">  115</span>&#160;  Polygon&amp; rotateCenter(<span class="keyword">const</span> RotMatrix&lt;2&gt;&amp; m)</div>
<div class="line"><a name="l00116"></a><span class="lineno">  116</span>&#160;  {rotatePoint(m, getCenter()); <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00117"></a><span class="lineno">  117</span>&#160;  Polygon&amp; rotatePoint(<span class="keyword">const</span> RotMatrix&lt;2&gt;&amp; m, <span class="keyword">const</span> Point&lt;2&gt;&amp; p);</div>
<div class="line"><a name="l00118"></a><span class="lineno">  118</span>&#160;</div>
<div class="line"><a name="l00119"></a><span class="lineno">  119</span>&#160;  <span class="comment">// Intersection functions</span></div>
<div class="line"><a name="l00120"></a><span class="lineno">  120</span>&#160;</div>
<div class="line"><a name="l00121"></a><span class="lineno">  121</span>&#160;  AxisBox&lt;2&gt; boundingBox()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="namespaceWFMath.html#a6fe582785f78d2c873ef019ee943f620">BoundingBox</a>(m_points);}</div>
<div class="line"><a name="l00122"></a><span class="lineno">  122</span>&#160;  Ball&lt;2&gt; boundingSphere()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="namespaceWFMath.html#a8a4d3066d820a40d5d3d0902518e99e6">BoundingSphere</a>(m_points);}</div>
<div class="line"><a name="l00123"></a><span class="lineno">  123</span>&#160;  Ball&lt;2&gt; boundingSphereSloppy()<span class="keyword"> const </span>{<span class="keywordflow">return</span> <a class="code" href="namespaceWFMath.html#ae1c2b5cc60834264a17218f3ddcb16b6">BoundingSphereSloppy</a>(m_points);}</div>
<div class="line"><a name="l00124"></a><span class="lineno">  124</span>&#160;</div>
<div class="line"><a name="l00125"></a><span class="lineno">  125</span>&#160;  Polygon toParentCoords(<span class="keyword">const</span> Point&lt;2&gt;&amp; origin,</div>
<div class="line"><a name="l00126"></a><span class="lineno">  126</span>&#160;      <span class="keyword">const</span> RotMatrix&lt;2&gt;&amp; rotation = RotMatrix&lt;2&gt;().identity()) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00127"></a><span class="lineno">  127</span>&#160;  Polygon toParentCoords(<span class="keyword">const</span> AxisBox&lt;2&gt;&amp; coords) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00128"></a><span class="lineno">  128</span>&#160;  Polygon toParentCoords(<span class="keyword">const</span> RotBox&lt;2&gt;&amp; coords) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00129"></a><span class="lineno">  129</span>&#160;</div>
<div class="line"><a name="l00130"></a><span class="lineno">  130</span>&#160;  <span class="comment">// toLocal is just like toParent, expect we reverse the order of</span></div>
<div class="line"><a name="l00131"></a><span class="lineno">  131</span>&#160;  <span class="comment">// translation and rotation and use the opposite sense of the rotation</span></div>
<div class="line"><a name="l00132"></a><span class="lineno">  132</span>&#160;  <span class="comment">// matrix</span></div>
<div class="line"><a name="l00133"></a><span class="lineno">  133</span>&#160;</div>
<div class="line"><a name="l00134"></a><span class="lineno">  134</span>&#160;  Polygon toLocalCoords(<span class="keyword">const</span> Point&lt;2&gt;&amp; origin,</div>
<div class="line"><a name="l00135"></a><span class="lineno">  135</span>&#160;      <span class="keyword">const</span> RotMatrix&lt;2&gt;&amp; rotation = RotMatrix&lt;2&gt;().identity()) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00136"></a><span class="lineno">  136</span>&#160;  Polygon toLocalCoords(<span class="keyword">const</span> AxisBox&lt;2&gt;&amp; coords) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00137"></a><span class="lineno">  137</span>&#160;  Polygon toLocalCoords(<span class="keyword">const</span> RotBox&lt;2&gt;&amp; coords) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00138"></a><span class="lineno">  138</span>&#160;</div>
<div class="line"><a name="l00139"></a><span class="lineno">  139</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; r, <span class="keyword">const</span> Point&lt;2&gt;&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00140"></a><span class="lineno">  140</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Point&lt;2&gt;&amp; p, <span class="keyword">const</span> Polygon&amp; r, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00141"></a><span class="lineno">  141</span>&#160;</div>
<div class="line"><a name="l00142"></a><span class="lineno">  142</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> AxisBox&lt;2&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00143"></a><span class="lineno">  143</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> AxisBox&lt;2&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00144"></a><span class="lineno">  144</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> AxisBox&lt;2&gt;&amp; b, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00145"></a><span class="lineno">  145</span>&#160;</div>
<div class="line"><a name="l00146"></a><span class="lineno">  146</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> Ball&lt;2&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00147"></a><span class="lineno">  147</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> Ball&lt;2&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00148"></a><span class="lineno">  148</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Ball&lt;2&gt;&amp; b, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00149"></a><span class="lineno">  149</span>&#160;</div>
<div class="line"><a name="l00150"></a><span class="lineno">  150</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; r, <span class="keyword">const</span> Segment&lt;2&gt;&amp; s, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00151"></a><span class="lineno">  151</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> Segment&lt;2&gt;&amp; s, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00152"></a><span class="lineno">  152</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Segment&lt;2&gt;&amp; s, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00153"></a><span class="lineno">  153</span>&#160;</div>
<div class="line"><a name="l00154"></a><span class="lineno">  154</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> RotBox&lt;2&gt;&amp; r, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00155"></a><span class="lineno">  155</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> RotBox&lt;2&gt;&amp; r, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00156"></a><span class="lineno">  156</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> RotBox&lt;2&gt;&amp; r, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00157"></a><span class="lineno">  157</span>&#160;</div>
<div class="line"><a name="l00158"></a><span class="lineno">  158</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; p1, <span class="keyword">const</span> Polygon&amp; p2, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00159"></a><span class="lineno">  159</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;2&gt;(<span class="keyword">const</span> Polygon&amp; outer, <span class="keyword">const</span> Polygon&amp; inner, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00160"></a><span class="lineno">  160</span>&#160;</div>
<div class="line"><a name="l00161"></a><span class="lineno">  161</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00162"></a><span class="lineno">  162</span>&#160;  std::vector&lt;Point&lt;2&gt; &gt; m_points;</div>
<div class="line"><a name="l00163"></a><span class="lineno">  163</span>&#160;  <span class="keyword">typedef</span> std::vector&lt;Point&lt;2&gt; &gt;::iterator theIter;</div>
<div class="line"><a name="l00164"></a><span class="lineno">  164</span>&#160;  <span class="keyword">typedef</span> std::vector&lt;Point&lt;2&gt; &gt;::const_iterator theConstIter;</div>
<div class="line"><a name="l00165"></a><span class="lineno">  165</span>&#160;</div>
<div class="line"><a name="l00166"></a><span class="lineno">  166</span>&#160;};</div>
<div class="line"><a name="l00167"></a><span class="lineno">  167</span>&#160;</div>
<div class="line"><a name="l00168"></a><span class="lineno">  168</span>&#160;<span class="comment">// Helper classes, to keep track of the orientation of</span></div>
<div class="line"><a name="l00169"></a><span class="lineno">  169</span>&#160;<span class="comment">// a 2D polygon in dim dimensions</span></div>
<div class="line"><a name="l00170"></a><span class="lineno">  170</span>&#160;</div>
<div class="line"><a name="l00171"></a><span class="lineno">  171</span>&#160;<span class="keyword">typedef</span> <span class="keyword">enum</span> {</div>
<div class="line"><a name="l00172"></a><span class="lineno">  172</span>&#160;  _WFMATH_POLY2REORIENT_NONE,</div>
<div class="line"><a name="l00173"></a><span class="lineno">  173</span>&#160;  _WFMATH_POLY2REORIENT_CLEAR_AXIS2,</div>
<div class="line"><a name="l00174"></a><span class="lineno">  174</span>&#160;  _WFMATH_POLY2REORIENT_CLEAR_BOTH_AXES,</div>
<div class="line"><a name="l00175"></a><span class="lineno">  175</span>&#160;  _WFMATH_POLY2REORIENT_MOVE_AXIS2_TO_AXIS1,</div>
<div class="line"><a name="l00176"></a><span class="lineno">  176</span>&#160;  _WFMATH_POLY2REORIENT_SCALE1_CLEAR2</div>
<div class="line"><a name="l00177"></a><span class="lineno">  177</span>&#160;} _Poly2ReorientType;</div>
<div class="line"><a name="l00178"></a><span class="lineno">  178</span>&#160;</div>
<div class="line"><a name="l00179"></a><span class="lineno">  179</span>&#160;<span class="comment">// Reorient a 2D polygon to match a change in the basis</span></div>
<div class="line"><a name="l00180"></a><span class="lineno">  180</span>&#160;<span class="comment">// used by _Poly2Orient</span></div>
<div class="line"><a name="l00181"></a><span class="lineno">  181</span>&#160;<span class="keyword">class </span>_Poly2Reorient</div>
<div class="line"><a name="l00182"></a><span class="lineno">  182</span>&#160;{</div>
<div class="line"><a name="l00183"></a><span class="lineno">  183</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00184"></a><span class="lineno">  184</span>&#160;  _Poly2Reorient(_Poly2ReorientType type, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> scale = 0.0)</div>
<div class="line"><a name="l00185"></a><span class="lineno">  185</span>&#160;  : m_type(type), m_scale(scale) {}</div>
<div class="line"><a name="l00186"></a><span class="lineno">  186</span>&#160;  ~_Poly2Reorient() {}</div>
<div class="line"><a name="l00187"></a><span class="lineno">  187</span>&#160;</div>
<div class="line"><a name="l00188"></a><span class="lineno">  188</span>&#160;  <span class="keywordtype">void</span> reorient(Polygon&lt;2&gt;&amp; poly, <span class="keywordtype">size_t</span> skip = std::numeric_limits&lt;size_t&gt;::max()) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00189"></a><span class="lineno">  189</span>&#160;</div>
<div class="line"><a name="l00190"></a><span class="lineno">  190</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00191"></a><span class="lineno">  191</span>&#160;  _Poly2ReorientType m_type;</div>
<div class="line"><a name="l00192"></a><span class="lineno">  192</span>&#160;  <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> m_scale;</div>
<div class="line"><a name="l00193"></a><span class="lineno">  193</span>&#160;};</div>
<div class="line"><a name="l00194"></a><span class="lineno">  194</span>&#160;</div>
<div class="line"><a name="l00195"></a><span class="lineno">  195</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt; <span class="keyword">class </span>_Poly2Orient;</div>
<div class="line"><a name="l00196"></a><span class="lineno">  196</span>&#160;</div>
<div class="line"><a name="l00197"></a><span class="lineno">  197</span>&#160;<span class="keyword">struct </span>_Poly2OrientIntersectData {</div>
<div class="line"><a name="l00198"></a><span class="lineno">  198</span>&#160;  <span class="keywordtype">int</span> dim;</div>
<div class="line"><a name="l00199"></a><span class="lineno">  199</span>&#160;  Point&lt;2&gt; p1, p2;</div>
<div class="line"><a name="l00200"></a><span class="lineno">  200</span>&#160;  Vector&lt;2&gt; v1, v2, off;</div>
<div class="line"><a name="l00201"></a><span class="lineno">  201</span>&#160;  <span class="keywordtype">bool</span> o1_is_line, o2_is_line;</div>
<div class="line"><a name="l00202"></a><span class="lineno">  202</span>&#160;};</div>
<div class="line"><a name="l00203"></a><span class="lineno">  203</span>&#160;</div>
<div class="line"><a name="l00204"></a><span class="lineno">  204</span>&#160;<span class="comment">// Finds the intersection of the two planes, returns the</span></div>
<div class="line"><a name="l00205"></a><span class="lineno">  205</span>&#160;<span class="comment">// dimension of the intersection space, the rest of the arguments</span></div>
<div class="line"><a name="l00206"></a><span class="lineno">  206</span>&#160;<span class="comment">// are various information returned depending on the dimension of</span></div>
<div class="line"><a name="l00207"></a><span class="lineno">  207</span>&#160;<span class="comment">// the intersection</span></div>
<div class="line"><a name="l00208"></a><span class="lineno">  208</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt;</div>
<div class="line"><a name="l00209"></a><span class="lineno">  209</span>&#160;<span class="keywordtype">int</span>  _Intersect(<span class="keyword">const</span> _Poly2Orient&lt;dim&gt; &amp;, <span class="keyword">const</span> _Poly2Orient&lt;dim&gt; &amp;,</div>
<div class="line"><a name="l00210"></a><span class="lineno">  210</span>&#160;    _Poly2OrientIntersectData &amp;);</div>
<div class="line"><a name="l00211"></a><span class="lineno">  211</span>&#160;</div>
<div class="line"><a name="l00212"></a><span class="lineno">  212</span>&#160;<span class="comment">// Keep track of the orientation of a 2D polygon in dim dimensions</span></div>
<div class="line"><a name="l00213"></a><span class="lineno">  213</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt;</div>
<div class="line"><a name="l00214"></a><span class="lineno">  214</span>&#160;<span class="keyword">class </span>_Poly2Orient</div>
<div class="line"><a name="l00215"></a><span class="lineno">  215</span>&#160;{</div>
<div class="line"><a name="l00216"></a><span class="lineno">  216</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00217"></a><span class="lineno">  217</span>&#160;  _Poly2Orient() : m_origin() {}</div>
<div class="line"><a name="l00218"></a><span class="lineno">  218</span>&#160;  _Poly2Orient(<span class="keyword">const</span> _Poly2Orient&amp; p) : m_origin() {operator=(p);}</div>
<div class="line"><a name="l00219"></a><span class="lineno">  219</span>&#160;  ~_Poly2Orient() {}</div>
<div class="line"><a name="l00220"></a><span class="lineno">  220</span>&#160;</div>
<div class="line"><a name="l00221"></a><span class="lineno">  221</span>&#160;  _Poly2Orient&amp; operator=(<span class="keyword">const</span> _Poly2Orient&amp; p);</div>
<div class="line"><a name="l00222"></a><span class="lineno">  222</span>&#160;</div>
<div class="line"><a name="l00223"></a><span class="lineno">  223</span>&#160;  <span class="comment">// Convert a point in the 2D polygon to a point in dim dimensional space</span></div>
<div class="line"><a name="l00224"></a><span class="lineno">  224</span>&#160;  Point&lt;dim&gt; convert(<span class="keyword">const</span> Point&lt;2&gt;&amp; p) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00225"></a><span class="lineno">  225</span>&#160;</div>
<div class="line"><a name="l00226"></a><span class="lineno">  226</span>&#160;  <span class="comment">// Try to convert a point from dim dimensions into 2D, expanding the</span></div>
<div class="line"><a name="l00227"></a><span class="lineno">  227</span>&#160;  <span class="comment">// basis if necessary. Returns true on success. On failure, the</span></div>
<div class="line"><a name="l00228"></a><span class="lineno">  228</span>&#160;  <span class="comment">// basis is unchanged.</span></div>
<div class="line"><a name="l00229"></a><span class="lineno">  229</span>&#160;  <span class="keywordtype">bool</span> expand(<span class="keyword">const</span> Point&lt;dim&gt;&amp; pd, Point&lt;2&gt;&amp; p2, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> epsilon = numeric_constants&lt;CoordType&gt;::epsilon());</div>
<div class="line"><a name="l00230"></a><span class="lineno">  230</span>&#160;</div>
<div class="line"><a name="l00231"></a><span class="lineno">  231</span>&#160;  <span class="comment">// Reduce the basis to the minimum necessary to span the points in</span></div>
<div class="line"><a name="l00232"></a><span class="lineno">  232</span>&#160;  <span class="comment">// poly (with the exception of skip). Returns _Poly2Reorient, which needs</span></div>
<div class="line"><a name="l00233"></a><span class="lineno">  233</span>&#160;  <span class="comment">// to be used to reorient the points to match the new basis.</span></div>
<div class="line"><a name="l00234"></a><span class="lineno">  234</span>&#160;  _Poly2Reorient reduce(<span class="keyword">const</span> Polygon&lt;2&gt;&amp; poly, <span class="keywordtype">size_t</span> skip = std::numeric_limits&lt;size_t&gt;::max());</div>
<div class="line"><a name="l00235"></a><span class="lineno">  235</span>&#160;</div>
<div class="line"><a name="l00236"></a><span class="lineno">  236</span>&#160;  <span class="keywordtype">void</span> shift(<span class="keyword">const</span> Vector&lt;dim&gt;&amp; v) {<span class="keywordflow">if</span>(m_origin.isValid()) m_origin += v;}</div>
<div class="line"><a name="l00237"></a><span class="lineno">  237</span>&#160;  <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; m, <span class="keyword">const</span> Point&lt;dim&gt;&amp; p);</div>
<div class="line"><a name="l00238"></a><span class="lineno">  238</span>&#160;  <span class="comment">// Rotates about the point which corresponds to &quot;p&quot; in the oriented plane</span></div>
<div class="line"><a name="l00239"></a><span class="lineno">  239</span>&#160;  <span class="keywordtype">void</span> rotate2(<span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; m, <span class="keyword">const</span> Point&lt;2&gt;&amp; p);</div>
<div class="line"><a name="l00240"></a><span class="lineno">  240</span>&#160;</div>
<div class="line"><a name="l00241"></a><span class="lineno">  241</span>&#160;<span class="comment">//3D only</span></div>
<div class="line"><a name="l00242"></a><span class="lineno">  242</span>&#160;  <span class="keywordtype">void</span> rotate(<span class="keyword">const</span> Quaternion&amp; q, <span class="keyword">const</span> Point&lt;3&gt;&amp; p);</div>
<div class="line"><a name="l00243"></a><span class="lineno">  243</span>&#160;  <span class="comment">// Rotates about the point which corresponds to &quot;p&quot; in the oriented plane</span></div>
<div class="line"><a name="l00244"></a><span class="lineno">  244</span>&#160;  <span class="keywordtype">void</span> rotate2(<span class="keyword">const</span> Quaternion&amp; q, <span class="keyword">const</span> Point&lt;2&gt;&amp; p);</div>
<div class="line"><a name="l00245"></a><span class="lineno">  245</span>&#160;</div>
<div class="line"><a name="l00246"></a><span class="lineno">  246</span>&#160;  _Poly2Orient toParentCoords(<span class="keyword">const</span> Point&lt;dim&gt;&amp; origin,</div>
<div class="line"><a name="l00247"></a><span class="lineno">  247</span>&#160;      <span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; rotation = RotMatrix&lt;dim&gt;().identity())<span class="keyword"> const</span></div>
<div class="line"><a name="l00248"></a><span class="lineno">  248</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toParentCoords(origin, rotation);</div>
<div class="line"><a name="l00249"></a><span class="lineno">  249</span>&#160;    p.m_axes[0].rotate(rotation); p.m_axes[1].rotate(rotation); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00250"></a><span class="lineno">  250</span>&#160;  _Poly2Orient toParentCoords(<span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00251"></a><span class="lineno">  251</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toParentCoords(coords); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00252"></a><span class="lineno">  252</span>&#160;  _Poly2Orient toParentCoords(<span class="keyword">const</span> RotBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00253"></a><span class="lineno">  253</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toParentCoords(coords);</div>
<div class="line"><a name="l00254"></a><span class="lineno">  254</span>&#160;    p.m_axes[0].rotate(coords.orientation());</div>
<div class="line"><a name="l00255"></a><span class="lineno">  255</span>&#160;    p.m_axes[1].rotate(coords.orientation()); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00256"></a><span class="lineno">  256</span>&#160;</div>
<div class="line"><a name="l00257"></a><span class="lineno">  257</span>&#160;  <span class="comment">// toLocal is just like toParent, expect we reverse the order of</span></div>
<div class="line"><a name="l00258"></a><span class="lineno">  258</span>&#160;  <span class="comment">// translation and rotation and use the opposite sense of the rotation</span></div>
<div class="line"><a name="l00259"></a><span class="lineno">  259</span>&#160;  <span class="comment">// matrix</span></div>
<div class="line"><a name="l00260"></a><span class="lineno">  260</span>&#160;</div>
<div class="line"><a name="l00261"></a><span class="lineno">  261</span>&#160;  _Poly2Orient toLocalCoords(<span class="keyword">const</span> Point&lt;dim&gt;&amp; origin,</div>
<div class="line"><a name="l00262"></a><span class="lineno">  262</span>&#160;      <span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; rotation = RotMatrix&lt;dim&gt;().identity())<span class="keyword"> const</span></div>
<div class="line"><a name="l00263"></a><span class="lineno">  263</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toLocalCoords(origin, rotation);</div>
<div class="line"><a name="l00264"></a><span class="lineno">  264</span>&#160;    p.m_axes[0] = rotation * p.m_axes[0];</div>
<div class="line"><a name="l00265"></a><span class="lineno">  265</span>&#160;    p.m_axes[1] = rotation * p.m_axes[1]; <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00266"></a><span class="lineno">  266</span>&#160;  _Poly2Orient toLocalCoords(<span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00267"></a><span class="lineno">  267</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toLocalCoords(coords); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00268"></a><span class="lineno">  268</span>&#160;  _Poly2Orient toLocalCoords(<span class="keyword">const</span> RotBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00269"></a><span class="lineno">  269</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toLocalCoords(coords);</div>
<div class="line"><a name="l00270"></a><span class="lineno">  270</span>&#160;    p.m_axes[0] = coords.orientation() * p.m_axes[0];</div>
<div class="line"><a name="l00271"></a><span class="lineno">  271</span>&#160;    p.m_axes[1] = coords.orientation() * p.m_axes[1]; <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00272"></a><span class="lineno">  272</span>&#160;</div>
<div class="line"><a name="l00273"></a><span class="lineno">  273</span>&#160;  <span class="comment">// 3D only</span></div>
<div class="line"><a name="l00274"></a><span class="lineno">  274</span>&#160;  _Poly2Orient&lt;3&gt; toParentCoords(<span class="keyword">const</span> Point&lt;3&gt;&amp; origin, <span class="keyword">const</span> Quaternion&amp; rotation)<span class="keyword"> const</span></div>
<div class="line"><a name="l00275"></a><span class="lineno">  275</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toParentCoords(origin, rotation);</div>
<div class="line"><a name="l00276"></a><span class="lineno">  276</span>&#160;    p.m_axes[0].rotate(rotation); p.m_axes[0].rotate(rotation); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00277"></a><span class="lineno">  277</span>&#160;  _Poly2Orient&lt;3&gt; toLocalCoords(<span class="keyword">const</span> Point&lt;3&gt;&amp; origin, <span class="keyword">const</span> Quaternion&amp; rotation)<span class="keyword"> const</span></div>
<div class="line"><a name="l00278"></a><span class="lineno">  278</span>&#160;<span class="keyword">  </span>{_Poly2Orient p(*<span class="keyword">this</span>); p.m_origin = m_origin.toLocalCoords(origin, rotation);</div>
<div class="line"><a name="l00279"></a><span class="lineno">  279</span>&#160;    p.m_axes[0].rotate(rotation.inverse());</div>
<div class="line"><a name="l00280"></a><span class="lineno">  280</span>&#160;    p.m_axes[0].rotate(rotation.inverse()); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00281"></a><span class="lineno">  281</span>&#160;</div>
<div class="line"><a name="l00282"></a><span class="lineno">  282</span>&#160;  <span class="comment">// Gives the offset from pd to the space spanned by</span></div>
<div class="line"><a name="l00283"></a><span class="lineno">  283</span>&#160;  <span class="comment">// the basis, and puts the nearest point in p2.</span></div>
<div class="line"><a name="l00284"></a><span class="lineno">  284</span>&#160;  Vector&lt;dim&gt; offset(<span class="keyword">const</span> Point&lt;dim&gt;&amp; pd, Point&lt;2&gt;&amp; p2) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00285"></a><span class="lineno">  285</span>&#160;</div>
<div class="line"><a name="l00286"></a><span class="lineno">  286</span>&#160;  <span class="comment">// Like offset, but returns true if the point is in the plane</span></div>
<div class="line"><a name="l00287"></a><span class="lineno">  287</span>&#160;  <span class="keywordtype">bool</span> checkContained(<span class="keyword">const</span> Point&lt;dim&gt;&amp; pd, Point&lt;2&gt; &amp; p2) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00288"></a><span class="lineno">  288</span>&#160;</div>
<div class="line"><a name="l00289"></a><span class="lineno">  289</span>&#160;  <span class="comment">// Check if the AxisBox intersects the spanned space, and if so</span></div>
<div class="line"><a name="l00290"></a><span class="lineno">  290</span>&#160;  <span class="comment">// return a point in the intersection.</span></div>
<div class="line"><a name="l00291"></a><span class="lineno">  291</span>&#160;  <span class="keywordtype">bool</span> checkIntersect(<span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; b, Point&lt;2&gt;&amp; p2, <span class="keywordtype">bool</span> proper) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00292"></a><span class="lineno">  292</span>&#160;</div>
<div class="line"><a name="l00293"></a><span class="lineno">  293</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">int</span>  _Intersect&lt;dim&gt;(<span class="keyword">const</span> _Poly2Orient&lt;dim&gt; &amp;, <span class="keyword">const</span> _Poly2Orient&lt;dim&gt; &amp;,</div>
<div class="line"><a name="l00294"></a><span class="lineno">  294</span>&#160;            _Poly2OrientIntersectData &amp;);</div>
<div class="line"><a name="l00295"></a><span class="lineno">  295</span>&#160;</div>
<div class="line"><a name="l00296"></a><span class="lineno">  296</span>&#160;<span class="keyword">private</span>:</div>
<div class="line"><a name="l00297"></a><span class="lineno">  297</span>&#160;  <span class="comment">// special case of the above when both axes are valid</span></div>
<div class="line"><a name="l00298"></a><span class="lineno">  298</span>&#160;  <span class="keywordtype">bool</span> checkIntersectPlane(<span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; b, Point&lt;2&gt;&amp; p2, <span class="keywordtype">bool</span> proper) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00299"></a><span class="lineno">  299</span>&#160;</div>
<div class="line"><a name="l00300"></a><span class="lineno">  300</span>&#160;  Point&lt;dim&gt; m_origin;</div>
<div class="line"><a name="l00301"></a><span class="lineno">  301</span>&#160;  Vector&lt;dim&gt; m_axes[2]; <span class="comment">// Normalized to unit length</span></div>
<div class="line"><a name="l00302"></a><span class="lineno">  302</span>&#160;};</div>
<div class="line"><a name="l00303"></a><span class="lineno">  303</span>&#160;</div>
<div class="line"><a name="l00305"></a><span class="lineno">  305</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim = 3&gt;</div>
<div class="line"><a name="l00306"></a><span class="lineno">  306</span>&#160;<span class="keyword">class </span>Polygon</div>
<div class="line"><a name="l00307"></a><span class="lineno">  307</span>&#160;{</div>
<div class="line"><a name="l00308"></a><span class="lineno">  308</span>&#160;<span class="keyword">public</span>:</div>
<div class="line"><a name="l00309"></a><span class="lineno">  309</span>&#160;  Polygon() : m_orient(), m_poly() {}</div>
<div class="line"><a name="l00310"></a><span class="lineno">  310</span>&#160;  Polygon(<span class="keyword">const</span> Polygon&amp; p) : m_orient(p.m_orient), m_poly(p.m_poly) {}</div>
<div class="line"><a name="l00311"></a><span class="lineno">  311</span>&#160;</div>
<div class="line"><a name="l00312"></a><span class="lineno">  312</span>&#160;  ~Polygon() {}</div>
<div class="line"><a name="l00313"></a><span class="lineno">  313</span>&#160;</div>
<div class="line"><a name="l00314"></a><span class="lineno">  314</span>&#160;  <span class="keyword">friend</span> std::ostream&amp; operator&lt;&lt; &lt;dim&gt;(std::ostream&amp; os, <span class="keyword">const</span> Polygon&amp; p);</div>
<div class="line"><a name="l00315"></a><span class="lineno">  315</span>&#160;  <span class="keyword">friend</span> std::istream&amp; <span class="keyword">operator</span>&gt;&gt; &lt;dim&gt;(std::istream&amp; is, Polygon&amp; p);</div>
<div class="line"><a name="l00316"></a><span class="lineno">  316</span>&#160;</div>
<div class="line"><a name="l00317"></a><span class="lineno">  317</span>&#160;  Polygon&amp; operator=(<span class="keyword">const</span> Polygon&amp; p)</div>
<div class="line"><a name="l00318"></a><span class="lineno">  318</span>&#160;  {m_orient = p.m_orient; m_poly = p.m_poly; <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00319"></a><span class="lineno">  319</span>&#160;</div>
<div class="line"><a name="l00320"></a><span class="lineno">  320</span>&#160;  <span class="keywordtype">bool</span> isEqualTo(<span class="keyword">const</span> Polygon&amp; p2, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> epsilon = numeric_constants&lt;CoordType&gt;::epsilon()) <span class="keyword">const</span>;</div>
<div class="line"><a name="l00321"></a><span class="lineno">  321</span>&#160;</div>
<div class="line"><a name="l00322"></a><span class="lineno">  322</span>&#160;  <span class="keywordtype">bool</span> operator==(<span class="keyword">const</span> Polygon&amp; p)<span class="keyword"> const       </span>{<span class="keywordflow">return</span> isEqualTo(p);}</div>
<div class="line"><a name="l00323"></a><span class="lineno">  323</span>&#160;  <span class="keywordtype">bool</span> operator!=(<span class="keyword">const</span> Polygon&amp; p)<span class="keyword"> const       </span>{<span class="keywordflow">return</span> !isEqualTo(p);}</div>
<div class="line"><a name="l00324"></a><span class="lineno">  324</span>&#160;</div>
<div class="line"><a name="l00325"></a><span class="lineno">  325</span>&#160;  <span class="keywordtype">bool</span> isValid()<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_poly.isValid();}</div>
<div class="line"><a name="l00326"></a><span class="lineno">  326</span>&#160;</div>
<div class="line"><a name="l00327"></a><span class="lineno">  327</span>&#160;  <span class="comment">// Descriptive characteristics</span></div>
<div class="line"><a name="l00328"></a><span class="lineno">  328</span>&#160;</div>
<div class="line"><a name="l00329"></a><span class="lineno">  329</span>&#160;  <span class="keywordtype">size_t</span> numCorners()<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_poly.numCorners();}</div>
<div class="line"><a name="l00330"></a><span class="lineno">  330</span>&#160;  Point&lt;dim&gt; getCorner(<span class="keywordtype">size_t</span> i)<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_orient.convert(m_poly[i]);}</div>
<div class="line"><a name="l00331"></a><span class="lineno">  331</span>&#160;  Point&lt;dim&gt; getCenter()<span class="keyword"> const </span>{<span class="keywordflow">return</span> m_orient.convert(m_poly.getCenter());}</div>
<div class="line"><a name="l00332"></a><span class="lineno">  332</span>&#160;</div>
<div class="line"><a name="l00333"></a><span class="lineno">  333</span>&#160;  <span class="comment">// The failure of the following functions does not invalidate the</span></div>
<div class="line"><a name="l00334"></a><span class="lineno">  334</span>&#160;  <span class="comment">// polygon, but merely leaves it unchaged.</span></div>
<div class="line"><a name="l00335"></a><span class="lineno">  335</span>&#160;</div>
<div class="line"><a name="l00336"></a><span class="lineno">  336</span>&#160;  <span class="comment">// Add before i&#39;th corner, zero is beginning, numCorners() is end</span></div>
<div class="line"><a name="l00337"></a><span class="lineno">  337</span>&#160;  <span class="comment">// Only succeeds if p lies in a plane with all current points</span></div>
<div class="line"><a name="l00338"></a><span class="lineno">  338</span>&#160;  <span class="keywordtype">bool</span> addCorner(<span class="keywordtype">size_t</span> i, <span class="keyword">const</span> Point&lt;dim&gt;&amp; p, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> epsilon = numeric_constants&lt;CoordType&gt;::epsilon());</div>
<div class="line"><a name="l00339"></a><span class="lineno">  339</span>&#160;</div>
<div class="line"><a name="l00340"></a><span class="lineno">  340</span>&#160;  <span class="comment">// Remove the i&#39;th corner</span></div>
<div class="line"><a name="l00341"></a><span class="lineno">  341</span>&#160;  <span class="keywordtype">void</span> removeCorner(<span class="keywordtype">size_t</span> i);</div>
<div class="line"><a name="l00342"></a><span class="lineno">  342</span>&#160;</div>
<div class="line"><a name="l00343"></a><span class="lineno">  343</span>&#160;  <span class="comment">// Move the i&#39;th corner to p, only succeeds if new location</span></div>
<div class="line"><a name="l00344"></a><span class="lineno">  344</span>&#160;  <span class="comment">// lies in the same plane as all the other points. Note that,</span></div>
<div class="line"><a name="l00345"></a><span class="lineno">  345</span>&#160;  <span class="comment">// under certain circumstances, this plane may not contain the</span></div>
<div class="line"><a name="l00346"></a><span class="lineno">  346</span>&#160;  <span class="comment">// original location of the point.</span></div>
<div class="line"><a name="l00347"></a><span class="lineno">  347</span>&#160;  <span class="keywordtype">bool</span> moveCorner(<span class="keywordtype">size_t</span> i, <span class="keyword">const</span> Point&lt;dim&gt;&amp; p, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> epsilon = numeric_constants&lt;CoordType&gt;::epsilon());</div>
<div class="line"><a name="l00348"></a><span class="lineno">  348</span>&#160;</div>
<div class="line"><a name="l00349"></a><span class="lineno">  349</span>&#160;  <span class="comment">// Remove all points</span></div>
<div class="line"><a name="l00350"></a><span class="lineno">  350</span>&#160;  <span class="keywordtype">void</span> clear()  {m_poly.clear(); m_orient = _Poly2Orient&lt;dim&gt;();}</div>
<div class="line"><a name="l00351"></a><span class="lineno">  351</span>&#160;</div>
<div class="line"><a name="l00352"></a><span class="lineno">  352</span>&#160;  <span class="comment">// Movement functions</span></div>
<div class="line"><a name="l00353"></a><span class="lineno">  353</span>&#160;</div>
<div class="line"><a name="l00354"></a><span class="lineno">  354</span>&#160;  Polygon&amp; shift(<span class="keyword">const</span> Vector&lt;dim&gt;&amp; v)</div>
<div class="line"><a name="l00355"></a><span class="lineno">  355</span>&#160;  {m_orient.shift(v); <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00356"></a><span class="lineno">  356</span>&#160;  Polygon&amp; moveCornerTo(<span class="keyword">const</span> Point&lt;dim&gt;&amp; p, <span class="keywordtype">size_t</span> corner)</div>
<div class="line"><a name="l00357"></a><span class="lineno">  357</span>&#160;  {<span class="keywordflow">return</span> shift(p - getCorner(corner));}</div>
<div class="line"><a name="l00358"></a><span class="lineno">  358</span>&#160;  Polygon&amp; moveCenterTo(<span class="keyword">const</span> Point&lt;dim&gt;&amp; p)</div>
<div class="line"><a name="l00359"></a><span class="lineno">  359</span>&#160;  {<span class="keywordflow">return</span> shift(p - getCenter());}</div>
<div class="line"><a name="l00360"></a><span class="lineno">  360</span>&#160;</div>
<div class="line"><a name="l00361"></a><span class="lineno">  361</span>&#160;  Polygon&amp; rotateCorner(<span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; m, <span class="keywordtype">size_t</span> corner)</div>
<div class="line"><a name="l00362"></a><span class="lineno">  362</span>&#160;  {m_orient.rotate2(m, m_poly[corner]); <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00363"></a><span class="lineno">  363</span>&#160;  Polygon&amp; rotateCenter(<span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; m)</div>
<div class="line"><a name="l00364"></a><span class="lineno">  364</span>&#160;  {<span class="keywordflow">if</span>(m_poly.numCorners() &gt; 0)</div>
<div class="line"><a name="l00365"></a><span class="lineno">  365</span>&#160;    m_orient.rotate2(m, m_poly.getCenter());</div>
<div class="line"><a name="l00366"></a><span class="lineno">  366</span>&#160;  <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00367"></a><span class="lineno">  367</span>&#160;  Polygon&amp; rotatePoint(<span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; m, <span class="keyword">const</span> Point&lt;dim&gt;&amp; p)</div>
<div class="line"><a name="l00368"></a><span class="lineno">  368</span>&#160;  {m_orient.rotate(m, p); <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00369"></a><span class="lineno">  369</span>&#160;</div>
<div class="line"><a name="l00370"></a><span class="lineno">  370</span>&#160;  <span class="comment">// 3D rotation functions</span></div>
<div class="line"><a name="l00371"></a><span class="lineno">  371</span>&#160;  Polygon&lt;3&gt;&amp; rotateCorner(<span class="keyword">const</span> Quaternion&amp; q, <span class="keywordtype">size_t</span> corner)</div>
<div class="line"><a name="l00372"></a><span class="lineno">  372</span>&#160;  {m_orient.rotate2(q, m_poly[corner]); <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00373"></a><span class="lineno">  373</span>&#160;  Polygon&lt;3&gt;&amp; rotateCenter(<span class="keyword">const</span> Quaternion&amp; q)</div>
<div class="line"><a name="l00374"></a><span class="lineno">  374</span>&#160;  {<span class="keywordflow">if</span>(m_poly.numCorners() &gt; 0)</div>
<div class="line"><a name="l00375"></a><span class="lineno">  375</span>&#160;    m_orient.rotate2(q, m_poly.getCenter());</div>
<div class="line"><a name="l00376"></a><span class="lineno">  376</span>&#160;  <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00377"></a><span class="lineno">  377</span>&#160;  Polygon&lt;3&gt;&amp; rotatePoint(<span class="keyword">const</span> Quaternion&amp; q, <span class="keyword">const</span> Point&lt;3&gt;&amp; p)</div>
<div class="line"><a name="l00378"></a><span class="lineno">  378</span>&#160;  {m_orient.rotate(q, p); <span class="keywordflow">return</span> *<span class="keyword">this</span>;}</div>
<div class="line"><a name="l00379"></a><span class="lineno">  379</span>&#160;</div>
<div class="line"><a name="l00380"></a><span class="lineno">  380</span>&#160;  <span class="comment">// Intersection functions</span></div>
<div class="line"><a name="l00381"></a><span class="lineno">  381</span>&#160;</div>
<div class="line"><a name="l00382"></a><span class="lineno">  382</span>&#160;  AxisBox&lt;dim&gt; boundingBox() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00383"></a><span class="lineno">  383</span>&#160;  Ball&lt;dim&gt; boundingSphere() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00384"></a><span class="lineno">  384</span>&#160;  Ball&lt;dim&gt; boundingSphereSloppy() <span class="keyword">const</span>;</div>
<div class="line"><a name="l00385"></a><span class="lineno">  385</span>&#160;</div>
<div class="line"><a name="l00386"></a><span class="lineno">  386</span>&#160;  Polygon toParentCoords(<span class="keyword">const</span> Point&lt;dim&gt;&amp; origin,</div>
<div class="line"><a name="l00387"></a><span class="lineno">  387</span>&#160;      <span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; rotation = RotMatrix&lt;dim&gt;().identity())<span class="keyword"> const</span></div>
<div class="line"><a name="l00388"></a><span class="lineno">  388</span>&#160;<span class="keyword">        </span>{Polygon p(*<span class="keyword">this</span>); p.m_orient = m_orient.toParentCoords(origin, rotation); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00389"></a><span class="lineno">  389</span>&#160;  Polygon toParentCoords(<span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00390"></a><span class="lineno">  390</span>&#160;<span class="keyword">        </span>{Polygon p(*<span class="keyword">this</span>); p.m_orient = m_orient.toParentCoords(coords); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00391"></a><span class="lineno">  391</span>&#160;  Polygon toParentCoords(<span class="keyword">const</span> RotBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00392"></a><span class="lineno">  392</span>&#160;<span class="keyword">        </span>{Polygon p(*<span class="keyword">this</span>); p.m_orient = m_orient.toParentCoords(coords); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00393"></a><span class="lineno">  393</span>&#160;</div>
<div class="line"><a name="l00394"></a><span class="lineno">  394</span>&#160;  <span class="comment">// toLocal is just like toParent, expect we reverse the order of</span></div>
<div class="line"><a name="l00395"></a><span class="lineno">  395</span>&#160;  <span class="comment">// translation and rotation and use the opposite sense of the rotation</span></div>
<div class="line"><a name="l00396"></a><span class="lineno">  396</span>&#160;  <span class="comment">// matrix</span></div>
<div class="line"><a name="l00397"></a><span class="lineno">  397</span>&#160;</div>
<div class="line"><a name="l00398"></a><span class="lineno">  398</span>&#160;  Polygon toLocalCoords(<span class="keyword">const</span> Point&lt;dim&gt;&amp; origin,</div>
<div class="line"><a name="l00399"></a><span class="lineno">  399</span>&#160;      <span class="keyword">const</span> RotMatrix&lt;dim&gt;&amp; rotation = RotMatrix&lt;dim&gt;().identity())<span class="keyword"> const</span></div>
<div class="line"><a name="l00400"></a><span class="lineno">  400</span>&#160;<span class="keyword">        </span>{Polygon p(*<span class="keyword">this</span>); p.m_orient = m_orient.toLocalCoords(origin, rotation); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00401"></a><span class="lineno">  401</span>&#160;  Polygon toLocalCoords(<span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00402"></a><span class="lineno">  402</span>&#160;<span class="keyword">        </span>{Polygon p(*<span class="keyword">this</span>); p.m_orient = m_orient.toLocalCoords(coords); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00403"></a><span class="lineno">  403</span>&#160;  Polygon toLocalCoords(<span class="keyword">const</span> RotBox&lt;dim&gt;&amp; coords)<span class="keyword"> const</span></div>
<div class="line"><a name="l00404"></a><span class="lineno">  404</span>&#160;<span class="keyword">        </span>{Polygon p(*<span class="keyword">this</span>); p.m_orient = m_orient.toLocalCoords(coords); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00405"></a><span class="lineno">  405</span>&#160;</div>
<div class="line"><a name="l00406"></a><span class="lineno">  406</span>&#160;  <span class="comment">// 3D only</span></div>
<div class="line"><a name="l00407"></a><span class="lineno">  407</span>&#160;  Polygon&lt;3&gt; toParentCoords(<span class="keyword">const</span> Point&lt;3&gt;&amp; origin, <span class="keyword">const</span> Quaternion&amp; rotation)<span class="keyword"> const</span></div>
<div class="line"><a name="l00408"></a><span class="lineno">  408</span>&#160;<span class="keyword">        </span>{Polygon&lt;3&gt; p(*<span class="keyword">this</span>); p.m_orient = m_orient.toParentCoords(origin, rotation); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00409"></a><span class="lineno">  409</span>&#160;  Polygon&lt;3&gt; toLocalCoords(<span class="keyword">const</span> Point&lt;3&gt;&amp; origin, <span class="keyword">const</span> Quaternion&amp; rotation)<span class="keyword"> const</span></div>
<div class="line"><a name="l00410"></a><span class="lineno">  410</span>&#160;<span class="keyword">        </span>{Polygon&lt;3&gt; p(*<span class="keyword">this</span>); p.m_orient = m_orient.toLocalCoords(origin, rotation); <span class="keywordflow">return</span> p;}</div>
<div class="line"><a name="l00411"></a><span class="lineno">  411</span>&#160;</div>
<div class="line"><a name="l00412"></a><span class="lineno">  412</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; r, <span class="keyword">const</span> Point&lt;dim&gt;&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00413"></a><span class="lineno">  413</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Point&lt;dim&gt;&amp; p, <span class="keyword">const</span> Polygon&amp; r, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00414"></a><span class="lineno">  414</span>&#160;</div>
<div class="line"><a name="l00415"></a><span class="lineno">  415</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00416"></a><span class="lineno">  416</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00417"></a><span class="lineno">  417</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> AxisBox&lt;dim&gt;&amp; b, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00418"></a><span class="lineno">  418</span>&#160;</div>
<div class="line"><a name="l00419"></a><span class="lineno">  419</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> Ball&lt;dim&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00420"></a><span class="lineno">  420</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> Ball&lt;dim&gt;&amp; b, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00421"></a><span class="lineno">  421</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Ball&lt;dim&gt;&amp; b, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00422"></a><span class="lineno">  422</span>&#160;</div>
<div class="line"><a name="l00423"></a><span class="lineno">  423</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; r, <span class="keyword">const</span> Segment&lt;dim&gt;&amp; s, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00424"></a><span class="lineno">  424</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> Segment&lt;dim&gt;&amp; s, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00425"></a><span class="lineno">  425</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Segment&lt;dim&gt;&amp; s, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00426"></a><span class="lineno">  426</span>&#160;</div>
<div class="line"><a name="l00427"></a><span class="lineno">  427</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> RotBox&lt;dim&gt;&amp; r, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00428"></a><span class="lineno">  428</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p, <span class="keyword">const</span> RotBox&lt;dim&gt;&amp; r, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00429"></a><span class="lineno">  429</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> RotBox&lt;dim&gt;&amp; r, <span class="keyword">const</span> Polygon&amp; p, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00430"></a><span class="lineno">  430</span>&#160;</div>
<div class="line"><a name="l00431"></a><span class="lineno">  431</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Intersect&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; p1, <span class="keyword">const</span> Polygon&amp; p2, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00432"></a><span class="lineno">  432</span>&#160;  <span class="keyword">friend</span> <span class="keywordtype">bool</span> Contains&lt;dim&gt;(<span class="keyword">const</span> Polygon&amp; outer, <span class="keyword">const</span> Polygon&amp; inner, <span class="keywordtype">bool</span> proper);</div>
<div class="line"><a name="l00433"></a><span class="lineno">  433</span>&#160;</div>
<div class="line"><a name="l00434"></a><span class="lineno">  434</span>&#160; <span class="keyword">private</span>:</div>
<div class="line"><a name="l00435"></a><span class="lineno">  435</span>&#160;</div>
<div class="line"><a name="l00436"></a><span class="lineno">  436</span>&#160;  _Poly2Orient&lt;dim&gt; m_orient;</div>
<div class="line"><a name="l00437"></a><span class="lineno">  437</span>&#160;  Polygon&lt;2&gt; m_poly;</div>
<div class="line"><a name="l00438"></a><span class="lineno">  438</span>&#160;};</div>
<div class="line"><a name="l00439"></a><span class="lineno">  439</span>&#160;</div>
<div class="line"><a name="l00440"></a><span class="lineno">  440</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt;</div>
<div class="line"><a name="l00441"></a><span class="lineno">  441</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> Polygon&lt;dim&gt;::addCorner(<span class="keywordtype">size_t</span> i, <span class="keyword">const</span> Point&lt;dim&gt;&amp; p, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> epsilon)</div>
<div class="line"><a name="l00442"></a><span class="lineno">  442</span>&#160;{</div>
<div class="line"><a name="l00443"></a><span class="lineno">  443</span>&#160;  Point&lt;2&gt; p2;</div>
<div class="line"><a name="l00444"></a><span class="lineno">  444</span>&#160;  <span class="keywordtype">bool</span> succ = m_orient.expand(p, p2, epsilon);</div>
<div class="line"><a name="l00445"></a><span class="lineno">  445</span>&#160;  <span class="keywordflow">if</span>(succ)</div>
<div class="line"><a name="l00446"></a><span class="lineno">  446</span>&#160;    m_poly.addCorner(i, p2, epsilon);</div>
<div class="line"><a name="l00447"></a><span class="lineno">  447</span>&#160;  <span class="keywordflow">return</span> succ;</div>
<div class="line"><a name="l00448"></a><span class="lineno">  448</span>&#160;}</div>
<div class="line"><a name="l00449"></a><span class="lineno">  449</span>&#160;</div>
<div class="line"><a name="l00450"></a><span class="lineno">  450</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt;</div>
<div class="line"><a name="l00451"></a><span class="lineno">  451</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">void</span> Polygon&lt;dim&gt;::removeCorner(<span class="keywordtype">size_t</span> i)</div>
<div class="line"><a name="l00452"></a><span class="lineno">  452</span>&#160;{</div>
<div class="line"><a name="l00453"></a><span class="lineno">  453</span>&#160;  m_poly.removeCorner(i);</div>
<div class="line"><a name="l00454"></a><span class="lineno">  454</span>&#160;  _Poly2Reorient r = m_orient.reduce(m_poly);</div>
<div class="line"><a name="l00455"></a><span class="lineno">  455</span>&#160;  r.reorient(m_poly);</div>
<div class="line"><a name="l00456"></a><span class="lineno">  456</span>&#160;}</div>
<div class="line"><a name="l00457"></a><span class="lineno">  457</span>&#160;</div>
<div class="line"><a name="l00458"></a><span class="lineno">  458</span>&#160;<span class="keyword">template</span>&lt;<span class="keywordtype">int</span> dim&gt;</div>
<div class="line"><a name="l00459"></a><span class="lineno">  459</span>&#160;<span class="keyword">inline</span> <span class="keywordtype">bool</span> Polygon&lt;dim&gt;::moveCorner(<span class="keywordtype">size_t</span> i, <span class="keyword">const</span> Point&lt;dim&gt;&amp; p, <a class="code" href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">CoordType</a> epsilon)</div>
<div class="line"><a name="l00460"></a><span class="lineno">  460</span>&#160;{</div>
<div class="line"><a name="l00461"></a><span class="lineno">  461</span>&#160;  _Poly2Orient&lt;dim&gt; try_orient = m_orient;</div>
<div class="line"><a name="l00462"></a><span class="lineno">  462</span>&#160;  _Poly2Reorient r = try_orient.reduce(m_poly, i);</div>
<div class="line"><a name="l00463"></a><span class="lineno">  463</span>&#160;  Point&lt;2&gt; p2;</div>
<div class="line"><a name="l00464"></a><span class="lineno">  464</span>&#160;</div>
<div class="line"><a name="l00465"></a><span class="lineno">  465</span>&#160;  <span class="keywordflow">if</span>(!try_orient.expand(p, p2, epsilon))</div>
<div class="line"><a name="l00466"></a><span class="lineno">  466</span>&#160;    <span class="keywordflow">return</span> <span class="keyword">false</span>;</div>
<div class="line"><a name="l00467"></a><span class="lineno">  467</span>&#160;</div>
<div class="line"><a name="l00468"></a><span class="lineno">  468</span>&#160;  r.reorient(m_poly, i);</div>
<div class="line"><a name="l00469"></a><span class="lineno">  469</span>&#160;  m_poly[i] = p2;</div>
<div class="line"><a name="l00470"></a><span class="lineno">  470</span>&#160;  m_orient = try_orient;</div>
<div class="line"><a name="l00471"></a><span class="lineno">  471</span>&#160;</div>
<div class="line"><a name="l00472"></a><span class="lineno">  472</span>&#160;  <span class="keywordflow">return</span> <span class="keyword">true</span>;</div>
<div class="line"><a name="l00473"></a><span class="lineno">  473</span>&#160;}</div>
<div class="line"><a name="l00474"></a><span class="lineno">  474</span>&#160;</div>
<div class="line"><a name="l00475"></a><span class="lineno">  475</span>&#160;} <span class="comment">// namespace WFMath</span></div>
<div class="line"><a name="l00476"></a><span class="lineno">  476</span>&#160;</div>
<div class="line"><a name="l00477"></a><span class="lineno">  477</span>&#160;<span class="preprocessor">#endif  // WFMATH_POLYGON_H</span></div>
<div class="ttc" id="namespaceWFMath_html"><div class="ttname"><a href="namespaceWFMath.html">WFMath</a></div><div class="ttdoc">Generic library namespace. </div><div class="ttdef"><b>Definition:</b> atlasconv.h:45</div></div>
<div class="ttc" id="namespaceWFMath_html_ae1c2b5cc60834264a17218f3ddcb16b6"><div class="ttname"><a href="namespaceWFMath.html#ae1c2b5cc60834264a17218f3ddcb16b6">WFMath::BoundingSphereSloppy</a></div><div class="ttdeci">Ball&lt; dim &gt; BoundingSphereSloppy(const container&lt; Point&lt; dim &gt;, std::allocator&lt; Point&lt; dim &gt; &gt; &gt; &amp;c)</div><div class="ttdoc">get a bounding sphere for a set of points </div><div class="ttdef"><b>Definition:</b> ball_funcs.h:92</div></div>
<div class="ttc" id="singletonWFMath_1_1Polygon_html"><div class="ttname"><a href="singletonWFMath_1_1Polygon.html">WFMath::Polygon</a></div><div class="ttdoc">A polygon, all of whose points lie in a plane, embedded in dim dimensions. </div><div class="ttdef"><b>Definition:</b> const.h:51</div></div>
<div class="ttc" id="classWFMath_1_1Polygon_3_012_01_4_html_ae24dd7684e01f0ec2ced208016cee4e6"><div class="ttname"><a href="classWFMath_1_1Polygon_3_012_01_4.html#ae24dd7684e01f0ec2ced208016cee4e6">WFMath::Polygon&lt; 2 &gt;::Polygon</a></div><div class="ttdeci">Polygon(const AtlasInType &amp;a)</div><div class="ttdoc">Construct a polygon from an object passed by Atlas. </div><div class="ttdef"><b>Definition:</b> polygon.h:53</div></div>
<div class="ttc" id="namespaceWFMath_html_a81fd956241071755d20b985a8e647564"><div class="ttname"><a href="namespaceWFMath.html#a81fd956241071755d20b985a8e647564">WFMath::CoordType</a></div><div class="ttdeci">float CoordType</div><div class="ttdoc">Basic floating point type. </div><div class="ttdef"><b>Definition:</b> const.h:140</div></div>
<div class="ttc" id="namespaceWFMath_html_a8a4d3066d820a40d5d3d0902518e99e6"><div class="ttname"><a href="namespaceWFMath.html#a8a4d3066d820a40d5d3d0902518e99e6">WFMath::BoundingSphere</a></div><div class="ttdeci">Ball&lt; dim &gt; BoundingSphere(const container&lt; Point&lt; dim &gt;, std::allocator&lt; Point&lt; dim &gt; &gt; &gt; &amp;c)</div><div class="ttdoc">get the minimal bounding sphere for a set of points </div><div class="ttdef"><b>Definition:</b> ball_funcs.h:57</div></div>
<div class="ttc" id="namespaceWFMath_html_a7ac4402454b03a7b74ca90eeea7539b0"><div class="ttname"><a href="namespaceWFMath.html#a7ac4402454b03a7b74ca90eeea7539b0">WFMath::Barycenter</a></div><div class="ttdeci">Point&lt; dim &gt; Barycenter(const container&lt; Point&lt; dim &gt;, std::allocator&lt; Point&lt; dim &gt; &gt; &gt; &amp;c)</div><div class="ttdoc">Find the center of a set of points, all weighted equally. </div><div class="ttdef"><b>Definition:</b> point_funcs.h:207</div></div>
<div class="ttc" id="namespaceWFMath_html_a6fe582785f78d2c873ef019ee943f620"><div class="ttname"><a href="namespaceWFMath.html#a6fe582785f78d2c873ef019ee943f620">WFMath::BoundingBox</a></div><div class="ttdeci">AxisBox&lt; dim &gt; BoundingBox(const container&lt; AxisBox&lt; dim &gt;, std::allocator&lt; AxisBox&lt; dim &gt; &gt; &gt; &amp;c)</div><div class="ttdoc">Get the axis-aligned bounding box for a set of boxes. </div><div class="ttdef"><b>Definition:</b> axisbox_funcs.h:130</div></div>
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