/usr/share/sofa/tutorials/oneParticule/Main.cpp is in sofa-tutorials 1.0~beta4-9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* SOFA, Simulation Open-Framework Architecture, version 1.0 beta 4 *
* (c) 2006-2009 MGH, INRIA, USTL, UJF, CNRS *
* *
* This program is free software; you can redistribute it and/or modify it *
* under the terms of the GNU General Public License as published by the Free *
* Software Foundation; either version 2 of the License, or (at your option) *
* any later version. *
* *
* This program is distributed in the hope that it will be useful, but WITHOUT *
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or *
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for *
* more details. *
* *
* You should have received a copy of the GNU General Public License along *
* with this program; if not, write to the Free Software Foundation, Inc., 51 *
* Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. *
*******************************************************************************
* SOFA :: Applications *
* *
* Authors: M. Adam, J. Allard, B. Andre, P-J. Bensoussan, S. Cotin, C. Duriez,*
* H. Delingette, F. Falipou, F. Faure, S. Fonteneau, L. Heigeas, C. Mendoza, *
* M. Nesme, P. Neumann, J-P. de la Plata Alcade, F. Poyer and F. Roy *
* *
* Contact information: contact@sofa-framework.org *
******************************************************************************/
#include <sofa/helper/ArgumentParser.h>
#include <sofa/simulation/common/Node.h>
#include <sofa/simulation/tree/TreeSimulation.h>
#include <sofa/component/contextobject/Gravity.h>
#include <sofa/component/contextobject/CoordinateSystem.h>
#include <sofa/component/odesolver/EulerSolver.h>
#include <sofa/core/objectmodel/Context.h>
#include <sofa/gui/SofaGUI.h>
#include <sofa/helper/system/glut.h>
using namespace sofa::simulation::tree;
using sofa::component::odesolver::EulerSolver;
//Using double by default, if you have SOFA_FLOAT in use in you sofa-default.cfg, then it will be FLOAT.
#include <sofa/component/typedef/Sofa_typedef.h>
// ---------------------------------------------------------------------
// ---
// ---------------------------------------------------------------------
int main(int argc, char** argv)
{
glutInit(&argc,argv);
sofa::helper::parse("This is a SOFA application.")
(argc,argv);
sofa::gui::SofaGUI::Init(argv[0]);
// The graph root node
GNode* groot = new GNode;
groot->setName( "root" );
groot->setGravityInWorld( Coord3(0,-10,0) );
// One solver for all the graph
EulerSolver* solver = new EulerSolver;
solver->setName("solver");
solver->f_printLog.setValue(false);
groot->addObject(solver);
// One node to define the particle
GNode* particule_node = new GNode("particle_node", groot);
// The particule, i.e, its degrees of freedom : a point with a velocity
MechanicalObject3* particle = new MechanicalObject3;
particle->setName("particle");
particule_node->addObject(particle);
particle->resize(1);
// The point
(*particle->getX())[0] = Coord3(0,0,0);
// The velocity
(*particle->getV())[0] = Coord3(0,0,0);
// Its properties, i.e, a simple mass node
UniformMass3* mass = new UniformMass3;
mass->setName("mass");
particule_node->addObject(mass);
mass->setMass( 1 );
getSimulation()->init(groot);
groot->setAnimate(false);
//=======================================
// Run the main loop
sofa::gui::SofaGUI::MainLoop(groot);
return 0;
}
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