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function [gaborid, gaborrect] = CreateProceduralGabor(windowPtr, width, height, nonSymmetric, backgroundColorOffset, disableNorm, contrastPreMultiplicator)
% [gaborid, gaborrect] = CreateProceduralGabor(windowPtr, width, height [, nonSymmetric=0][, backgroundColorOffset =(0,0,0,0)][, disableNorm=0][, contrastPreMultiplicator=1])
%
% Creates a procedural texture that allows to draw Gabor stimulus patches
% in a very fast and efficient manner on modern graphics hardware.
%
% This works on GPU's with support for the OpenGL shading language and
% vertex- and fragment shaders. See ProceduralGaborDemo and
% ProceduralGarboriumDemo for examples on how to use this function.
% ProceduralGaborDemo shows drawing of a single gabor and also allows to
% perform a speed benchmark and a correctness test to verify correct
% working and accuracy of this approach. ProceduralGarboriumDemo shows how
% to draw large numbers of gabor patches with different paramters in a very
% fast and efficient way.
%
% Parameters and their meaning:
%
% 'windowPtr' A handle to the onscreen window.
% 'width' x 'height' The maximum size (in pixels) of the gabor. More
% precise, the size of the mathematical support of the gabor. Providing too
% small values here would 'cut off' peripheral parts or your gabor. Too big
% values don't hurt wrt. correctness or accuracy, they just hurt
% performance, ie. drawing speed. Use a reasonable size for your purpose.
%
% 'nonSymmetric' Optional, defaults to zero. A non-zero value means that
% you intend to draw gabors whose gaussian hull is not perfectly circular
% symmetric, but a more general ellipsoid. The generated procedural texture
% will honor an additional 'spatial aspect ratio' parameter, at the expense
% of a higher computational effort and therefore slower drawing speed.
%
% 'backgroundColorOffset' Optional, defaults to [0 0 0 0]. A RGBA offset
% color to add to the final RGBA colors of the drawn gabor, prior to
% drawing it.
%
% 'disableNorm' Optional, defaults to 0. If set to a value of 1, the
% special multiplicative normalization term normf = 1/(sqrt(2*pi) * sc)
% will not be applied to the computed gabor. By default (setting 0), it
% will be applied. This term seems to be a reasonable normalization of the
% total amplitude of the gabor, but it is not part of the standard
% definition of a gabor. Therefore we allow to disable this normalization.
%
% 'contrastPreMultiplicator' Optional, defaults to 1. This value is
% multiplied as a scaling factor to the requested contrast value. If you
% set the 'disableNorm' parameter to 1 to disable the builtin normf
% normalization and then specify contrastPreMultiplicator = 0.5 then the
% per gabor 'contrast' value will correspond to what practitioners of the
% field usually understand to be the contrast value of a gabor.
%
%
% The function returns a procedural texture handle 'gaborid' that you can
% pass to the Screen('DrawTexture(s)', windowPtr, gaborid, ...) functions
% like any other texture handle. The 'gaborrect' is a rectangle which
% describes the size of the gabor support.
%
% A typical invocation to draw a single gabor patch may look like this:
%
% Screen('DrawTexture', windowPtr, gaborid, [], dstRect, Angle, [], [],
% modulateColor, [], kPsychDontDoRotation, [phase+180, freq, sc,
% contrast, aspectratio, 0, 0, 0]);
%
% Draws the gabor 'gaborid' into window 'windowPtr', at position 'dstRect',
% or in the center if 'dstRect' is set to []. Make sure 'dstRect' has the
% size of 'gaborrect' to avoid spatial distortions! You could do, e.g.,
% dstRect = OffsetRect(gaborrect, xc, yc) to place the gabor centered at
% screen position (xc,yc).
%
% The definition of the gabor mostly follows the definition of Wikipedia,
% but you can check the source code of ProceduralGaborDemo for a reference
% Matlab implementation which is exactly equivalent to what this routine
% does.
%
% Wikipedia's definition (better readable): http://en.wikipedia.org/wiki/Gabor_filter
% See http://tech.groups.yahoo.com/group/psychtoolbox/message/9174 for
% Psychtoolbox forum message 9174 with an in-dephs discussion of this
% function.
%
%
% 'Angle' is the optional orientation angle in degrees (0-360), default is zero degrees.
%
% 'modulateColor' is the base color of the gabor patch - it defaults to
% white, ie. the gabor has only luminance, but no color. If you'd set it to
% [255 0 0] you'd get a reddish gabor.
%
% 'phase' is the phase of the gabors sine grating in degrees.
%
% 'freq' is its spatial frequency in cycles per pixel.
%
% 'sc' is the spatial constant of the gaussian hull function of the gabor, ie.
% the "sigma" value in the exponential function.
%
% 'contrast' is the amplitude of your gabor in intensity units - A factor
% that is multiplied to the evaluated gabor equation before converting the
% value into a color value. 'contrast' may be a bit of a misleading term
% here...
%
% 'aspectratio' Defines the aspect ratio of the hull of the gabor. This
% parameter is ignored if the 'nonSymmetric' flag hasn't been set to 1 when
% calling the CreateProceduralGabor() function.
%
% Make sure to use the Screen('DrawTextures', ...); function properly,
% instead of the Screen('DrawTexture', ...); function, if you want to draw
% many different gabors simultaneously - this is much faster!
%
% 

% History:
% 11/25/2007 Written. (MK)
% 01/03/2008 Enable support for asymmetric gabor shading. (MK)
% 03/01/2009 Add 'disableNorm' flag to allow disabling of normalization term (MK).
% 09/03/2010 Add 'contrastPreMultiplicator' as suggested by Xiangrui Li (MK).

debuglevel = 1;

% Global GL struct: Will be initialized in the LoadGLSLProgramFromFiles
% below:
global GL;

% Make sure we have support for shaders, abort otherwise:
AssertGLSL;

if nargin < 3 || isempty(windowPtr) || isempty(width) || isempty(height)
    error('You must provide "windowPtr", "width" and "height"!');
end

if nargin < 4 || isempty(nonSymmetric)
    nonSymmetric = 0;
end

if nargin < 5 || isempty(backgroundColorOffset)
    backgroundColorOffset = [0 0 0 0];
else
    if length(backgroundColorOffset) < 4
        error('The "backgroundColorOffset" must be a 4 component RGBA vector [red green blue alpha]!');
    end
end

if nargin < 6 || isempty(disableNorm)
    disableNorm = 0;
end

if ~isscalar(disableNorm) || ~ismember(disableNorm, [0, 1])
    error('The "disableNorm" flag must be 0 or 1. Invalid flag passed!');
end

if nargin < 7 || isempty(contrastPreMultiplicator)
    contrastPreMultiplicator = 1.0;
end

if ~nonSymmetric
    % Load standard symmetric support shader - Faster!
    gaborShader = LoadGLSLProgramFromFiles('BasicGaborShader', debuglevel);
else
    % Load extended asymmetric support shader - Slower!
    gaborShader = LoadGLSLProgramFromFiles('NonSymetricGaborShader', debuglevel);
end

% Setup shader:
glUseProgram(gaborShader);

% Set the 'Center' parameter to the center position of the gabor image
% patch [tw/2, th/2]:
glUniform2f(glGetUniformLocation(gaborShader, 'Center'), width/2, height/2);
glUniform4f(glGetUniformLocation(gaborShader, 'Offset'), backgroundColorOffset(1),backgroundColorOffset(2),backgroundColorOffset(3),backgroundColorOffset(4));

% Assign disable flag for normalization:
glUniform1f(glGetUniformLocation(gaborShader, 'disableNorm'), disableNorm);

% Apply contrast premultiplier:
glUniform1f(glGetUniformLocation(gaborShader, 'contrastPreMultiplicator'), contrastPreMultiplicator);

% Setup done:
glUseProgram(0);

% Create a purely virtual procedural texture 'gaborid' of size width x height virtual pixels.
% Attach the GaborShader to it to define its appearance:
gaborid = Screen('SetOpenGLTexture', windowPtr, [], 0, GL.TEXTURE_RECTANGLE_EXT, width, height, 1, gaborShader);

% Query and return its bounding rectangle:
gaborrect = Screen('Rect', gaborid);

% Ready!
return;