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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 | % PsychOpenGL -- OpenGL support for Matlab.
%
% Psychtoolbox allows you to directly call low-level OpenGL commands from
% the Matlab environment in nearly the same way as you could do from native
% C or C++ code. This way you can code and use image manipulation
% algorithms and 3D graphics algorithms in Matlab, utilizing the power of
% modern graphics hardware by calling OpenGL functions.
%
% Access to OpenGL from Matlab is provided by the "Matlab OpenGL toolbox"
% (MOGL), whose original OS/X version was developed, implemented and
% contributed to Psychtoolbox under the MIT license by Prof. Richard F.
% Murray, University of York, Canada. (The code was under GPL license until
% 2010, but has been relicensed to the more permissive MIT license in 2011).
%
% MOGL provides one Matlab wrapper M-File for each corresponding OpenGL
% function. The wrapper file calls into a special MEX file (moglcore) which
% implements the C-language interface to OpenGL. The syntax of a Matlab
% OpenGL command is mostly identical to its C counterpart with a few
% small exceptions that are imposed to us by the design of Matlab:
%
% 1. Return values are returned in Matlab-style, as left-hand side
% arguments of the calls, instead of being right-hand side arguments as in
% C:
%
% E.g., the C language call glGetIntegerv(GLenum pname, GLint* params);
% becomes params = glGetIntegerv(pname); in Matlab, because 'params' is a
% return argument of glGetIntegerv.
%
% 2. Commands that don't take arguments don't have empty braces, because
% Matlab doesn't allow this:
%
% E.g., the C language call glEnd(); becomes glEnd; in Matlab.
%
% 3. All GL, GLU and AGL constants start with prefix GL. instead of GL_
% E.g., GL_RGB becomes GL.RGB, GL_DEPTH_TEST becomes GL.DEPTH_TEST, ...
%
% Each subroutine that intends to use GL constants needs to define the
% variable GL as global: Example
% function myOpenGLSubroutine()
% global GL; % Define GL variable as global.
% ...rest of function implementation...
% return;
%
% If you want to use GLU constants, then 'global GLU' is also needed.
%
% 4. In your main Matlab script or M-File you need to call the function
% InitializeMatlabOpenGL; *before* calling Screen('OpenWindow', ...) the
% first time. This command initializes the OpenGL for Matlab toolbox and
% sets up Psychtoolbox to play nicely with Matlab-OpenGL and other OpenGL
% toolboxes. Psychtoolbox will then attach a 24-bit depth buffer (z-buffer)
% and a 8-bit stencil buffer to each onscreen window, so occlusion handling
% works properly when rendering 3D-Stimuli.
%
% Please note that InitializeMatlabOpenGL() allows to optionally set the
% 'debuglevel', the amount of error checking automatically performed during
% execution of your scripts. By default, the debug level is set so that
% MOGL checks for OpenGL errors after execution of each single OpenGL call!
% This is nice for debugging code, but can significantly impact performance
% for complex rendering code! Make sure to explicitely set the debuglevel
% to '0' once your experiment code is performing as expected, so you can
% get higher rendering performance.
%
%
% Each time after calling a Psychtoolbox Screen() command for 2D drawing,
% you need to call Screen('BeginOpenGL', window); to tell PTB that you want
% to use OpenGL code to draw into onscreen- or offscreen-window 'window',
% so PTB can set up the window properly for your OpenGL code. Each time
% after you've finished drawing with OpenGL commands and you want to draw
% with PTB again, you'll need to call Screen('EndOpenGL', window), so PTB
% can switch back to its own drawing engine.
%
% Psychtoolbox provides two Screen subfunctions that allow you to either
% use Psychtoolbox textures in your own OpenGL code or to inject your own
% self-made OpenGL textures into Psychtoolbox for use with
% Screen Drawingcommands. See the Screen online help with...
%
% Screen SetOpenGLTexture?
% Screen GetOpenGLTexture?
%
% ... for how to use these functions.
% This allows you to conveniently upload images into PTB with the usual
% img=imread(filename); tex=Screen('MakeTexture', win, img) methods and
% then use the texture in your OpenGL drawing code. It also allows you to
% access the images of Quicktime movies and images captured by the video
% capture functions in your OpenGL code.
%
% We also provide a couple of higher-level functions, implemented as M-Files
% to solve common tasks:
%
% * LoadOBJFile() -- This implements a simple loader for Alias/Wavefront
% OBJ geometry files. Most common 3D graphics applications (e.g, Blender,
% Maya, 3D-Studio-Max, ...) allow you to export 3D objects and scenes as files
% in ASCII-OBJ format. LoadOBJFile() allows you to load such files into
% Matlab. See 'help LoadOBJFile' for usage info. The loader is pretty
% limited at the moment, so read the file carefully to understand its
% limitations!
%
% * moglDrawDots3D() -- High speed drawing of 3D dots or points, similar to
% Screen('DrawDots') for the 2D case.
%
% * moglmorpher() -- A high-speed shape rendering and morphing function.
% moglmorpher allows to quickly draw (=render) single 3D objects loaded by
% LoadOBJFile(). It also allows you to load a collection of shapes and
% quickly morph them into each other by linear combination of their shape-
% and surface-normal vectors. This is mostly useful for 3D facial animation
% and face morphing (face perception studies) and for high-level 3D object
% recognition tasks. Have a look at MorphDemo for a nice example of how to
% use LoadOBJFile and moglmorpher. This demo was contributed by Quoc, C.
% Vuong, MPI for Biological Cybernetics Tuebingen, Germany.
%
% * LoadShaderFromFile() and LoadGLSLProgramFromFiles() -- These functions
% allow to load OpenGL GL Shading language (GLSL) shader definition files
% from the filesystem and to create GLSL shaders from them. When used
% properly, one can implement very complex lighting models and a host of
% image processing operations directly on the graphics hardware. This can
% provide speed gains anywhere from 10 to 1000 times faster than when
% executing such algorithms on the CPU. Have a look at GLSLDemo for some
% example of how to use GLSL shaders. Use of GLSL shaders requires state of
% the art graphics hardware, so if you don't have a recent graphics adapter
% installed in your machine, these demos and functions may fail.
%
% * moglFDF() -- A high-speed renderer for "formless dot fields", random
% dot field motion stimuli for the creation of "structure from motion"
% stimuli from 3D objects.
%
% More high-level functions will follow...
%
% For demos on how to code OpenGL in Matlab, have a look at the demos in
% 'Psychtoolbox/PsychDemos/OpenGL4MatlabDemos/'
%
% Support for 3rd party OpenGL MEX-Files:
%
% You can also code up OpenGL algorithms in the C programming language and
% compile them into Matlab-MEX files if you have "need for speed". Your Mex
% files will just contain the mixture of ANSI C code and OpenGL calls, but
% no code to setup the window, OpenGL rendering context, or to flip the
% front- and backbuffers. Psychtoolbox takes care of setting up OpenGL and
% windows for you. You just need to call the InitializeMatlabOpenGL;
% function at the beginning of your script and wrap each invocation of your
% mex-file into Screen('BeginOpenGL', win) and Screen('EndOpenGL',win)
% calls. Use the Screen('Flip', win) command as usual to take care of
% stimlulus onset.
%
% If you want to write OpenGL mex-files that are portable across different
% operating systems (OS-X, Windows, Linux) then have a look at:
% 'Psychtoolbox/PsychOpenGL/MOGL/source' for how to do this. This folder
% contains the source code and Makefiles for our own moglcore mex-file...
%
% KNOWN LIMITATIONS:
%
% If you use many immediate mode OpenGL rendering calls, rendering speed in
% Matlab may be significantly lower than when executing the same code from
% C or C++. This is the price you'll have to pay for using Matlab. However,
% immediate mode rendering is discouraged even in C for anything but the
% most trivial tasks, it's just that you pay a slightly higher "time
% penalty" for doing the wrong thing in Matlab than in C. Well written code
% will not cause any significant performance difference to C.
%
% Some OpenGL functions are not yet implemented in the toolbox, because
% these functions can't get automatically generated, so their wrappers need
% to be coded manually. Our goal is to provide full support for the
% OpenGL-API but finalizing all functions may take some time. Mostly some
% of the query-functions - functions that don't set OpenGL state or execute
% some operation, but query the current settings of OpenGL, are missing.
%
% Also, some of the more exotic OpenGL extensions are not yet supported,
% especially there is no support for old-style Vertexprograms and
% Fragmentprograms, but GLSL vertexshaders and fragmentshaders are a
% complete - and easier to use - replacement for these.
%
% Apart from these limitations that will get removed in the future, there
% are limitations imposed by your operating system and graphics hardware.
% Support for OpenGL functions varies between different graphics hardware,
% so if you want to use the latest and greatest OpenGL functions, you'll
% need to buy and install the latest and greatest graphics hardware.
%
% CONTENTS:
%
% * All supported OpenGL low-level functions can be found in the folder
% 'Psychtoolbox/PsychOpenGL/MOGL/wrap/'. Functions prefixed with _ are not
% yet implemented.
%
% * A number of interesting GLSL shaders for realtime image processing can
% be found in 'Psychtoolbox/PsychOpenGL/PsychGLSLShaders/'. These may only work on
% state of the art graphics hardware.
%
% * High-level helper functions (e.g., OBJ file loading, morphing, ...) can
% be found in 'Psychtoolbox/PsychOpenGL/' and its subfolders.
%
% * Demos can be found in 'Psychtoolbox/PsychDemos/OpenGL4MatlabDemos'
%
% Lot's of documentation, tutorials, code samples and news about OpenGL can
% be found at:
%
% http://www.opengl.org
%
% Enjoy!
% History:
% 17.04.2006 -- created (MK)
% 27.03.2011 -- Update info about license - New MIT license (MK)
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