/usr/share/libwildmagic/Data/CgShaders/Texture2Add.fx is in libwildmagic-common 5.13-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 | // The application can changes these parameters at run time.
sampler2D Sampler0 = sampler_state
{
MinFilter = Nearest;
MagFilter = Nearest;
WrapS = Clamp;
WrapT = Clamp;
};
sampler2D Sampler1 = sampler_state
{
MinFilter = Nearest;
MagFilter = Nearest;
WrapS = Clamp;
WrapT = Clamp;
};
void v_Texture2Add
(
in float3 modelPosition : POSITION,
in float2 modelTCoord0 : TEXCOORD0,
in float2 modelTCoord1 : TEXCOORD1,
out float4 clipPosition : POSITION,
out float2 vertexTCoord0 : TEXCOORD0,
out float2 vertexTCoord1 : TEXCOORD1,
uniform float4x4 PVWMatrix
)
{
// Transform the position from model space to clip space.
clipPosition = mul(PVWMatrix, float4(modelPosition,1.0f));
// Pass through the texture coordinates.
vertexTCoord0 = modelTCoord0;
vertexTCoord1 = modelTCoord1;
}
void p_Texture2Add
(
in float2 vertexTCoord0 : TEXCOORD0,
in float2 vertexTCoord1 : TEXCOORD1,
out float4 pixelColor : COLOR
)
{
// Sample the texture images and add the results.
float4 color0 = tex2D(Sampler0, vertexTCoord0);
float4 color1 = tex2D(Sampler1, vertexTCoord1);
pixelColor = saturate(color0 + color1);
}
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