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#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# pySFML - Python bindings for SFML
# Copyright 2012-2013, Jonathan De Wachter <dewachter.jonathan@gmail.com>
#
# This software is released under the LGPLv3 license.
# You should have received a copy of the GNU Lesser General Public License
# along with this program. If not, see <http://www.gnu.org/licenses/>.

import sfml as sf
from struct import pack
from random import randint

# python 2.* compatability
try: input = raw_input
except NameError: pass

AUDIO_DATA, END_OF_STREAM = list(range(1, 3))

class NetworkRecorder(sf.SoundRecorder):
	def __init__(self, host, port):
		sf.SoundRecorder.__init__(self)

		self.host = host # address of the remote host
		self.port = port # remote port
		self.socket = sf.TcpSocket() # socket used to communicate with the server

	def on_start(self):
		try: self.socket.connect(self.host, self.port)
		except sf.SocketException as error: return False

		return True

	def on_process_samples(self, chunk):
		# pack the audio samples
		data = pack("B", AUDIO_DATA)
		data += pack("I", len(chunk.data))
		data += chunk.data

		# send the audio packet
		try: self.socket.send(data)
		except sf.SocketException: return False

		return True

	def on_stop(self):
		# send a "end-of-stream" signal
		self.socket.send(bytes(END_OF_STREAM))

		# close the socket
		self.socket.disconnect()

def do_client(port):
	# check that the device can capture audio
	if not sf.SoundRecorder.is_available():
		print("Sorry, audio capture is not supported by your system")
		return

	# ask for server address
	server = input("Type address or name of the server to connect to: ")
	server = sf.IpAddress.from_string(server)

	# create an instance of our custom recorder
	recorder = NetworkRecorder(server, port)

	# wait for the user input...
	input("Press enter to start recording audio")

	# start capturing audio data
	recorder.start(44100)
	input("Recording... press enter to stop")
	recorder.stop()