/usr/share/psychtoolbox-3/PsychDemos/MovieDemos/PlayMoviesWithoutGapDemo1.m is in psychtoolbox-3-common 3.0.11.20140816.dfsg1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 | function PlayMoviesWithoutGapDemo1(moviename)
%
% PlayMoviesWithoutGapDemo1(moviename)
%
% This demo accepts a pattern for a valid moviename, e.g.,
% moviename='*.mpg', then it plays all movies in the current working
% directory whose names match the provided pattern, e.g., the '*.mpg'
% pattern would play all MPEG files in the current directory.
%
% Pressing ESC ends the demo.
%
% Movies are played one after each other. We try to minimize perceptible
% gaps between end of movie i and start of movie i+1 by asynchronous
% loading: While movie i is played back, we ask Psychtoolbox to load the
% next movie i+1 in the background, so startup time for movie i+1 will be
% minimized.
% History:
% 7/5/06 mk Wrote it.
AssertOpenGL;
if nargin < 1
moviename = '*.mov' %#ok<NOPRT>
end;
% Switch KbName into unified mode: It will use the names of the OS-X
% platform on all platforms in order to make this script portable:
KbName('UnifyKeyNames');
esc=KbName('ESCAPE');
try
% Child protection
AssertOpenGL;
background=[128, 128, 128];
% Open onscreen window:
screen=max(Screen('Screens'));
win = Screen('OpenWindow', screen, background);
% Initial display and sync to timestamp:
Screen('Flip',win);
abortit = 0;
% Return full list of movie files from directory+pattern:
moviefiles=dir(moviename);
for i=1:size(moviefiles,1)
moviefiles(i).name = [ pwd filesep moviefiles(i).name ];
end
% Playbackrate defaults to 1:
rate=1;
% Load first movie. This is a synchronous (blocking) load:
iteration = 1;
moviename=moviefiles(mod(iteration, size(moviefiles,1))+1).name;
[movie movieduration fps imgw imgh] = Screen('OpenMovie', win, moviename);
% Start playback of movie. This will start
% the realtime playback clock and playback of audio tracks, if any.
% Play 'movie', at a playbackrate = 1, with 1.0 == 100% audio volume.
Screen('PlayMovie', movie, rate, 0, 1.0);
prefetched=0;
newmovie = -1;
% Endless loop, runs until ESC key pressed:
while (abortit<2)
% Show basic info about movie:
fprintf('ITER=%i::', iteration);
fprintf('Movie: %s : %f seconds duration, %f fps, w x h = %i x %i...\n', moviename, movieduration, fps, imgw, imgh);
i=0;
% Get moviename of next file:
iteration=iteration + 1;
moviename=moviefiles(mod(iteration, size(moviefiles,1))+1).name;
t1 = GetSecs;
% Playback loop: Fetch video frames and display them...
while(1)
i=i+1;
if (abs(rate)>0)
% Return next frame in movie, in sync with current playback
% time and sound.
% tex either the texture handle or zero if no new frame is
% ready yet. pts = Presentation timestamp in seconds.
[tex pts] = Screen('GetMovieImage', win, movie, 1);
% Valid texture returned?
if tex<0
% No. This means that the end of this movie is reached.
% We exit the loop and prepare next movie:
break;
end;
if (tex>0)
% Yes. Draw the new texture immediately to screen:
Screen('DrawTexture', win, tex);
% Update display:
Screen('Flip', win);
% Release texture:
Screen('Close', tex);
end;
end;
% Check for abortion by user:
abortit=0;
[keyIsDown,secs,keyCode]=KbCheck; %#ok<ASGLU>
if (keyIsDown==1 && keyCode(esc))
% Set the abort-demo flag.
abortit=2;
break;
end;
% We start background loading of the next movie 0.5 seconds
% after start of playback of the current movie:
if prefetched==0 && pts > 0.5
% Initiate background async load operation:
% We simply set the async flag to 1 and don't query any
% return values:
Screen('OpenMovie', win, moviename, 1);
prefetched=1;
end;
% If asynchronous load of next movie has been started already
% and we are less than 0.5 seconds from the end of the current
% movie, then we try to finish the async load operation and
% start playback of the new movie in order to give processing a
% headstart:
if prefetched==1 && movieduration - pts < 0.5
% Less than 0.5 seconds until end of current movie. Try to
% start playback for next movie:
% Open the movie - this should take zero-time as the movie
% should have been already prefetched during playback of
% the current movie. In case loading did not finish, this
% command will pause Matlabs execution until the movie is
% really ready.
[newmovie newmovieduration newfps newimgw newimgh] = Screen('OpenMovie', win, moviename);
% Start it:
Screen('PlayMovie', newmovie, rate, 0, 1.0);
prefetched=2;
end;
end;
telapsed = GetSecs - t1 %#ok<NOPRT,NASGU>
finalcount=i %#ok<NOPRT,NASGU>
% Done with old movie. Stop its playback:
Screen('PlayMovie', movie, 0);
% Close movie object:
Screen('CloseMovie', movie);
% Ok, now our 'newmovie' becomes the current 'movie':
movie = newmovie;
movieduration = newmovieduration;
fps = newfps;
imgw = newimgw;
imgh = newimgh;
prefetched = 0;
% As playback of the new movie has been started already, we can
% simply reenter the playback loop:
end;
% End of movie playback. Shut down and exit:
if prefetched == 1
% A prefetch operation for a movie is still in progress. We need to
% finalize this cleanly by waiting for the movie to open and then
% closing it.
newmovie = Screen('OpenMovie', win, moviename);
prefetched = 2;
end
if prefetched == 2
% Playback of a new prefetched movie has been started. We need to stop and
% close it:
Screen('PlayMovie', newmovie, 0);
Screen('CloseMovie', newmovie);
end
% Close screens.
Screen('Close', win);
% Done.
return;
catch %#ok<CTCH>
% Error handling: Close all windows and movies, release all ressources.
Screen('CloseAll');
end;
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