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/usr/share/pyshared/axiom/test/onestepapp.py is in python-axiom 0.7.1-2.

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# -*- test-case-name: axiom.test.test_upgrading.SwordUpgradeTest.test_upgradeSkipVersion -*-

"""
This is a newer version of the module found in oldapp.py, used in the
upgrading tests.  It upgrades from oldapp in one step, rather than requiring an
intermediary step as morenewapp.py does.
"""

from axiom.item import Item
from axiom.attributes import text, integer, reference, inmemory

from axiom.upgrade import registerUpgrader

class ActivateHelper:
    activated = 0
    def activate(self):
        self.activated += 1

class Adventurer(ActivateHelper, Item):
    typeName = 'test_app_player'
    schemaVersion = 2

    name = text()
    activated = inmemory()

class InventoryEntry(ActivateHelper, Item):
    typeName = 'test_app_inv'
    schemaVersion = 1

    owner = reference()
    owned = reference()

    activated = inmemory()

class Sword(ActivateHelper, Item):
    typeName = 'test_app_sword'
    schemaVersion = 3

    name = text()
    damagePerHit = integer()
    activated = inmemory()

    def owner():
        def get(self):
            return self.store.findUnique(InventoryEntry,
                                         InventoryEntry.owned == self).owner
        return get,

    owner = property(*owner())


def sword2to3(oldsword):
    raise RuntimeError("The database does not contain any swords of version 2,"
                       " so you should be able to skip this version.")


registerUpgrader(sword2to3, 'test_app_sword', 2, 3)


####### DOUBLE-LEGACY UPGRADE SPECTACULAR !! ###########

# declare legacy class.

from axiom.item import declareLegacyItem

declareLegacyItem(typeName = 'test_app_sword',
                  schemaVersion = 2,
                  attributes = dict(name=text(),
                                    damagePerHit=integer(),
                                    owner=reference(),
                                    activated=inmemory()))


def upgradePlayerAndSword(oldplayer):
    newplayer = oldplayer.upgradeVersion('test_app_player', 1, 2)
    newplayer.name = oldplayer.name

    oldsword = oldplayer.sword

    newsword = oldsword.upgradeVersion('test_app_sword', 1, 3,
                                       name=oldsword.name,
                                       damagePerHit=oldsword.hurtfulness * 2)
    invent = InventoryEntry(store=newsword.store,
                            owner=newplayer,
                            owned=newsword)
    return newplayer, newsword


def player1to2(oldplayer):
    newplayer, newsword = upgradePlayerAndSword(oldplayer)
    return newplayer


def sword1to3(oldsword):
    oldPlayerType = oldsword.store.getOldVersionOf('test_app_player', 1)
    oldplayer = list(oldsword.store.query(oldPlayerType,
                                          oldPlayerType.sword == oldsword))[0]
    newplayer, newsword = upgradePlayerAndSword(oldplayer)
    return newsword


registerUpgrader(sword1to3, 'test_app_sword', 1, 3)
registerUpgrader(player1to2, 'test_app_player', 1, 2)