This file is indexed.

/usr/lib/python3/dist-packages/seaborn/external/husl.py is in python3-seaborn 0.4.0-3.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
import operator
import math

__version__ = "2.1.0"


m = [
    [3.2406, -1.5372, -0.4986],
    [-0.9689, 1.8758, 0.0415],
    [0.0557, -0.2040, 1.0570]
]

m_inv = [
    [0.4124, 0.3576, 0.1805],
    [0.2126, 0.7152, 0.0722],
    [0.0193, 0.1192, 0.9505]
]

# Hard-coded D65 illuminant
refX = 0.95047
refY = 1.00000
refZ = 1.08883
refU = 0.19784
refV = 0.46834
lab_e = 0.008856
lab_k = 903.3


# Public API

def husl_to_rgb(h, s, l):
    return lch_to_rgb(*husl_to_lch([h, s, l]))


def husl_to_hex(h, s, l):
    return rgb_to_hex(husl_to_rgb(h, s, l))


def rgb_to_husl(r, g, b):
    return lch_to_husl(rgb_to_lch(r, g, b))


def hex_to_husl(hex):
    return rgb_to_husl(*hex_to_rgb(hex))


def huslp_to_rgb(h, s, l):
    return lch_to_rgb(*huslp_to_lch([h, s, l]))


def huslp_to_hex(h, s, l):
    return rgb_to_hex(huslp_to_rgb(h, s, l))


def rgb_to_huslp(r, g, b):
    return lch_to_huslp(rgb_to_lch(r, g, b))


def hex_to_huslp(hex):
    return rgb_to_huslp(*hex_to_rgb(hex))


def lch_to_rgb(l, c, h):
    return xyz_to_rgb(luv_to_xyz(lch_to_luv([l, c, h])))


def rgb_to_lch(r, g, b):
    return luv_to_lch(xyz_to_luv(rgb_to_xyz([r, g, b])))


def max_chroma(L, H):
    hrad = math.radians(H)
    sinH = (math.sin(hrad))
    cosH = (math.cos(hrad))
    sub1 = (math.pow(L + 16, 3.0) / 1560896.0)
    sub2 = sub1 if sub1 > 0.008856 else (L / 903.3)
    result = float("inf")
    for row in m:
        m1 = row[0]
        m2 = row[1]
        m3 = row[2]
        top = ((0.99915 * m1 + 1.05122 * m2 + 1.14460 * m3) * sub2)
        rbottom = (0.86330 * m3 - 0.17266 * m2)
        lbottom = (0.12949 * m3 - 0.38848 * m1)
        bottom = (rbottom * sinH + lbottom * cosH) * sub2

        for t in (0.0, 1.0):
            C = (L * (top - 1.05122 * t) / (bottom + 0.17266 * sinH * t))
            if C > 0.0 and C < result:
                result = C
    return result


def _hrad_extremum(L):
    lhs = (math.pow(L, 3.0) + 48.0 * math.pow(L, 2.0) + 768.0 * L + 4096.0) / 1560896.0
    rhs = 1107.0 / 125000.0
    sub = lhs if lhs > rhs else 10.0 * L / 9033.0
    chroma = float("inf")
    result = None
    for row in m:
        for limit in (0.0, 1.0):
            [m1, m2, m3] = row
            top = -3015466475.0 * m3 * sub + 603093295.0 * m2 * sub - 603093295.0 * limit
            bottom = 1356959916.0 * m1 * sub - 452319972.0 * m3 * sub
            hrad = math.atan2(top, bottom)
            # This is a math hack to deal with tan quadrants, I'm too lazy to figure
            # out how to do this properly
            if limit == 0.0:
                hrad += math.pi
            test = max_chroma(L, math.degrees(hrad))
            if test < chroma:
                chroma = test
                result = hrad
    return result


def max_chroma_pastel(L):
    H = math.degrees(_hrad_extremum(L))
    return max_chroma(L, H)


def dot_product(a, b):
    return sum(map(operator.mul, a, b))


def f(t):
    if t > lab_e:
        return (math.pow(t, 1.0 / 3.0))
    else:
        return (7.787 * t + 16.0 / 116.0)


def f_inv(t):
    if math.pow(t, 3.0) > lab_e:
        return (math.pow(t, 3.0))
    else:
        return (116.0 * t - 16.0) / lab_k


def from_linear(c):
    if c <= 0.0031308:
        return 12.92 * c
    else:
        return (1.055 * math.pow(c, 1.0 / 2.4) - 0.055)


def to_linear(c):
    a = 0.055

    if c > 0.04045:
        return (math.pow((c + a) / (1.0 + a), 2.4))
    else:
        return (c / 12.92)


def rgb_prepare(triple):
    ret = []
    for ch in triple:
        ch = round(ch, 3)

        if ch < -0.0001 or ch > 1.0001:
            raise Exception("Illegal RGB value %f" % ch)

        if ch < 0:
            ch = 0
        if ch > 1:
            ch = 1

        # Fix for Python 3 which by default rounds 4.5 down to 4.0
        # instead of Python 2 which is rounded to 5.0 which caused
        # a couple off by one errors in the tests. Tests now all pass
        # in Python 2 and Python 3
        ret.append(round(ch * 255 + 0.001, 0))

    return ret


def hex_to_rgb(hex):
    if hex.startswith('#'):
        hex = hex[1:]
    r = int(hex[0:2], 16) / 255.0
    g = int(hex[2:4], 16) / 255.0
    b = int(hex[4:6], 16) / 255.0
    return [r, g, b]


def rgb_to_hex(triple):
    [r, g, b] = triple
    return '#%02x%02x%02x' % tuple(rgb_prepare([r, g, b]))


def xyz_to_rgb(triple):
    xyz = map(lambda row: dot_product(row, triple), m)
    return list(map(from_linear, xyz))


def rgb_to_xyz(triple):
    rgbl = list(map(to_linear, triple))
    return list(map(lambda row: dot_product(row, rgbl), m_inv))


def xyz_to_luv(triple):
    X, Y, Z = triple

    if X == Y == Z == 0.0:
        return [0.0, 0.0, 0.0]

    varU = (4.0 * X) / (X + (15.0 * Y) + (3.0 * Z))
    varV = (9.0 * Y) / (X + (15.0 * Y) + (3.0 * Z))
    L = 116.0 * f(Y / refY) - 16.0

    # Black will create a divide-by-zero error
    if L == 0.0:
        return [0.0, 0.0, 0.0]

    U = 13.0 * L * (varU - refU)
    V = 13.0 * L * (varV - refV)

    return [L, U, V]


def luv_to_xyz(triple):
    L, U, V = triple

    if L == 0:
        return [0.0, 0.0, 0.0]

    varY = f_inv((L + 16.0) / 116.0)
    varU = U / (13.0 * L) + refU
    varV = V / (13.0 * L) + refV
    Y = varY * refY
    X = 0.0 - (9.0 * Y * varU) / ((varU - 4.0) * varV - varU * varV)
    Z = (9.0 * Y - (15.0 * varV * Y) - (varV * X)) / (3.0 * varV)

    return [X, Y, Z]


def luv_to_lch(triple):
    L, U, V = triple

    C = (math.pow(math.pow(U, 2) + math.pow(V, 2), (1.0 / 2.0)))
    hrad = (math.atan2(V, U))
    H = math.degrees(hrad)
    if H < 0.0:
        H = 360.0 + H

    return [L, C, H]


def lch_to_luv(triple):
    L, C, H = triple

    Hrad = math.radians(H)
    U = (math.cos(Hrad) * C)
    V = (math.sin(Hrad) * C)

    return [L, U, V]


def husl_to_lch(triple):
    H, S, L = triple

    if L > 99.9999999:
        return [100, 0.0, H]
    if L < 0.00000001:
        return [0.0, 0.0, H]

    mx = max_chroma(L, H)
    C = mx / 100.0 * S

    return [L, C, H]


def lch_to_husl(triple):
    L, C, H = triple

    if L > 99.9999999:
        return [H, 0.0, 100.0]
    if L < 0.00000001:
        return [H, 0.0, 0.0]

    mx = max_chroma(L, H)
    S = C / mx * 100.0

    return [H, S, L]


def huslp_to_lch(triple):
    H, S, L = triple

    if L > 99.9999999:
        return [100, 0.0, H]
    if L < 0.00000001:
        return [0.0, 0.0, H]

    mx = max_chroma_pastel(L)
    C = mx / 100.0 * S

    return [L, C, H]


def lch_to_huslp(triple):
    L, C, H = triple

    if L > 99.9999999:
        return [H, 0.0, 100.0]
    if L < 0.00000001:
        return [H, 0.0, 0.0]

    mx = max_chroma_pastel(L)
    S = C / mx * 100.0

    return [H, S, L]