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<div class="document" id="ocr-toolkit-user-s-manual">
<h1 class="title">OCR Toolkit User's Manual</h1>

<p><strong>Last modified</strong>: February 13, 2012</p>
<div class="contents topic" id="contents">
<p class="topic-title first">Contents</p>
<ul class="simple">
<li><a class="reference internal" href="#overview" id="id5">Overview</a></li>
<li><a class="reference internal" href="#using-the-script-ocr4gamera-py" id="id6">Using the script <tt class="docutils literal">ocr4gamera.py</tt></a></li>
<li><a class="reference internal" href="#writing-custom-scripts" id="id7">Writing custom scripts</a></li>
</ul>
</div>
<p>This documentation is for those who want to use the toolkit
for OCR, but are not interested in extending the toolkit itself.</p>
<div class="section" id="overview">
<h1><a class="toc-backref" href="#id5">Overview</a></h1>
<p>The toolkit provides the functionality to segment an image page into
text lines, words and characters, to sort them in reading-order,
and to generate an output string.</p>
<p>Before you can use the OCR toolkit, you must first train characters
from sample pages, which will then be used by the toolkit for classifying
characters:</p>
<img alt="images/overview.png" src="images/overview.png" />
<p>Hence the proper use of this toolkit requires the following two steps:</p>
<ul class="simple">
<li>training of sample characters on representative document images.
This step is interactive and is done with the Gamera GUI, as described
in the <a class="reference external" href="http://gamera.sourceforge.net/doc/html/training_tutorial.html">Gamera training tutorial</a></li>
<li>recognition of documents with the aid of this training data.
This step usually runs automatically without user interaction.
For this purpose, the tools from the present toolkit can be used.</li>
</ul>
<p>There are two options to use this toolkit: you can either use the
script <tt class="docutils literal">ocr4gamera.py</tt> as provided by the toolkit, or you can build your
own recognition scripts with the aid of the python library functions
provided by the toolkit. Both alternatives are described below.</p>
</div>
<div class="section" id="using-the-script-ocr4gamera-py">
<h1><a class="toc-backref" href="#id6">Using the script <tt class="docutils literal">ocr4gamera.py</tt></a></h1>
<p>The <em>ocr4gamera.py</em> script takes an image and already trained data and
segments the picture into single glyphs. The training-data is used to
classify those glyphs and converts them into strings. The final text is
written to standard-out or can optionally be stored in a textfile. Also
a word by word correction can be performed on the recognized text.</p>
<p>The end user application <em>ocr4gamera.py</em> will be installed to <tt class="docutils literal">/usr/bin</tt>
unless you habe explicitly chosen a different location. Its synopsis is:</p>
<pre class="literal-block">
ocr4gamera.py -x &lt;trainingdata&gt; [options] &lt;imagefile&gt;
</pre>
<p>Options can be in short (one dash, one character) or long form (two dashes,
string). When called with <tt class="docutils literal"><span class="pre">-h</span></tt>, <tt class="docutils literal"><span class="pre">--help</span></tt> or an invalid option,
a usage message will be printed. The other options are:</p>
<dl class="docutils">
<dt><tt class="docutils literal"><span class="pre">-x</span></tt> <em>trainingdata</em>, <tt class="docutils literal"><span class="pre">--xml-file</span></tt>=<em>trainingdata</em></dt>
<dd>This option is required. <em>trainingdata</em> must be an xml file created
with <a class="reference external" href="http://gamera.sourceforge.net/doc/html/training_tutorial.html">Gamera's training dialog</a>.</dd>
</dl>
<dl class="docutils">
<dt><tt class="docutils literal"><span class="pre">-o</span></tt> <em>outfile</em>, <tt class="docutils literal"><span class="pre">--output</span></tt>=<em>outfile</em></dt>
<dd>Writes the output text to <em>outfile</em>. When not given, the result is
printed to stdout.</dd>
<dt><tt class="docutils literal"><span class="pre">-a</span></tt>, <tt class="docutils literal"><span class="pre">--automatic-group</span></tt></dt>
<dd>Uses Gamera's automatic grouping algorithm during classification.
This can be helpful when glyphs are fragmentated.</dd>
<dt><tt class="docutils literal"><span class="pre">-d</span></tt>, <tt class="docutils literal"><span class="pre">--deskew</span></tt></dt>
<dd>Does a skew correction before page segmentation.</dd>
<dt><tt class="docutils literal"><span class="pre">-f</span></tt>, <tt class="docutils literal"><span class="pre">--filter</span></tt></dt>
<dd>Enables some basic filter operations like deleting very
big or very small connected components.</dd>
<dt><tt class="docutils literal"><span class="pre">-D</span></tt>, <tt class="docutils literal"><span class="pre">--dictionary-correction</span></tt></dt>
<dd>Post-processing step called dictionary-check can be enabled here.
For using this you need to have the unix <tt class="docutils literal">spell</tt> tools installed like
<tt class="docutils literal">aspell</tt> and <tt class="docutils literal">ispell</tt>. Do not forget to install the needed language
and turn it on by changing the <tt class="docutils literal">LANG</tt> environment variable or set it
with the <tt class="docutils literal"><span class="pre">-L</span></tt> option.</dd>
<dt><tt class="docutils literal"><span class="pre">-L</span></tt> <em>language</em>, <tt class="docutils literal"><span class="pre">--dictionary-language</span></tt>=<em>language</em></dt>
<dd>Sets the dictionary for the correcting-process. Otherwise the
locale-settings language (aspell) or the default language (ispell) is used.</dd>
<dt><tt class="docutils literal"><span class="pre">-e</span></tt> <em>number</em>, <tt class="docutils literal"><span class="pre">--edit-distance</span></tt>=<em>number</em></dt>
<dd>Sets the max. distance between two words, the recognized and the
corrected word. The actual distance is calculated by the gamera built in
function edit_distance. It has to be integer. The default value is 2.</dd>
<dt><tt class="docutils literal"><span class="pre">-c</span></tt> <em>csv-file</em>, <tt class="docutils literal"><span class="pre">--extra_chars_csvfile</span></tt>=<em>csv_file</em></dt>
<dd><p class="first">Use a user defined translation table of class names to character strings.
The <em>csv_file</em> must contain a list of comma separated
pairs (classname, output)  one pair per line as in the following example
(the output string after the comma can be any string consisting of unicode
characters):</p>
<pre class="last literal-block">
latin.small.ligature.st,st
latin.small.ligature.ft,ft
latin.small.letter.long.s,s
</pre>
</dd>
<dt><tt class="docutils literal"><span class="pre">-R</span></tt> <em>rules</em>, <tt class="docutils literal"><span class="pre">--heuristic_rules</span></tt>=<em>rules</em></dt>
<dd>apply heuristic rules <em>rules</em> for disambiguation of some chars
<em>rules</em> can be <tt class="docutils literal">roman</tt> (default) or <tt class="docutils literal">none</tt> (for no rules)</dd>
<dt><tt class="docutils literal"><span class="pre">-v</span></tt> <em>level</em>, <tt class="docutils literal"><span class="pre">--information</span></tt>=<em>level</em></dt>
<dd>Set verbosity level to <em>level</em>. When one, debug information is printed
to stdout. When two, additionally three images are written to the
current directory: <tt class="docutils literal">debug_lines.png</tt> has the detected textlines marked,
<tt class="docutils literal">debug_chars.png</tt> has all segmentated characters marked,
and <tt class="docutils literal">debug_words.png</tt> has all words marked. This can be usefull to
identify segmentation errors.</dd>
</dl>
</div>
<div class="section" id="writing-custom-scripts">
<h1><a class="toc-backref" href="#id7">Writing custom scripts</a></h1>
<p>If you want to write your own scripts for recognition, you
can use <tt class="docutils literal">ocr4gamera.py</tt> as a good starting point.</p>
<p>In order to access the <em>OCR Toolkit</em> classes and functions, you must
import them at the beginning of your script:</p>
<div class="highlight"><pre><span class="kn">from</span> <span class="nn">gamera.toolkits.ocr.ocr_toolkit</span> <span class="kn">import</span> <span class="o">*</span>
<span class="kn">from</span> <span class="nn">gamera.toolkits.ocr.classes</span> <span class="kn">import</span> <span class="n">Textline</span><span class="p">,</span><span class="n">Page</span><span class="p">,</span><span class="n">ClassifyCCs</span>
</pre></div>
<p>After that you can segment an image with the <a class="reference external" href="gamera.toolkits.ocr.classes.Page.html">Page</a> class and its
method <em>segment()</em>:</p>
<div class="highlight"><pre><span class="n">img</span> <span class="o">=</span> <span class="n">load_image</span><span class="p">(</span><span class="s">&quot;image.png&quot;</span><span class="p">)</span>
<span class="k">if</span> <span class="n">img</span><span class="o">.</span><span class="n">data</span><span class="o">.</span><span class="n">pixel_type</span> <span class="o">!=</span> <span class="n">ONEBIT</span><span class="p">:</span>
   <span class="n">img</span> <span class="o">=</span> <span class="n">img</span><span class="o">.</span><span class="n">to_onebit</span><span class="p">()</span>
<span class="n">result_page</span> <span class="o">=</span> <span class="n">Page</span><span class="p">(</span><span class="n">img</span><span class="p">)</span>
<span class="n">result_page</span><span class="o">.</span><span class="n">segment</span><span class="p">()</span>
</pre></div>
<p>The <tt class="docutils literal">Page</tt> object <em>result_page</em> now contains all segment information like
textlines, words and characters in reading order. You can then classify
the characters line-per-line with a knn classifier and print the document
text:</p>
<div class="highlight"><pre><span class="c"># load training data into classifier</span>
<span class="n">cknn</span> <span class="o">=</span> <span class="n">knn</span><span class="o">.</span><span class="n">kNNInteractive</span><span class="p">([],</span> \
          <span class="p">[</span><span class="s">&quot;aspect_ratio&quot;</span><span class="p">,</span> <span class="s">&quot;moments&quot;</span><span class="p">,</span> <span class="s">&quot;volume64regions&quot;</span><span class="p">],</span> <span class="mi">0</span><span class="p">)</span>
<span class="n">cknn</span><span class="o">.</span><span class="n">from_xml_filename</span><span class="p">(</span><span class="s">&quot;trainingdata.xml&quot;</span><span class="p">)</span>

<span class="c"># classify characters and create output text</span>
<span class="k">for</span> <span class="n">line</span> <span class="ow">in</span> <span class="n">page</span><span class="o">.</span><span class="n">textlines</span><span class="p">:</span>
    <span class="n">line</span><span class="o">.</span><span class="n">glyphs</span> <span class="o">=</span> \
           <span class="n">cknn</span><span class="o">.</span><span class="n">classify_and_update_list_automatic</span><span class="p">(</span><span class="n">line</span><span class="o">.</span><span class="n">glyphs</span><span class="p">)</span>
    <span class="n">line</span><span class="o">.</span><span class="n">sort_glyphs</span><span class="p">()</span>
    <span class="k">print</span> <span class="s">&quot;Text of line&quot;</span><span class="p">,</span> <span class="n">textline_to_string</span><span class="p">(</span><span class="n">line</span><span class="p">)</span>
</pre></div>
<p>Note that the function <a class="reference external" href="functions.html#textline-to-string">textline_to_string</a> is global and not bound to
a class instance. This function requires that class names for characters
have been chosen according to the <a class="reference external" href="http://www.unicode.org/charts/">standard unicode character names</a>,
as in the examples of the following table:</p>
<table border="1" class="docutils">
<colgroup>
<col width="16%" />
<col width="42%" />
<col width="42%" />
</colgroup>
<thead valign="bottom">
<tr><th class="head">Character</th>
<th class="head">Unicode Name</th>
<th class="head">Class Name</th>
</tr>
</thead>
<tbody valign="top">
<tr><td><tt class="docutils literal">!</tt></td>
<td><tt class="docutils literal">EXCLAMATION MARK</tt></td>
<td><tt class="docutils literal">exclamation.mark</tt></td>
</tr>
<tr><td><tt class="docutils literal">2</tt></td>
<td><tt class="docutils literal">DIGIT TWO</tt></td>
<td><tt class="docutils literal">digit.two</tt></td>
</tr>
<tr><td><tt class="docutils literal">A</tt></td>
<td><tt class="docutils literal">LATIN CAPITAL LETTER A</tt></td>
<td><tt class="docutils literal">latin.capital.letter.a</tt></td>
</tr>
<tr><td><tt class="docutils literal">a</tt></td>
<td><tt class="docutils literal">LATIN SMALL LETTER A</tt></td>
<td><tt class="docutils literal">latin.small.letter.a</tt></td>
</tr>
</tbody>
</table>
<p>For more information on how to fine control the segmentation process,
see the <a class="reference external" href="developermanual.html">developer's manual</a>.</p>
</div>
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