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/usr/share/pyshared/pymecavideo/vecteur.py is in python-mecavideo 6.1-1.

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#-*- coding: utf-8 -*-
"""
    vecteur.py is a module of pymecavideo.
    pymecavideo is a program to track moving points in a video frameset
    Copyright (C) 2007 Jean-Baptiste Butet <ashashiwa@gmail.com>

    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/>.
"""

"""
vecteur.py implements some operations for 2D vectors, using tuples
"""

import math

class vecteur:
    def __init__(self,x=0,y=0):
        self.value=(float(x),float(y))
        
    def copy(self):
        return vecteur(self.x(),self.y())
    
    def x(self):
        return self.value[0]
    
    def y(self):
        return self.value[1]
    
    def __getitem__(self,i):
        #print "Utilisation de vecteur.__getitem__ déconseillée"
        return self.value[i]
    
    def setValue(self,x=None,y=None):
        if x == None: x=self.value[0]
        if y == None: y=self.value[1]
        self.value=(float(x),float(y))

    def rounded(self):
        self.value=(math.floor(self.value[0]+0.5),math.floor(self.value[1]+0.5))
        
    def __add__(self,v):
        x=self.x()+v.x()
        y=self.y()+v.y()
        return vecteur(x,y)

    def __sub__(self,v):
        x=self.x()-v.x()
        y=self.y()-v.y()
        return vecteur(x,y)

    def __mul__(self,v):
        if type(v)==type(self):
            # produit scalaire de deux vecteurs
            return self.x()*v.x()+self.y()+v.y()
        else:
            # produit du vecteur par un nombre
            x=float(v)*self.x()
            y=float(v)*self.y()
            return vecteur(x,y)

    def __str__(self):
        return "(%5f, %5f)" %(self.x(), self.y())
    
    def __repr__(self):
        return "vecteur %s" %self

    def norme(self):
        return math.sqrt(self.x()*self.x()+self.y()*self.y())

    def anglePolaire(self):
        return math.atan2(self.y(),self.x())

    def minXY(self,v):
        if v==None:
            return self
        else:
            if self.x() > v.x():
                x=v.x()
            else:
                x=self.x()
            if self.y() > v.y():
                y=v.y()
            else:
                y=self.y()
            return vecteur(x,y)

    def maxXY(self,v):
        if v==None:
            return self
        else:
            if self.x() < v.x():
                x=v.x()
            else:
                x=self.x()
            if self.y() < v.y():
                y=v.y()
            else:
                y=self.y()
            return vecteur(x,y)