/usr/share/psychtoolbox-3/PsychTests/AsyncFlipTest.m is in psychtoolbox-3-common 3.0.11.20140816.dfsg1-1.
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1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 | function AsyncFlipTest(screenid, workload, pollingwait)
% AsyncFlipTest - Stress-Test & Benchmark async flips.
%
% This exercises the async flip implementation in some simulated
% workloads, to test its reliability on a given GPU + driver + operaring
% system combo, and to benchmark its timing behaviour.
%
% The reliability and performance of async flips depends strongly
% on the quality of the underlying graphics hardware (GPU), its
% device drivers and the operating system. When doing concurrent
% async flipping and drawing, the load is even higher, as is
% dependency on a specific system setup.
%
% This demo first runs a red flicker stimulus for basic testing,
% until you press any key. Then it runs more complex stimuli
% until you press any key or 10 seconds worth of stimulation have
% elapsed. Then various timing parameters are plotted.
%
% In the first part you should see homogeneous regular red
% flickering.
%
% In the second part you should see a monochrome (workload = 1),
% colorful (workload = 2) random dot image. For workload = 0
% you should see a black background, and in the center of the
% screen a rectangle with a flickering green background and a
% yellow text "Hallo ;-)". If you see something else, your
% operating system or graphics driver has a bug. If you see
% irregular flicker then your system is not up to the task at
% the current video refresh rate, ie., it skips many presentation
% deadlines due to some overload of the GPU or system.
%
% Usage:
%
% AsyncFlipTest2([screenid=max][, workload=0][, pollingwait=0]);
%
% screenid = Which screen to run on. Default = max screen.
%
% workload = Which drawing workload to simulate in test part II [0, 1 2].
% See code for workloads. 0 Simulates drawing into offscreen
% windows, then blitting those into onscreen window.
% 1 simulates large luminance texture workload.
% 2 simulate the kind of texture creation, upload and
% drawing workload you would have when playing back 1920x1080p
% HD video in color.
%
% pollingwait = Use 'AsyncFlipCheckEnd' instead of 'AsyncFlipEnd'
% in 1st test?
%
% History:
% 6.01.2012 mk Written.
AssertOpenGL;
if nargin < 1 || isempty(screenid)
screenid = max(Screen('Screens'));
end
if nargin < 2 || isempty(workload)
workload = 0;
end
if nargin < 3 || isempty(pollingwait)
pollingwait = 0;
end
% Some random test images for texture testing:
img = uint8(rand(1080, 1920) * 255);
img3 = uint8(rand(1080, 1920, 3) * 255);
% Open onscreen window with imaging pipeline enabled:
PsychImaging('PrepareConfiguration');
PsychImaging('AddTask', 'General', 'UseVirtualFramebuffer');
w = PsychImaging('OpenWindow', screenid, 0);
% Contrastmodulation for flickerstim is 80% of range:
cm=0.8;
KbReleaseWait;
ifi = Screen('GetFlipInterval', w);
% Sync us to retrace with a conventional flip:
Screen('Flip', w);
% Until keypress, test the simple way: Don't draw while flip
% is pending, but wait for flip completion before drawing:
while ~KbCheck
% Wait for flip to complete, collect timestamps:
if pollingwait
tv1=0;
while tv1 == 0
tv1 = Screen('AsyncFlipCheckEnd', w);
WaitSecs('YieldSecs', 0.001);
end
else
tv1 = Screen('AsyncFlipEnd', w);
end
% Draw something:
cm = 1 - cm;
Screen('FillRect', w, [255*cm 0 0]);
% Schedule new flip:
Screen('AsyncFlipBegin', w, tv1 + ifi/2);
end
% Ready for part II:
KbReleaseWait;
% Some sync flips, and clearing the two buffers to black
% and green:
Screen('Flip', w);
Screen('FillRect', w, [0 255 0]);
Screen('Flip', w, 0, 2);
Screen('FillRect', w, [0 0 0]);
Screen('Flip', w, 0, 2);
n = Screen('NominalFramerate', w) * 10;
if n == 0
n = 60 * 10;
end
t = zeros(6, n + 2);
fc = 1;
try
% Test offscreen window interaction as well:
woff = Screen('OpenOffscreenwindow', w, 128, [0 0 500 100]);
% Do the parallel async flip and draw stuff until keypress:
while ~KbCheck && (fc < n)
% Drawing simulation:
cm = 1 - cm;
if ismember(0, workload)
% Simulate drawing into offscreen windows:
Screen('FillRect', woff, [0, 255*cm, 0]);
DrawFormattedText(woff, 'Hallo :-)', 'center', 'center', [255 255 0]);
% Draw final offscreen window to onscreen window:
Screen('DrawTexture', w, woff);
end
if ismember(1, workload)
% Simulate luminance texture blitting:
tex = Screen('MakeTexture', w, img);
Screen('DrawTexture', w, tex, [], [], [], [], [], [0 0 255*cm]);
Screen('Close', tex);
end
if ismember(2, workload)
% Simulate RGB texture blitting as in HD video playback:
tex = Screen('MakeTexture', w, img3, [], [], [], 3);
Screen('DrawTexture', w, tex, [], [], [], [], [], 255 * cm * [1 1 1]);
Screen('Close', tex);
end
% Measure completion of draw-command submission to GPU driver:
t(4,fc) = GetSecs;
% Finish it off: We do a sync flip, so we can measure how long
% the whole stimulus rendering takes:
Screen('Drawingfinished', w, 2, 1);
t(5,fc) = GetSecs;
% Update framecounter:
fc = fc + 1;
t(6,fc) = GetSecs;
% Wait for last AsyncFlip to complete, get its onset timestamp:
t(1, fc) = Screen('AsyncFlipEnd', w);
% How long did async flip post-completion code run? This includes
% operating system scheduling delays and the completion timestamping.
t(2, fc) = GetSecs;
% Schedule next async flip:
Screen('AsyncFlipBegin', w, t(1, fc) + ifi/2, 2);
% How long did preparing the async flip take? This includes running the
% PTB imaging pipeline to prepare the final framebuffer image:
t(3, fc) = GetSecs;
% Draw next image...
end
% Final flip to avoid shutdown warning:
Screen('Flip', w);
Screen('CloseAll');
% Truncate to valid range, convert to msec's:
t = 1000 * t(:, 2:fc-2);
close all ;
figure;
plot(t(2,:) - t(1,:));
title('Delay stimulus onset -> flip completion [msecs]:');
figure;
plot(t(3,:) - t(2,:));
title('Delay flip completion -> Next flip scheduled [msecs]:');
figure;
plot(t(4,:) - t(3,:));
title('Delay flip scheduled -> Drawing for next stimulus scheduled [msecs]:');
figure;
plot(t(5,:) - t(3,:));
title('Delay flip scheduled -> Drawing of next stim finished [msecs]:');
figure;
plot(t(1,:) - t(6,:));
title('Remaining headroom from drawing completion of next stim to onset of previous stim [msecs]:');
catch
sca;
end
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