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  <h3><a href="index.html">Table Of Contents</a></h3>
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<li><a class="reference internal" href="#">Building Distributions</a><ul>
<li><a class="reference internal" href="#basic-configuration">Basic Configuration</a></li>
<li><a class="reference internal" href="#special-files">Special Files</a></li>
<li><a class="reference internal" href="#classifying-and-ignoring-files">Classifying and Ignoring Files</a></li>
<li><a class="reference internal" href="#documentation">Documentation</a></li>
<li><a class="reference internal" href="#packages">Packages</a></li>
<li><a class="reference internal" href="#archives">Archives</a></li>
<li><a class="reference internal" href="#build-functions">Build Functions</a></li>
<li><a class="reference internal" href="#advanced-configuration">Advanced Configuration</a></li>
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  <div class="section" id="building-distributions">
<h1>Building Distributions<a class="headerlink" href="#building-distributions" title="Permalink to this headline"></a></h1>
<p>Ren'Py includes support for building game distributions. Upon choosing
&quot;Build Distributions&quot; in the launcher, Ren'Py will scan itself and the
project to determine the files to include in the distribution, will
create any archives that are necessary, and will build package and
update files.</p>
<p>With no configuration, Ren'Py will build the following four kinds of
packages:</p>
<p>All Desktop Platofrms</p>
<blockquote>
<div>A zip file targeting Windows x86, Macintosh x86, Linux x86, and
Linux x86_64.</div></blockquote>
<p>Linux x86/x86_64</p>
<blockquote>
<div>A tar.bz2 file targeting Linux x86 and Linux x86_64.</div></blockquote>
<p>Macintosh x86</p>
<blockquote>
<div>A zip file containing a Macintosh application targeting Macintosh
OS X on Intel processors. Game data will be included inside the
application, which appears to the user as a single file.</div></blockquote>
<p>Windows x86</p>
<blockquote>
<div>A zip file targeting Windows x86.</div></blockquote>
<div class="admonition warning">
<p class="first admonition-title">Warning</p>
<p>The zip and tar.bz2 files that Ren'Py produces contain permissions
information that must be present for Ren'Py to run on Linux and
Macintosh.</p>
<p class="last">Unpacking and re-packing a zip file on Windows and then running it
on Linux or Macintosh is not supported.</p>
</div>
<div class="section" id="basic-configuration">
<h2>Basic Configuration<a class="headerlink" href="#basic-configuration" title="Permalink to this headline"></a></h2>
<p>The build process can be configured by setting variables and calling
function that live in the build namespace. This must be done from
inside an init python block.</p>
<p>There are a few basic variables and functions that many games will
use.</p>
<dl class="var">
<dt id="var-build.directory_name">
<tt class="descname">build.directory_name</tt> = &quot;...&quot;<a class="headerlink" href="#var-build.directory_name" title="Permalink to this definition"></a></dt>
<dd><p>This is used to create the names of directories in the archive
files. For example, if this is set to &quot;mygame-1.0&quot;, the Linux
version of the project will unpack to &quot;mygame-1.0-linux&quot;.</p>
<p>This is also used to determine the name of the directory in
which the package files are placed. For example, if you set
build.directory_name to mygame-1.0, the archive files will
be placed in mygame-1.0-dists in the directory above the base
directory.</p>
</dd></dl>

<dl class="var">
<dt id="var-build.executable_name">
<tt class="descname">build.executable_name</tt> = &quot;...&quot;<a class="headerlink" href="#var-build.executable_name" title="Permalink to this definition"></a></dt>
<dd><p>This variable controls the name of the executables that the user
clicks on to start the game.</p>
<p>For example, if this is set to &quot;mygame&quot;, the user will be able
to run mygame.exe on Windows, mygame.app on Macintosh, and
mygame.sh on Linux.</p>
</dd></dl>

</div>
<div class="section" id="special-files">
<h2>Special Files<a class="headerlink" href="#special-files" title="Permalink to this headline"></a></h2>
<p>There are two files that can be included in your game's base directory
to customize the build.</p>
<dl class="docutils">
<dt>icon.ico</dt>
<dd>The icon that is used on Windows.</dd>
<dt>icon.icns</dt>
<dd>The icon that is used on Macintosh.</dd>
</dl>
<p>These icon files much be in specific formats. You'll need to use a
program or web service (such as <a class="reference external" href="http://iconverticons.com/">http://iconverticons.com/</a> ) to convert
them.</p>
</div>
<div class="section" id="classifying-and-ignoring-files">
<h2>Classifying and Ignoring Files<a class="headerlink" href="#classifying-and-ignoring-files" title="Permalink to this headline"></a></h2>
<p>The build process works by first classifying files in the Ren'Py
distribution and your game into file lists. These file lists are then
added to package files.</p>
<p>The classification is done by the build.classify function. It takes a
patterns and a space-separated list of filenames. Patterns are matched
from first to last, with the first match taking precedence (even if a
more-specific pattern follows.) Patterns are matched with and without
a leading /. Patterns may include the following special characters:</p>
<dl class="docutils">
<dt>/</dt>
<dd>The directory separator.</dd>
<dt>*</dt>
<dd>Matches all characters except for the directory separator.</dd>
<dt>**</dt>
<dd>Matches all characters.</dd>
</dl>
<p>For example:</p>
<dl class="docutils">
<dt>**.txt</dt>
<dd>Matches all txt files.</dd>
<dt>game/*.txt</dt>
<dd>Matches txt files in the game directory.</dd>
</dl>
<p>There are seven file lists that files can be classified into by
default. (Ren'Py places its own files into the first six of these.)</p>
<dl class="docutils">
<dt>all</dt>
<dd>These files will be included in all packages, and in Android
builds.</dd>
<dt>linux</dt>
<dd>These files will be included in packages targeting Linux.</dd>
<dt>mac</dt>
<dd>These files will be included in packages targeting Macintosh.</dd>
<dt>windows</dt>
<dd>These files will be included in packages targeting Windows.</dd>
<dt>renpy</dt>
<dd>These files will be included in packages that require the Ren'Py
engine files. (Linux, Macintosh, and Windows.)</dd>
<dt>android</dt>
<dd>These files will be included in Android builds.</dd>
<dt>archive</dt>
<dd>These files will be included in the archive.rpa archive.</dd>
</dl>
<p>Files that are not otherwise classified are placed in the &quot;all&quot; file
list.</p>
<p>To exclude files from distribution, classify them as None or the
empty string.</p>
<p>For example:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># Include README.txt</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;README.txt&quot;</span><span class="p">,</span> <span class="s">&quot;all&quot;</span><span class="p">)</span>

<span class="c"># But exclude all other txt files.</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;**.txt&quot;</span><span class="p">,</span> <span class="bp">None</span><span class="p">)</span>

<span class="c"># Add png and jpg files in the game directory into an archive.</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;game/**.png&quot;</span><span class="p">,</span> <span class="s">&quot;archive&quot;</span><span class="p">)</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;game/**.jpg&quot;</span><span class="p">,</span> <span class="s">&quot;archive&quot;</span><span class="p">)</span>
</pre></div>
</div>
</div>
<div class="section" id="documentation">
<h2>Documentation<a class="headerlink" href="#documentation" title="Permalink to this headline"></a></h2>
<p>Calling the build.documentation function with patterns marks files
matching those patterns as documentation. Documentation files are
included twice in a Macintosh application - both inside and outside
of the application itself.</p>
<p>For example, to mark all txt and html files in the base directory as
documentation, call:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="n">build</span><span class="o">.</span><span class="n">documentation</span><span class="p">(</span><span class="s">&quot;*.txt&quot;</span><span class="p">)</span>
<span class="n">build</span><span class="o">.</span><span class="n">documentation</span><span class="p">(</span><span class="s">&quot;*.html&quot;</span><span class="p">)</span>
</pre></div>
</div>
</div>
<div class="section" id="packages">
<h2>Packages<a class="headerlink" href="#packages" title="Permalink to this headline"></a></h2>
<p>It's also possible to add new types of packages to the Ren'Py build
process. This is done by calling the build.package function with a
package name, type, and a string containing the file lists to
include.</p>
<p>Say we wanted to build a normal version of our game, and one
containing bonus material. We could classify the bonus files in to a
&quot;bonus&quot; file list, and then declare an all-premium package with:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="n">build</span><span class="o">.</span><span class="n">package</span><span class="p">(</span><span class="s">&quot;all-premium&quot;</span><span class="p">,</span> <span class="s">&quot;zip&quot;</span><span class="p">,</span> <span class="s">&quot;windows mac linux all bonus&quot;</span><span class="p">)</span>
</pre></div>
</div>
</div>
<div class="section" id="archives">
<h2>Archives<a class="headerlink" href="#archives" title="Permalink to this headline"></a></h2>
<p>Ren'Py supports combining files into a simple archive format. While
not very secure, this protects files from casual copying.</p>
<p>By default, all files classified into the &quot;archive&quot; file list will be
placed in an archive.rpa archive, which is included in the all file
list.</p>
<p>By calling build.archive, it's possible to declare a new archives and
the file lists they will be included in. (It's rare to use anything
but the all file list, however.) To use an archive, classify files
into a list with its name.</p>
<p>For example, the following code will archive images in images.rpa, and
game scripts into scripts.rpa:</p>
<div class="highlight-renpy"><div class="highlight"><pre><span class="c"># Declare two archives.</span>
<span class="n">build</span><span class="o">.</span><span class="n">archive</span><span class="p">(</span><span class="s">&quot;scripts&quot;</span><span class="p">,</span> <span class="s">&quot;all&quot;</span><span class="p">)</span>
<span class="n">build</span><span class="o">.</span><span class="n">archive</span><span class="p">(</span><span class="s">&quot;images&quot;</span><span class="p">,</span> <span class="s">&quot;all&quot;</span><span class="p">)</span>

<span class="c"># Put script files into the scripts archive.</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;game/**.rpy&quot;</span><span class="p">,</span> <span class="s">&quot;scripts&quot;</span><span class="p">)</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;game/**.rpyc&quot;</span><span class="p">,</span> <span class="s">&quot;scripts&quot;</span><span class="p">)</span>

<span class="c"># Put images into the images archive.</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;game/**.jpg&quot;</span><span class="p">,</span> <span class="s">&quot;images&quot;</span><span class="p">)</span>
<span class="n">build</span><span class="o">.</span><span class="n">classify</span><span class="p">(</span><span class="s">&quot;game/**.png&quot;</span><span class="p">,</span> <span class="s">&quot;images&quot;</span><span class="p">)</span>
</pre></div>
</div>
<p>If an archive file is empty, it will not be built.</p>
<p>Please think twice about archiving your game. Keeping files open will
help others run your game on future platforms - platforms that may not
exist until after you're gone.</p>
</div>
<div class="section" id="build-functions">
<h2>Build Functions<a class="headerlink" href="#build-functions" title="Permalink to this headline"></a></h2>
<dl class="function">
<dt id="build.archive">
<tt class="descclassname">build.</tt><tt class="descname">archive</tt><big>(</big><em>name</em>, <em>file_list='all'</em><big>)</big><a class="headerlink" href="#build.archive" title="Permalink to this definition"></a></dt>
<dd><p>Declares the existence of an archive. If one or more files are
classified with <cite>name</cite>, <cite>name</cite>.rpa is build as an archive. The
archive is included in the named file lists.</p>
</dd></dl>

<dl class="function">
<dt id="build.classify">
<tt class="descclassname">build.</tt><tt class="descname">classify</tt><big>(</big><em>pattern</em>, <em>file_list</em><big>)</big><a class="headerlink" href="#build.classify" title="Permalink to this definition"></a></dt>
<dd><p>Classifies files that match <cite>pattern</cite> into <cite>file_list</cite>.</p>
</dd></dl>

<dl class="function">
<dt id="build.clear">
<tt class="descclassname">build.</tt><tt class="descname">clear</tt><big>(</big><big>)</big><a class="headerlink" href="#build.clear" title="Permalink to this definition"></a></dt>
<dd><p>Clears the list of patterns used to classify files.</p>
</dd></dl>

<dl class="function">
<dt id="build.documentation">
<tt class="descclassname">build.</tt><tt class="descname">documentation</tt><big>(</big><em>pattern</em><big>)</big><a class="headerlink" href="#build.documentation" title="Permalink to this definition"></a></dt>
<dd><p>Declares a pattern that matches documentation. In a mac app build,
files matching the documentation pattern are stored twice - once
inside the app package, and again outside of it.</p>
</dd></dl>

<dl class="function">
<dt id="build.executable">
<tt class="descclassname">build.</tt><tt class="descname">executable</tt><big>(</big><em>pattern</em><big>)</big><a class="headerlink" href="#build.executable" title="Permalink to this definition"></a></dt>
<dd><p>Adds a pattern marking files as executable on platforms that support it.
(Linux and Macintosh)</p>
</dd></dl>

<dl class="function">
<dt id="build.package">
<tt class="descclassname">build.</tt><tt class="descname">package</tt><big>(</big><em>name</em>, <em>format</em>, <em>file_lists</em>, <em>description=None</em>, <em>update=True</em>, <em>dlc=False</em>, <em>hidden=False</em><big>)</big><a class="headerlink" href="#build.package" title="Permalink to this definition"></a></dt>
<dd><p>Declares a package that can be built by the packaging
tool.</p>
<dl class="docutils">
<dt><cite>name</cite></dt>
<dd>The name of the package.</dd>
<dt><cite>format</cite></dt>
<dd><p class="first">The format of the package. A string containing a space separated
list of:</p>
<dl class="docutils">
<dt>zip</dt>
<dd>A zip file.</dd>
<dt>app-zip</dt>
<dd>A zip file containing a macintosh application.</dd>
<dt>tar.bz2</dt>
<dd>A tar.bz2 file.</dd>
</dl>
<p class="last">The empty string will not build any package formats (this
makes dlc possible).</p>
</dd>
<dt><cite>file_lists</cite></dt>
<dd>A list containing the file lists that will be contained
within the package.</dd>
<dt><cite>description</cite></dt>
<dd>An optional description of the package to be built.</dd>
<dt><cite>update</cite></dt>
<dd>If true and updates are being built, an update will be
built for this package.</dd>
<dt><cite>dlc</cite></dt>
<dd>If true, any zip or tar.bz2 file will be built in
standalone DLC mode, without an update directory.</dd>
<dt><cite>hidden</cite></dt>
<dd>If true, this will be hidden from the list of packages in
the launcher.</dd>
</dl>
</dd></dl>

</div>
<div class="section" id="advanced-configuration">
<h2>Advanced Configuration<a class="headerlink" href="#advanced-configuration" title="Permalink to this headline"></a></h2>
<p>The following variables provide further control of the build process:</p>
<dl class="var">
<dt id="var-build.exclude_empty_directories">
<tt class="descname">build.exclude_empty_directories</tt> = True<a class="headerlink" href="#var-build.exclude_empty_directories" title="Permalink to this definition"></a></dt>
<dd><p>If true, empty directories (including directories left empty by
file archiving) will be removed from generated packages. If false,
empty directories will be included.</p>
</dd></dl>

<dl class="var">
<dt id="var-build.destination">
<tt class="descname">build.destination</tt> = &quot;{directory_name}-dists&quot;<a class="headerlink" href="#var-build.destination" title="Permalink to this definition"></a></dt>
<dd><p>Gives the path to the directory the archive files will be placed in. This
may be an absolute or a relative path. A relative path is considered to
be relative to the projects directory.</p>
<p>The following values are substituted in using python's str.format function.</p>
<dl class="docutils">
<dt><tt class="docutils literal"><span class="pre">{directory_name}</span></tt></dt>
<dd>The value of build.directory_name.</dd>
<dt><tt class="docutils literal"><span class="pre">{executable_name}</span></tt></dt>
<dd>The value of build.executable_name.</dd>
<dt><tt class="docutils literal"><span class="pre">{version}</span></tt></dt>
<dd>The value of build.version.</dd>
</dl>
</dd></dl>

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