/usr/share/psychtoolbox-3/PsychGLImageProcessing/PsychImaging.m is in psychtoolbox-3-common 3.0.11.20140816.dfsg1-1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 | function [rc, winRect] = PsychImaging(cmd, varargin)
% rc = PsychImaging(subcommand [,arg1][,arg2][....,argn]) - Control common
% functions of the Psychtoolbox GPU image processing pipeline.
%
% This function allows you to setup and control various aspects and common
% functions of the Psychtoolbox image processing pipeline in a simple way.
% Various standard scenarious can be conveniently set up with this routine,
% e.g., geometric transformations of your stimulus image, various types of
% display correction, ...
%
% If you want to perform less common, unusual or simply not yet supported tasks
% with the pipeline, use the low-level Screen('HookFunction', ...)
% interface instead and have a peek in the M-File code for the
% PsychImaging.m file to learn about the low-level interface.
% See "help PsychGLImageprocessing" for more info.
%
%
% Subcommands and their meaning:
%
% PsychImaging('PrepareConfiguration');
% - Prepare setup of imaging pipeline for onscreen window.
% This is the first step in the sequence of configuration steps.
%
%
% PsychImaging('AddTask', whichChannel, whichTask [,param1]...);
% - Add a specific task or processing requirement to the list of actions
% to be performed by the pipeline for the currently selected onscreen
% window. 'whichChannel' is a string with the name of the channel to
% configure:
%
% 'LeftView' applies the action to the processing channel
% for the left-eye view of a stereo configuration. 'RightView' applies the
% action to the right-eye view of a stereo configuration. 'AllViews' applies
% the action to both, left- and right eye view channels of a stereo
% configuration or to the single monoscopic channel of a mono display
% configuration. Other options are 'Compositor', 'FinalFormatting' and
% 'Finalizer' for special purpose channels. Set this to 'General' if the
% command doesn't apply to a specific view, but is a general requirement.
%
% 'whichTask' contains the name string of one of the supported
% actions:
%
% * 'UseGPGPUCompute' Enable use of GeneralPurposeGPU computing support.
% This prepares use of Psychtoolbox functions which are meant to
% interface with, or take advantage of, the general purpose computation
% capabilities of modern graphics processing units and other massively
% parallel compute acceleration hardware, e.g., DSP's, or multi-core
% processors. Interfacing with such hardware is done via common standard
% compute API's like NVidia's CUDA or the cross-platform OpenCL API.
%
% Use of this function often requires specific modern GPU hardware and
% the installation of additional driver software, e.g., NVidia's freely
% available CUDA SDK and runtime, or the free and open-source GPUmat
% toolbox. Read 'help PsychGPGPU' for further info.
%
% This function just detects and selects supported GPU compute API's for
% use with Psychtoolbox and initializes them and some Psychtoolbox
% function to take advantage if appropriate. While you could use those
% API's by themselves without calling this init function, Psychtoolbox
% builtin processing functions would not be able to take advantage of the
% API's or perform efficient and fast data exchange with them.
%
% Usage: PsychImaging('AddTask', 'General', 'UseGPGPUCompute', apitype [, flags]);
%
% 'apitype' Allows selection of the compute API to use. The value 'Auto'
% leaves the choice to Psychtoolbox. The value 'GPUmat' selects the
% high-level, free and open-source GPUmat compute toolkit for Matlab.
% Currently no other choices are supported, but this is expected to
% change in the future.
%
% 'flags' An optional string of keyword flags to determine behaviour.
% There aren't any flags defined yet.
%
%
% * 'SideBySideCompressedStereo' Ask for stereo display in a horizontally
% compressed side-by-side format. Left and Right eye images are drawn at
% full framebuffer resolution by usercode. Screen('Flip', ...) draws them
% horizontally compressed side-by-side to each other. They are scanned
% out to the display device this way and then the display device itself
% uncompresses them back to full resolution and displays them
% stereoscopically, typically via built-in alternating frame-sequential
% stereo with stereo goggles, but other methods are conceivable. This is
% one popular stereo frame packing format for stereo on HDMI display
% devices. Once you've set up a stereo display mode via PsychImaging, you
% can tweak its specific parameters by calling the function
% SetCompressedStereoSideBySideParameters().
%
% Usage: PsychImaging('AddTask', 'General', 'SideBySideCompressedStereo');
%
%
% * 'InterleavedColumnStereo' Ask for stereo display in interleaved mode.
% The output image is composed from the lefteye and righteye stereo
% buffers by interleaving their content: Even columns are filled with
% content from the left buffer, odd columns are filled with content from
% the right buffer, i.e., Col 0 = Left col 0, Col 1 = Right Col 0, Col 2
% = Left col 1, Col 3 = Right col 1, ....
%
% This mode is useful for driving some auto-stereoscopic displays. These
% use either some vertical parallax barriers or vertical lenticular
% lense sheets. These direct light from even columns to one eye, light
% from odd columns to the other eye.
%
% Usage: PsychImaging('AddTask', 'General', 'InterleavedColumnStereo', startright);
%
% If 'startright' is zero, then even columns are taken from left buffer. If
% 'startright' is one, then even columns are taken from the right buffer.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function.
%
%
% * 'InterleavedLineStereo' Ask for stereo display in interleaved mode.
% The output image is composed from the lefteye and righteye stereo
% buffers by interleaving their content: Even lines are filled with
% content from the left buffer, odd lines are filled with content from
% the right buffer, i.e., Row 0 = Left row 0, Row 1 = Right row 0, Row 2
% = Left row 1, Row 3 = Right row 1, ....
%
% This mode is useful for driving some types of stereo devices and
% goggles, e.g., the iGlasses 3D Video goggles in interleaved stereo
% mode.
%
% Usage: PsychImaging('AddTask', 'General', 'InterleavedLineStereo', startright);
%
% If 'startright' is zero, then even lines are taken from left buffer. If
% 'startright' is one, then even lines are taken from the right buffer.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function.%
%
%
% * 'DualWindowStereo' Ask for stereo display in dual-window mode (stereomode 10)
%
% Only use this function under MacOSX. If possible on your setup and OS,
% rather use a single window, spanning both stereo display outputs, and use
% stereomode 4 or 5 to display dual-display stereo. That is much more
% efficient in terms of speed, computational load and memory consumption,
% also potentially more robust with respect to visual stimulation timing.
%
% Usage: PsychImaging('AddTask', 'General', 'DualWindowStereo', rightEyeScreen [, rightEyeWindowRect]);
%
% The left-eye image will be displayed on the screen and at a location
% specified as usual via PsychImaging('Openwindow', screenid, ..., rect);
% The right eye image will be displayed on screen 'rightEyeScreen'. If
% the optional 'rightEyeWindowRect' is specified, then the right eye image
% is not displayed in a fullscreen window, but in a window with the bounding
% rectangle 'rightEyeWindowRect'.
%
%
% * 'UseVirtualFramebuffer' Ask for support of virtual framebuffer, even if
% it isn't strictly needed, given the remaining set of requirements. Most
% of the tasks require such a framebuffer - it gets enabled anyway. In a
% few cases, e.g., to simplify your code (no need for special cases), it
% may be useful to activate such a framebuffer even if it isn't strictly
% needed. This option activates a minimal buffer with 8 bits per color
% cmponent fixed point precision.
%
% Usage: PsychImaging('AddTask', 'General', 'UseVirtualFramebuffer');
%
%
% * 'UseDisplayRotation' Ask to use builtin panel fitter exclusively for
% rotating the framebuffer. This is useful if you want to turn your
% display device from landscape (= normal upright) orientation into
% portrait orientation (= rotated by 90 degrees clockwise or
% counterclockwise). In such a case you will want to rotate the
% framebuffer by 90 degrees as well, but you should *not* use the "rotate
% monitor" function of your operating system for this purpose, as this
% will very likely interfere with visual stimulus presentation timing and
% timestamping! Use this task instead. It will perform rotation in a
% similar way, but without severe interference to timing. However, there
% is one limitation to this method: Multisample anti-aliasing currently
% does not work if you use our framebuffer rotation.
%
% Usage: PsychImaging('AddTask', 'General', 'UseDisplayRotation', angle);
%
% 'angle' is the desired rotation angle. The only values which will give
% well defined and useful results are multiples of 90 degrees, useful
% values are essentially 0, +90, -90 and 180 degrees for no rotation,
% clockwise rotation, counterclockwise rotation and upside down rotation.
%
% This function is mutually exclusive with 'UsePanelFitter', but if you
% need to use both, you can omit 'UseDisplayRotation' and pass the
% 'angle' parameter to 'UsePanelFitter' instead, which also accepts an
% 'angle' parameter with the same meaning.
%
% This function is not very mature yet: If you want to use the
% panelfitter for anything beyond simple framebuffer rotation by 90
% degree increments, you will likely hit bugs or limitations which will
% require significant tinkering by you.
%
%
% * 'UsePanelFitter' Ask to use builtin panel fitter. This allows you to
% define a virtual size for your onscreen window. The window will behave
% as if it had that virtual size wrt. all size queries and drawing
% operations. However, at Screen('Flip') time, the visual content of the
% window will be resized by a fast scaling operation to the real size of
% the windows framebuffer, ie., its real onscreen size. Scaling uses
% bilinear interpolation or better for high quality results. After
% rescaling to the real size, post-processing and display of your
% stimulus image will proceed at full resolution. This function is useful
% if you want to display a stimulus designed for a specific display
% resolution on a display device of different higher or lower resolution.
% Given that size and shape of the virtual framebuffer and real display
% window may not match, the function provides you with multiple possible
% choices on how to rescale your stimulus image, e.g., to maximize
% display area, or to preserve the aspect ratio of the original image,
% trading off displayed area etc.
%
% Usage: PsychImaging('AddTask', 'General', 'UsePanelFitter', size, strategy [, srcRect, dstRect][, angle]);
%
% 'size' is a [width, height] vector defining the width x height of the
% virtual window in pixels.
%
% 'strategy' a text string selecting the scaling method. Following settings are possible:
%
% 'Full' - Scale to full window size. Aspect ratio is not preserved,
% unless the virtual window and the real onscreen windows 'rect'
% already have the same aspect ratio, in which case this will be
% a simple scaling operation.
%
% 'Aspect' - Scale to maximum size possible while preserving aspect
% ratio. This will center the stimulus and add black
% horizontal or vertical borders as neccessary.
%
% 'AspectWidth' - Scale aspect ratio preserving to cover full display
% width. Cut off top and bottom content if neccessary.
%
% 'AspectHeight' - Scale aspect ratio preserving to cover full display
% height. Cut off left and right content if neccessary.
%
% 'Centered' - Center stimulus without any scaling, add black borders
% around stimulus or cut away border regions to get a
% one-to-one mapping.
%
% 'Custom' - This works like the 'srcRect' and 'dstRect' parameters of
% Screen('DrawTexture'): Cut out a 'srcRect' region from the
% virtual framebuffer and display it in the 'dstRect' region.
% 'srcRect' and 'dstRect' are given in typical [left, top, right, bottom]
% format.
%
% 'angle' is an optional rotation angle. If provided and non-zero, the
% panelfitter will also rotate the output framebuffer by the given
% rotation angle. Note: This doesn't work very well yet with most
% framebuffer sizes and scaling strategies. What does work is if the
% specified 'size' is identical to the onscreen windows size, or is its
% transposed size (ie., if window is width x height pixels, then height x
% width pixels will work as 'size' parameter) and the rotation angle is a
% multiple of 90 degrees. This is mostly useful for display rotation from
% landscape orientation into portrait orientation. Your mileage with
% other configurations or rotation angles will vary.
%
% Example: Suppose your real window covers a 1920 x 1080 display.
%
% PsychImaging('AddTask', 'General', 'UsePanelFitter', [800 600], 'Aspect');
% -> This would give you a virtual window of 800 x 600 pixels to draw
% into and would rescale the 800 x 600 stimulus image to 1440 x 1080
% pixels and display it centered on the 1920 x 1080 pixels display.
% Aspect ratio would be correct and the image would cover the full height
% 1080 pixels of the display, but only 1440 out of 1920 pixels of its
% width, thereby leaving black borders on the left and right side of your
% stimulus.
%
% PsychImaging('AddTask', 'General', 'UsePanelFitter', [800 600], 'AspectHeight');
% -> Would do the same as above.
%
% PsychImaging('AddTask', 'General', 'UsePanelFitter', [800 600], 'AspectWidth');
% -> Would create a final image of 1920 pixels width, as you asked to
% cover the full display width, aspect ratio would be correct, but the
% top and bottom 75 pixels of your original stimulus would get cut away,
% because they wouldn't fit after scaling without distorting the image.
%
%
% * 'UseFastOffscreenWindows' Ask for support of fast Offscreen windows.
% These use a more efficient storage, backed by OpenGL framebuffer
% objects (FBO's). Drawing into them isn't faster, but *switching*
% between drawing into onscreen- and offscreen windows, or switching
% between drawing into different offscreen windows is faster. They also
% support a couple of other advanced features and performance
% improvements in conjunction with the imaging pipeline.
% If you only specify this task, then you'll get the benefit of fast
% windows, without the cost of other features of the pipeline you might
% not need.
%
% Usage: PsychImaging('AddTask', 'General', 'UseFastOffscreenWindows');
%
%
% * 'EnableCLUTMapping' Enable support for old-fashioned clut animation /
% clut mapping. The drawn framebuffer image is transformed by applying a
% color lookup table (clut). This is not done via the hardware gamma
% tables as in the good ol' days, but by application of the clut via
% image processing. Hardware gamma tables don't provide well defined
% timing on modern hardware, therefore they aren't suitable anymore.
%
% You can update the clut to be applied at the next Screen('Flip');
% via the command Screen('LoadNormalizedGammatable', windowPtr, clut, 2);
%
% 'clut' needs to be a clutSize-by-3 matrix, with 'clutSize' slots and
% one column for each of the red, green and blue color channels.
%
% Setup command:
%
% By default, a clut of 256 slots with (R,G,B) values is used, but you
% can provide the optional 'clutSize' parameter to use clut's with more
% slots. The maximum number depends on your GPU, but 2048 are typically
% supported even on very low-end cards.
%
% If you set 'highprecision' to 1, the clut will resolve values at more
% than 8 bit per color channel on modern hardware. This usually only
% makes sense if you also use a more than 8 bpc framebuffer with more
% than 256 slots as clutSize.
%
% Usage: PsychImaging('AddTask', whichView, 'EnableCLUTMapping' [, clutSize=256][, highprecision=0]);
% Example: PsychImaging('AddTask', 'AllViews', 'EnableCLUTMapping');
%
%
% * 'FloatingPoint16Bit' Ask for a 16 bit floating point precision
% framebuffer. This allows more than 8 bit precision for complex drawing,
% compositing and image processing operations. It also allows
% alpha-blending with signed color values and intermediate results that
% are outside the displayable range, e.g., negative. Precision is about 3
% digits behind the decimal point or 1024 discriminable displayable
% levels. If you need higher precision, choose 'FloatingPoint32Bit'.
%
% Usage: PsychImaging('AddTask', 'General', 'FloatingPoint16Bit');
%
%
% * 'FixedPoint16Bit' Ask for a 16 bit integer precision framebuffer.
% On graphics hardware that supports this, a 16 bit signed integer
% framebuffer will be created. Such a framebuffer can store intermediate
% color values in the normalized range [-1.0 ; +1.0] with a precision of
% 15 bits per component. Only positive values between 0.0 and 1.0 are
% displayable in the end though. If the graphics hardware does not support this,
% a 16 bit unsigned integer framebuffer is tried instead. Such a framebuffer
% allows for 16 bits of precision per color component. However, many graphics
% cards do not support alpha-blending on such a framebuffer, and
% intermediate out-of-range values (smaller than zero or bigger than one) aren't
% supported either. Such values will be clamped to the representable [0.0 ; 1.0]
% range instead. Additionally this mode is only supported on some graphics
% hardware. It is a special purpose intermediate solution - more accurate
% than 16 bit floating point, but less capable and less accurate than 32
% bit floating point. If you need higher precision, choose 'FloatingPoint32Bit'.
%
% The main sad reason this switch exists is because some graphics hardware or
% graphics drivers do not support floating point precision textures and
% framebuffers due to some ridiculous patent restrictions, but they do
% support a 16 bit signed or unsigned integer precision format. The switch
% is basically a workaround for the broken patent systems of many countries.
%
% Usage: PsychImaging('AddTask', 'General', 'FixedPoint16Bit');
%
%
% * 'FloatingPoint32Bit' Ask for a 32 bit floating point precision
% framebuffer. This allows more than 8 bit precision for complex drawing,
% compositing and image processing operations. It also allows
% alpha-blending with signed color values and intermediate results that
% are outside the displayable range, e.g., negative. Precision is about
% 6.5 digits behind the dezimal point or 8 million discriminable displayable
% levels. Be aware that only the most recent hardware (NVidia Geforce
% 8000 series, ATI Radeon HD 2000 series) is able to perform
% alpha-blending at full speed in this mode. Enabling alpha-blending on
% older hardware may cause a significant decrease in drawing performance,
% or alpha blending may not work at all at this precision! If you'd like
% to have both, the highest precision and support for alpha-blending,
% specify 'FloatingPoint32BitIfPossible' instead. PTB will then try to
% use 32 bit precision if this is possible in combination with alpha
% blending. Otherwise, it will choose 16 bit precision for drawing &
% blending, but 32 bit precision at least for the post-processing.
%
% Usage: PsychImaging('AddTask', 'General', 'FloatingPoint32Bit');
%
%
% * 'FloatingPoint32BitIfPossible' Ask PTB to choose the highest precision
% that is possible on your hardware without sacrificing functionality like,
% e.g., alpha-blending. PTB will choose the best compromise possible for
% your hardware setup.
%
% Usage: PsychImaging('AddTask', 'General', 'FloatingPoint32BitIfPossible');
%
%
% * 'NormalizedHighresColorRange' Ask PTB to use a normalized range of
% color and luminance intensity levels in the interval [0; 1], ie. values
% between zero and one for minimum and maximum intensity. Also ask for
% unclamped colors -- intermediate results are allowed to take on
% arbitrary values, e.g., also negative values. All Screen() 2D drawing
% commands should operate at maximum color/luminance precision.
%
% Usage: PsychImaging('AddTask', 'General', 'NormalizedHighresColorRange' [, applyAlsoToMakeTexture]);
%
% The command PsychImaging('AddTask', 'General', 'NormalizedHighresColorRange', 1);
% is automatically executed if you used PsychDefaultSetup(featureLevel)
% with a featureLevel of >= 2 at the top of your experiment script,
% *except* that clamping is *not* disabled by default in this case! To
% disable clamping you'd still need to add this task explicitely, as
% unclamping may have unintended side effects on old graphics hardware.
%
% The optional flag 'applyAlsoToMakeTexture' defaults to zero. If set to 1,
% then a unit color range of expected input values in the [0; 1] range is
% also applied to standard 8-Bit precision textures in Screen('MakeTexture')
% if the provided Matlab imageMatrix is of double precision type instead of
% uint8 type. This allows to specify standard textures in the same consistent
% value range 0-1 as other drawing colors, for cleaner code. Such textures
% will still be limited to 0-1 range and only resolved into 256 intensity
% levels, unless you also set the optional 'floatprecision' flag in Screen('MakeTexture')
% to a value of 1 or 2. We still apply this limitation, as high precision textures consume
% more memory and other resources and are incompatible with very old graphics
% hardware.
%
% This is just a convenience shortcut for Screen('ColorRange', win, 1, 0, applyAlsoToMakeTexture);
% with the added benefit of allowing to specify the background clear
% color in normalized 0-1 range as well. This command is implied by use
% of any of the high precision display device drivers (for attenuators,
% Bits+ box etc.). It is only needed if you want to create the same
% visual results on a 8 bit standard framebuffer without needing to
% change your code, or if you want to set the 'applyAlsoToMakeTexture' flag to a
% setting of non-zero, so unit colorrange also applies to Screen('MakeTexture').
%
%
% * 'DisplayColorCorrection' Select a method for color correction to apply to
% stimuli before output conversion and display. You have to specify a
% color correction method 'methodname' to apply as parameter, see "help
% PsychColorCorrection" for an overview of supported color correction
% methods and their adjustable parameters. The imaging pipeline will be
% set up to support the chosen color correction method. After you've
% opened the onscreen window, you can use the different subcommands of
% PsychColorCorrection() to change parameters of the color correction
% algorithm at runtime.
%
% Usage: PsychImaging('AddTask', whichView, 'DisplayColorCorrection', methodname);
%
% Example: PsychImaging('AddTask', 'FinalFormatting', 'DisplayColorCorrection', 'SimpleGamma');
% This would apply a simple power-law gamma correction to all view
% channels of a stereo setup, or the single view of a monoscopic setup.
% Later on you could use the methods of PsychColorCorrection() to
% actually set the wanted gamma correction factors.
%
% Please note that we use the channel 'FinalFormatting' instead of
% 'AllViews' as we'd usually do. Both specs will work, but a selection
% of 'FinalFormatting' will lead to faster processing in many cases, so
% this is preferred here if you want to apply the same setting to all
% view channels - or to a single monoscopic display. Should you find
% that things don't work as expected, you might try 'AllViews' instead
% of 'FinalFormatting' - There are subtle differences in how they
% process your instructions, which may matter in some corner cases.
%
%
% * 'EnablePseudoGrayOutput' Enable the high-performance driver for the
% rendering of up to 1786 different levels of gray on a standard - but
% well calibrated - color monitor and 8 bit graphics card. This is done
% by applying an algorithn known as "Pseudo-Gray" or "Bit stealing".
% Selecting this mode implies use of 32 bit floating point
% framebuffers, unless you specify use of a 16 bit floating point
% framebuffer via 'FloatingPoint16Bit' explicitely. If you do that, you
% will not quite be able to use the full 10.8 bit output precision, but
% only approximately 10 bits. The expected range of luminance values is
% between 0 and 1. See "help CreatePseudoGrayLUT" for further
% explanation.
%
% Usage: PsychImaging('AddTask', 'General', 'EnablePseudoGrayOutput');
%
%
% * 'EnableGenericHighPrecisionLuminanceOutput'
% Setup Psychtoolbox for conversion of high precision luminance images
% into a format suitable for special high precision luminance display
% devices. This is a generic support routine that uses LUT based
% conversion.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableGenericHighPrecisionLuminanceOutput', lut);
%
%
% * 'EnableVideoSwitcherSimpleLuminanceOutput'
% Setup Psychtoolbox for conversion of high precision luminance images
% into a format suitable for driving the "VideoSwitcher" high precision
% luminance display device which was developed by Xiangrui Li et al.
%
% This implements the simple converter, which only needs the
% Blue-To-Red-Ratio of the device as input parameter and performs
% conversion via a closed-form formula without any need for lookup
% tables. This is supposed to be fast.
%
% See "help VideoSwitcher" for more info about the device and its
% options.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableVideoSwitcherSimpleLuminanceOutput' [, btrr] [, trigger]);
%
% - The optional 'btrr' parameter is the Blue-To-Red-Ratio to use. If the
% parameter is left out, the btrr value will be read from a global
% configuration file.
%
% - The optional 'trigger' parameter can be zero for "No trigger", or 1
% for "Use trigger as configured". By default, trigger is off (==0).
% Enabled, one can use the VideoSwitcher('SetTrigger', ...); function to
% configure when and how a trigger signal should be emitted. Trigger
% signals are simply specific pixel patterns in the green output channel.
% That channel is recognized by the VideoSwitcher as a trigger signal
% control channel.
%
%
% * 'EnableVideoSwitcherCalibratedLuminanceOutput'
% Setup Psychtoolbox for conversion of high precision luminance images
% into a format suitable for driving the "VideoSwitcher" high precision
% luminance display device which was developed by Xiangrui Li et al.
%
% This implements the simple converter, which only needs the
% Blue-To-Red-Ratio of the device as input parameter and performs
% conversion via a closed-form formula without any need for lookup
% tables. This is supposed to be fast.
%
% See "help VideoSwitcher" for more info about the device and its
% options.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableVideoSwitcherCalibratedLuminanceOutput' [, btrr] [, lut] [, trigger]);
%
% - The optional 'btrr' parameter is the Blue-To-Red-Ratio to use. If the
% parameter is left out, the btrr value will be read from a global
% configuration file.
%
% - The optional 'lut' paramter is a 257 elements vector of luminance
% values, which maps blue channel drive indices to luminance values. This
% lut needs to be acquired via a calibration procedure by use of a
% photometer. If 'lut' is left out, the table will be read from a global
% configuration file.
%
% - The optional 'trigger' parameter can be zero for "No trigger", or 1
% for "Use trigger as configured". By default, trigger is off (==0).
% Enabled, one can use the VideoSwitcher('SetTrigger', ...); function to
% configure when and how a trigger signal should be emitted. Trigger
% signals are simply specific pixel patterns in the green output channel.
% That channel is recognized by the VideoSwitcher as a trigger signal
% control channel.
%
%
% * 'EnableNative10BitFramebuffer' Enable support for output of stimuli
% with 10 bit precision per color channel (10 bpc / 30 bpp / "Deep color")
% on graphics hardware that supports native 10 bpc framebuffers.
%
% Many graphics cards of the professional class AMD/ATI Fire series
% (2008 models and later) and all current models of the professional class
% NVidia Quadro series (2008 models and later) as well as all current models
% of the consumer class NVidia GeForce series under Linux do support 10 bpc
% framebuffers under some circumstances. 10 bpc display on classic CRT monitors
% which are connected via analog VGA outputs is supported. Support for digital
% display devices like LCD/OLED panels or video projectors depends on the specific
% type of display output connector used, the specific panels, and their video
% settings. Consult manufacturer documentation for details. In general 10 bpc
% output may be supported on some graphics cards and displays via DisplayPort
% or HDMI video outputs, but usually not via DVI-D outputs.
%
% If such a combination of graphics card and display is present on your system
% on Linux or Microsoft Windows, then Psychtoolbox will request native support
% from the standard graphics drivers, ie., it won't need to use our own
% homegrown, experimental box of tricks to enable this.
%
% Apple OSX, as of version 10.9 "Mavericks", does not support 10 bpc framebuffers,
% so 10 bpc output will only work with our own box of tricks - if at all.
%
% Psychtoolbox experimental 10 bpc framebuffer support:
%
% Currently we support ATI/AMD Radeon hardware of the X1000, HD2000 - HD8000,
% series and later models under Linux and OSX via our own low-level setup mechanisms.
% These models support a native ARGB2101010 framebuffer, ie., a system
% framebuffer with 2 bits for the alpha channel, and 10 bits per color channel.
%
% As this is supported by the hardware, but not by the standard ATI
% graphics drivers, we follow a hybrid approach: We use a special kernel
% level driver to reconfigure the hardware for 10bpc framebuffer support.
% Then we use a special imaging pipeline formatting plugin to convert
% 16bpc or 32bpc stimuli into the special data format required by this
% framebuffer configuration.
%
% You'll need to install and load the special Psychtoolbox kernel driver
% on OSX. On Linux you must have run PsychLinuxConfiguration at least once
% on your system at some point. You'll need to have one of the supported AMD
% Radeon gfx-card (see above) for this to work! Read 'help PsychtoolboxKernelDriver'
% for info about the driver and installation instructions on OSX.
%
% CAUTION: Support for 10 bpc framebuffers on AMD Radeon graphics cards
% under OSX is highly experimental and not guaranteed to work reliably on
% any system configuration. While it has been successfully tested on multiple
% versions of OSX (10.4, 10.5, 10.6 and 10.8) with some X1000 cards,
% some HD2000/3000 cards and HD 4870 cards, this feature could fail on other
% systems or even after any operating system upgrade! Use at your own risk and
% verify proper operation carefully before production use. The same experimental
% status is true for use on Linux with the proprietary AMD Catalyst graphics drivers.
% If you use Linux with the free and open-source AMD graphics drivers, 10 bpc
% framebuffer support should work reliably, so use of the open-source drivers on
% Linux is recommended for reliable results.
%
% Getting a 10 bpc framebuffer working is only the first half of what you need for
% high color precision output. Your graphics card must also be able to transmit the
% video signal at high precision to the display device and the display must be able
% to faithfully reproduce the high precision image. 10 bpc output has been verified
% to work for analog VGA connected CRT monitors and displays on both AMD and
% NVidia graphics cards which do support 10 bpc framebuffers, so with a analog VGA
% CRT you should be safe. The status of 10 bpc output to digital display devices differs
% a lot across devices and OS'es. Output of 10 bpc framebuffers to standard 8 bpc digital panels
% via digital dithering is known to work, but that is not the real thing, only a simulation
% of 10 bpc via dithering to 8 bpc. This may or may not be good enough for your specific
% visual stimulation paradigm. On a DVI-D connected digital display, this dithered output
% is the best you will ever get. DisplayPort: Recent NVidia and AMD graphics cards can
% output to some suitable DisplayPort displays with 10 bpc or higher precision on Linux,
% and maybe also on MS-Windows, but you have to verify this carefully for your specific display.
% HDMI: Recent Intel graphics cards can output up to 12 bpc precision to HDMI deep color
% capable displays on Linux, and maybe also on MS-Windows. All AMD graphics cards of model
% Radeon HD-5000 or later (and equivalent Fire-Series models) can output to HDMI deep color
% capable displays with 10 bpc real precision at least if you use a Linux kernel of version 3.16
% or later with the open-source AMD graphics drivers. At least on Linux 3.16 you will need to add
% the kernel command line option "radeon.deep_color=1" to the kernel boot loader options, e.g.,
% by editing /etc/default/grub and running "sudo update-grub2" afterwards. This because deep
% color output is disabled by default, to work around various broken hdmi display devices.
%
% The status with the proprietary AMD drivers on Linux or on MS-Windows is unknown.
% Apple OSX 10.9 and earlier do not support any high precision video output over any digital
% output, neither DVI-D, nor DisplayPort or HDMI. All you'll get at best on OSX is simulated > 8
% bpc via dithering.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableNative10BitFramebuffer' [, disableDithering=0]);
%
% This function will setup a 32 bpc floating point resolution framebuffer by
% default for Psychtoolbox drawing and stimulus processing. Output will happen
% into a 10 bpc framebuffer. The function will also disable the graphics cards
% gamma tables, so you'll need to use PsychImaging(...'DisplayColorCorrection'...)
% for gamma and color correction if you need this.
%
% The function will *not* disable dithering on digital displays by default,
% but leave that decision to the operating system and graphics drivers of
% your machine. A well working OS would disable dithering on a 10 bpc or
% higher color depth display, if the display reports its capability to the
% OS via its EDID info. It would enable dithering on < 10 bpc displays, so
% you'd get a "pseudo 10 bpc" framebuffer where 10 bpc color depths is
% simulated on a 6 bpc or 8 bpc display via the dithering.
%
% You can disable dithering manually on some graphics cards by providing the
% optional 'disableDithering' flag as 1. Currently mostly AMD cards allow this
% control. NVidia or Intel cards require manual setup to force dithering off.
%
%
% * 'EnableBrightSideHDROutput' Enable the high-performance driver for
% BrightSide Technologies High dynamic range display device for 16 bit
% per color channel output precision. See "help BrightSideHDR" for
% detailed explanation. Please note that you'll need to install the 3rd
% party driver libraries for that display as described in the help file.
% PTB doesn't come bundled with that libraries for copyright reasons.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBrightSideHDROutput');
%
%
% * 'UseDataPixx' Tell Psychtoolbox that additional functionality for
% displaying the onscreen window on a VPixx Technologies DataPixx device
% should be enabled.
%
% This command is implied by enabling a DataPixx video mode by one of the
% commands for the DataPixx in the following sections.
%
% 'UseDataPixx' mostly prepares use of a variety of subfunctions in the
% DataPixxToolbox ("help DataPixxToolbox") and in the PsychDataPixx()
% high-level driver ("help PsychDataPixx").
%
%
% * 'EnableDataPixxL48Output' Setup Psychtoolbox for L48 mode of the VPixx
% Technologies DataPixx device. This loads the graphics hardwares gamma
% table with an identity mapping so it can't interfere with DPixx video
% processing. It also sets up automatic generation of control signals to
% support the features of DPixx that are available via the functions in
% PsychDataPixx(). You will be able to upload new CLUT's into the DPixx
% by use of the Screen('LoadNormalizedGammaTable', window, clut, 2);
% command. CLUT updates will be synchronized with Screen('Flip') commands.
% Please note that while L48 CLUT mode works even with very old
% graphics hardware, this is a pretty cumbersome way of driving the
% DPixx. On recent hardware, you will want to use M16 or C48 mode
% (see below). That allows to draw arbitrarily complex stimuli with as
% many colors as you want and PTB will take care of conversion into the
% M16 or C48 format for DataPixx.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxL48Output');
%
%
% * 'EnableDataPixxM16Output' Enable the high-performance driver for M16
% mode of the VPixx Technologies DataPixx device. This is the fastest and
% most elegant way of driving the DPixx box with 16 bit luminance output
% precision. See "help DataPixx" for more information. Selecting this
% mode implies use of 32 bit floating point framebuffers, unless you
% specify use of a 16 bit floating point framebuffer via
% 'FloatingPoint16Bit' explicitely. If you do that, you will not be able
% to use the full 16 bit output precision, but only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxM16Output');
%
% If you want to make use of the color overlay plane in M16 mode, then
% call the function like this:
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxM16OutputWithOverlay');
% See the explanation of color overlays in the section
% 'EnableBits++Mono++OutputWithOverlay' - behaviour of color overlays is
% identical for the CRS Bits++ and the VPixx DataPixx.
%
%
% * 'EnableDataPixxC48Output' Enable the high-performance driver for the
% C48 mode of VPixx technologies DataPixx box. This is the fastest and
% most elegant way of driving the DataPixx box with 16 bit per color
% channel output precision. See "help DataPixx" for more information.
% Selecting this mode implies use of 32 bit floating point framebuffers,
% unless you specify use of a 16 bit floating point framebuffer via
% 'FloatingPoint16Bit' explicitely. If you do that, you will not be able
% to use the full 16 bit output precision, but only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDataPixxC48Output', mode);
%
% See the section below about 'EnableBits++Color++Output' for the meaning
% of the mandatory "mode" parameter.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function for
% "mode" zero.
%
%
% * 'UseBits#' Tell Psychtoolbox that additional functionality for
% displaying the onscreen window on a Cambridge Research Systems Bits#
% device should be enabled.
%
% This command is implied by enabling a Bits+ or Bits# video mode by one
% of the commands for the Bits+/Bits# in the following sections, if the
% driver can auto-detect a connected Bits# device. If it cannot auto-detect
% a connected Bits# device and this command is omitted, Psychtoolbox will
% instead assume that an older Bits+ is in use and only allow functionality
% common to Bits# and Bits+, without automatic video mode switching.
%
% If you provide this command, you can optionally specify the name of the
% serial port to which your Bits# is connected, instead of leaving it to
% the system to find this out (either via configuration file or via a
% guess-o-matic).
%
% Usage: PsychImaging('AddTask', 'General', 'UseBits#' [, BitsSharpSerialPort]);
%
% 'BitsSharpSerialPort' is optional and can be set to the name of a serial
% port for your specific operating system and computer, to which the Bits#
% is connected. If omitted, Psychtoolbox will look for the name in the first
% line of text of a text file stored under the filesystem path and filename
% [PsychtoolboxConfigDir 'BitsSharpConfig.txt']. If that file is empty, the
% serial port is auto-detected (Good luck!).
%
% 'UseBits#' mostly prepares use of a variety of new Bits# subfunctions
% in the BitsPlusPlus() high-level driver ("help BitsPlusPlus").
%
%
% * 'EnableBits++Bits++Output' Setup Psychtoolbox for Bits++ mode of the
% Cambridge Research Systems Bits++ box. This loads the graphics
% hardwares gamma table with an identity mapping so it can't interfere
% with Bits++ T-Lock system. It also sets up automatic generation of
% Bits++ T-Lock codes: You will be able to upload new CLUT's into the
% Bits++ by use of the Screen('LoadNormalizedGammaTable', window, clut, 2);
% command. CLUT updates will be synchronized with Screen('Flip')
% commands, because PTB will generate and draw the proper T-Lock code
% into the top line of your onscreen window. Please note that while
% Bits++ CLUT mode works even with very old graphics hardware, this is a
% pretty cumbersome way of driving the Bits++. On recent hardware, you
% will want to use Mono++ or Color++ mode (see below). That allows to
% draw arbitrarily complex stimuli with as many colors as you want and
% PTB will take care of conversion into the Color++ or Mono++ format for
% Bits++.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Bits++Output');
%
%
% * 'EnableBits++Mono++Output' Enable the high-performance driver for the
% Mono++ mode of Cambridge Research Systems Bits++ box. This is the
% fastest and most elegant way of driving the Bits++ box with 14 bit
% luminance output precision. See "help BitsPlusPlus" for more
% information. Selecting this mode implies use of 32 bit floating point
% framebuffers, unless you specify use of a 16 bit floating point
% framebuffer via 'FloatingPoint16Bit' explicitely. If you do that, you
% will not be able to use the full 14 bit output precision of Bits++, but
% only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Mono++Output');
%
% If you want to make use of the color overlay plane in Mono++ mode, then
% call the function like this:
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Mono++OutputWithOverlay');
%
% Then you can query the window handle of the overlay window via:
%
% overlayWin = PsychImaging('GetOverlayWindow', window);
%
% 'overlayWin' is the handle to the overlay window associated with the
% overlay of onscreen window 'window'. The overlay window is a standard
% offscreen window, so you can do anything with it that you would want to
% do with offscreen windows. The only difference is that the window is a
% pure index window: It only has one "color channel", which can be written
% with color values between 0 and 255. Values 1 to 255 get mapped to the
% corresponding color indices of the Bits++ overlay plane: A zero value is
% transparent -- Content of the onscreen window is visible. Positive
% non-zero color values map to the 255 indices available in overlay mode,
% these get mapped by the Bits++ CLUT to colors. You can define the
% mapping of indices to CLUT colors via the
% Screen('LoadNormalizedGammaTable', window, clut, 2); command.
%
% Updates of the overlay image are synchronized to Screen('Flip')
% updates. If you draw into the overlay window, the changed overlay image
% will become visible at Screen('Flip') time -- in sync with the changed
% onscreen window content. The overlay plane is not automatically cleared
% to background (or transparent) color after a flip, but its content
% persists across flips. You need to clear it out manually via a
% Screen('FillRect') command.
%
%
% * 'EnableBits++Color++Output' Enable the high-performance driver for the
% Color++ mode of Cambridge Research Systems Bits++ box. This is the
% fastest and most elegant way of driving the Bits++ box with 14 bit
% per color channel output precision. See "help BitsPlusPlus" for more
% information. Selecting this mode implies use of 32 bit floating point
% framebuffers, unless you specify use of a 16 bit floating point
% framebuffer via 'FloatingPoint16Bit' explicitely. If you do that, you
% will not be able to use the full 14 bit output precision of Bits++, but
% only approximately 10 bits.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableBits++Color++Output', mode);
%
% "mode" is a mandatory numeric parameter which must be 0, 1 or 2. In
% Color++ mode, the effective horizontal display resolution is only half
% the normal horizontal resolution. To cope with this, multiple different
% methods are implemented to squeeze your stimulus image horizontally by
% a factor of two. The following options exist:
%
% 0 = This is the "classic" mode which was used in all Psychtoolbox
% versions prior to 22nd September 2010. If you want to keep old code
% working as is, select 0. In this mode, your script will only see a
% framebuffer that is half the true horizontal resolution of your
% connected display screen. Each drawn pixel will be stretched to cover
% two pixels on the output display device horizontally. While this
% preserves the content of your stimulus image exactly, it means that the
% aspect ratio of all displayed text and stimuli will be 2:1. Text will
% be twice as wide as its height. Circles or squares will turn into
% horizontal ellipses or rectangles etc. You'll need to do extra work in
% your code if you want to preserve aspect ratio properly.
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function for
% "mode" zero.
%
% Example: A fine vertical grid with alternating vertical white and black
% lines would display as expected, but each white or black stripe would be
% two pixels wide on the display instead of one pixel wide.
%
% 1 = Subsample: Your framebuffer will appear at the same resolution as
% your display device. Aspect ratio of drawn stimuli/text etc. will be
% correct and as expected. However, every 2nd column of pixels in your
% stimulus (ie., all odd-numbered x-coordinates 1,3,5,7,...) will be
% completely ignored, only even columns are used!
%
% Example: A fine vertical grid with alternating vertical white and black
% lines would display as a purely white image, as only the white pixels
% in the even columns would be used, whereas the black pixels in the odd
% columns would be ignored.
%
% 2 = Average: Your framebuffer will appear at the same resolution as
% your display device. Aspect ratio of drawn stimuli/text etc. will be
% correct and as expected. However, each pair of adjacent even/odd pixel
% columns will be averaged before output. Stimulus pixels 0 and 1 will
% contribute the mean color for display pixel 0. Pixels 2 and 3 will be
% averaged into display pixel 1 and so on. Visually this gives the most
% pleasing and smooth results, but if adjacent even/odd pixels don't have
% the same color value, you'll obviously get an output color that is
% neither the color of the even pixel nor the odd pixel, but the average
% of both.
%
% Example: A fine vertical grid with alternating vertical white and black
% lines would display as a 50% gray image, as the alternating white and
% black columns would be averaged into the average of white and black,
% which is 50% gray.
%
%
% * 'EnableDualPipeHDROutput' Enable EXPERIMENTAL high-performance driver
% for HDR display devices which are composites of two separate displays.
%
% EXPERIMENTAL proof-of-concept code with no real function yet!
%
% This is meant for high-precision luminance or color output. It implies
% use of 32 bpc floating point framebuffers unless otherwise specified by
% other calls to PsychImaging().
%
% The pair of specially encoded output images that are derived from
% content of the onscreen window shall be output to both, the display
% associated with the screen given to PsychImaging('OpenWindow',...); and
% on the screen with the index 'pipe1Screen', using appropriate encoding
% to drive the HDR device or similar composite device.
%
% Usage: PsychImaging('AddTask', 'General', 'EnableDualPipeHDROutput', pipe1Screen [, pipe1Rectangle]);
%
% Optionally you can pass a 'pipe1Rectangle' if the window with the
% pipe1 image shall not fill the whole 'pipe1Screen', but only a
% subregion 'pipe1Rectangle'.
%
%
% * 'AddOffsetToImage' Add a constant color- or intensity offset to the
% drawn image, prior to all following image processing and post
% processing operations:
% Outimage(x,y) = Inimage(x,y) + Offset. If the framebuffer is in a color
% display mode, the same offset will be added to all three color
% channels.
%
% Usage: PsychImaging('AddTask', whichView, 'AddOffsetToImage', Offset);
% Example: PsychImaging('AddTask', 'AllViews', 'AddOffsetToImage', 0.5);
%
%
% * 'MirrorDisplayTo2ndOutputHead' Mirror the content of the onscreen
% window to given 2nd screen, ie., to a 2nd output connector (head)
% of a dualhead graphics card. This should give the same result as if one
% switches the graphics card into "Mirror mode" or "Clone mode" via the
% display settings panel of your operating system. Use of the "Mirror
% Mode" or "Clone Mode" of your operating system and graphics card is
% preferable to use of this command, if that works for you. The OS
% builtin facilities are usually faster, more efficient and thereby
% more reliable wrt. timing and synchronization!
%
% This function only works for monoscopic displays, ie., it can not be
% used simultaneously with any stereo display mode. The reason is that it
% internally uses stereomode 10 with a few modifications to get its job
% done, so obviously neither mode 10 nor any other mode can be used
% without interference.
%
% Only use this function for mirroring onto the 2nd head of a dual-head
% graphics card under MacOS/X, or if you need to mirror onto a 2nd head
% on MS-Windows and can't use "desktop spanning" mode on Windows to
% achieve dual display output. If possible on your setup and OS, rather use
% 'MirrorDisplayToSingleSplitWindow' (see below). That mode should work
% well on dual-head graphics cards on MS-Windows or GNU/Linux, as well as
% in conjunction with a hardware display splitter attached to a single
% head on any operating system. It has the advantage of consuming less
% memory and compute ressources, so it is potentially faster or provides
% a more reliable overall timing.
%
% Usage: PsychImaging('AddTask', 'General', 'MirrorDisplayTo2ndOutputHead', mirrorScreen [, mirrorRectangle]);
%
% The content of the onscreen window shall be shown not only on the
% display associated with the screen given to PsychImaging('OpenWindow',
% ...); but also (as a copy) on the screen with the index 'mirrorScreen'.
%
% Optionally you can pass a 'mirrorRectangle' if the window with the
% mirror image shall not fill the whole 'mirrorScreen', but only a
% subregion 'mirrorRectangle'.
%
%
% * 'MirrorDisplayToSingleSplitWindow' Mirror the content of the onscreen
% window to the right half of the desktop (if desktop spanning on a
% dual-display setup is enabled) or the right-half of the virtual screen
% if a display splitter (e.g., Matrox Dualhead2Go (TM)) is attached to a
% single head of a graphics card. This should give the same result as if one
% switches the graphics card into "Mirror mode" or "Clone mode" via the
% display settings panel of your operating system. Use of the "Mirror
% Mode" or "Clone Mode" of your operating system and graphics card is
% preferable to use of this command, if that works for you. The OS
% builtin facilities are usually faster, more efficient and thereby
% more reliable wrt. timing and synchronization!
%
% Usage: PsychImaging('AddTask', 'General', 'MirrorDisplayToSingleSplitWindow');
%
% Optionally, you can add the command...
% PsychImaging('AddTask', 'General', 'DontUsePipelineIfPossible');
% ... if you don't intend to use the imaging pipeline for anything else
% than display mirroring. This will allow further optimizations.
%
%
% * 'RestrictProcessing' Restrict stimulus processing to a specific subarea
% of the screen. If your visual stimulus only covers a subarea of the
% display screen you can restrict PTB's output processing to that
% subarea. This may save some computation time to allow for higher
% display redraw rates.
%
% Usage: PsychImaging('AddTask', whichChannel, 'RestrictProcessing', ROI);
%
% ROI is a rectangle defining the area to process ROI = [left top right bottom];
% E.g., ROI = [400 400 800 800] would only create output pixels in the
% screen area with top-left corner (400,400) and bottom-right corner
% (800, 800).
%
%
% * 'FlipHorizontal' and 'FlipVertical' flip your output images
% horizontally (left- and right interchanged) or vertically (upside down).
%
% Usage: PsychImaging('AddTask', whichChannel, 'FlipHorizontal');
% Usage: PsychImaging('AddTask', whichChannel, 'FlipVertical');
%
% You can use the RemapMouse() function to correct GetMouse() positions
% for potential geometric distortions introduced by this function.
%
%
% * 'GeometryCorrection' Apply some geometric warping operation during
% rendering of the final stimulus image to correct for geometric
% distortion of your physical display device. You need to measure the
% geometric distortion of your display with a suitable calibration
% procedure, then compute an inverse warp transformation to undo this
% distortion, then provide that transformation to this function.
%
% Usage: PsychImaging('AddTask', whichChannel, 'GeometryCorrection', calibfilename [, debugoutput] [, arg1], [arg2], ...);
%
% 'calibfilename' is the filename of a calibration file which specified
% the type of undistortion to apply. Calibration files can be created by
% interactive calibration procedures. See 'help CreateDisplayWarp' for a
% list of calibration methods. One of the supported procedures is, e.g.,
% "DisplayUndistortionBezier", read "help DisplayUndistortionBezier". The
% recommended method for most cases is 'DisplayUndistortionBVL', read
% "help DisplayUndistortionBVL" for help.
%
% The optional flag 'debugoutput' if set to non-zero value will trigger
% some debug output about the calibration with some calibration methods.
%
% The optional 'arg1', 'arg2', ..., are optional parameters whose
% meaning depends on the calibration method in use.
%
% Use of geometry correction will break the 1:1 correspondence between
% framebuffer pixel locations (x,y) and the mouse cursor position, ie. a
% mouse cursor positioned at display position (x,y) will be no longer
% pointing to framebuffer pixel (x,y). If you want to know which
% pixel in your original stimulus image corresponds to a specific
% physical display pixel (or mouse cursor position), use the function
% RemapMouse() to perform the neccessary coordinate transformation.
%
%
% * More actions will be supported in the future. If you can think of an
% action of common interest not yet supported by this framework, please
% file a feature request on our Wiki (Mainpage -> Feature Requests).
%
%
% After adding all wanted task specifications and other requirements,
% call...
%
% [windowPtr, windowRect] = PsychImaging('OpenWindow', screenid, [backgroundcolor], ....);
%
% - Finishes the setup phase for imaging pipeline, creates a suitable onscreen
% window and performs all remaining configuration steps. After this
% command, your onscreen window will be ready for drawing and display of
% stimuli. All specified imaging operations will get automatically applied
% to your stimulus before stimulus onset.
%
%
% After the window has been opened you can call the following commands any
% time at runtime:
%
% PsychImaging('RestrictProcessingToROI', window, whichChannel, ROI);
% - Restrict the processing area of viewChannel 'whichChannel' of onscreen
% window 'window' to the rectangular subarea defined by 'ROI'. See the
% explanation above for subtask 'RestrictProcessing'. This does exactly the
% same but allows a dynamic change of the restricted area at any point
% during your experiment script.
%
%
% PsychImaging('UnrestrictProcessing', window, whichChannel);
% - Remove a restriction of the processing area of viewChannel
% 'whichChannel' of onscreen window 'window' to a previously defined
% subarea. Can be called anytime during your scripts execution.
%
%
% [overlaywin, overlaywinRect] = PsychImaging('GetOverlayWindow', win);
% - Will return the handle to the 'overlaywin'dow associated with the
% given 'win'dow, if any. Will abort with an error message if the 'win'dow
% doesn't have an associated overylay window.
% Currently, only the CRS Bits+ box in Mono++ mode and the VPixx DataPixx
% box in M16 mode does support overlays. Other output drivers don't support
% such a feature. See "help BitsPlusPlus" for subfunction
% 'GetOverlayWindow' for more explanations of the purpose and properties of
% overlay windows. The explanations apply to the DPixx device as well if it
% is opened in videomode 'M16WithOverlay'.
%
%
%
% The following commands are only for specialists:
%
% [imagingMode, needStereomode] = PsychImaging('FinalizeConfiguration');
% - Finish the configuration phase for this window. This will compute an
% optimal configuration for all stages of the pipeline, but won't apply it
% yet. You'll have to call Screen('OpenWindow', windowPtr, ......,
% imagingMode, ...); with the returned 'imagingMode' + any other options
% you'd like to have for your window. After that, you'll have to call
% PsychImaging('PostConfiguration') to really apply and setup all your
% configuration settings. If you don't have unusual needs, you can simplify
% these steps by simply calling PsychImaging('OpenWindow', ....);
% with the same parameters that you'd pass to Screen('OpenWindow', ....);
% PsychImaging will perform all necessary steps to upon return, you'll have
% your window properly configured.
%
%
% PsychImaging('PostConfiguration', windowPtr [, clearcolor]);
% - To be called after opening the onscreen window 'windowPtr'.
% Performs all the setup work to be done after the window was created.
%
%
% Notes:
%
%
%
% History:
% 3.6.2007 Written. (MK)
%
% 19.7.2007 Added our own implementation mystrcmp() of Matlabs strcmp().
% The strcmp() of Octave is not as powerful as Matlab 7's strcmp(). We need
% a powerful implementation that works for both runtime environments, so we
% reimplemented in in a portable way.
%
% 19.7.2007 Added initial support for display geometry correction. (MK).
%
% 27.9.2007 Added support for floating point framebuffer, Bits++ and
% Brightside-HDR. Documentation cleanup. (MK).
%
% 13.1.2008 Support for 10 bpc native framebuffer of ATI Radeons. (MK).
%
% 17.4.2008 Support for a few new subcommands, and description of overlay
% planes setup with Bits++ in Mono++ mode. (MK).
%
% 18.5.2008 A few bug fixes and support for 'DisplayColorCorrection' setup
% code: Now a central solution that will work for all current and
% future output devices (hopefully). (MK).
%
% 02.7.2009 Add CLUT configuration support for ICM color correction (MK).
%
% 18.12.2009 Add support for VPixx Technologies DataPixx device for video
% processing modes L48, M16, C48 and color overlays in M16
% mode, mostly via calls into the new PsychDataPixx() driver.
% Also support a new 'General' task 'UseDataPixx'. (MK)
% 04.03.2010 Bugfixes and workarounds to 'ColorCorrection' setup code. (MK)
%
% 26.04.2010 Disable workarounds from 04.03.2010, as Screen() is fixed now. (MK)
%
% 02.09.2010 Add support for 'InterleavedColumnStereo'- for auto-stereoscopic
% displays, e.g., parallax barrier and lenticular sheets. (MK)
%
% 03.04.2011 Add support for 'EnableCLUTMapping' for old fashioned clut animation. (MK)
%
% 26.12.2011 Add support for ptb_geometry_inverseWarpMap inverse mapping
% of geometry corrected displays. See RemapMouse.m. (MK)
%
% 11.09.2012 Add support for stereo sync line handling, and for
% scanning backlight control of the ViewPixx in stereomode. (MK)
%
% 23.12.2012 Add support for 'SideBySideCompressedStereo' stereo mode. (MK)
%
% 23.12.2012 Add support for 'UsePanelFitter' Screen panelfitter setup. (MK)
%
% 15.04.2013 Add support for 'UseGPGPUCompute', currently via GPUmat. (MK)
%
% 03.07.2013 Call PsychJavaSwingCleanup via onscreen window close hook. (MK)
%
% 28.09.2013 Add support for 'UseDisplayRotation' via panelfitter. (MK)
%
% 06.03.2014 Add support for 'DualWindowStereo' and fixes to Native10BitFramebuffer mode. (MK)
persistent configphase_active;
persistent reqs;
% This global variable signals if a GPGPU compute api is enabled, and which
% one. 0 = None, 1 = GPUmat.
global psych_gpgpuapi;
% These flags are global - needed in subfunctions as well (ugly ugly coding):
global ptb_outputformatter_icmAware;
if isempty(configphase_active)
configphase_active = 0;
ptb_outputformatter_icmAware = 0;
end
if nargin < 1 || isempty(cmd)
error('You did not provide any subcommand to execute!');
end
rc = [];
winRect = [];
if strcmpi(cmd, 'PrepareConfiguration')
% Prepare new configuration:
if configphase_active
% Huh? Configuration was already in progress. Warn user about reset of task specs:
fprintf('Tried to prepare a new configuration phase via PsychImaging(''PrepareConfiguration''), but did not finalize the previous phase yet.\n');
fprintf('You must call the PsychImaging(''OpenWindow'', ...); command at least once to open an onscreen\n');
fprintf('window according to the provided settings, before you can specify settings for additional onscreen windows.\n');
fprintf('\n');
fprintf('The most likely reason you see this error message is because your script aborted with some error\n');
fprintf('before it managed to open the onscreen window. In that case it is best practice to execute a ''clear all''\n');
fprintf('command at the Matlab/Octave prompt before you restart your script.\n');
fprintf('\n');
fprintf('I will restart configuration now and forget the previously made PsychImaging(''AddTask'', ...); settings.\n');
warning('Tried to prepare a new configuration phase, but you did not finalize the previous phase yet!');
end
% Enter configuration mode, accept 'AddTask' specifications:
configphase_active = 1;
% Reset old settings:
% MK: This clear reqs causes malfunctions on Octave 3.2.0 for some reason, so don't use it! clear reqs;
reqs = [];
ptb_outputformatter_icmAware = 0;
% Set GPGPU api type indicator to zero "none in use" default:
if isempty(psych_gpgpuapi)
psych_gpgpuapi = 0;
end
% Assign default success return code rc:
rc = 0;
return;
end
if strcmpi(cmd, 'AddTask')
if nargin < 3 || isempty(varargin{1}) || isempty(varargin{2})
error('Parameters missing: Need at least "whichChannel" and "whichTask"!');
end
if configphase_active ~= 1
error('Call PsychImaging(''PrepareConfiguration''); first to prepare the configuration phase!');
end
% Store requirement in our cell array of requirements. We need to
% extend each requirement vector to some number of max elements, so all
% rows in the cell array have the same length:
x = varargin;
maxreqarg = 10;
if length(x) < maxreqarg
for i=length(x)+1:maxreqarg
x{i}='';
end
end
% First use of 'reqs' array?
if isempty(reqs)
% Yes: Initialize the array with content of 'x':
reqs = x;
else
% No: Just concatenate new line with requirements 'x' to existing
% array 'reqs':
reqs = [reqs ; x];
end
rc = 0;
return;
end
if strcmpi(cmd, 'FinalizeConfiguration')
if configphase_active ~= 1
error('You tried to finalize configuration, but no configuration in progress!');
end
if isempty(reqs)
error('You tried to FinalizeConfiguration, but you did not specify any requirements or tasks!');
end
configphase_active = 2;
% Compute correct imagingMode - Settings for current configuration and
% return it:
[imagingMode, needStereoMode, reqs] = FinalizeConfiguration(reqs);
rc = imagingMode;
winRect = needStereoMode;
return;
end
if strcmpi(cmd, 'PostConfiguration')
if configphase_active ~= 2
error('Tried to call PostConfiguration without calling FinalizeConfiguration before!');
end
if nargin < 2 || isempty(varargin{1}) || Screen('WindowKind', varargin{1})~=1
error('No "windowPtr" or invalid "windowPtr" or non-onscreen window handle provided!');
end
if nargin < 3
clearcolor = 0;
else
clearcolor = varargin{2};
end
rc = PostConfiguration(reqs, varargin{1}, clearcolor);
configphase_active = 0;
return;
end
if strcmpi(cmd, 'OpenWindow')
% Allow 'OpenWindow' without task specs. Simply open with empty task requirements list:
if ismember(configphase_active, [0, 2])
PsychImaging('PrepareConfiguration');
end
if configphase_active ~= 1
error('You tried to OpenWindow, but didn''t specify any imaging configuration!');
end
if nargin < 2
error('You must supply at least a "screenId" for the screen on which the window should be opened');
end
% Final config phase:
configphase_active = 2; %#ok<NASGU>
screenid = varargin{1};
if nargin < 3 || isempty(varargin{2})
clearcolor = [];
else
clearcolor = varargin{2};
end
if nargin < 4 || isempty(varargin{3})
winRect = [];
else
winRect = varargin{3};
end
if ~isempty(find(mystrcmp(reqs, 'EnableNative10BitFramebuffer')))
% Request a pixelsize of 30 bpp to enable native 2101010
% framebuffer support:
pixelSize = 30;
else
% Ignore pixelSize:
pixelSize = [];
end
% Override numbuffers -- always 2:
numbuffers = 2;
if nargin < 7 || isempty(varargin{6})
stereomode = 0;
else
stereomode = varargin{6};
end
% Compute correct imagingMode - Settings for current configuration and
% return it:
[imagingMode, needStereoMode, reqs] = FinalizeConfiguration(reqs, stereomode);
% Override stereomode derived from requirements?
if needStereoMode ~= -1
if needStereoMode == -2 && stereomode == 0
% Stereo operation needed, but not set up by usercode:
error('Your requirements demand a stereo presentation mode, but you didn''t specify one!');
else
if (needStereoMode > -1) && (stereomode ~= needStereoMode)
% Need a specific mode: Override current setting by our needs:
stereomode = needStereoMode;
% Give feedback about stereomode override. If the user
% didn't provide a stereomode, we just output an info.
% Otherwise we output a warning about the conflict and our
% override...
if nargin < 7 || isempty(varargin{6})
fprintf('PsychImaging-Info: Stereomode %i required - Enabling it.\n', stereomode);
else
warning('Your provided "stereomode" conflicts with required stereomode for imaging pipeline. Overriden...');
end
end
end
end
if nargin < 8 || isempty(varargin{7})
multiSample = 0;
else
multiSample = varargin{7};
end
if nargin < 9 || isempty(varargin{8})
imagingovm = 0;
else
imagingovm = varargin{8};
end
imagingMode = mor(imagingMode, imagingovm);
if nargin < 10 || isempty(varargin{9})
specialFlags = [];
else
specialFlags = varargin{9};
end
if nargin < 11 || isempty(varargin{10})
clientRect = [];
else
clientRect = varargin{10};
end
if ~isempty(find(mystrcmp(reqs, 'UseDisplayRotation'))) %#ok<*EFIND>
% Yes. Extract parameters:
floc = find(mystrcmp(reqs, 'UseDisplayRotation'));
if length(floc) > 1
error('PsychImaging: Multiple definitions of task "UseDisplayRotation"! There can be only one.');
end
% Check for collisions with mutually exclusive "UsePanelFitter" task:
if ~isempty(find(mystrcmp(reqs, 'UsePanelFitter')))
fprintf('\n\n');
fprintf('PsychImaging: You can not use both "UseDisplayRotation" and "UsePanelFitter" at the same time. However, you can pass\n');
fprintf('PsychImaging: the rotation angle you wanted to use for "UseDisplayRotation" to "UsePanelFitter" instead, so "UsePanelFitter"\n');
fprintf('PsychImaging: will also do the job of "UseDisplayRotation" for you. This works because "UseDisplayRotation" is only\n');
fprintf('PsychImaging: a simple convenience shortcut to "UsePanelFitter".\n');
error('PsychImaging: Task "UsePanelFitter" also requested, but you can only use either "UsePanelFitter" or "UseDisplayRotation".');
end
[row cols] = ind2sub(size(reqs), floc); %#ok<NASGU>
rotAngle = reqs{row, 3};
if isempty(rotAngle) || ~isnumeric(rotAngle) || ~isscalar(rotAngle)
error('PsychImaging: For task "UseDisplayRotation", required rotation angle parameter missing or not a scalar angle in degrees.');
end
% Get full size of output framebuffer:
if isempty(winRect)
[clientRes(1), clientRes(2)] = Screen('WindowSize', screenid);
else
clientRes = [RectWidth(winRect), RectHeight(winRect)];
end
% Rotation into a portrait orientation?
if (round(rotAngle / 90) == (rotAngle / 90))
if (mod(round(rotAngle / 90), 2) > 0)
% Yes. Switch width and height of clientRes:
clientRes = [clientRes(2), clientRes(1)];
end
else
fprintf('PsychImaging: Provided rotation angle for task "UseDisplayRotation" is not a multiple of 90 degrees.\n');
fprintf('PsychImaging: You are probably in for a bit of trouble for such rotation angles...\n');
end
% No-Op for rotation angle of 0 degrees, as that does nothing.
if rotAngle ~= 0
% Build a 'UsePanelFitter' task from our tasks parameters by
% overwriting our own task spec:
reqs{row, 2} = 'UsePanelFitter';
reqs{row, 3} = clientRes;
reqs{row, 4} = 'Full';
reqs{row, 5} = [];
reqs{row, 6} = [];
reqs{row, 7} = rotAngle;
end
end
% Use and high-level setup of panelfitter requested?
if ~isempty(find(mystrcmp(reqs, 'UsePanelFitter'))) %#ok<*EFIND>
% Yes. Extract parameters:
floc = find(mystrcmp(reqs, 'UsePanelFitter'));
if length(floc) > 1
error('PsychImaging: Multiple definitions of task "UsePanelFitter"! There can be only one.');
end
[row cols] = ind2sub(size(reqs), floc); %#ok<NASGU>
% Extract requested resolution of virtual framebuffer...
clientRes = reqs{row, 3};
if length(clientRes) ~= 2 || ~isnumeric(clientRes) || min(clientRes) < 1
error('PsychImaging: Mandatory "size" parameter of task "UsePanelFitter" is missing or not a two component [width, height] size vector with positive width and height as expected.');
end
clientRes = round(clientRes);
if ~isempty(clientRect)
fprintf('PsychImaging: OpenWindow: Warning: User provided "clientRect" overriden by specification in PsychImaging task "UsePanelFitter".');
end
% ... and define clientRect accordingly:
clientRect = [0, 0, clientRes(1), clientRes(2)];
% Extract scaling strategy:
fitterStrategy = reqs{row, 4};
if isempty(fitterStrategy) || ~ischar(fitterStrategy)
error('PsychImaging: Mandatory parameter "strategy" of task "UsePanelFitter" missing or not a string.');
end
% Define full size of output framebuffer:
if isempty(winRect)
dstFit = Screen('Rect', screenid);
else
dstFit = SetRect(0, 0, RectWidth(winRect), RectHeight(winRect));
end
% Adapt dstFit according to window size flags:
% Apply half-height flag, if any:
if bitand(imagingMode, kPsychNeedHalfHeightWindow)
dstFit(RectBottom) = dstFit(RectBottom) / 2;
end
% Apply half-width flag, if any:
if bitand(imagingMode, kPsychNeedHalfWidthWindow) || ismember(stereomode, [4, 5])
dstFit(RectRight) = dstFit(RectRight) / 2;
end
% Apply twice-width flag, if any:
if bitand(imagingMode, kPsychNeedTwiceWidthWindow)
dstFit(RectRight) = dstFit(RectRight) * 2;
end
winCenter = [RectWidth(dstFit)/2, RectHeight(dstFit)/2];
% Extract rotation angle to use for display rotation:
rotX = [];
rotY = [];
rotAngle = reqs{row, 7};
rot90Deg = 0;
if isempty(rotAngle)
% No rotation angle == zero rotation == no rotation.
rotAngle = 0;
else
% Round to full degrees:
rotAngle = round(rotAngle);
if rotAngle ~= 0
fprintf('PsychImaging: PanelFitter will apply a display rotation of %i degrees.\n', rotAngle);
% Check if rotation angle is -90, +90, -270, +270, ... degrees,
% ie. the image is effectively tilted by 90 degrees clockwise
% or counter-clockwise:
if (round(rotAngle / 90) == (rotAngle / 90)) && (mod(round(rotAngle / 90), 2) > 0)
% Yes. This is classic panel rotation. Exchange width and
% height of clientRect, so it is "rotated" accordingly and
% the various scaling and centering strategies will
% peacefully cooperate with display rotation via panel
% fitting:
rot90Deg = 1;
clientRect = [0, 0, clientRes(2), clientRes(1)];
fprintf('PsychImaging: Applying special setup for display rotation by 90 degrees into portrait orientation.\n');
end
end
end
% Which strategy to use?
if strcmpi(fitterStrategy, 'Custom')
% Custom scaling with provided srcRect and dstRect:
srcFit = reqs{row, 5};
dstFit = reqs{row, 6};
if ~isnumeric(srcFit) || length(srcFit) ~= 4
error('PsychImaging: Mandatory parameter "srcRect" of task "UsePanelFitter" for fitting strategy "Custom" missing or not a 4 element rect.');
end
if ~isnumeric(dstFit) || length(dstFit) ~= 4
error('PsychImaging: Mandatory parameter "dstRect" of task "UsePanelFitter" for fitting strategy "Custom" missing or not a 4 element rect.');
end
elseif strcmpi(fitterStrategy, 'Centered')
% Don't rescale but blit one-to-one. Center in target
% framebuffer, crop if neccessary:
% Try to center clientRect in destination framebuffer rect:
srcFit = CenterRect(clientRect, dstFit);
% Does it fully fit in?
if any(srcFit < 0)
% No. We need to crop/clip it to fit in:
dstFit = ClipRect(srcFit, dstFit);
srcFit = CenterRect(dstFit, clientRect);
fprintf('PsychImaging: For centered fitting, i needed to crop the source framebuffer to central region [%i,%i,%i,%i]. Borders will be missing.\n', srcFit(1), srcFit(2), srcFit(3), srcFit(4));
else
% Yes: Center in destination framebuffer:
dstFit = srcFit;
srcFit = clientRect;
end
elseif strcmpi(fitterStrategy, 'Full')
% Rescale source framebuffer to full target framebuffer, not
% taking aspect ratio into account:
srcFit = clientRect;
if RectWidth(srcFit) / RectHeight(srcFit) ~= RectWidth(dstFit) / RectHeight(dstFit)
fprintf('PsychImaging: Using full resolution fitting strategy. Scaling will not preserve aspect ratio of original stimulus!\n');
else
fprintf('PsychImaging: Using full resolution fitting strategy. Aspect ratio is preserved.\n');
end
elseif strcmpi(fitterStrategy, 'AspectWidth') || strcmpi(fitterStrategy, 'AspectHeight') || strcmpi(fitterStrategy, 'Aspect')
% Rescale aspect ratio preserving:
if strcmpi(fitterStrategy, 'AspectWidth')
% Cover full width of window, maybe crop top and bottom:
sf = RectWidth(dstFit) / RectWidth(clientRect);
fprintf('PsychImaging: Using scaling to full width. Aspect ratio is preserved, top and bottom may be cut away.\n');
end
if strcmpi(fitterStrategy, 'AspectHeight')
% Cover full width of window, maybe crop top and bottom:
sf = RectHeight(dstFit) / RectHeight(clientRect);
fprintf('PsychImaging: Using scaling to full height. Aspect ratio is preserved, left and right margins may be cut away.\n');
end
if strcmpi(fitterStrategy, 'Aspect')
% Cover as much as possible, aspect ratio preserving, leaving
% borders as neccessary:
sfw = RectWidth(dstFit) / RectWidth(clientRect);
sfh = RectHeight(dstFit) / RectHeight(clientRect);
sf = min(sfw, sfh);
fprintf('PsychImaging: Using scaling to the most maximal size which still preserves aspect ratio. There may be borders.\n');
end
% Compute scaled size target rectangle:
scaleFit = ScaleRect(clientRect, sf, sf);
% Center it in destination framebuffer dstFit:
scaleFit = CenterRect(scaleFit, dstFit);
% Clip it against dstFit's size, crop away borders if neccessary:
% dstFit now contains the destination retangle in the window:
dstFit = ClipRect(scaleFit, dstFit);
% Compute originating source rectangle of original size for
% 'dstFit' by undoing the scaling:
scaleFit = SetRect(0, 0, RectWidth(dstFit)/sf, RectHeight(dstFit)/sf);
% Center properly sized source rectangle in clientRect source
% framebuffer to compute final srcRect for scaling blit:
srcFit = CenterRect(scaleFit, clientRect);
else
error('PsychImaging: Mandatory parameter "strategy" of task "UsePanelFitter" has invalid setting ''%s''.', fitterStrategy);
end
if rotAngle ~= 0
[rotX, rotY] = RectCenter(clientRect);
end
if rot90Deg
% Offset compensation for multiple of 90 degrees rotations:
degrad = 2 * pi * rotAngle / 360;
rotOffset(1) = -(winCenter(2) - rotX) * sin(degrad);
rotOffset(2) = (winCenter(1) - rotY) * sin(degrad);
dstFit = OffsetRect(dstFit, rotOffset(1), rotOffset(2));
end
% Build final fitterParams vector:
fitterParams = [srcFit dstFit rotAngle rotX rotY];
% Restore clientRect to original one:
clientRect = [0, 0, clientRes(1), clientRes(2)];
else
% No panel fitter in use. Or at least, none we would set up:
fitterParams = [];
end
% Custom color correction for display wanted on a Bits+ display in
% Mono++ or Color++ mode or a DataPixx?
if ~isempty(find(mystrcmp(reqs, 'DisplayColorCorrection')))
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
% Yes. The BitsPlusPlus() setup routine implements its own
% setup code for display color correction which is very
% efficient for a single color correction plugin, but not
% useable with multiple plugins! Need to handle both
% cases specially.
% More than one color correction plugin requested for pipeline?
floc = find(mystrcmp(reqs, 'DisplayColorCorrection'));
if length(floc) == 1
% Single plugin. Use BitsPlusPlus internal setup code,
% just provide proper method setting for it now:
% Which channel?
x=floc;
[rows cols] = ind2sub(size(reqs), x); %#ok<NASGU>
for row=rows'
% Extract first parameter - This should be the method of correction:
colorcorrectionmethod = reqs{row, 3};
if isempty(colorcorrectionmethod) || ~ischar(colorcorrectionmethod)
Screen('CloseAll');
error('PsychImaging: Name of color correction method for ''DisplayColorCorrection'' missing or not of string type!');
end
% Select method:
PsychColorCorrection('ChooseColorCorrection', colorcorrectionmethod);
end
else
% Multiple plugins: Select special method which won't be
% harmful, a simple clamping to valid range, labeled with a
% special name that can't clash with our own definition of
% ICM shaders:
PsychColorCorrection('ChooseColorCorrection', 'ClampedNoName');
end
end
end
% Open onscreen window with proper imagingMode and stereomode set up.
% We have a couple of special cases here for BrightSide HDR display and
% the CRS Bits++...
win = [];
if ~isempty(find(mystrcmp(reqs, 'EnableBrightSideHDROutput')))
% Special case: Need to open BrightSide HDR driver. We delegate the
% openwindow procedure to the BrightSideHDR.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if IsWin
% On Windows, do the real thing:
myopenstring = 'OpenWindow';
else
% On other platforms no support for BrightSide HDR - use cheap
% emulation:
myopenstring = 'DummyOpenWindow';
warning('BrightSide HDR output device selected on a non MS-Windows platform! Unsupported! Will use dummy emulation mode instead!');
end
if nargin >= 12
[win, winRect] = BrightSideHDR(myopenstring, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BrightSideHDR(myopenstring, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Bits++Output')))
% Special case: Need to open Bits++ Bits++ driver. We delegate the
% openwindow procedure to the BitsPlusPlus.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if nargin >= 12
[win, winRect] = BitsPlusPlus('OpenWindowBits++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BitsPlusPlus('OpenWindowBits++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
% Special case: Need to open Bits++ Mono++ driver. We delegate the
% openwindow procedure to the BitsPlusPlus.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
bpcom = 'OpenWindowMono++WithOverlay';
else
bpcom = 'OpenWindowMono++';
end
if nargin >= 12
[win, winRect] = BitsPlusPlus(bpcom, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BitsPlusPlus(bpcom, screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
% Special case: Need to open Bits++ Color++ driver. We delegate the
% openwindow procedure to the BitsPlusPlus.m file:
if ~isempty(win)
error('You specified multiple conflicting output display device drivers! This will not work.');
end
if nargin >= 12
[win, winRect] = BitsPlusPlus('OpenWindowColor++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = BitsPlusPlus('OpenWindowColor++', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
if isempty(win)
% Standard openwindow path:
if nargin >= 12
[win, winRect] = Screen('OpenWindow', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect, varargin{11:end});
else
[win, winRect] = Screen('OpenWindow', screenid, clearcolor, winRect, pixelSize, numbuffers, stereomode, multiSample, imagingMode, specialFlags, clientRect);
end
end
% No secondary slave window by default:
slavewin = [];
% Display mirroring requested?
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead')))
% Yes. Need to open secondary slave window:
floc = find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the id of the slave
% screen to which the display should get mirrored:
slavescreenid = reqs{rows, 3};
if isempty(slavescreenid)
Screen('CloseAll');
error('In PsychImaging MirrorDisplayTo2ndOutputHead: You must provide the index of the secondary screen "slavescreen"!');
end
if ~any(ismember(Screen('Screens'), slavescreenid))
Screen('CloseAll');
error('In PsychImaging MirrorDisplayTo2ndOutputHead: You must provide the index of a valid secondary screen "slavescreen"!');
end
if stereomode == 10
fprintf('PsychImaging: WARNING! You simultaneously requested display mirroring to 2nd output head and dual display stereomode 10.\n');
fprintf('PsychImaging: WARNING! These are mutually exclusive! Will choose stereomode 10 instead of mirroring.\n');
end
if stereomode == 1
Screen('CloseAll');
error('In PsychImaging MirrorDisplayTo2ndOutputHead: Tried to simultaneously enable frame-sequential stereomode 1! This is not supported.');
end
% Extract optional 2nd parameter - The window rectangle of the slave
% window on the slave screen to which the display should get mirrored:
slavewinrect = reqs{rows, 4};
if isempty(slavewinrect), slavewinrect = []; end
% Open slave window on slave screen: Set the special dual window
% output flag, so Screen('OpenWindow') initializes the internal blit
% chain properly:
slavewin = Screen('OpenWindow', slavescreenid, [255 0 0], slavewinrect, pixelSize, [], [], [], kPsychNeedDualWindowOutput);
end
% Dualwindow output requested? [Essentially the same as display
% mirroring, but kept separate for now for simplicity]
if ~isempty(find(mystrcmp(reqs, 'EnableDualPipeHDROutput')))
% Yes. Need to open secondary slave window:
floc = find(mystrcmp(reqs, 'EnableDualPipeHDROutput'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the id of the slave
% screen to which the pipe 1 display should get displayed:
slavescreenid = reqs{rows, 3};
if isempty(slavescreenid)
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: You must provide the index of the secondary screen "slavescreen"!');
end
if ~any(ismember(Screen('Screens'), slavescreenid))
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: You must provide the index of a valid secondary screen "slavescreen"!');
end
if stereomode == 1
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: Tried to simultaneously enable frame-sequential stereomode 1! This is not supported.');
end
if stereomode == 10
Screen('CloseAll');
error('In PsychImaging EnableDualPipeHDROutput: Tried to simultaneously enable dual display output stereomode 10! This is not supported.');
end
% Extract optional 2nd parameter - The window rectangle of the slave
% window on the slave screen to which the pipe 1 display should get outputted:
slavewinrect = reqs{rows, 4};
if isempty(slavewinrect), slavewinrect = []; end
% Open slave window on slave screen: Set the special dual window
% output flag, so Screen('OpenWindow') initializes the internal blit
% chain properly:
slavewin = Screen('OpenWindow', slavescreenid, [255 0 0], slavewinrect, pixelSize, [], [], [], kPsychNeedDualWindowOutput);
end
% DualWindow stereo output requested?
if ~isempty(find(mystrcmp(reqs, 'DualWindowStereo')))
% Yes. Need to open secondary slave window:
floc = find(mystrcmp(reqs, 'DualWindowStereo'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the id of the slave
% screen to which the right eye display should get displayed:
slavescreenid = reqs{rows, 3};
if isempty(slavescreenid)
Screen('CloseAll');
error('In PsychImaging DualWindowStereo: You must provide the index of the secondary screen "slavescreen"!');
end
if ~any(ismember(Screen('Screens'), slavescreenid))
Screen('CloseAll');
error('In PsychImaging DualWindowStereo: You must provide the index of a valid secondary screen "slavescreen"!');
end
% Extract optional 2nd parameter - The window rectangle of the slave
% window on the slave screen:
slavewinrect = reqs{rows, 4};
if isempty(slavewinrect), slavewinrect = []; end
% Open slave window on slave screen:
slavewin = Screen('OpenWindow', slavescreenid, [], slavewinrect, pixelSize, [], 10);
end
% Matlab? Does the Java swing cleanup function exist?
if ~IsOctave && exist('PsychJavaSwingCleanup', 'file')
% Attach a window close callback for cleanup of Java's memory
% management mess at window close time when Matlab with Java based
% GUI is in use:
Screen('Hookfunction', win, 'AppendMFunction', 'CloseOnscreenWindowPostGLShutdown', 'Shutdown window callback into PsychJavaSwingCleanup().', 'PsychJavaSwingCleanup;');
Screen('HookFunction', win, 'Enable', 'CloseOnscreenWindowPostGLShutdown');
% Some slave window opened?
if ~isempty(slavewin)
% Yes: Apply java cleanup there as well:
Screen('Hookfunction', slavewin, 'AppendMFunction', 'CloseOnscreenWindowPostGLShutdown', 'Shutdown window callback into PsychJavaSwingCleanup().', 'PsychJavaSwingCleanup;');
Screen('HookFunction', slavewin, 'Enable', 'CloseOnscreenWindowPostGLShutdown');
end
end
% Perform double-flip, so both back- and frontbuffer get initialized to
% background color:
Screen('Flip', win);
Screen('Flip', win);
% Window open. Perform imaging pipe postconfiguration:
PostConfiguration(reqs, win, clearcolor, slavewin);
% Panel fitter in use and setup by us?
if ~isempty(fitterParams)
% Yes: Apply fitter parameters now, so the scaling method takes
% effect at next flip. We only do it now, so the preceeding
% Screen('Flip') ops after imaging pipeline initialization were
% able to operate with the default "cover full framebuffer" fitter
% params, ie., they applied their implicit "clear to background
% color" ops to the full framebuffer and thereby initialized all
% stages of the pipeline down to the real window backbuffer with
% background clear color. This way, regardless which panel fitting
% strategy is chosen by user code, potential top-bottom or
% left-right borders will get initialized to the selected
% background clear color, which should be the most well defined
% choice:
Screen('PanelFitter', win, round(fitterParams));
% Now that the fitter is fully configured, perform an extra
% double-flip to apply proper scaling and borders and such:
Screen('Flip', win);
Screen('Flip', win);
end
rc = win;
% Done.
configphase_active = 0;
return;
end
if strcmpi(cmd, 'RestrictProcessingToROI')
% Define a ROI in a processing chain/channel to which processing should
% be restricted by internal use of glScissor() command. This is a
% runtime function. Each invocation will search the given channel if
% such a command already exists, then delete it if so. It will prepend
% the new command with the new spec in any case, so that at any point
% in time exactly one such ROI can be active for a chain:
if nargin < 4
Screen('CloseAll');
error('You must provide all parameters for subfunction "RestrictProcessingToROI!"');
end
% Extract window handle:
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win) || Screen('WindowKind', win) ~= 1
Screen('CloseAll');
error('Provided window parameter for subfunction "RestrictProcessingToROI!" is not the handle of a valid onscreen window!');
end
% Extract window information:
winfo = Screen('GetWindowInfo', win);
% Extract view channel:
whichView = varargin{2};
% Extract scissor rectangle:
scissorrect = varargin{3};
if size(scissorrect,1)~=1 || size(scissorrect,2)~=4
Screen('CloseAll');
error('Command "RestrictProcessingToROI" in channel %s expects a 1-by-4 ROI rectangle to define the ROI, e.g, [left top right bottom]!', whichView);
end
ox = scissorrect(RectLeft);
[winwidth, winheight] = InterBufferSize(win);
oy = winheight - scissorrect(RectBottom);
w = RectWidth(scissorrect);
h = RectHeight(scissorrect);
if mystrcmp(whichView, 'LeftView') || mystrcmp(whichView, 'AllViews')
% Need to restrict left view processing:
DoRemoveScissorRestriction(win, 'StereoLeftCompositingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'StereoLeftCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(whichView, 'RightView') || mystrcmp(whichView, 'AllViews')
% Need to restrict right view processing:
DoRemoveScissorRestriction(win, 'StereoRightCompositingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'StereoRightCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if (mystrcmp(whichView, 'AllViews') || mystrcmp(whichView, 'Compositor')) && ismember(winfo.StereoMode, [6,7,8,9])
% Needed to restrict both views processing and a
% compositing mode is active. If both views are restricted
% in their output area then it makes sense to restrict the
% compositor to the same area. We also restrict the
% compositor if that was requested.
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
DoRemoveScissorRestriction(win, 'StereoCompositingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'StereoCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(whichView, 'FinalFormatting')
% Need to restrict final formatting blit processing:
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
DoRemoveScissorRestriction(win, 'FinalOutputFormattingBlit');
Screen('HookFunction', win, 'PrependBuiltin', 'FinalOutputFormattingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
return;
end
if strcmpi(cmd, 'UnrestrictProcessing')
% Remove a ROI in a processing chain/channel to which processing should
% be restricted by internal use of glScissor() command. This is a
% runtime function. Each invocation will search the given channel if
% such a command exists, then delete it if so.
if nargin < 3
Screen('CloseAll');
error('You must provide all parameters for subfunction "UnrestrictProcessing!"');
end
% Extract window handle:
win = varargin{1};
if ~isscalar(win) || ~isnumeric(win) || Screen('WindowKind', win) ~= 1
Screen('CloseAll');
error('Provided window parameter for subfunction "UnrestrictProcessing!" is not the handle of a valid onscreen window!');
end
% Extract window information:
winfo = Screen('GetWindowInfo', win);
% Extract view channel:
whichView = varargin{2};
if mystrcmp(whichView, 'LeftView') || mystrcmp(whichView, 'AllViews')
% Need to restrict left view processing:
DoRemoveScissorRestriction(win, 'StereoLeftCompositingBlit');
end
if mystrcmp(whichView, 'RightView') || mystrcmp(whichView, 'AllViews')
% Need to restrict right view processing:
DoRemoveScissorRestriction(win, 'StereoRightCompositingBlit');
end
if (mystrcmp(whichView, 'AllViews') || mystrcmp(whichView, 'Compositor')) && ismember(winfo.StereoMode, [6,7,8,9])
% Needed to restrict both views processing and a
% compositing mode is active. If both views are restricted
% in their output area then it makes sense to restrict the
% compositor to the same area. We also restrict the
% compositor if that was requested.
DoRemoveScissorRestriction(win, 'StereoCompositingBlit');
end
if mystrcmp(whichView, 'FinalFormatting')
% Need to restrict final formatting blit processing:
DoRemoveScissorRestriction(win, 'FinalOutputFormattingBlit');
end
return;
end
if strcmpi(cmd, 'GetOverlayWindow')
% Pass this call through to BitsPlusPlus.m driver -- the only one which
% currently supports such overlays.
% MK: May need to do something more clever in the future...
% rc is the 'win'dowhandle, winRect is its Screen('Rect'):
[rc, winRect] = BitsPlusPlus('GetOverlayWindow', varargin{:});
return;
end
% Catch all for unknown commands:
error('Unknown subcommand specified! Read "help PsychImaging" for usage info.');
return; %#ok<UNRCH>
% Internal helper routines:
% FinalizeConfiguration consolidates the current set of requirements and
% derives the needed stereoMode settings and imagingMode setting to pass to
% Screen('OpenWindow') for pipeline preconfiguration.
function [imagingMode, stereoMode, reqs] = FinalizeConfiguration(reqs, userstereomode)
global ptb_outputformatter_icmAware;
global psych_gpgpuapi;
if nargin < 2
userstereomode = [];
end
if isempty(userstereomode)
userstereomode = 0;
end
% Set imagingMode to minimum: Pipeline disabled. All latter task
% requirements will setup imagingMode to fullfill their needs. A few
% tasks/requirements don't need the full pipeline at all. E.g, Support for
% fast offscreen windows only needs that, but not the full pipeline. Some
% of the "software based mirror modes" herein only need the finalizer blit
% chains, but not the imaging pipeline. Bits++ setup for pure CLUT imaging
% (Bits++ mode) doesn't need imaging pipe either...
imagingMode = 0;
% Set stereoMode to don't care:
stereoMode = -1;
% No datapixx by default:
datapixxmode = 0;
% No Bits+ or Bits# by default:
crsbitsdevice = 0; %#ok<NASGU>
% Request for GPGPU compute support?
floc = find(mystrcmp(reqs, 'UseGPGPUCompute'));
if ~isempty(floc)
% Yes.
[row cols] = ind2sub(size(reqs), floc); %#ok<NASGU>
% Extract first mandatory parameter, the apitype to use:
apitype = reqs{row, 3};
if ~ischar(apitype) || (~strcmpi(apitype, 'Auto') && ~strcmpi(apitype, 'GPUmat'))
% Missing or invalid apitype specified:
sca;
error('PsychImaging: Use of GPU compute device via UseGPGPUCompute was requested, but mandatory apitype parameter is missing or invalid!');
end
% Extract 2nd optional parameter, the compute flags:
gpgpuflags = reqs{row, 4};
if ~isempty(gpgpuflags) && ~ischar(gpgpuflags)
% There ain't no valid flags yet, so providing anything but the empty string is invalid:
sca;
error('PsychImaging: Use of GPU compute device via UseGPGPUCompute was requested, but optional flags argument is invalid!');
end
% Ok, all parameters validated. Check if our only currently supported
% GPU compute api, 'GPUmat' is installed and functional and start it,
% if possible:
if ~exist('GPUstart', 'file')
% Unsupported:
sca;
error('PsychImaging: Use of GPU compute device via UseGPGPUCompute was requested, but the required GPUmat toolbox seems to be missing!');
end
% Available. Start it:
psychlasterror('reset');
try
% Start/Initialize GPUmat GPU computing toolkit if not already started:
if ~GPUstart(1)
GPUstart;
end
catch %#ok<CTCH>
fprintf('PsychImaging: Failed to start GPGPU compute toolkit GPUmat! See error message below:\n');
err = psychlasterror('reset');
disp(err.message);
sca;
error('PsychImaging: GPGPU init failed!');
end
% Ok, GPUmat is online. Set a global marker that it is running:
fprintf('PsychImaging: GPGPU computing support via GPUmat toolbox enabled.\n');
% Type 1 is GPUmat:
psych_gpgpuapi = 1; %#ok<NASGU>
end
% Special setup for CRS Bits# next-generation devices:
% Is a Bits+ / Bits# specific video display mode requested? Or
% explicit use of a Bits# device?
floc = [ find(mystrcmp(reqs, 'EnableBits++Bits++Output')) ];
floc = [floc ; find(mystrcmp(reqs, 'EnableBits++Mono++Output')) ; find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')) ];
floc = [floc ; find(mystrcmp(reqs, 'EnableBits++Color++Output')) ; find(mystrcmp(reqs, 'UseBits#')) ];
if ~isempty(floc)
% Explicit use of Bits# requested? Or only implicit by video mode?
floc = find(mystrcmp(reqs, 'UseBits#'));
if ~isempty(floc)
% Use of Bits# requested. Try to retrieve any special Bits# parameters to
% pass them to the OpenBits# function:
[row cols] = ind2sub(size(reqs), floc);
% Extract first parameter - This should be the serial port name, or [] empty:
bitsSharpPortname = reqs{row, 3};
else
% No specific usage of Bits# requested. Leave it to auto-detection
% if we work with a Bits# or with a Bits+:
bitsSharpPortname = [];
end
% Initialize serial port connection to Bits#, if any such device present:
if BitsPlusPlus('OpenBits#', bitsSharpPortname)
% Connection to Bits# established. Do we need to explicitely
% specify use of it? Only if it was not already done by usercode via
% keyword UseBits#
if isempty(floc)
% Bits# connected. Makeit explicit by adding the reqs task UseBits#
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseBits#';
end
% Mark use of Bits#:
crsbitsdevice = 2;
fprintf('PsychImaging: Will use a connected CRS Bits# device instead of a Bits+ for this session - Connection established.\n');
else
% No connection to Bits#. Was one requested? If not, we just assume we are
% operating against a good old Bits+ which does not support connections.
% Otherwise, failure to connect to Bits# would be, well, a failure:
if ~isempty(floc)
% Bummer:
sca;
error('PsychImaging: Use of a CRS Bits# device was requested, but connecting to it failed. Disconnected or misconfigured?!?');
else
% Mark use of Bits+:
crsbitsdevice = 1;
fprintf('PsychImaging: Will use a CRS Bits+ device, which i assume is connected to target display output screen.\n');
end
end
end
% End of Bits# setup, start of DataPixx/ViewPixx/ProPixx setup:
% Remap Datapixx L48 mode to equivalent Bits++ mode:
floc = find(mystrcmp(reqs, 'EnableDataPixxL48Output'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Bits++Output';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to L48 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 1);
end
% Remap Datapixx M16 mode to equivalent Mono++ mode:
floc = find(mystrcmp(reqs, 'EnableDataPixxM16Output'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Mono++Output';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to M16 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 2);
end
% Remap Datapixx M16 mode to equivalent Mono++ mode with overlay:
floc = find(mystrcmp(reqs, 'EnableDataPixxM16OutputWithOverlay'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Mono++OutputWithOverlay';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to M16 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 2);
end
% Remap Datapixx C48 mode to equivalent Color++ mode:
floc = find(mystrcmp(reqs, 'EnableDataPixxC48Output'));
if ~isempty(floc)
reqs{floc} = 'EnableBits++Color++Output';
reqs(end+1, :) = cell(1, size(reqs, 2));
reqs{end, 2} = 'UseDataPixx';
datapixxmode = 1;
% Initialize connection, switch immediately to C48 mode:
PsychDataPixx('Open');
PsychDataPixx('SetVideoMode', 3);
end
% Assign opmode to BitsPlusPlus driver: It unifies code for Bits+ and
% Datapixx:
BitsPlusPlus('SetTargetDeviceType', datapixxmode);
% Are we setting up for a Datapixx display?
if ~isempty(find(mystrcmp(reqs, 'UseDataPixx')))
% Yes. Device connection already open from video mode setup above?
% If not, open connection now.
if datapixxmode == 0
% Open connection:
PsychDataPixx('Open');
% As no other special high precision output mode is requested, set
% video mode to "normal passthrough":
PsychDataPixx('SetVideoMode', 0);
% Mark as online:
datapixxmode = 1;
end
end
% FBO backed framebuffer needed?
if ~isempty(find(mystrcmp(reqs, 'UseVirtualFramebuffer')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
end
% 16 bit integer precision framebuffer needed? This is only supported on
% ATI hardware...
if ~isempty(find(mystrcmp(reqs, 'FixedPoint16Bit')))
imagingMode = mor(imagingMode, kPsychNeed16BPCFixed);
end
% Stereomode 6 for interleaved line stereo needed?
if ~isempty(find(mystrcmp(reqs, 'InterleavedLineStereo')))
% Yes: Must use stereomode 6.
stereoMode = 6;
% We also request an effective window height that is only half the real
% height. This affects all drawing and query commands of Screen:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore, kPsychNeedHalfHeightWindow);
end
% Stereomode 6 for interleaved column stereo needed?
if ~isempty(find(mystrcmp(reqs, 'InterleavedColumnStereo')))
% Yes: Must use stereomode 6.
stereoMode = 6;
% We also request an effective window width that is only half the real
% width. This affects all drawing and query commands of Screen:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore, kPsychNeedHalfWidthWindow);
end
% Stereomode 2 for side-by-side compressed stereo needed?
if ~isempty(find(mystrcmp(reqs, 'SideBySideCompressedStereo')))
% Yes: Must use stereomode 2.
stereoMode = 2;
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
end
% Stereomode 10 for dualwindow stereo needed?
if ~isempty(find(mystrcmp(reqs, 'DualWindowStereo')))
% Yes: Must use stereomode 10.
stereoMode = 10;
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedDualWindowOutput);
end
% Does usercode or internal code request a stereomode?
if userstereomode > 0 || stereoMode > 0
% Enable imaging pipeline based stereo,ie., kPsychNeedFastBackingStore:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
% Datapixx - if any - needs special setup:
if datapixxmode
% Datapixx device active:
% Frame sequential style mode via top-down "sync-doubling" mode?
if ismember(userstereomode, 2) || ismember(stereoMode, 2)
% Switch Datapixx to sync-doubling stereo mode:
PsychDataPixx('SetVideoVerticalStereo', 1);
% Reduce height of virtual framebuffer to effective half height:
% Nope... imagingMode = mor(imagingMode, kPsychNeedHalfHeightWindow);
else
% Switch Datapixx to non stereo mode:
PsychDataPixx('SetVideoVerticalStereo', 0);
end
% Frame-Sequential stereo driven by GPU or us, instead of Datapixx?
if ismember(userstereomode, [1,11]) || ismember(stereoMode, [1,11])
% Ask Datapixx to interpret the blue-line-sync stereo sync line
% generated by either Screen() itself, or the graphics card
% stereo device driver. The device will drive its VESA Stereo
% Mini-DIN connector accordingly:
PsychDataPixx('EnableVideoStereoBlueline');
else
% Datapixx shall ignore stereo sync lines / treat the bottom
% scanline as any other scanline:
PsychDataPixx('DisableVideoStereoBlueline');
end
% Any frame-sequential stereo mode active?
if ismember(userstereomode, [1,11,2]) || ismember(stereoMode, [1,11,2])
% Ask ViewPixx to enable its scanning backlight for faster /
% ghost-free response:
PsychDataPixx('EnableVideoScanningBacklight');
else
% ViewPixx shall disable scanning backlight by default:
PsychDataPixx('DisableVideoScanningBacklight');
end
% Dual-Display stereo via left-right stereo?
if ismember(userstereomode, [4,5]) || ismember(stereoMode, [4,5])
% Switch Datapixx to stereo mode by splitting display
% horizontally onto 2 displays:
PsychDataPixx('SetVideoHorizontalSplit', 1);
else
% Switch Datapixx to non stereo mode, aka auto mode:
PsychDataPixx('SetVideoHorizontalSplit', 2);
end
end
end
% Display replication needed?
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead')))
% Yes: Must use dual window output mode. This implies
% kPsychNeedFastBackingStore, automatically set by Screen('OpenWindow')
% itself, so no need to do it here.
imagingMode = mor(imagingMode, kPsychNeedDualWindowOutput);
end
% Custom color correction for display wanted?
if ~isempty(find(mystrcmp(reqs, 'DisplayColorCorrection')))
% Yes. Need full pipeline in any case, ie fast backing store and output conversion:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore, kPsychNeedOutputConversion);
end
% Replication of left half of window into right half needed?
% This is used for a software implementation of mirror mode displays,
% e.g., in conjunction with desktop-spanning display mode on MS-Windows or
% in conjunction with a display splitter on a single output head:
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayToSingleSplitWindow')))
% We simply request that window size is reported and handled as if the
% window would be only half the width --> right half remains empty and
% can be used as target for the cloning op of the left half.
% This works even without imaging pipe enabled, only uses finalizer
% blit chains:
imagingMode = mor(imagingMode, kPsychNeedHalfWidthWindow);
end
% 16 bpc float framebuffers needed?
if ~isempty(find(mystrcmp(reqs, 'FloatingPoint16Bit')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeed16BPCFloat);
end
% 32 bpc float framebuffers needed?
if ~isempty(find(mystrcmp(reqs, 'FloatingPoint32Bit')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
if ~isempty(find(mystrcmp(reqs, 'FloatingPoint32BitIfPossible')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychUse32BPCFloatAsap);
end
if ~isempty(find(mystrcmp(reqs, 'EnableBrightSideHDROutput')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The BrightSide formatter is not icm aware - Incapable of internal color correction!
ptb_outputformatter_icmAware = 0;
% Tell BrightSide driver that it is called from us, so it can adapt to
% some specific boundary conditions caused by us:
BrightSideHDR('CalledFromPsychImaging', 1);
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The Mono++ formatter is icm aware - Capable of internal color
% correction, but not setup here -- special case: Set flag to zero:
ptb_outputformatter_icmAware = 0;
end
if ~isempty(find(mystrcmp(reqs, 'EnableGenericHighPrecisionLuminanceOutput'))) || ~isempty(find(mystrcmp(reqs, 'EnablePseudoGrayOutput')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The Luminance LUT based formatter is icm aware - Capable of internal color correction:
ptb_outputformatter_icmAware = 1;
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested:
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableVideoSwitcherSimpleLuminanceOutput'))) || ~isempty(find(mystrcmp(reqs, 'EnableVideoSwitcherCalibratedLuminanceOutput')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The VideoSwitcher formatter is icm aware - Capable of internal color correction:
ptb_outputformatter_icmAware = 1;
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested:
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
floc = find(mystrcmp(reqs, 'EnableBits++Color++Output'));
[rows cols] = ind2sub(size(reqs), floc(1));
row = rows(1);
% Extract first parameter - This should be the colorConversionMode:
colorConversionMode = reqs{row, 3};
BitsPlusPlus('SetColorConversionMode', colorConversionMode);
% These settings are mildly redundant, as the dedicated
% OpenWindowColor++ code in the BitsPlusPlus.m helper file will do all
% neccessary setup, especially deciding of kPsychNeedHalfWidthWindow is
% needed or not:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% The Color++ formatter is icm aware - Capable of internal color
% correction, but not setup here -- special case: Set flag to zero:
ptb_outputformatter_icmAware = 0;
end
% Request for native 10 bit per color component ARGB2101010 framebuffer?
if ~isempty(find(mystrcmp(reqs, 'EnableNative10BitFramebuffer')))
% Enable output formatter chain:
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested: In principle, a 16 bpc FBO would be
% sufficient for a native 10bpc framebuffer...
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
% The ATI 10bpc formatter is not yet icm aware - Incapable of internal color correction!
% Additionally native 10 bpc framebuffers, e.g., on Fire-Series or NVidia cards also don't
% have icm aware output formatting, so a 'false' setting here is mandatory:
ptb_outputformatter_icmAware = 0;
end
% Request for native 10 bit per color component ARGB2101010 framebuffer?
if ~isempty(find(mystrcmp(reqs, 'EnableDualPipeHDROutput')))
% Enable imaging pipeline ...
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
% ... final device output formatter chain(s) ...
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
% ... and dual stream processing and output to two displays ...
imagingMode = mor(imagingMode, kPsychNeedDualWindowOutput);
% Request 32bpc float FBO unless already a 16 bpc FBO or similar has
% been explicitely requested:
if ~bitand(imagingMode, kPsychNeed16BPCFloat) && ~bitand(imagingMode, kPsychUse32BPCFloatAsap) && ~bitand(imagingMode, kPsychNeed16BPCFixed)
imagingMode = mor(imagingMode, kPsychNeed32BPCFloat);
end
% The dual-pipeline HDR output formatter is not yet icm aware -
% Incapable of internal color correction. Well, technically it is, but
% that code-path is disabled for now. It is probably computationally
% more efficient to perform one generic ICM pass on the input buffer
% and then feed into the formatters for the two pipes instead of
% letting each pipe's formatter apply the same color correction, ie.,
% do the same work twice. This needs to be found out in the future. For
% now we go for the simple solution:
ptb_outputformatter_icmAware = 0;
end
if ~isempty(find(mystrcmp(reqs, 'LeftView'))) || ~isempty(find(mystrcmp(reqs, 'RightView')))
% Specific eye channel requested: Need a stereo display mode.
if stereoMode == -1
% None set yet. Just channel the request to the caller:
stereoMode = -2;
end
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
% Also need image processing stage, because only it can provide
% separate processing for both eyes:
imagingMode = mor(imagingMode, kPsychNeedImageProcessing);
else
% Not a single eye specific command requested: Check if there's any
% other spec that would require the image processing stage:
% Any command that applies to 'AllViews' naturally needs the image
% processing:
if ~isempty(find(mystrcmp(reqs, 'AllViews')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedImageProcessing);
end
end
% Image processing stage needed?
if bitand(imagingMode, kPsychNeedImageProcessing)
% Yes. How many commands per chain?
nrslots = max(length(find(mystrcmp(reqs, 'LeftView'))), length(find(mystrcmp(reqs, 'RightView'))));
nrslots = nrslots + length(find(mystrcmp(reqs, 'AllViews')));
% More than one slot per chain? Otherwise we use the default
% single-pass chain:
if nrslots > 1
% More than two slots per chain?
if nrslots > 2
% Need full blown multistage chain:
imagingMode = mor(imagingMode, kPsychNeedMultiPass);
else
% Only two slots. More efficient dual-pass chain is sufficient:
imagingMode = mor(imagingMode, kPsychNeedDualPass);
end
end
end
% Final output formatting stage needed?
if ~isempty(find(mystrcmp(reqs, 'FinalFormatting')))
imagingMode = mor(imagingMode, kPsychNeedFastBackingStore);
imagingMode = mor(imagingMode, kPsychNeedOutputConversion);
end
% Support for fast offscreen windows (aka FBO backed offscreen windows)
% needed?
if ~isempty(find(mystrcmp(reqs, 'UseFastOffscreenWindows')))
% Need fast offscreen windows. They are included if any non-zero imagingMode
% is set, so we only request'em if imagingMode is still zero:
if imagingMode == 0
imagingMode = kPsychNeedFastOffscreenWindows;
end
end
return;
% End of FinalizeConfiguration subroutine.
% PostConfiguration is called after the onscreen window is open: Performs
% actual pipeline setup of the hook chains:
function rc = PostConfiguration(reqs, win, clearcolor, slavewin)
global ptb_outputformatter_icmAware;
global GL;
global ptb_geometry_inverseWarpMap;
global psych_gpgpuapi; %#ok<NUSED>
% Default requested colormode: Set by PsychDefaultSetup(), if at all.
global psych_default_colormode;
if isempty(GL)
% Perform minimal OpenGL init, so we can call OpenGL commands and use
% GL constants. We do not activate a full 3D rendering context:
InitializeMatlabOpenGL([], [], 1);
end
% Identity CLUT in graphics hardware required?
needsIdentityCLUT = 0;
% Should dithering be disabled if 'needsIdentityCLUT'?
% By default we disable in such a case:
disableDithering = 1;
% 0.0 - 1.0 colorrange without color clamping required?
needsUnitUnclampedColorRange = 0;
applyAlsoToMakeTexture = [];
% Number of used slots in left- and right processing chain:
leftcount = 0;
rightcount = 0;
outputcount = 0;
outputcount0 = 0;
outputcount1 = 0;
% Flags for horizontal/vertical flip operations:
leftUDFlip = 0;
rightUDFlip = 0;
leftLRFlip = 0;
rightLRFlip = 0;
% Stereomode?
winfo = Screen('GetWindowInfo', win);
[winwidth, winheight] = InterBufferSize(win);
% Setup inverse warp map matrices for this window handle:
ptb_geometry_inverseWarpMap{win} = [];
ptb_geometry_inverseWarpMap{win}.gx = 1;
ptb_geometry_inverseWarpMap{win}.gy = 1;
ptb_geometry_inverseWarpMap{win}.mx = winwidth;
ptb_geometry_inverseWarpMap{win}.my = winheight;
if ismember(winfo.StereoMode, [2,3])
ptb_geometry_inverseWarpMap{win}.gy = 2;
end
% --- First action in pipe is a horizontal- or vertical flip, if any ---
% Any flip horizontal requested?
floc = find(mystrcmp(reqs, 'FlipHorizontal'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView horizontal flip.
leftLRFlip = 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView horizontal flip.
rightLRFlip = 1;
end
end
end
end
% Any flip vertical requested?
floc = find(mystrcmp(reqs, 'FlipVertical'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView vertical flip.
leftUDFlip = 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || mystrcmp(reqs{row, 1}, 'AllViews')
% LeftView vertical flip.
rightUDFlip = 1;
end
end
end
end
% Left channel flipping needed?
if leftLRFlip || leftUDFlip
% Yes.
sx = 1;
ox = 0;
sy = 1;
oy = 0;
if leftLRFlip
sx = -1;
ox = RectWidth(InterBufferRect(win));
hv = winwidth-1:-1:0;
else
hv = 0:winwidth-1;
end
if leftUDFlip
sy = -1;
oy = RectHeight(InterBufferRect(win));
vv = winheight-1:-1:0;
else
vv = 0:winheight-1;
end
% Enable left imaging chain:
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
% Append blitter for LR/UD flip:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:IdentityBlit', sprintf('Offset:%i:%i:Scaling:%f:%f', ox, oy, sx, sy));
leftcount = leftcount + 1;
clear curmap;
[xg,yg] = meshgrid(hv, vv);
curmap(:,:,1) = xg;
curmap(:,:,2) = yg;
ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}) = int16(curmap);
end
if winfo.StereoMode > 0
% Stereomode enabled: Need to possibly handle right channel as
% well. In mono-mode there would be only a left channel...
% Right channel flipping needed?
if rightLRFlip || rightUDFlip
% Yes.
sx = 1;
ox = 0;
sy = 1;
oy = 0;
if rightLRFlip
sx = -1;
ox = RectWidth(InterBufferRect(win));
hv = winwidth-1:-1:0;
else
hv = 0:winwidth-1;
end
if rightUDFlip
sy = -1;
oy = RectHeight(InterBufferRect(win));
vv = winheight-1:-1:0;
else
vv = 0:winheight-1;
end
% Enable right imaging chain:
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
% Append blitter for LR/UD flip:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:IdentityBlit', sprintf('Offset:%i:%i:Scaling:%f:%f', ox, oy, sx, sy));
rightcount = rightcount + 1;
clear curmap;
[xg,yg] = meshgrid(hv, vv);
curmap(:,:,1) = xg;
curmap(:,:,2) = yg;
ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}) = int16(curmap);
end
end
% --- End of the flipping stuff ---
% --- Implementation of CLUT animation via clut remapping of colors ---
floc = find(mystrcmp(reqs, 'EnableCLUTMapping'));
% Is a display mode on a CRS Bits+/Bits# or VPixx DataPixx/ViewPixx/ProPixx requested which requires use
% and setup of the devices hardware CLUT? If so we must turn 'EnableCLUTMapping' into a no-op, as it
% would clash with the hardware clut update - and is also superseded by it. Detect the namestrings of
% Bits++ CLUT palette display mode and Mono++ CLUT overlay palette mode. These Bits+ namestrings also
% cover VPixx devices due to the remapping of VPixx names into CRS reqs:
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Bits++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay')))
% Yep. We must no-op this 'EnableCLUTMapping' request:
floc = [];
end
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the number of clut slots:
nClutSlots = reqs{row, 3};
% Default to 256 slot clut, as most commonly used:
if isempty(nClutSlots)
nClutSlots = 256;
end
if ~isnumeric(nClutSlots)
Screen('CloseAll');
error('PsychImaging: Number of clut slots parameter for ''EnableCLUTMapping'' missing or not of numeric type!');
end
% Extract high precision flag:
highprec = reqs{row, 4};
if isempty(highprec)
highprec = 0;
end
% Use our reformatter shader for mapping RGB indices to RGB
% triplets.
% Load shader:
pgshader = LoadGLSLProgramFromFiles('RGBMultiLUTLookupCombine_FormattingShader', 1);
% Init the shader:
glUseProgram(pgshader);
% Assign mapping of input image and clut to texture units:
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'CLUT'), 1);
% Assign number of clut slots to use:
glUniform1f(glGetUniformLocation(pgshader, 'Prescale'), nClutSlots);
glUseProgram(0);
% Use helper routine to build a proper RGBA lookup texture:
pglutid = PsychHelperCreateRemapCLUT(0, nClutSlots, highprec);
pgconfig = sprintf('TEXTURERECT2D(1)=%i', pglutid);
% Setup the callback function which is only called if the clut
% texture needs to be updated because
% Screen('LoadNormalizedGammatable', ..., 2); was called to
% provide a new clut. We attach this to the left image
% processing chain, as this chain is almost always used anyway.
% It needs to execute only once per flip, as it updates state
% global to all views (in a stereo setup):
% We need this weird evalin('base', ...); wrapper so the
% function gets called from the base-workspace, where the
% IMAGINGPIPE_GAMMATABLE variable is defined. We can only
% define it there reliably due to incompatibilities between
% Matlab and Octave in variable assignment inside Screen() :-(
rclutcmd = sprintf('evalin(''base'', ''PsychHelperCreateRemapCLUT(1, %i, IMAGINGPIPE_GAMMATABLE);'');', pglutid);
Screen('HookFunction', win, 'AppendMFunction', 'StereoLeftCompositingBlit', 'Upload new clut into shader callback', rclutcmd);
% Enable left chain unconditionally, so the above clut setup
% code gets executed:
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
% Attach shaders and slots to proper processing chain.
% These perform the clut color conversion blit of each input
% image into a transformed output image. They're executed at
% each flip, irrespective if the clut changed or not:
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to left view:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', 'CLUT image transformation shader', pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || (mystrcmp(reqs{row, 1}, 'AllViews') && winfo.StereoMode > 0)
% Need to attach to right view:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', 'CLUT image transformation shader', pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
end
end
end
% --- End of CLUT animation via clut remapping of colors ---
% --- Addition of offsets / scales etc. to input image ---
floc = find(mystrcmp(reqs, 'AddOffsetToImage'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the offset:
PixelOffset = reqs{row, 3};
if isempty(PixelOffset) || ~isnumeric(PixelOffset)
Screen('CloseAll');
error('PsychImaging: Parameter for ''AddOffsetToImage'' missing or not of numeric type!');
end
% Further (optional) parameters passed?
% 2nd parameter, if any, would be a gain value to apply before
% applying the PixelOffset:
PixelGain = reqs{row, 4};
if isempty(PixelGain)
% No such flag: Default to 1:
PixelGain = 1;
else
if ~isnumeric(PixelGain)
Screen('CloseAll');
error('PsychImaging: Optional Gain-Parameter for ''AddOffsetToImage'' not of numeric type!');
end
end
% 3rd parameter, if any, would be an Offset value to apply before
% applying the gain:
PixelPreOffset = reqs{row, 5};
if isempty(PixelPreOffset)
% No such flag: Default to 0:
PixelPreOffset = 0;
else
if ~isnumeric(PixelPreOffset)
Screen('CloseAll');
error('PsychImaging: Optional "Offset before Gain"- PrescaleParameter for ''AddOffsetToImage'' not of numeric type!');
end
end
% Load and build shader:
shader = LoadGLSLProgramFromFiles('ScaleAndBiasShader', 1);
% Init the shader: Assign mapping of input image and offsets, gains:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image'), 0);
glUniform1f(glGetUniformLocation(shader, 'postscaleoffset'), PixelOffset);
glUniform1f(glGetUniformLocation(shader, 'prescaleoffset'), PixelPreOffset);
glUniform1f(glGetUniformLocation(shader, 'scalefactor'), PixelGain);
glUseProgram(0);
% Ok, 'gld' should contain a valid OpenGL display list for
% geometry correction. Attach proper shader to proper chain:
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to left view:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', 'ScaleAndOffsetShader', shader);
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || (mystrcmp(reqs{row, 1}, 'AllViews') && winfo.StereoMode > 0)
% Need to attach to right view:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', 'ScaleAndOffsetShader', shader);
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
if mystrcmp(reqs{row, 1}, 'FinalFormatting')
% Need to attach to final formatting:
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', 'ScaleAndOffsetShader', shader);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
end
end
end
end
% --- End of addition of offsets / scales etc. to input image ---
% --- Geometry correction via warped blit ---
floc = find(mystrcmp(reqs, 'GeometryCorrection'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the name of a
% calibration file:
calibfilename = reqs{row, 3};
if isempty(calibfilename)
Screen('CloseAll');
error('PsychImaging: Parameter for ''GeometryCorrection'' missing!');
end
% Is 'calibfilename' a function handle or a final warpstruct?
if (~isstruct(calibfilename) && ~ischar(calibfilename)) || ...
(isstruct(calibfilename) && isfield(calibfilename, 'gld') && isfield(calibfilename, 'glsl'))
% Functionhandle or final warpstruct passed: This
% assignment will either assign the warpstruct, or call the
% function referenced by the functionhandle and assign the
% returned warpstruct:
if ~isstruct(calibfilename)
[warpstruct, filterMode] = calibfilename();
else
warpstruct = calibfilename;
filterMode = ':Bilinear';
end
else
% Either calibration input parameter struct, or filename of
% calibration file: Just pass it to CreateDisplayWarp(),
% after some parameter validation:
if ischar(calibfilename) && ~exist(calibfilename, 'file')
Screen('CloseAll');
error('PsychImaging: Passed an argument to ''GeometryCorrection'' which is not a valid name of an accessible calibration file!');
end
% Filename or calibstruct valid. Further (optional) parameters passed?
% 2nd parameter, if any, would be a 'visualize' flag that
% asks for plotting of some calibration info and additional
% output to the console:
showCalibOutput = reqs{row, 4};
if isempty(showCalibOutput)
% No such flag: Default to "silence":
showCalibOutput = 0;
end
% Additional parameters provided? Pass 'em along. Currently
% defined are up to additional 6 parameters 5 to 10. These
% default to empty if not provided by user-code.
% Use helper function to read the calibration file or
% parameter struct and build a proper warp-function:
[warpstruct, filterMode] = CreateDisplayWarp(win, calibfilename, showCalibOutput, reqs{row, 5:10});
end
% Is it a display list handle?
if ~isempty(warpstruct.gld)
% This must be a display list handle for display list
% blitting, potentially with an additional GLSL shader
% attached:
gld = warpstruct.gld;
if ~glIsList(gld)
% Game over:
Screen('CloseAll');
error('PsychImaging: Passed a handle to ''GeometryCorrection'' which is not a valid OpenGL display list!');
end
if ~isempty(warpstruct.glsl)
glsl = warpstruct.glsl;
else
glsl = 0;
end
% Ok, 'gld' should contain a valid OpenGL display list for
% geometry correction.
% Before we setup the image warping ops for real in the pipeline, we
% do a "cold run" to compute a 2D reverse lookup table that allows to
% map warped 2D screen positions back to their originating pre-warp pixels.
% This is useful, e.g., if one wants to map 2D mouse click
% positions on the geometry corrected display back to the
% originating pixel positions in the uncorrected stimulus
% image.
%
% This works by creating a float texture whose texels
% color-code their spatial (x,y) locations in the R and G
% channels, then warping this texture with the same
% operations that the GPU will apply to the stimulus
% images, then reading back the warp-blitted texture into a
% 2-layer 2D matrix, where layer 1 (former red channel)
% encodes originating x-position of each "pixel", layer 2
% encodes y-position, Undefined positions are mapped to (0,0):
% At least 32 bpc float or 16 bit snorm textures/fbo's
% supported? Otherwise this is a no-go:
if (winfo.GLSupportsTexturesUpToBpc >= 32) || ~isempty(strfind(glGetString(GL.EXTENSIONS), '_texture_snorm'))
% Yes.
% Check if previous code already defined some inverse
% mapping:
if ~isempty(ptb_geometry_inverseWarpMap{win}) && isfield(ptb_geometry_inverseWarpMap{win}, reqs{row, 1})
% Yes: Extract it and use it as starting point for
% geometry inverse mapping:
premap = double(ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}));
xg = premap(:,:,1);
yg = premap(:,:,2);
else
% No: Create a default identity mapping as starting
% point:
[xg,yg] = meshgrid(0:winwidth-1, 0:winheight-1);
end
% Need to use snorm 16 bit textures because 32 bpc
% float textures unavailable?
invmap_needs_snorm = (winfo.GLSupportsTexturesUpToBpc < 32);
% We always normalize to range 0..1, so it works for
% both floating point textures and 16 bit snorm
% textures:
inmap = zeros(winheight, winwidth, 3);
inmap(:,:,1) = xg / winwidth;
inmap(:,:,2) = yg / winheight;
if invmap_needs_snorm
% Need to use 16 bit snorm textures. We request 16
% bit floating point precision on this hw that
% doesn't support it, but does support 16 bit
% snorm. Screen() will choose 16 bit snorm as
% fallback, so we get what we want and can properly
% process mappings for up to 32k x 32k pixels aka 1
% Gigapixel:
premaptex = Screen('MakeTexture', win, inmap, [], [], 1);
postmaptex = Screen('OpenOffscreenWindow', win, 0, Screen('Rect', premaptex), 64);
else
% We have 32 bpc float texture support: Use it.
premaptex = Screen('MakeTexture', win, inmap, [], [], 2);
postmaptex = Screen('OpenOffscreenWindow', win, 0, Screen('Rect', premaptex), 128);
end
warpoperator = CreateGLOperator(win);
AddImageUndistortionToGLOperator(warpoperator, premaptex, warpstruct);
postmaptex = Screen('TransformTexture', premaptex, warpoperator, [], postmaptex);
glerr = glGetError;
if glerr
% We get this error on some NVidia binary blob graphics driver on Linux, e.g., v295.49. Swallow it, it seems to cause no consequences:
fprintf('PsychImaging: GeometryCorrection: Spurious benign gl error [%s] after computing postmap texture detected.\n', gluErrorString(glerr));
end
curmap = Screen('GetImage', postmaptex, [], [], 1, 3);
Screen('Close', [premaptex, postmaptex, warpoperator]);
curmap(:,:,1) = curmap(:,:,1) * winwidth;
curmap(:,:,2) = curmap(:,:,2) * winheight;
curmap = round(curmap(:,:,1:2));
% Assign inverse warp mapping tables for selected view. We
% assume that 16 bit signed integer is enough - Can cope
% with a framebuffer of up to 32768 * 32768 pixels.
% ptb_geometry_inverseWarpMap{} is a global variable shared
% with the RemapMouse() functions that uses these mapping
% matrices:
ptb_geometry_inverseWarpMap{win}.(reqs{row, 1}) = int16(curmap);
else
% No: Cannot create remap textures at required
% precision, inverse mapping won't work:
fprintf('PsychImaging GeometryCorrection:Warning: GPU does not support features needed for RemapMouse() command.\n');
end
% Setup imaging pipeline - Attach proper blitters to proper chains:
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to setup left view warp:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
% Must clear target buffer, because a geometrically
% warped blit for geometry correction may not cover the
% whole buffer area, and "uninitialized pixel trash"
% may shine through otherwise:
Screen('Hookfunction', win, 'AppendMFunction', 'StereoLeftCompositingBlit', 'Clear target buffer', 'glClear(16384);');
if glsl
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', 'GeometricWarpShader', glsl, sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
else
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:IdentityBlit', sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
end
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView') || (mystrcmp(reqs{row, 1}, 'AllViews') && winfo.StereoMode > 0)
% Need to setup right view warp:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('Hookfunction', win, 'AppendMFunction', 'StereoRightCompositingBlit', 'Clear target buffer', 'glClear(16384);');
if glsl
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', 'GeometricWarpShader', glsl, sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
else
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:IdentityBlit', sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
end
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
if mystrcmp(reqs{row, 1}, 'FinalFormatting')
% Need to setup final formatting warp:
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('Hookfunction', win, 'AppendMFunction', 'FinalOutputFormattingBlit', 'Clear target buffer', 'glClear(16384);');
if glsl
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', 'GeometricWarpShader', glsl, sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
else
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:IdentityBlit', sprintf('Blitter:DisplayListBlit:Handle:%i%s', gld, filterMode));
end
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
end
else
% Game over:
Screen('CloseAll');
error('PsychImaging: Passed a handle for a not yet implemented display undistortion method!');
end
end
end
end
% --- End of geometry correction via warped blit ---
% --- Interleaved line stereo wanted? ---
if ~isempty(find(mystrcmp(reqs, 'InterleavedLineStereo')))
% Yes: Load and setup compositing shader.
shader = LoadGLSLProgramFromFiles('InterleavedLineStereoShader', 1);
floc = find(mystrcmp(reqs, 'InterleavedLineStereo'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the mapping of odd- and even
% lines: 0 = even lines == left image, 1 = even lines == right image.
startright = reqs{rows, 3};
if startright~=0 && startright~=1
Screen('CloseAll');
error('PsychImaging: The "startright" parameter must be zero or one!');
end
% Init the shader: Assign mapping of left- and right image:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image1'), 1-startright);
glUniform1i(glGetUniformLocation(shader, 'Image2'), startright);
glUniform2f(glGetUniformLocation(shader, 'Offset'), 0, 0);
glUseProgram(0);
% Reset compositor chain: It got initialized inside Screen() with an
% unsuitable shader for our purpose:
Screen('HookFunction', win, 'Reset', 'StereoCompositingBlit');
% Append our new shader and enable chain:
Screen('HookFunction', win, 'AppendShader', 'StereoCompositingBlit', 'StereoCompositingShaderInterleavedLineStereo', shader, 'Blitter:IdentityBlit:Offset:0:0:Scaling:1.0:2.0');
Screen('HookFunction', win, 'Enable', 'StereoCompositingBlit');
% Correct mouse position via proper gain:
ptb_geometry_inverseWarpMap{win}.gy = ptb_geometry_inverseWarpMap{win}.gy * 0.5;
end
% --- End of interleaved line stereo setup code ---
% --- Interleaved column stereo wanted? ---
if ~isempty(find(mystrcmp(reqs, 'InterleavedColumnStereo')))
% Yes: Load and setup compositing shader.
shader = LoadGLSLProgramFromFiles('InterleavedColumnStereoShader', 1);
floc = find(mystrcmp(reqs, 'InterleavedColumnStereo'));
[rows cols]= ind2sub(size(reqs), floc);
% Extract first parameter - This should be the mapping of odd- and even
% columns: 0 = even cols == left image, 1 = even cols == right image.
startright = reqs{rows, 3};
if startright~=0 && startright~=1
Screen('CloseAll');
error('PsychImaging: The "startright" parameter must be zero or one!');
end
% Init the shader: Assign mapping of left- and right image:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image1'), 1-startright);
glUniform1i(glGetUniformLocation(shader, 'Image2'), startright);
glUniform2f(glGetUniformLocation(shader, 'Offset'), 0, 0);
glUseProgram(0);
% Reset compositor chain: It got initialized inside Screen() with an
% unsuitable shader for our purpose:
Screen('HookFunction', win, 'Reset', 'StereoCompositingBlit');
% Append our new shader and enable chain:
Screen('HookFunction', win, 'AppendShader', 'StereoCompositingBlit', 'StereoCompositingShaderInterleavedColumnStereo', shader, 'Blitter:IdentityBlit:Offset:0:0:Scaling:2.0:1.0');
Screen('HookFunction', win, 'Enable', 'StereoCompositingBlit');
% Correct mouse position via proper gain:
ptb_geometry_inverseWarpMap{win}.gx = ptb_geometry_inverseWarpMap{win}.gx * 0.5;
end
% --- End of interleaved column stereo setup code ---
% --- SideBySideCompressedStereo wanted? ---
if ~isempty(find(mystrcmp(reqs, 'SideBySideCompressedStereo')))
% Yes: Call external setup routine with its default parameters to
% modify our default "stereomode 2" top-bottom compressed stereo
% shader, which was automatically generated by Screen('Openwindow'),
% into a left-right side-by-side compressed shader.
SetCompressedStereoSideBySideParameters(win);
% Correct mouse position via proper gain:
% Need to apply a 2x gain to horizontal cursor position to compensate
% for horizontal compression...
ptb_geometry_inverseWarpMap{win}.gx = ptb_geometry_inverseWarpMap{win}.gx * 2;
% ... need to undo the 2x gain automatically applied at the top of this
% function when a stereomode of 2 is used, as we do to implement our
% stereo method:
ptb_geometry_inverseWarpMap{win}.gy = ptb_geometry_inverseWarpMap{win}.gy / 2;
end
% --- End of SideBySideCompressedStereo setup code ---
% --- "Mouse" remapping needed for half-width Color++ or C48 mode? ---
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
floc = find(mystrcmp(reqs, 'EnableBits++Color++Output'));
[rows cols] = ind2sub(size(reqs), floc(1));
row = rows(1);
% Extract first parameter - This should be the colorConversionMode:
colorConversionMode = reqs{row, 3};
% Only mode 0 needs remapping:
if colorConversionMode == 0
% Correct mouse position via proper gain:
ptb_geometry_inverseWarpMap{win}.gx = ptb_geometry_inverseWarpMap{win}.gx * 0.5;
end
end
% --- Custom color correction for display wanted? ---
%
% This *MUST* be immediately before the final output formatters for
% special display devices. If this is done in the output conversion chain
% it must be the last corrective operation before data is fed into the
% formatter plugins. If it is applied to the image processing chains for
% stereo display setups, it must be the absolutely last operation in that
% processing chains before data is fed into output conversion or into the
% stereo compositor.
%
% If we need per view correction for any stereo output mode except
% anaglyph stereo, it needs to happen at end of per view pipeline, so
% things like gamma-correction are applied to final stims, not
% intermediate results. In any other case, there will be only one physical
% output device, so correction is handled best at the end of output
% conversion.
icmshader = [];
icmstring = [];
icmconfig = [];
icmformatting_downstream = 0;
floc = find(mystrcmp(reqs, 'DisplayColorCorrection'));
if ~isempty(floc)
numColorCorrections = length(floc);
handlebrightside = 0;
handlebitspluplus = 0;
% Bits+ Mono++ or Color++ mode active?
if ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++Output'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Mono++OutputWithOverlay'))) || ~isempty(find(mystrcmp(reqs, 'EnableBits++Color++Output')))
% Only one 'DisplayColorCorrection' plugin in the whole pipeline?
if length(floc) == 1
% Yes: Nothing to do. Full setup for that single plugin has
% been already done inside our OpenWindow routine. The single
% plugin has been merged as downstream formatter into the
% Bits++ output formatting shader via special setup code inside
% BitsPlusPlus() driver M-File.
floc = [];
handlebitspluplus=0;
else
% No: No downstream formatting for Bits++ possible whatsoever:
% Need to do our setup work -- The Bitsplus output formatter
% just contains a simple neutral clamping shader. However, we
% need to be careful where to insert our shader(s) if the target
% is the output conversion chain, as the last slot of that
% chain is already occupied by the Bits++ shader.
handlebitspluplus=1;
end
end
if ~isempty(find(mystrcmp(reqs, 'EnableBrightSideHDROutput')))
% The BrightSide plugin is already attached to the output
% formatting chain, so our own plugins need to be placed properly
% relative to that...
handlebrightside = 1;
% Device needs an identity clut in the GPU gamma tables:
needsIdentityCLUT = 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract first parameter - This should be the method of correction:
colorcorrectionmethod = reqs{row, 3};
if isempty(colorcorrectionmethod) || ~ischar(colorcorrectionmethod)
Screen('CloseAll');
error('PsychImaging: Name of color correction method for ''DisplayColorCorrection'' missing or not of string type!');
end
% Select method:
PsychColorCorrection('ChooseColorCorrection', colorcorrectionmethod);
% Load and build shader objects: icmshader is the compiled
% color correction shader:
[icmshader icmstring icmconfig icmoverrideMain] = PsychColorCorrection('GetCompiledShaders', win, 1);
% Output formatter with built-in ICM capabilities selected? And
% color correction for final formatting chain insted of
% per-viewchannel chains?
if (ptb_outputformatter_icmAware > 0) && (numColorCorrections == 1) && isempty(icmoverrideMain) && (mystrcmp(reqs{row, 1}, 'FinalFormatting') || mystrcmp(reqs{row, 1}, 'AllViews'))
% Yes. These formatters can use the icm shader internally for
% higher efficiency if wanted. We can only do that if color
% correction shall happen in 'AllViews' or 'FinalFormatting', ie.,
% if this is a monoscopic window or a stereo window where all views
% display to the same physical output device and therefore the same
% color correction can be applied to both views.
%
% Additionally there must be only 1 color correction stage be present,
% as multiple stages could can't be done downstream.
%
% Additionally there must be no need for a non-standard
% main() routine for color correction shader.
% Good. We create the icmshader here according to specs,
% but then pass it along downstream to the output formatter
% setup code which will attach it.
icmformatting_downstream = 1;
else
% Downstream color correction not possible due to use of
% either a per viewchannel correction, or due to use of
% either no output formatter at all, or not of an icm aware
% one, or because multi-pass color correction needed, or
% non-standard main routine needed:
icmformatting_downstream = 0;
% Need to build full standalone shader, including main()
% stub routine and full link and post-link:
if isempty(icmoverrideMain)
% No special override main routine provided. Use our
% standard one:
shBody = 'uniform sampler2DRect Image; vec4 icmTransformColor(vec4 incolor); void main(void){gl_FragColor = icmTransformColor(texture2DRect(Image, gl_FragCoord.xy));}';
else
% Use provided override routine from
% PsychColorCorrection():
shBody = icmoverrideMain;
end
% shMain is the main() routine which needs to get compiled into
% a valid shader object:
shMain = sprintf('\n#extension GL_ARB_texture_rectangle : enable \n\n%s', shBody);
mainShader = glCreateShader(GL.FRAGMENT_SHADER);
glShaderSource(mainShader, shMain);
glCompileShader(mainShader);
% Link together mainShader and icmshader into a GLSL program
% object:
shader = glCreateProgram;
glAttachShader(shader, icmshader);
glAttachShader(shader, mainShader);
% Link the program:
glLinkProgram(shader);
% Init the shader: Assign mapping of input image and offsets, gains:
glUseProgram(shader);
glUniform1i(glGetUniformLocation(shader, 'Image'), 0);
glUseProgram(0);
end
if ~icmformatting_downstream
% Ok, shader is our final color correction shader, properly
% setup. Attach it to proper chain:
% MK Resolved 26.4.2010: HACK FIXME BUG: 'AllViews' -> Move back to
% 'FinalFormatting' below, once Screens() pipeline is
% fixed!!
if mystrcmp(reqs{row, 1}, 'LeftView') %|| mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to left view:
if leftcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoLeftCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoLeftCompositingBlit', icmstring, shader, icmconfig);
Screen('HookFunction', win, 'Enable', 'StereoLeftCompositingBlit');
leftcount = leftcount + 1;
end
if mystrcmp(reqs{row, 1}, 'RightView')
% Need to attach to right view:
if rightcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'StereoRightCompositingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'StereoRightCompositingBlit', icmstring, shader, icmconfig);
Screen('HookFunction', win, 'Enable', 'StereoRightCompositingBlit');
rightcount = rightcount + 1;
end
% MK Resolved 26.4.2010: HACK FIXME BUG: 'AllViews' -> Move back to
% 'FinalFormatting' below, once Screens() pipeline is
% fixed!!
if mystrcmp(reqs{row, 1}, 'FinalFormatting') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to attach to final formatting:
if ~handlebitspluplus && ~handlebrightside
% Standard case:
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', icmstring, shader, icmconfig);
else
% Special case: A BitsPlusPlus or BrightSideHDR output formatter has
% been attached at the end of queue already. We need
% to insert our new slot + some FlipFBO commands just
% before the last occupied slot - which is the output formatter slot.
% Let's simply count the number of occupied slots and
% then insert at that location:
insertPos = 0;
while(1)
if Screen('Hookfunction', win, 'Query', 'FinalOutputFormattingBlit', insertPos)~=-1
insertPos = insertPos + 1;
else
break;
end
end
% insertPos points to first slot after the end of the
% chain, ie., where one could append new slots. We want
% to insert just at the location of the last slot, so
% the last slot gets pushed back one element:
insertPos = insertPos - 1;
% This insertPos >= 0 check makes sure we also work
% in BrightSide HDR dummy emulation mode, where no
% actual slot is attached:
if insertPos >= 0
% Need to prepend a bufferflip command in front of
% bitsplusplus or brightside:
insertSlot = sprintf('InsertAt%iBuiltin', insertPos);
Screen('HookFunction', win, insertSlot, 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
else
% No real output formatter due to emulation
% mode (BrightSide on unsupported platforms).
% Force insertPos to 0, so at least
% colorcorrection applies:
insertPos = 0;
end
% Then need to prepend our shader in front of that
% FlipFBO's:
insertSlot = sprintf('InsertAt%iShader', insertPos);
Screen('HookFunction', win, insertSlot, 'FinalOutputFormattingBlit', icmstring, shader, icmconfig);
% If we're not the first, we need to prepend a
% FlipFBO's for ourselves, unless there is already
% such a command at the current insertPos:
if outputcount > 0
% Need to test slot right before us:
insertPos = insertPos - 1;
% Test what's there at the moment:
[dummy testNameString ] = Screen('HookFunction', win, 'Query', 'FinalOutputFormattingBlit', insertPos);
if (dummy == - 1) || ~mystrcmp(testNameString, 'Builtin:FlipFBOs')
% Need a bufferflip command:
insertSlot = sprintf('InsertAt%iBuiltin', insertPos);
Screen('HookFunction', win, insertSlot, 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
end
% BrightSide setup?
if handlebrightside
% Tell BrightSide driver that it is called from us, so it can adapt to
% some specific boundary conditions caused by us:
BrightSideHDR('CalledFromPsychImaging', 0);
end
end
% One more slot occupied by us, so increment
% outputcount:
outputcount = outputcount + 1;
% And enable the chain if it ain't enabled already:
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
end
% Perform post-link setup of color correction method after
% shader attached to pipe:
PsychColorCorrection('ApplyPostGLSLLinkSetup', win, reqs{row, 1});
% Screen('HookFunction', win, 'Dump', 'FinalOutputFormattingBlit');
end
end
end
end
% Any output formatter to follow which is icmAware, ie., needs to have an
% icmshader as input, either a real one, or a dummy pass-through one?
if ptb_outputformatter_icmAware
% Yes. To be created output formatter needs an icmshader.
% Downstream attachment of (already created) icmshader?
% If so, nothing to do, icmshader and icmstring already setup:
if ~icmformatting_downstream
% No. The output formatter is icm aware and needs an icmshader, but
% none yet created because downstream correction not possible. We
% need to create a dummy icmshader which just passes through all
% values uncorrected - This way we make sure that the link
% operation of the output formatter doesn't fail:
icmshader = LoadShaderFromFile('ICMPassThroughShader.frag.txt', [], 1);
icmstring = '';
icmconfig = '';
else
% Nothing to do. Just perform some sanity check here to catch
% possible future implementation bugs:
if isempty(icmshader) || isempty(icmstring)
error('In DisplayColorCorrection setup: Downstream formatting for icmAware output formatter requested, but icmshader and/or icmstring undefined! This is an implementation bug!!!');
end
end
end
% --- End of Custom color correction for display wanted ---
% --- User code wants to use unclamped, high precision 0-1 range colors? ---
if ~isempty(find(mystrcmp(reqs, 'NormalizedHighresColorRange')))
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
% Extract first parameter - This should be the applyAlsoToMakeTexture flag:
floc = find(mystrcmp(reqs, 'NormalizedHighresColorRange'));
[rows cols] = ind2sub(size(reqs), floc(1));
row = rows(1);
applyAlsoToMakeTexture = reqs{row, 3};
if ~isempty(applyAlsoToMakeTexture)
if ~isnumeric(applyAlsoToMakeTexture) || ~ismember(applyAlsoToMakeTexture, [0, 1])
Screen('CloseAll');
error('In NormalizedHighresColorRange: Invalid applyAlsoToMakeTexture flag specified. Must be 0 or 1.');
end
else
applyAlsoToMakeTexture = [];
end
end
% --- End of setup for unclamped, high precision 0-1 range colors ---
% --- FROM HERE ON ONLY OUTPUT FORMATTERS, NOTHING ELSE!!! --- %
% --- Final output formatter for generic LUT based luminance framebuffer requested? ---
% --- OR Final output formatter for Pseudo-Gray processing requested? ---
floc = find(mystrcmp(reqs, 'EnableGenericHighPrecisionLuminanceOutput'));
if isempty(floc)
floc = find(mystrcmp(reqs, 'EnablePseudoGrayOutput'));
end
if ~isempty(floc)
[row col]= ind2sub(size(reqs), floc);
if mystrcmp(reqs{row, 2}, 'EnablePseudoGrayOutput')
% PseudoGray mode: We create the lut ourselves via helper function:
lut = CreatePseudoGrayLUT;
% For proper pseudo-gray output the gfx gamma-tables must not be
% touched by us!
needsIdentityCLUT = 0;
else
% Generic "attenuator" driver mode:
% Attenuator-style devices need an identity clut:
needsIdentityCLUT = 1;
% Extract first parameter - This should be the lookup table 'lut' to use:
lut = reqs{row, 3};
end
if isempty(lut) || ~isnumeric(lut)
Screen('CloseAll');
error('PsychImaging: Mandatory lookup table parameter lut for ''EnableGenericHighPrecisionLuminanceOutput'' missing or not of numeric type!');
end
% Load output formatting shader for GenericHighPrecisionLuminanceOutput:
% 'icmshader' is a handle to a compiled fragment shader, provided by
% upstream, that implements the display color correction function:
pgshader = LoadGLSLProgramFromFiles('GenericLuminanceToRGBA8_FormattingShader', 1, icmshader);
% Init the shader: Assign mapping texture units etc.:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'LUT'), 1);
glUniform1f(glGetUniformLocation(pgshader, 'MaxIndex'), size(lut, 2)-1);
glUseProgram(0);
% Use helper routine to build a proper RGBA Lookup texture for
% conversion of HDR luminance pixels to RGBA8 pixels:
pglutid = PsychHelperCreateGenericLuminanceToRGBA8LUT(lut);
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
pgconfig = sprintf('TEXTURERECT2D(1)=%i %s', pglutid, icmconfig);
pgidstring = sprintf('Generic high precision luminance output formatting shader: %s', icmstring);
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', pgidstring, pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% --- End of output formatter for generic LUT based luminance framebuffer ---
% --- Final output formatter for VideoSwitcher attenuator device requested? ---
VideoSwitcherTriggerflag = 0;
floc = find(mystrcmp(reqs, 'EnableVideoSwitcherSimpleLuminanceOutput'));
if isempty(floc)
floc = find(mystrcmp(reqs, 'EnableVideoSwitcherCalibratedLuminanceOutput'));
end
if ~isempty(floc)
[row col]= ind2sub(size(reqs), floc);
if mystrcmp(reqs{row, 2}, 'EnableVideoSwitcherSimpleLuminanceOutput')
simpleVideoSwitcher = 1;
else
simpleVideoSwitcher = 0;
end
% Extract optional first parameter - This should be the 'btrr' ratio to use:
btrr = reqs{row, 3};
if isempty(btrr)
% btrr empty: Get it from config file:
btrr = PsychVideoSwitcher('GetDefaultConfig', win);
else
if ~isnumeric(btrr) || ~isscalar(btrr)
Screen('CloseAll');
error('PsychImaging: Optional "btrr" parameter for VideoSwitcher output not of numeric scalar type!');
end
if btrr < 0
Screen('CloseAll');
error('PsychImaging: Optional "btrr" parameter for VideoSwitcher output is negative -- Impossible!');
end
end
if simpleVideoSwitcher
% Extract optional 2nd parameter - This should be the 'trigger' flag:
VideoSwitcherTriggerflag = reqs{row, 4};
else
% Extract optional 3rd parameter - This should be the 'trigger' flag:
VideoSwitcherTriggerflag = reqs{row, 5};
end
if isempty(VideoSwitcherTriggerflag)
% triggerflag empty: Default to off:
VideoSwitcherTriggerflag = 0;
else
if ~isnumeric(VideoSwitcherTriggerflag) || ~isscalar(VideoSwitcherTriggerflag)
Screen('CloseAll');
error('PsychImaging: Optional "trigger" parameter for VideoSwitcher output not of numeric scalar type!');
end
if VideoSwitcherTriggerflag > 0
VideoSwitcherTriggerflag = 1;
else
VideoSwitcherTriggerflag = 0;
end
end
if simpleVideoSwitcher
% Load output formatting shader for simple VideoSwitcher output:
% 'icmshader' is a handle to a compiled fragment shader, provided by
% upstream, that implements the display color correction function:
pgshader = LoadGLSLProgramFromFiles('VideoSwitcherSimpleLuminanceToRB8_FormattingShader', 1, icmshader);
% Init the shader: Assign mapping texture units etc.:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1f(glGetUniformLocation(pgshader, 'btrr'), btrr);
glUniform1f(glGetUniformLocation(pgshader, 'btrrPlusOne'), btrr + 1);
glUniform1f(glGetUniformLocation(pgshader, 'btrrFractionTerm'), ((btrr + 1) / btrr));
glUseProgram(0);
pgidstring = sprintf('VideoSwitcher simple high precision luminance output formatting shader: %s', icmstring);
pgconfig = icmconfig;
else
% LUT calibrated VideoSwitcher setup:
% Extract optional 2nd parameter - This should be the 'lut':
lut = reqs{row, 4};
if isempty(lut)
% lut empty: Get it from config file:
[dummy, lut] = PsychVideoSwitcher('GetDefaultConfig', win);
else
if ~isa(lut, 'double') || ~isvector(lut) || length(lut)~=257
Screen('CloseAll');
error('PsychImaging: Lookup table parameter lut for VideoSwitcher output invalid: Must be a vector of double values with 257 elements!');
end
end
% Load output formatting shader for lut calibrated VideoSwitcher output:
% 'icmshader' is a handle to a compiled fragment shader, provided by
% upstream, that implements the display color correction function:
pgshader = LoadGLSLProgramFromFiles('VideoSwitcherCalibratedLuminanceToRB8_FormattingShader', 1, icmshader);
% Init the shader: Assign mapping texture units etc.:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'LUT'), 1);
glUniform1f(glGetUniformLocation(pgshader, 'btrr'), btrr);
% Disable luminance hint color by default by setting it to the
% luminance key -1, which shouldn't ever match in a regular
% stimulus:
glUniform3f(glGetUniformLocation(pgshader, 'BackgroundPixel'), 0, -1, 0);
glUseProgram(0);
% Convert 'lut' into lookup table texture:
pglutid = PsychVideoSwitcher('GetLUTTexture', win, lut, btrr, pgshader);
pgidstring = sprintf('VideoSwitcher calibrated high precision luminance output formatting shader: %s', icmstring);
pgconfig = sprintf('TEXTURERECT2D(1)=%i %s', pglutid, icmconfig);
end
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', pgidstring, pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
% VideoSwitcher devices need an identity clut:
needsIdentityCLUT = 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% Setup of trigger for VideoSwitcher device needed?
if VideoSwitcherTriggerflag > 0
% Yes. Attach a proper slot to the chain: The slot calls back into the
% VideoSwitcher.m M-File, with the window handle as argument.
pgconfig = sprintf('PsychVideoSwitcher(%i);', win);
Screen('HookFunction', win, 'AppendMFunction', 'FinalOutputFormattingBlit', 'VideoSwitcher trigger control callback.', pgconfig);
end
% --- End of output formatters for VideoSwitcher attenuator device ---
% --- Final output formatter for native 10 bpc ARGB2101010 framebuffer requested? ---
floc = find(mystrcmp(reqs, 'EnableNative10BitFramebuffer'));
if ~isempty(floc)
[row col]= ind2sub(size(reqs), floc);
% Our special shader-based output formatter is only needed and effective on OS/X or
% Linux with ATI Radeon hardware, or with FireGL/FirePro with override mode bit set.
% specialFlags setting 1024 signals that our own low-level 10 bit framebuffer
% hack on AMD hardware is active, so we also need our own GLSL output formatter.
% Otherwise setup was (hopefully) done by the regular graphics drivers and we don't
% need this GLSL output formatter, as system OpenGL takes care of it:
if bitand(winfo.SpecialFlags, 1024)
% AMD/ATI gpu on OS/X or Linux with our 10 bit hack: Use our reformatter
% Load output formatting shader:
pgshader = LoadGLSLProgramFromFiles('RGBMultiLUTLookupCombine_FormattingShader', 1);
% Init the shader: Assign mapping of left- and right image:
glUseProgram(pgshader);
glUniform1i(glGetUniformLocation(pgshader, 'Image'), 0);
glUniform1i(glGetUniformLocation(pgshader, 'CLUT'), 1);
glUniform1f(glGetUniformLocation(pgshader, 'Prescale'), 1024);
glUseProgram(0);
% Use helper routine to build a proper RGBA Lookup texture for
% conversion of HDR RGBA pixels to ARGB2101010 pixels:
pglutid = PsychHelperCreateARGB2101010RemapCLUT;
if outputcount > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit', 'Builtin:FlipFBOs', '');
end
pgconfig = sprintf('TEXTURERECT2D(1)=%i', pglutid);
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit', 'Native ARGB2101010 framebuffer output formatting shader', pgshader, pgconfig);
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit');
outputcount = outputcount + 1;
% AMD framebuffer devices - Identity CLUT Not needed, as internal clut is bypassed anyway,
% but we do it nonetheless, so we can decide about dithering setup and get things like
% degamma and other colorspace conversions disabled / bypassed:
needsIdentityCLUT = 1;
else
% Everything else: Windows OS, or AMD FireGL/FirePro without override, or a
% NVidia or Intel GPU.
% We request an identity gamma table to be loaded into the GPU. The
% RAMDAC's and DisplayPort devices et al. are 10 bit anyway to our
% knowledge, so it doesn't matter if we do shader-based gamma correction
% internally, or if the GPU does it. We do it shader-based for consistency
% reasons with the AMD path above.
needsIdentityCLUT = 1;
end
% Extract optional first parameter - This should be the 'disableDithering' flag:
disableDithering = reqs{row, 3};
if isempty(disableDithering)
% Control of output dithering on digital 10 bit panels should be left to
% the OS + graphics driver by default. With the OS at the helm, it can configure
% the encoders for 10 bpc no-dithering if it detects a truly 10 bpc capable display,
% based on EDID information. DisplayPort and HDMI provides infos about >= 10 bpc
% capabilities in their EDID info. If the OS detects a <= 8 bpc digital panel, it
% can dither so we get pseudo-10bpc, similar to a bit stealing approach or other
% perceptual high bit depths tricks:
disableDithering = 0;
else
% User provided disableDithering flag. Valid?
if ~ismember(disableDithering, [0, 1])
sca;
error('Optional disableDithering flag with invalid value provided! Valid is 0 or 1!');
end
% Yes, use it.
end
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% --- End of output formatter for native 10 bpc ARGB2101010 framebuffer ---
% --- Experimental output formatter for Dual-Pipeline HDR display ---
floc = find(mystrcmp(reqs, 'EnableDualPipeHDROutput'));
if ~isempty(floc)
[row col]= ind2sub(size(reqs), floc);
% outputcount should be zero, i.e., the unified output formatting chain
% should be disabled, as we use separate per channel chains:
if outputcount > 0
fprintf('PsychImaging: WARNING! In setup for task "EnableDualPipeHDROutput": Unified output formatting chain was active (count = %i)!\n', outputcount);
fprintf('PsychImaging: WARNING! This conflicts with need for separate output formatting chains! Overriding: Unified chain disabled!\n');
fprintf('PsychImaging: WARNING! Check your output stimulus carefully for artifacts!\n');
% Disable unified output formatting chain and hope for the best:
Screen('HookFunction', win, 'Disable', 'FinalOutputFormattingBlit');
% Screen('HookFunction', win, 'Disable', 'RightFinalizerBlitChain');
end
% Setup shader for pipe 0:
pipe0shader = LoadGLSLProgramFromFiles('DualPipeHDRPipe0_FormattingShader', 1, icmshader);
if outputcount0 > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit0', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit0', 'HDRPipe0 - Output Formatter', pipe0shader, '');
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit0');
outputcount0 = outputcount0 + 1;
% Setup shader for pipe 1:
pipe1shader = LoadGLSLProgramFromFiles('DualPipeHDRPipe1_FormattingShader', 1, icmshader);
if outputcount1 > 0
% Need a bufferflip command:
Screen('HookFunction', win, 'AppendBuiltin', 'FinalOutputFormattingBlit1', 'Builtin:FlipFBOs', '');
end
Screen('HookFunction', win, 'AppendShader', 'FinalOutputFormattingBlit1', 'HDRPipe1 - Output Formatter', pipe1shader, '');
Screen('HookFunction', win, 'Enable', 'FinalOutputFormattingBlit1');
outputcount1 = outputcount1 + 1;
% Device need an identity clut in the GPU gamma tables:
needsIdentityCLUT = 1;
% Use unit color range, without clamping, but in high-precision mode:
needsUnitUnclampedColorRange = 1;
end
% --- End of experimental output formatter for Dual-Pipeline HDR display ---
% --- END OF ALL OUTPUT FORMATTERS ---
% --- This must be after setup of all output formatter shaders! ---
% Downstream icm color correction shader linked into an icmAware output
% formatter. We must perform post-link setup for it:
if ptb_outputformatter_icmAware && icmformatting_downstream
% Perform post-link setup of color correction method after
% shader attached to pipe. We know it is the
% 'FinalOutputFormattingBlit' chain, as only in that case, downstream
% formatting is performed at all.
PsychColorCorrection('ApplyPostGLSLLinkSetup', win, 'FinalFormatting');
end
% --- GPU based mirroring of left half of onscreen window to right half requested? ---
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayToSingleSplitWindow')))
% Simply set up the left finalizer chain with a glCopyPixels command
% that copies the left half of the system backbuffer to the right half
% of the system backbuffer. Query the real backbuffer width x height,
% but use half the width as source region and destination region
% offset, as the right half of the backbuffer shall be a copy of the
% left half:
[w, h] = Screen('WindowSize', win, 1);
w = w / 2;
% Imaging pipeline fully enabled? Specific offsets used for blitter
% commands depend on this:
if bitand(winfo.ImagingMode, kPsychNeedFastBackingStore) > 0
% Yes: Use proper offsets for active imaging pipeline:
myblitstring = sprintf('glRasterPos2f(%f, %f); glCopyPixels(0, 0, %f, %f, 6144);', w, h, w, h);
else
% No: Need different x-offset for glRasterPos2f, because the good
% ol' fixed function pipeline uses different viewport / projection
% matrix etc.:
myblitstring = sprintf('glRasterPos2f(%f, %f); glCopyPixels(0, 0, %f, %f, 6144);', w/2, h, w, h);
end
% Attach blit command sequence to finalizer chain:
Screen('Hookfunction', win, 'AppendMFunction', 'LeftFinalizerBlitChain', 'MirrorSplitWindowToSplitWindow', myblitstring);
Screen('HookFunction', win, 'Enable', 'LeftFinalizerBlitChain');
end
% --- End of GPU based mirroring of left half of onscreen window to right half requested? ---
% --- Restriction of processing area ROI requested? ---
% This should be at the end of setup, so we can reliably prepend the
% command to each chain to guarantee that restriction applies to all
% processing:
floc = find(mystrcmp(reqs, 'RestrictProcessing'));
if ~isempty(floc)
% Which channel?
for x=floc
[rows cols]= ind2sub(size(reqs), x);
for row=rows'
% Extract scissor rectangle:
scissorrect = reqs{row, 3};
if size(scissorrect,1)~=1 || size(scissorrect,2)~=4
error('Task "RestrictProcessing" in channel %s expects a 1-by-4 ROI rectangle to define the ROI, e.g, [left top right bottom]!', reqs{row,1});
end
ox = scissorrect(RectLeft);
oy = winheight - scissorrect(RectBottom);
w = RectWidth(scissorrect);
h = RectHeight(scissorrect);
if mystrcmp(reqs{row, 1}, 'LeftView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to restrict left view processing:
Screen('HookFunction', win, 'PrependBuiltin', 'StereoLeftCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(reqs{row, 1}, 'RightView') || mystrcmp(reqs{row, 1}, 'AllViews')
% Need to restrict right view processing:
Screen('HookFunction', win, 'PrependBuiltin', 'StereoRightCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if (mystrcmp(reqs{row, 1}, 'AllViews') || mystrcmp(reqs{row, 1}, 'Compositor')) && ismember(winfo.StereoMode, [6,7,8,9])
% Needed to restrict both views processing and a
% compositing mode is active. If both views are restricted
% in their output area then it makes sense to restrict the
% compositor to the same area. We also restrict the
% compositor if that was requested.
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
Screen('HookFunction', win, 'PrependBuiltin', 'StereoCompositingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
if mystrcmp(reqs{row, 1}, 'FinalFormatting')
% Need to restrict final formatting blit processing:
oy = RectHeight(Screen('Rect', win, 1)) - scissorrect(RectBottom);
Screen('HookFunction', win, 'PrependBuiltin', 'FinalOutputFormattingBlit', 'Builtin:RestrictToScissorROI', sprintf('%i:%i:%i:%i', ox, oy, w, h));
end
end
end
end
% --- End of Restriction of processing area ROI ---
% --- GPU based mirroring of onscreen window to secondary display head requested? ---
if ~isempty(find(mystrcmp(reqs, 'MirrorDisplayTo2ndOutputHead')))
% Yes: We need to replicate the framebuffer of the master onscreen
% window to the slave windows framebuffer.
% What we do: We use the right finalizer blit chain to copy the
% contents of the master window's system backbuffer (which is bound
% during execution of the right finalizer blit chain) to the
% colorbuffer texture of the special finalizedFBO[1] - the shadow
% framebuffer FBO of the slave window. Once we did this, the processing
% code of kPsychNeedDualWindowOutput in Screens
% PsychPreFlipOperations() routine will take care of the rest -->
% Blitting that FBO's and its texture to the system backbuffer of the
% slave window, thereby cloning the master windows framebuffer to the
% slave windows framebuffer:
% TODO FIXME: We assume that texture handle '1' denotes the color
% attachment texture of finalizedFBO[1]. This is true if this is the
% first opened onscreen window (ie., 99% of the time). If that
% assumption doesn't hold, we will guess the wrong texture handle and
% bad things will happen!
[w, h] = Screen('WindowSize', win, 1);
myblitstring = sprintf('glBindTexture(34037, 1); glCopyTexSubImage2D(34037, 0, 0, 0, 0, 0, %i, %i); glBindTexture(34037, 0);', w, h);
Screen('Hookfunction', win, 'AppendMFunction', 'RightFinalizerBlitChain', 'MirrorMasterToSlaveWindow', myblitstring);
Screen('HookFunction', win, 'Enable', 'RightFinalizerBlitChain');
end
% --- End of GPU based mirroring of onscreen window to secondary display head requested? ---
% --- Datapixx in use? ---
if ~isempty(find(mystrcmp(reqs, 'UseDataPixx')))
% Yes: Need to call into high level DataPixx driver for final setup:
PsychDataPixx('PerformPostWindowOpenSetup', win);
end
% --- End of Datapixx in use? ---
% --- Bits# in use? ---
if ~isempty(find(mystrcmp(reqs, 'UseBits#')))
% Yes: Need to call into high level BitsPlusPlus driver for final setup:
BitsPlusPlus('PerformPostWindowOpenSetup', win);
end
% --- End of Bits# in use? ---
% Do we need identity gamma tables / CLUT's loaded into the graphics card?
if needsIdentityCLUT
% Yes. Use our generic routine which is adaptive to the quirks of
% specific gfx-cards:
LoadIdentityClut(win, [], [], disableDithering);
% Is there a slave window associated for some dual-window output mode,
% HDR mode or stereo mode?
if ~isempty(slavewin)
% Yes: Apply identity LUT setup there as well:
LoadIdentityClut(slavewin, [], [], disableDithering);
end
end
% Is a default colormode specified via psych_default_colormode variable and
% the level is at least 1? If so, switch to be created onscreen window to a
% [0;1] colorrange with clamping by default, and apply input scaling to
% Screen('MakeTexture') as well. This is like 'NormalizedHighresColorRange'
% aka needsUnitUnclampedColorRange, except it doesn't unclamp the
% framebuffer, but keeps it clamped to 0 - 1 range, unless a previous
% 'ColorRange' call changed this. Why? To accomodate OpenGL hw without
% clamp extension:
if ~needsUnitUnclampedColorRange && ~isempty(psych_default_colormode) && (psych_default_colormode >= 1)
Screen('ColorRange', win, 1, [], 1);
applyAlsoToMakeTexture = 1;
% Set Screen background clear color, in normalized 0.0 - 1.0 range:
if ~isempty(clearcolor) && (max(clearcolor) > 1) && (all(round(clearcolor) == clearcolor))
% Looks like someone's feeding old style 0-255 integer values as
% clearcolor. Output a warning to tell about the expected 0.0 - 1.0
% range of values:
fprintf('\n\nPsychImaging-Warning: You specified a ''clearcolor'' argument for the OpenWindow command that looks \nlike an old 0-255 value instead of the wanted value in the 0.0-1.0 range.\nPlease update your code for correct behaviour.\n\n');
end
% Set the background clear color via old fullscreen 'FillRect' trick,
% followed by a flip:
Screen('FillRect', win, clearcolor);
% Double-flip to be on the safe side:
Screen('Flip', win);
Screen('Flip', win);
end
% Do we need a normalized [0.0 ; 1.0] color range mapping with unclamped
% high precision colors?
if needsUnitUnclampedColorRange
% Set color range to 0.0 - 1.0: This makes more sense than the normal
% 0-255 values. Try to disable color clamping. This may fail and
% produce a PTB warning, but if it succeeds then we're better off for
% the 2D drawing commands...
Screen('ColorRange', win, 1, 0, applyAlsoToMakeTexture);
% Set Screen background clear color, in normalized 0.0 - 1.0 range:
if ~isempty(clearcolor) && (max(clearcolor) > 1) && (all(round(clearcolor) == clearcolor))
% Looks like someone's feeding old style 0-255 integer values as
% clearcolor. Output a warning to tell about the expected 0.0 - 1.0
% range of values:
fprintf('\n\nPsychImaging-Warning: You specified a ''clearcolor'' argument for the OpenWindow command that looks \nlike an old 0-255 value instead of the wanted value in the 0.0-1.0 range.\nPlease update your code for correct behaviour.\n\n');
end
% Set the background clear color via old fullscreen 'FillRect' trick,
% followed by a flip:
Screen('FillRect', win, clearcolor);
% Double-flip to be on the safe side:
Screen('Flip', win);
Screen('Flip', win);
end
% Return reqs array, for whatever reason...
rc = reqs;
return;
% End of PostConfiguration subroutine.
function rcmatch = mystrcmp(myhaystack, myneedle)
if isempty(myhaystack) || isempty(myneedle)
rcmatch = logical(0); %#ok<LOGL>
return;
end
if ~iscell(myhaystack) && ~ischar(myhaystack)
error('First argument to mystrcmp must be a cell-array or a character array (string)!');
end
if iscell(myhaystack)
% Cell array of strings: Check each element, return result matrix:
rcmatch=logical(zeros(size(myhaystack))); %#ok<LOGL>
rows = size(myhaystack, 1);
cols = size(myhaystack, 2);
for r=1:rows
for c=1:cols
if iscellstr(myhaystack(r,c))
rcmatch(r,c) = logical(strcmpi(char(myhaystack(r,c)), myneedle));
else
rcmatch(r,c) = logical(0); %#ok<LOGL>
end
end
end
else
% Single character string: Do single check and return result:
rcmatch=logical(strcmpi(myhaystack, myneedle));
end
return;
% Helper: Search chain 'hookname' in window 'win' for scissor restriction
% slots and remove all of them:
function DoRemoveScissorRestriction(win, hookname)
while 1
slot = Screen('HookFunction', win, 'Query', hookname, 'Builtin:RestrictToScissorROI');
if slot~=-1
Screen('Hookfunction', win, 'Remove', hookname, slot);
else
break;
end
end
return;
% Helper: Calculate and return bounding rectangle of intermediate
% framebuffers inside the imaging pipeline. These intermediates don't have
% the size of the client framebuffer (aka Screen('Rect', win);) and don't
% have the size of the windows backbuffer (aka Screen('Rect', win, 1);),
% but some size derived from the backbuffer size and various flags:
function rect = InterBufferRect(win)
% Get window info flags about possible size transformations:
winfo = Screen('GetWindowInfo', win);
% Get raw rectangle of true window backbuffer size as baseline:
% Left and Top entry is always zero, due to normalized rect.
rect = Screen('Rect', win, 1);
% Apply half-height flag, if any:
if bitand(winfo.SpecialFlags, kPsychNeedHalfHeightWindow)
rect(RectBottom) = rect(RectBottom) / 2;
end
% Apply half-width flag, if any:
if bitand(winfo.SpecialFlags, kPsychNeedHalfWidthWindow)
rect(RectRight) = rect(RectRight) / 2;
end
% Apply twice-width flag, if any:
if bitand(winfo.SpecialFlags, kPsychNeedTwiceWidthWindow)
rect(RectRight) = rect(RectRight) * 2;
end
return;
function [w, h] = InterBufferSize(win)
w = RectWidth(InterBufferRect(win));
h = RectHeight(InterBufferRect(win));
return;
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