/usr/lib/games/solarwolf/objpopshot.py is in solarwolf 1.5-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 | #box class
import random
import pygame
from pygame.locals import *
import game, gfx
images = []
explode_frames = 11
def load_game_resources():
global images
images = gfx.animstrip(gfx.load('popshot.png'), 18)
class PopShot:
def __init__(self, pos):
self.clocks = 0
self.life = explode_frames
self.rect = images[0].get_rect()
self.rect.center = pos
self.dead = 0
def erase(self, background):
r = background(self.rect)
if self.dead:
gfx.dirty(r)
def draw(self, gfx):
img = images[self.clocks/3]
r = gfx.surface.blit(img, self.rect)
gfx.dirty(r)
def tick(self, speedadjust):
self.clocks += 1
if self.clocks == self.life:
self.dead = 1
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