/usr/share/perl5/Audio/Nama/ChainSetup.pm is in nama 1.078-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#
# variables in the main namespace we need to access
package Audio::Nama;
use Modern::Perl; use Carp;
# these variables are globals that
# are touched in creating chain setups
our ( $debug,
$debug2,
$debug3,
$preview,
%tn,
$main,
$mastering_mode,
$mix_to_disk_format,
$ecasound_globals_default,
$ecasound_globals_realtime,
);
package Audio::Nama::ChainSetup;
use Modern::Perl;
no warnings 'uninitialized';
use Audio::Nama::Util qw(signal_format input_node output_node);
use Audio::Nama::Assign qw(yaml_out);
our (
$g, # routing graph object
@io, # IO objects corresponding to chain setup
%is_ecasound_chain, # chains in final chain seutp
# for sorting final result
%inputs,
%outputs,
%post_input,
%pre_output,
# for final result
@input_chains, # list of input chain segments
@output_chains, # list of output chain segments
@post_input, # post-input chain operators
@pre_output, # pre-output chain operators
$chain_setup, # final result as string
);
sub initialize {
@io = (); # IO object list
$g = Graph->new();
%inputs = %outputs = %post_input = %pre_output = ();
%is_ecasound_chain = ();
@input_chains = @output_chains = @post_input = @pre_output = ();
undef $chain_setup;
Audio::Nama::disable_length_timer();
reset_aux_chain_counter();
{no autodie; unlink Audio::Nama::setup_file()}
$g;
}
sub ecasound_chain_setup { $chain_setup }
sub is_ecasound_chain { $is_ecasound_chain{$_[0]} }
sub engine_tracks { # tracks that belong to current chain setup
map{$Audio::Nama::ti{$_}} grep{$Audio::Nama::ti{$_}} keys %is_ecasound_chain;
}
sub is_engine_track {
# takes Track object, name or index
# returns object if corresponding track belongs to current chain setup
my $t = shift;
my $n;
given($t){
when( (ref $_) =~ /Track/){ $n = $_->n }
when( ! /\D/ ) { $n = $_ }
when( /\D/ and $tn{$_} ){ $n = $Audio::Nama::tn{$_}->n}
}
$Audio::Nama::ti{$n} if $is_ecasound_chain{$n}
}
sub engine_wav_out_tracks {
grep{$_->rec_status eq 'REC' and ! $_->rec_defeat } engine_tracks();
}
# return file output entries, including Mixdown
sub really_recording {
map{ /-o:(.+?\.wav)$/} grep{ /-o:/ and /\.wav$/} split "\n", $chain_setup
}
sub show_io {
my $output = yaml_out( \%inputs ). yaml_out( \%outputs );
Audio::Nama::pager( $output );
}
sub generate_setup_try { # TODO: move operations below to buses
$debug2 and print "&generate_setup_try\n";
# in an ideal CS world, all of the following routing
# routines (add_paths_for_*) would be accomplished by
# the track or bus itself, rather than the Hand of God, as
# appears below.
#
# On the other hand (or Hand!), one can't complain if
# the Hand of God happens to be doing exactly the
# right things. :-)
my $automix = shift; # route Master to null_out if present
add_paths_for_main_tracks();
$debug and say "The graph is:\n$g";
add_paths_for_recording();
$debug and say "The graph is:\n$g";
add_paths_for_aux_sends();
$debug and say "The graph is:\n$g";
map{ $_->apply($g) } grep{ (ref $_) =~ /Send|Sub/ } Audio::Nama::Bus::all();
$debug and say "The graph is:\n$g";
add_paths_from_Master(); # do they affect automix?
$debug and say "The graph is:\n$g";
# re-route Master to null for automix
if( $automix){
$g->delete_edges(map{@$_} $g->edges_from('Master'));
$g->add_edge(qw[Master null_out]);
$debug and say "The graph is:\n$g";
}
add_paths_for_mixdown_handling();
$debug and say "The graph is:\n$g";
prune_graph();
$debug and say "The graph is:\n$g";
Audio::Nama::Graph::expand_graph($g);
$debug and say "The expanded graph is:\n$g";
# insert handling
Audio::Nama::Graph::add_inserts($g);
$debug and say "The expanded graph with inserts is\n$g";
# create IO lists %inputs and %outputs
if ( process_routing_graph() ){
write_chains();
1
} else {
say("No tracks to record or play.");
0
}
}
sub add_paths_for_main_tracks {
$debug2 and say "&add_paths_for_main_tracks";
map{
# connect signal sources to tracks
my @path = $_->input_path;
#say "Main bus track input path: @path";
$g->add_path(@path) if @path;
# connect tracks to Master
$g->add_edge($_->name, 'Master');
}
grep{ 1 unless $preview eq 'doodle'
and $_->rec_status eq 'MON' } # exclude MON tracks in doodle mode
grep{ $_->rec_status ne 'OFF' } # exclude OFF tracks
map{$tn{$_}} # convert to Track objects
$main->tracks; # list of Track names
}
sub add_paths_for_recording {
$debug2 and say "&add_paths_for_recording";
return if $preview; # don't record during preview modes
# get list of REC-status tracks to record
my @tracks = grep{
(ref $_) !~ /Slave/ # don't record slave tracks
and not $_->group =~ /null|Mixdown|Temp/ # nor these groups
and not $_->rec_defeat # nor rec-defeat tracks
and $_->rec_status eq 'REC'
} Audio::Nama::Track::all();
map{
# Track input from a WAV, JACK client, or soundcard
#
# We record 'raw' signal, as per docs and design
if( $_->source_type !~ /track|bus|loop/ ){
# create temporary track for rec_file chain
# we do this because the path doesn't
# include the original track.
#
# but why not supply the track as
# an edge attribute, then the source
# and output info can be provided
# that way.
# Later, we will rewrite it that way
$debug and say "rec file link for $_->name";
my $name = $_->name . '_rec_file';
my $anon = Audio::Nama::SlaveTrack->new(
target => $_->name,
rw => 'OFF',
group => 'Temp',
name => $name);
# connect IO
$g->add_path(input_node($_->source_type), $name, 'wav_out');
# set chain_id to R3 (if original track is 3)
$g->set_vertex_attributes($name, {
chain_id => 'R'.$_->n,
mono_to_stereo => '', # override
});
} elsif ($_->source_type =~ /bus|track/) {
# for tracks with identified (track|bus) input
# cache_tracks/merge_edits has its own logic
# therefore these connections (triggered from
# generate_setup()) will not affect AFAIK
# any other recording scenario
# special case, record 'cooked' signal
# generally a sub bus
# - has 'rec_defeat' set (therefore doesn't reach here)
# - receives a stereo input
# - mix track width is set to stereo (default)
my @edge = ($_->name, 'wav_out'); # cooked signal
$g->add_path(@edge);
# set chain_id to R3 (if original track is 3)
$g->set_edge_attributes(@edge, {
chain_id => 'R'.$_->n,
});
# if this path is left unconnected,
# i.e. track gets no input
# it will be removed by prune_graph()
# to record raw:
# source_type: loop
# source_id: loop,track_name_in
# but for WAV to contain content,
# we need to guarantee that track_name as
# an input
}
} @tracks;
}
sub add_paths_for_aux_sends {
$debug2 and say "&add_paths_for_aux_sends";
map { add_path_for_one_aux_send( $_ ) }
grep { (ref $_) !~ /Slave/
and $_->group !~ /Mixdown|Master/
and $_->send_type
and $_->rec_status ne 'OFF' } Audio::Nama::Track::all();
}
sub add_path_for_one_aux_send {
my $track = shift;
my @e = ($track->name, output_node($track->send_type));
$g->add_edge(@e);
$g->set_edge_attributes(@e,
{ track => $track->name,
# force stereo output width
width => 2,
chain_id => 'S'.$track->n,});
}
sub add_paths_from_Master {
$debug2 and say "&add_paths_from_Master";
if ($mastering_mode){
$g->add_path(qw[Master Eq Low Boost]);
$g->add_path(qw[Eq Mid Boost]);
$g->add_path(qw[Eq High Boost]);
}
$g->add_path($mastering_mode ? 'Boost' : 'Master',
output_node($tn{Master}->send_type)) if $tn{Master}->rw ne 'OFF'
}
sub add_paths_for_mixdown_handling {
$debug2 and say "&add_paths_for_mixdown_handling";
if ($tn{Mixdown}->rec_status eq 'REC'){
my @p = (($mastering_mode ? 'Boost' : 'Master'), ,'Mixdown', 'wav_out');
$g->add_path(@p);
$g->set_vertex_attributes('Mixdown', {
format => signal_format($mix_to_disk_format,$tn{Mixdown}->width),
chain_id => "Mixdown" },
);
# no effects will be applied because effects are on chain 2
# Mixdown handling - playback
} elsif ($tn{Mixdown}->rec_status eq 'MON'){
my @e = qw(wav_in Mixdown soundcard_out);
$g->add_path(@e);
$g->set_vertex_attributes('Mixdown', {
send_type => $tn{Master}->send_type,
send_id => $tn{Master}->send_id,
chain => "Mixdown" });
# no effects will be applied because effects are on chain 2
}
}
sub prune_graph {
$debug2 and say "&prune_graph";
# prune graph: remove tracks lacking inputs or outputs
Audio::Nama::Graph::remove_out_of_bounds_tracks($g) if Audio::Nama::edit_mode();
Audio::Nama::Graph::recursively_remove_inputless_tracks($g);
Audio::Nama::Graph::recursively_remove_outputless_tracks($g);
}
# new object based dispatch from routing graph
sub process_routing_graph {
$debug2 and say "&process_routing_graph";
@io = map{ dispatch($_) } $g->edges;
$debug and map $_->dumpp, @io;
map{ $inputs{$_->ecs_string} //= [];
push @{$inputs{$_->ecs_string}}, $_->chain_id;
$post_input{$_->chain_id} = $_->ecs_extra if $_->ecs_extra;
} grep { $_->direction eq 'input' } @io;
map{ $outputs{$_->ecs_string} //= [];
push @{$outputs{$_->ecs_string}}, $_->chain_id;
$pre_output{$_->chain_id} = $_->ecs_extra if $_->ecs_extra;
} grep { $_->direction eq 'output' } @io;
no warnings 'numeric';
my @in_keys = values %inputs;
my @out_keys = values %outputs;
use warnings 'numeric';
%is_ecasound_chain = map{ $_, 1} map{ @$_ } values %inputs;
# sort entries into an aesthetic order
my %rinputs = reverse %inputs;
my %routputs = reverse %outputs;
@input_chains = sort map {'-a:'.join(',',sort by_chain @$_)." $rinputs{$_}"} @in_keys;
@output_chains = sort map {'-a:'.join(',',sort by_chain @$_)." $routputs{$_}"} @out_keys;
@post_input = sort by_index map{ "-a:$_ $post_input{$_}"} keys %post_input;
@pre_output = sort by_index map{ "-a:$_ $pre_output{$_}"} keys %pre_output;
@input_chains + @output_chains # to sense empty chain setup
}
{ my ($m,$n,$o,$p,$q,$r);
sub by_chain {
($m,$n,$o) = $a =~ /(\D*)(\d+)(\D*)/ ;
($p,$q,$r) = $b =~ /(\D*)(\d+)(\D*)/ ;
if ($n != $q){ $n <=> $q }
elsif ( $m ne $p){ $m cmp $p }
else { $o cmp $r }
}
}
sub by_index {
my ($i) = $a =~ /(\d+)/;
my ($j) = $b =~ /(\d+)/;
$i <=> $j
}
sub non_track_dispatch {
# loop -> loop
#
# assign chain_id to edge based on chain_id of left-side loop's
# corresponding track:
#
# hihat_out -- J7a -> Master_in
#
# soundcard_in -> wav_out (rec_file)
#
# currently handled using an anonymous track
#
# we expect edge attributes
# to have been provided for handling this.
# loop -> soundcard_out
#
# track7-soundcard_out as aux_send will have chain id S7
# that will be transferred by expand_graph() to
# the new edge, loop-soundcard-out
# we will issue two IO objects, one for the chain input
# fragment, one for the chain output
my $edge = shift;
$debug and say "non-track dispatch: ",join ' -> ',@$edge;
my $eattr = $g->get_edge_attributes(@$edge) // {};
$debug and say "found edge attributes: ",yaml_out($eattr) if $eattr;
my $vattr = $g->get_vertex_attributes($edge->[0]) // {};
$debug and say "found vertex attributes: ",yaml_out($vattr) if $vattr;
if ( ! $eattr->{chain_id} and ! $vattr->{chain_id} ){
my $n = $eattr->{n} || $vattr->{n};
$eattr->{chain_id} = jumper_count($n);
}
my @direction = qw(input output);
map{
my $direction = shift @direction;
my $class = Audio::Nama::IO::get_class($_, $direction);
my $attrib = {%$vattr, %$eattr};
$attrib->{endpoint} //= $_ if Audio::Nama::Graph::is_a_loop($_);
$debug and say "non-track: $_, class: $class, chain_id: $attrib->{chain_id},",
"device_id: $attrib->{device_id}";
$class->new($attrib ? %$attrib : () ) } @$edge;
# we'd like to $class->new(override($edge->[0], $edge)) } @$edge;
}
{
### counter for jumper chains
#
# sequence: J1 J1a J1b J1c, J2, J3, J4, J4d, J4e
my %used;
my $counter;
my $prefix = 'J';
reset_aux_chain_counter();
sub reset_aux_chain_counter {
%used = ();
$counter = 'a';
}
sub jumper_count {
my $track_index = shift;
my $try1 = $prefix . $track_index;
$used{$try1}++, return $try1 unless $used{$try1};
$try1 . $counter++;
}
}
sub dispatch { # creates an IO object from a graph edge
my $edge = shift;
return non_track_dispatch($edge) if not grep{ $tn{$_} } @$edge ;
$debug and say 'dispatch: ',join ' -> ', @$edge;
my($name, $endpoint, $direction) = decode_edge($edge);
$debug and say "name: $name, endpoint: $endpoint, direction: $direction";
my $track = $tn{$name};
my $class = Audio::Nama::IO::get_class( $endpoint, $direction );
# we need the $direction because there can be
# edges to and from loop,Master_in
my @args = (track => $name,
endpoint => $endpoint, # for loops
chain_id => $tn{$name}->n, # default
override($name, $edge)); # priority: edge > node
#say "dispatch class: $class";
$class->new(@args);
}
sub decode_edge {
# assume track-endpoint or endpoint-track
# return track, endpoint
my ($a, $b) = @{$_[0]};
#say "a: $a, b: $b";
my ($name, $endpoint) = $tn{$a} ? @{$_[0]} : reverse @{$_[0]} ;
my $direction = $tn{$a} ? 'output' : 'input';
($name, $endpoint, $direction)
}
sub override {
# data from edges has priority over data from vertexes
# we specify $name, because it could be left or right
# vertex
$debug2 and say "&override";
my ($name, $edge) = @_;
(override_from_vertex($name), override_from_edge($edge))
}
sub override_from_vertex {
my $name = shift;
warn("undefined graph\n"), return () unless (ref $g) =~ /Graph/;
my $attr = $g->get_vertex_attributes($name);
$attr ? %$attr : ();
}
sub override_from_edge {
my $edge = shift;
warn("undefined graph\n"), return () unless (ref $g) =~ /Graph/;
my $attr = $g->get_edge_attributes(@$edge);
$attr ? %$attr : ();
}
sub write_chains {
$debug2 and print "&write_chains\n";
## write general options
my $globals = $ecasound_globals_default;
# use realtime globals if they exist and we are
# recording to a non-mixdown file
$globals = $ecasound_globals_realtime
if $ecasound_globals_realtime
and grep{ ! /Mixdown/} really_recording();
# we assume there exists latency-sensitive monitor output
# when recording
my $ecs_file = join "\n\n",
"# ecasound chainsetup file",
"# general",
$globals,
"# audio inputs",
join("\n", @input_chains), "";
$ecs_file .= join "\n\n",
"# post-input processing",
join("\n", @post_input), "" if @post_input;
$ecs_file .= join "\n\n",
"# pre-output processing",
join("\n", @pre_output), "" if @pre_output;
$ecs_file .= join "\n\n",
"# audio outputs",
join("\n", @output_chains), "";
$debug and print "ECS:\n",$ecs_file;
open my $fh, ">", Audio::Nama::setup_file();
print $fh $ecs_file;
close $fh;
$chain_setup = $ecs_file;
}
1;
__END__
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