/usr/share/libwildmagic/Data/CgShaders/Texture3D.fx is in libwildmagic-common 5.13-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 | // The application can changes these parameters at run time.
sampler3D BaseSampler = sampler_state
{
MinFilter = Nearest;
MagFilter = Nearest;
WrapS = Clamp;
WrapT = Clamp;
};
void v_Texture3D
(
in float3 modelPosition : POSITION,
in float3 modelTCoord : TEXCOORD0,
out float4 clipPosition : POSITION,
out float3 vertexTCoord : TEXCOORD0,
uniform float4x4 PVWMatrix
)
{
// Transform the position from model space to clip space.
clipPosition = mul(PVWMatrix, float4(modelPosition,1.0f));
// Pass through the texture coordinate.
vertexTCoord = modelTCoord;
}
void p_Texture3D
(
in float3 vertexTCoord : TEXCOORD0,
out float4 pixelColor : COLOR
)
{
// Sample the texture image.
pixelColor = tex3D(BaseSampler, vertexTCoord);
}
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