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<h1 class="title">WebSocket server example</h1>
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<h2>Description</h2>
<p>The echoserver example implements a <a href="qml-qt-websockets-websocket.html">WebSocket</a> server that echoes back everything that is sent to it.</p>
<a name="code"></a>
<h2>Code</h2>
<p>We start by creating a <a href="qwebsocketserver.html">QWebSocketServer</a> (`new QWebSocketServer()`). After the creation, we listen on all local network interfaces (`<a href="../qtnetwork/qhostaddress.html#SpecialAddress-enum">QHostAddress::Any</a>`) on the specified <i>port</i>.</p>
<pre class="cpp">EchoServer<span class="operator">::</span>EchoServer(<span class="type"><a href="../qtcore/qtglobal.html#quint16-typedef">quint16</a></span> port<span class="operator">,</span> <span class="type"><a href="../qtcore/qobject.html">QObject</a></span> <span class="operator">*</span>parent) :
<span class="type"><a href="../qtcore/qobject.html">QObject</a></span>(parent)<span class="operator">,</span>
m_pWebSocketServer(<span class="keyword">new</span> <span class="type"><a href="qwebsocketserver.html">QWebSocketServer</a></span>(<span class="type">QStringLiteral</span>(<span class="string">"Echo Server"</span>)<span class="operator">,</span>
<span class="type"><a href="qwebsocketserver.html">QWebSocketServer</a></span><span class="operator">::</span>NonSecureMode<span class="operator">,</span> <span class="keyword">this</span>))<span class="operator">,</span>
m_clients()
{
<span class="keyword">if</span> (m_pWebSocketServer<span class="operator">-</span><span class="operator">></span>listen(<span class="type"><a href="../qtnetwork/qhostaddress.html">QHostAddress</a></span><span class="operator">::</span>Any<span class="operator">,</span> port)) {
<a href="../qtcore/qtglobal.html#qDebug">qDebug</a>() <span class="operator"><</span><span class="operator"><</span> <span class="string">"Echoserver listening on port"</span> <span class="operator"><</span><span class="operator"><</span> port;
connect(m_pWebSocketServer<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qwebsocketserver.html">QWebSocketServer</a></span><span class="operator">::</span>newConnection<span class="operator">,</span>
<span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>EchoServer<span class="operator">::</span>onNewConnection);
connect(m_pWebSocketServer<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qwebsocketserver.html">QWebSocketServer</a></span><span class="operator">::</span>closed<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>EchoServer<span class="operator">::</span>closed);
}
}</pre>
<p>If listening is successful, we connect the `newConnection()` signal to the slot `onNewConnection()`. The `newConnection()` signal will be thrown whenever a new <a href="qml-qt-websockets-websocket.html">WebSocket</a> client is connected to our server.</p>
<pre class="cpp"><span class="type">void</span> EchoServer<span class="operator">::</span>onNewConnection()
{
<span class="type"><a href="qwebsocket.html">QWebSocket</a></span> <span class="operator">*</span>pSocket <span class="operator">=</span> m_pWebSocketServer<span class="operator">-</span><span class="operator">></span>nextPendingConnection();
connect(pSocket<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qwebsocket.html">QWebSocket</a></span><span class="operator">::</span>textMessageReceived<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>EchoServer<span class="operator">::</span>processTextMessage);
connect(pSocket<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qwebsocket.html">QWebSocket</a></span><span class="operator">::</span>binaryMessageReceived<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>EchoServer<span class="operator">::</span>processBinaryMessage);
connect(pSocket<span class="operator">,</span> <span class="operator">&</span><span class="type"><a href="qwebsocket.html">QWebSocket</a></span><span class="operator">::</span>disconnected<span class="operator">,</span> <span class="keyword">this</span><span class="operator">,</span> <span class="operator">&</span>EchoServer<span class="operator">::</span>socketDisconnected);
m_clients <span class="operator"><</span><span class="operator"><</span> pSocket;
}</pre>
<p>When a new connection is received, the client <a href="qwebsocket.html">QWebSocket</a> is retrieved (`nextPendingConnection()`), and the signals we are interested in are connected to our slots (`textMessageReceived()`, `binaryMessageReceived()` and `disconnected()`). The client socket is remembered in a list, in case we would like to use it later (in this example, nothing is done with it).</p>
<pre class="cpp"><span class="type">void</span> EchoServer<span class="operator">::</span>processTextMessage(<span class="type"><a href="../qtcore/qstring.html">QString</a></span> message)
{
<span class="type"><a href="qwebsocket.html">QWebSocket</a></span> <span class="operator">*</span>pClient <span class="operator">=</span> qobject_cast<span class="operator"><</span><span class="type"><a href="qwebsocket.html">QWebSocket</a></span> <span class="operator">*</span><span class="operator">></span>(sender());
<span class="keyword">if</span> (pClient) {
pClient<span class="operator">-</span><span class="operator">></span>sendTextMessage(message);
}
m_pWebSocketServer<span class="operator">-</span><span class="operator">></span>close();
}</pre>
<p>Whenever `processTextMessage()` is triggered, we retrieve the sender, and if valid, send back the original message (`sendTextMessage()`). The same is done with binary messages.</p>
<pre class="cpp"><span class="type">void</span> EchoServer<span class="operator">::</span>processBinaryMessage(<span class="type"><a href="../qtcore/qbytearray.html">QByteArray</a></span> message)
{
<span class="type"><a href="qwebsocket.html">QWebSocket</a></span> <span class="operator">*</span>pClient <span class="operator">=</span> qobject_cast<span class="operator"><</span><span class="type"><a href="qwebsocket.html">QWebSocket</a></span> <span class="operator">*</span><span class="operator">></span>(sender());
<span class="keyword">if</span> (pClient) {
pClient<span class="operator">-</span><span class="operator">></span>sendBinaryMessage(message);
}
}</pre>
<p>The only difference is that the message now is a <a href="../qtcore/qbytearray.html">QByteArray</a> instead of a <a href="../qtcore/qstring.html">QString</a>.</p>
<pre class="cpp"><span class="type">void</span> EchoServer<span class="operator">::</span>socketDisconnected()
{
<span class="type"><a href="qwebsocket.html">QWebSocket</a></span> <span class="operator">*</span>pClient <span class="operator">=</span> qobject_cast<span class="operator"><</span><span class="type"><a href="qwebsocket.html">QWebSocket</a></span> <span class="operator">*</span><span class="operator">></span>(sender());
<span class="keyword">if</span> (pClient) {
m_clients<span class="operator">.</span>removeAll(pClient);
pClient<span class="operator">-</span><span class="operator">></span>deleteLater();
}
}</pre>
<p>Whenever a socket is disconnected, we remove it from the clients list and delete the socket. Note: it is best to use `deleteLater()` to delete the socket.</p>
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