/usr/share/pyshared/gaphas/view.py is in python-gaphas 0.7.2-1.
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This module contains everything to display a Canvas on a screen.
"""
__version__ = "$Revision$"
# $HeadURL$
import gobject
import gtk
from cairo import Matrix
from canvas import Context
from geometry import Rectangle
from quadtree import Quadtree
from tool import DefaultTool
from painter import DefaultPainter, BoundingBoxPainter
from decorators import async, PRIORITY_HIGH_IDLE
from decorators import nonrecursive
# Handy debug flag for drawing bounding boxes around the items.
DEBUG_DRAW_BOUNDING_BOX = False
DEBUG_DRAW_QUADTREE = False
# The default cursor (use in case of a cursor reset)
DEFAULT_CURSOR = gtk.gdk.LEFT_PTR
class View(object):
"""
View class for gaphas.Canvas objects.
"""
def __init__(self, canvas=None):
self._matrix = Matrix()
self._painter = DefaultPainter(self)
self._bounding_box_painter = BoundingBoxPainter(self)
# Handling selections.
### TODO: Move this to a context?
self._selected_items = set()
self._focused_item = None
self._hovered_item = None
self._dropzone_item = None
###/
self._qtree = Quadtree()
self._bounds = Rectangle(0, 0, 0, 0)
self._canvas = None
if canvas:
self._set_canvas(canvas)
matrix = property(lambda s: s._matrix,
doc="Canvas to view transformation matrix")
def _set_canvas(self, canvas):
"""
Use view.canvas = my_canvas to set the canvas to be rendered
in the view.
"""
if self._canvas:
self._qtree.clear()
self._selected_items.clear()
self._focused_item = None
self._hovered_item = None
self._dropzone_item = None
self._canvas = canvas
canvas = property(lambda s: s._canvas, _set_canvas)
def emit(self, *args, **kwargs):
"""
Placeholder method for signal emission functionality.
"""
pass
def queue_draw_item(self, *items):
"""
Placeholder for item redraw queueing.
"""
pass
def select_item(self, item):
"""
Select an item. This adds @item to the set of selected items.
"""
self.queue_draw_item(item)
if item not in self._selected_items:
self._selected_items.add(item)
self.emit('selection-changed', self._selected_items)
def unselect_item(self, item):
"""
Unselect an item.
"""
self.queue_draw_item(item)
if item in self._selected_items:
self._selected_items.discard(item)
self.emit('selection-changed', self._selected_items)
def select_all(self):
for item in self.canvas.get_all_items():
self.select_item(item)
def unselect_all(self):
"""
Clearing the selected_item also clears the focused_item.
"""
self.queue_draw_item(*self._selected_items)
self._selected_items.clear()
self.focused_item = None
self.emit('selection-changed', self._selected_items)
selected_items = property(lambda s: s._selected_items,
select_item, unselect_all,
"Items selected by the view")
def _set_focused_item(self, item):
"""
Set the focused item, this item is also added to the selected_items
set.
"""
if not item is self._focused_item:
self.queue_draw_item(self._focused_item, item)
if item:
self.select_item(item)
if item is not self._focused_item:
self._focused_item = item
self.emit('focus-changed', item)
def _del_focused_item(self):
"""
Items that loose focus remain selected.
"""
self._set_focused_item(None)
focused_item = property(lambda s: s._focused_item,
_set_focused_item, _del_focused_item,
"The item with focus (receives key events a.o.)")
def _set_hovered_item(self, item):
"""
Set the hovered item.
"""
if item is not self._hovered_item:
self.queue_draw_item(self._hovered_item, item)
self._hovered_item = item
self.emit('hover-changed', item)
def _del_hovered_item(self):
"""
Unset the hovered item.
"""
self._set_hovered_item(None)
hovered_item = property(lambda s: s._hovered_item,
_set_hovered_item, _del_hovered_item,
"The item directly under the mouse pointer")
def _set_dropzone_item(self, item):
"""
Set dropzone item.
"""
if item is not self._dropzone_item:
self.queue_draw_item(self._dropzone_item, item)
self._dropzone_item = item
self.emit('dropzone-changed', item)
def _del_dropzone_item(self):
"""
Unset dropzone item.
"""
self._set_dropzone_item(None)
dropzone_item = property(lambda s: s._dropzone_item,
_set_dropzone_item, _del_dropzone_item,
'The item which can group other items')
def _set_painter(self, painter):
"""
Set the painter to use. Painters should implement painter.Painter.
"""
self._painter = painter
painter.set_view(self)
self.emit('painter-changed')
painter = property(lambda s: s._painter, _set_painter)
def _set_bounding_box_painter(self, painter):
"""
Set the painter to use for bounding box calculations.
"""
self._bounding_box_painter = painter
painter.set_view(self)
self.emit('painter-changed')
bounding_box_painter = property(lambda s: s._bounding_box_painter, _set_bounding_box_painter)
def get_item_at_point(self, pos, selected=True):
"""
Return the topmost item located at ``pos`` (x, y).
Parameters:
- selected: if False returns first non-selected item
"""
items = self._qtree.find_intersect((pos[0], pos[1], 1, 1))
for item in self._canvas.sort(items, reverse=True):
if not selected and item in self.selected_items:
continue # skip selected items
v2i = self.get_matrix_v2i(item)
ix, iy = v2i.transform_point(*pos)
if item.point((ix, iy)) < 0.5:
return item
return None
def get_handle_at_point(self, pos, distance=6):
"""
Look for a handle at ``pos`` and return the
tuple (item, handle).
"""
def find(item):
""" Find item's handle at pos """
v2i = self.get_matrix_v2i(item)
d = v2i.transform_distance(distance, 0)[0]
x, y = v2i.transform_point(*pos)
for h in item.handles():
if not h.movable:
continue
hx, hy = h.pos
if -d < (hx - x) < d and -d < (hy - y) < d:
return h
# The focused item is the prefered item for handle grabbing
if self.focused_item:
h = find(self.focused_item)
if h:
return self.focused_item, h
# then try hovered item
if self.hovered_item:
h = find(self.hovered_item)
if h:
return self.hovered_item, h
# Last try all items, checking the bounding box first
x, y = pos
items = self.get_items_in_rectangle((x - distance, y - distance, distance * 2, distance * 2), reverse=True)
found_item, found_h = None, None
for item in items:
h = find(item)
if h:
return item, h
return None, None
def get_port_at_point(self, vpos, distance=10, exclude=None):
"""
Find item with port closest to specified position.
List of items to be ignored can be specified with `exclude`
parameter.
Tuple is returned
- found item
- closest, connectable port
- closest point on found port (in view coordinates)
:Parameters:
vpos
Position specified in view coordinates.
distance
Max distance from point to a port (default 10)
exclude
Set of items to ignore.
"""
v2i = self.get_matrix_v2i
vx, vy = vpos
max_dist = distance
port = None
glue_pos = None
item = None
rect = (vx - distance, vy - distance, distance * 2, distance * 2)
items = self.get_items_in_rectangle(rect, reverse=True)
for i in items:
if i in exclude:
continue
for p in i.ports():
if not p.connectable:
continue
ix, iy = v2i(i).transform_point(vx, vy)
pg, d = p.glue((ix, iy))
if d >= max_dist:
continue
item = i
port = p
# transform coordinates from connectable item space to view
# space
i2v = self.get_matrix_i2v(i).transform_point
glue_pos = i2v(*pg)
return item, port, glue_pos
def get_items_in_rectangle(self, rect, intersect=True, reverse=False):
"""
Return the items in the rectangle 'rect'.
Items are automatically sorted in canvas' processing order.
"""
if intersect:
items = self._qtree.find_intersect(rect)
else:
items = self._qtree.find_inside(rect)
return self._canvas.sort(items, reverse=reverse)
def select_in_rectangle(self, rect):
"""
Select all items who have their bounding box within the
rectangle @rect.
"""
items = self._qtree.find_inside(rect)
map(self.select_item, items)
def zoom(self, factor):
"""
Zoom in/out by factor @factor.
"""
# TODO: should the scale factor be clipped?
self._matrix.scale(factor, factor)
# Make sure everything's updated
#map(self.update_matrix, self._canvas.get_all_items())
self.request_update((), self._canvas.get_all_items())
def set_item_bounding_box(self, item, bounds):
"""
Update the bounding box of the item.
``bounds`` is in view coordinates.
Coordinates are calculated back to item coordinates, so matrix-only
updates can occur.
"""
v2i = self.get_matrix_v2i(item).transform_point
ix0, iy0 = v2i(bounds.x, bounds.y)
ix1, iy1 = v2i(bounds.x1, bounds.y1)
self._qtree.add(item=item, bounds=bounds, data=Rectangle(ix0, iy0, x1=ix1, y1=iy1))
def get_item_bounding_box(self, item):
"""
Get the bounding box for the item, in view coordinates.
"""
return self._qtree.get_bounds(item)
bounding_box = property(lambda s: s._bounds)
def update_bounding_box(self, cr, items=None):
"""
Update the bounding boxes of the canvas items for this view, in
canvas coordinates.
"""
painter = self._bounding_box_painter
if items is None:
items = self.canvas.get_all_items()
# The painter calls set_item_bounding_box() for each rendered item.
painter.paint(Context(cairo=cr,
items=items,
area=None))
# Update the view's bounding box with the rest of the items
self._bounds = Rectangle(*self._qtree.soft_bounds)
def paint(self, cr):
self._painter.paint(Context(cairo=cr,
items=self.canvas.get_all_items(),
area=None))
def get_matrix_i2v(self, item):
"""
Get Item to View matrix for ``item``.
"""
if self not in item._matrix_i2v:
self.update_matrix(item)
return item._matrix_i2v[self]
def get_matrix_v2i(self, item):
"""
Get View to Item matrix for ``item``.
"""
if self not in item._matrix_v2i:
self.update_matrix(item)
return item._matrix_v2i[self]
def update_matrix(self, item):
"""
Update item matrices related to view.
"""
try:
i2v = item._matrix_i2c.multiply(self._matrix)
except AttributeError:
# Fall back to old behaviour
i2v = item._matrix_i2c * self._matrix
item._matrix_i2v[self] = i2v
v2i = Matrix(*i2v)
v2i.invert()
item._matrix_v2i[self] = v2i
def _clear_matrices(self):
"""
Clear registered data in Item's _matrix{i2c|v2i} attributes.
"""
for item in self.canvas.get_all_items():
try:
del item._matrix_i2v[self]
del item._matrix_v2i[self]
except KeyError:
pass
class GtkView(gtk.DrawingArea, View):
# NOTE: Inherit from GTK+ class first, otherwise BusErrors may occur!
"""
GTK+ widget for rendering a canvas.Canvas to a screen.
The view uses Tools from `tool.py` to handle events and Painters
from `painter.py` to draw. Both are configurable.
The widget already contains adjustment objects (`hadjustment`,
`vadjustment`) to be used for scrollbars.
This view registers itself on the canvas, so it will receive update events.
"""
# Just defined a name to make GTK register this class.
__gtype_name__ = 'GaphasView'
# Signals: emited after the change takes effect.
__gsignals__ = {
'set-scroll-adjustments': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
(gtk.Adjustment, gtk.Adjustment)),
'dropzone-changed': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
(gobject.TYPE_PYOBJECT,)),
'hover-changed': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
(gobject.TYPE_PYOBJECT,)),
'focus-changed': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
(gobject.TYPE_PYOBJECT,)),
'selection-changed': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
(gobject.TYPE_PYOBJECT,)),
'tool-changed': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
()),
'painter-changed': (gobject.SIGNAL_RUN_LAST, gobject.TYPE_NONE,
())
}
def __init__(self, canvas=None, hadjustment=None, vadjustment=None):
gtk.DrawingArea.__init__(self)
self._dirty_items = set()
self._dirty_matrix_items = set()
View.__init__(self, canvas)
self.set_flags(gtk.CAN_FOCUS)
self.add_events(gtk.gdk.BUTTON_PRESS_MASK
| gtk.gdk.BUTTON_RELEASE_MASK
| gtk.gdk.POINTER_MOTION_MASK
| gtk.gdk.KEY_PRESS_MASK
| gtk.gdk.KEY_RELEASE_MASK
| gtk.gdk.SCROLL_MASK)
self._hadjustment = None
self._vadjustment = None
self._hadjustment_handler_id = None
self._vadjustment_handler_id = None
self.emit('set-scroll-adjustments', hadjustment, vadjustment)
self._set_tool(DefaultTool())
# Set background to white.
self.modify_bg(gtk.STATE_NORMAL, gtk.gdk.color_parse('#FFF'))
def emit(self, *args, **kwargs):
"""
Delegate signal emissions to the DrawingArea (=GTK+)
"""
gtk.DrawingArea.emit(self, *args, **kwargs)
def _set_canvas(self, canvas):
"""
Use view.canvas = my_canvas to set the canvas to be rendered
in the view.
This extends the behaviour of View.canvas.
The view is also registered.
"""
if self._canvas:
self._clear_matrices()
self._canvas.unregister_view(self)
super(GtkView, self)._set_canvas(canvas)
if self._canvas:
self._canvas.register_view(self)
self.request_update(self._canvas.get_all_items())
self.queue_draw_refresh()
canvas = property(lambda s: s._canvas, _set_canvas)
def _set_tool(self, tool):
"""
Set the tool to use. Tools should implement tool.Tool.
"""
self._tool = tool
tool.set_view(self)
self.emit('tool-changed')
tool = property(lambda s: s._tool, _set_tool)
hadjustment = property(lambda s: s._hadjustment)
vadjustment = property(lambda s: s._vadjustment)
def do_set_scroll_adjustments(self, hadjustment, vadjustment):
if self._hadjustment_handler_id:
self._hadjustment.disconnect(self._hadjustment_handler_id)
self._hadjustment_handler_id = None
if self._vadjustment_handler_id:
self._vadjustment.disconnect(self._vadjustment_handler_id)
self._vadjustment_handler_id = None
self._hadjustment = hadjustment or gtk.Adjustment()
self._vadjustment = vadjustment or gtk.Adjustment()
self._hadjustment_handler_id = \
self._hadjustment.connect('value-changed',
self.on_adjustment_changed)
self._vadjustment_handler_id = \
self._vadjustment.connect('value-changed',
self.on_adjustment_changed)
self.update_adjustments()
def zoom(self, factor):
"""
Zoom in/out by factor ``factor``.
"""
super(GtkView, self).zoom(factor)
self.queue_draw_refresh()
@async(single=True)
def update_adjustments(self, allocation=None):
if not allocation:
allocation = self.allocation
hadjustment = self._hadjustment
vadjustment = self._vadjustment
# canvas limits (in view coordinates)
c = Rectangle(*self._qtree.soft_bounds)
# view limits
v = Rectangle(0, 0, allocation.width, allocation.height)
# union of these limits gives scrollbar limits
if v in c:
u = c
else:
u = c + v
# set lower limits
hadjustment.lower, vadjustment.lower = u.x, u.y
# set upper limits
hadjustment.upper, vadjustment.upper = u.x1, u.y1
# set page size
aw, ah = allocation.width, allocation.height
hadjustment.page_size = aw
vadjustment.page_size = ah
# set increments
hadjustment.page_increment = aw
hadjustment.step_increment = aw / 10
vadjustment.page_increment = ah
vadjustment.step_increment = ah / 10
# set position
if v.x != hadjustment.value or v.y != vadjustment.value:
hadjustment.value, vadjustment.value = v.x, v.y
def queue_draw_item(self, *items):
"""
Like ``DrawingArea.queue_draw_area``, but use the bounds of the
item as update areas. Of course with a pythonic flavor: update
any number of items at once.
TODO: Should we also create a (sorted) list of items that need redrawal?
"""
get_bounds = self._qtree.get_bounds
items = filter(None, items)
try:
# create a copy, otherwise we'll change the original rectangle
bounds = Rectangle(*get_bounds(items[0]))
for item in items[1:]:
bounds += get_bounds(item)
self.queue_draw_area(*bounds)
except IndexError:
pass
except KeyError:
pass # No bounds calculated yet? bummer.
def queue_draw_area(self, x, y, w, h):
"""
Wrap draw_area to convert all values to ints.
"""
try:
super(GtkView, self).queue_draw_area(int(x), int(y), int(w+1), int(h+1))
except OverflowError:
# Okay, now the zoom factor is very large or something
a = self.allocation
super(GtkView, self).queue_draw_area(0, 0, a.width, a.height)
def queue_draw_refresh(self):
"""
Redraw the entire view.
"""
a = self.allocation
super(GtkView, self).queue_draw_area(0, 0, a.width, a.height)
def request_update(self, items, matrix_only_items=(), removed_items=()):
"""
Request update for items. Items will get a full update treatment, while
``matrix_only_items`` will only have their bounding box recalculated.
"""
if items:
self._dirty_items.update(items)
if matrix_only_items:
self._dirty_matrix_items.update(matrix_only_items)
# Remove removed items:
if removed_items:
self._dirty_items.difference_update(removed_items)
self.queue_draw_item(*removed_items)
for item in removed_items:
self._qtree.remove(item)
self.selected_items.discard(item)
if self.focused_item in removed_items:
self.focused_item = None
if self.hovered_item in removed_items:
self.hovered_item = None
if self.dropzone_item in removed_items:
self.dropzone_item = None
self.update()
@async(single=True, priority=PRIORITY_HIGH_IDLE)
def update(self):
"""
Update view status according to the items updated by the canvas.
"""
if not self.window: return
dirty_items = self._dirty_items
dirty_matrix_items = self._dirty_matrix_items
try:
self.queue_draw_item(*dirty_items)
# Mark old bb section for update
self.queue_draw_item(*dirty_matrix_items)
for i in dirty_matrix_items:
if i not in self._qtree:
dirty_items.add(i)
self.update_matrix(i)
continue
self.update_matrix(i)
if i not in dirty_items:
# Only matrix has changed, so calculate new bb based
# on quadtree data (= bb in item coordinates).
bounds = self._qtree.get_data(i)
i2v = self.get_matrix_i2v(i).transform_point
x0, y0 = i2v(bounds.x, bounds.y)
x1, y1 = i2v(bounds.x1, bounds.y1)
vbounds = Rectangle(x0, y0, x1=x1, y1=y1)
self._qtree.add(i, vbounds, bounds)
self.queue_draw_item(*dirty_matrix_items)
# Request bb recalculation for all 'really' dirty items
self.update_bounding_box(set(dirty_items))
finally:
self._dirty_items.clear()
self._dirty_matrix_items.clear()
@async(single=False)
def update_bounding_box(self, items):
"""
Update bounding box is not necessary.
"""
cr = self.window.cairo_create()
cr.save()
cr.rectangle(0, 0, 0, 0)
cr.clip()
try:
super(GtkView, self).update_bounding_box(cr, items)
finally:
cr.restore()
self.queue_draw_item(*items)
self.update_adjustments()
@nonrecursive
def do_size_allocate(self, allocation):
"""
Allocate the widget size ``(x, y, width, height)``.
"""
gtk.DrawingArea.do_size_allocate(self, allocation)
self.update_adjustments(allocation)
self._qtree.resize((0, 0, allocation.width, allocation.height))
def do_realize(self):
gtk.DrawingArea.do_realize(self)
# Ensure updates are propagated
self._canvas.register_view(self)
if self._canvas:
self.request_update(self._canvas.get_all_items())
def do_unrealize(self):
if self.canvas:
# Although Item._matrix_{i2v|v2i} keys are automatically removed
# (weak refs), better do it explicitly to be sure.
self._clear_matrices()
self._qtree.clear()
self._dirty_items.clear()
self._dirty_matrix_items.clear()
self._canvas.unregister_view(self)
gtk.DrawingArea.do_unrealize(self)
def do_expose_event(self, event):
"""
Render canvas to the screen.
"""
if not self._canvas:
return
area = event.area
x, y, w, h = area.x, area.y, area.width, area.height
cr = self.window.cairo_create()
# Draw no more than nessesary.
cr.rectangle(x, y, w, h)
cr.clip()
area = Rectangle(x, y, width=w, height=h)
self._painter.paint(Context(cairo=cr,
items=self.get_items_in_rectangle(area),
area=area))
if DEBUG_DRAW_BOUNDING_BOX:
cr.save()
cr.identity_matrix()
cr.set_source_rgb(0, .8, 0)
cr.set_line_width(1.0)
b = self._bounds
cr.rectangle(b[0], b[1], b[2], b[3])
cr.stroke()
cr.restore()
# Draw Quadtree structure
if DEBUG_DRAW_QUADTREE:
def draw_qtree_bucket(bucket):
cr.rectangle(*bucket.bounds)
cr.stroke()
for b in bucket._buckets:
draw_qtree_bucket(b)
cr.set_source_rgb(0, 0, .8)
cr.set_line_width(1.0)
draw_qtree_bucket(self._qtree._bucket)
return False
def do_event(self, event):
"""
Handle GDK events. Events are delegated to a `tool.Tool`.
"""
if self._tool:
return self._tool.handle(event) and True or False
return False
def on_adjustment_changed(self, adj):
"""
Change the transformation matrix of the view to reflect the
value of the x/y adjustment (scrollbar).
"""
if adj.value == 0.0: return
# Can not use self._matrix.translate( - adj.value , 0) here, since
# the translate method effectively does a m * self._matrix, which
# will result in the translation being multiplied by the orig. matrix
m = Matrix()
if adj is self._hadjustment:
m.translate( - adj.value, 0)
elif adj is self._vadjustment:
m.translate(0, - adj.value)
self._matrix *= m
# Force recalculation of the bounding boxes:
self.request_update((), self._canvas.get_all_items())
self.queue_draw_refresh()
# Set a signal to set adjustments. This way a ScrolledWindow can set its own
# Adjustment objects on the View. Otherwise a warning is shown:
#
# GtkWarning: gtk_scrolled_window_add(): cannot add non scrollable widget
# use gtk_scrolled_window_add_with_viewport() instead
GtkView.set_set_scroll_adjustments_signal("set-scroll-adjustments")
# vim: sw=4:et:ai
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