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<!-- 
osgEarth Sample - Noise Driver

Demonstrates the use of libnoise to procedurally generate a
fictional fractal landscape.

We use a contour map to better visualize the terrain.
-->

<map version="2">

    <elevation driver="noise" name="noisy_terrain"
               resolution ="3185500"
               octaves    ="12"
               persistence="0.49"
               lacunarity ="3.0"
               scale      ="5000" />
               

    <options
        lighting="true"/>

    <external>
        <contour_map/>
        <sky hours="20.0"/>
    </external>
</map>