This file is indexed.

/usr/share/vtk/Infovis/Cxx/TreeLayout.cxx is in vtk-examples 5.8.0-17.5.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
/*=========================================================================

  Program:   Visualization Toolkit
  Module:    TreeLayout.cxx

  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
  All rights reserved.
  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.

     This software is distributed WITHOUT ANY WARRANTY; without even
     the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
     PURPOSE.  See the above copyright notice for more information.

=========================================================================*/
//
// This example shows how to create a simple tree view from an XML file.
// You may specify the label array and color array from the command line.
//

#include "vtkActor.h"
#include "vtkActor2D.h"
#include "vtkDynamic2DLabelMapper.h"
#include "vtkGlyph3D.h"
#include "vtkGlyphSource2D.h"
#include "vtkGraphLayout.h"
#include "vtkGraphToPolyData.h"
#include "vtkInteractorStyleImage.h"
#include "vtkPointData.h"
#include "vtkPolyDataMapper.h"
#include "vtkProperty.h"
#include "vtkRenderer.h"
#include "vtkRenderWindow.h"
#include "vtkRenderWindowInteractor.h"
#include "vtkStringToNumeric.h"
#include "vtkTextProperty.h"
#include "vtkTreeLayoutStrategy.h"
#include "vtkXMLTreeReader.h"

void usage()
{
  cerr << endl;
  cerr << "usage: TreeLayout filename [label_attribute] [color_attribute]" << endl;
  cerr << "  filename is an xml file" << endl;
  cerr << "  label_attribute is the attribute to use as labels." << endl;
  cerr << "    Default is .tagname which labels using the element tag." << endl;
  cerr << "  color_attribute is the attribute to color by (numeric)." << endl;
  cerr << "    Default is no color." << endl;
}

int main(int argc, char* argv[])
{
  // Initialize parameters from the command line.
  const char* labelArray = ".tagname";
  const char* colorArray = NULL;
  if (argc < 2)
    {
    usage();
    return 0;
    }
  char* filename = argv[1];
  if (argc >= 3)
    {
    labelArray = argv[2];
    }
  if (argc >= 4)
    {
    colorArray = argv[3];
    }
  
  // Read in the XML file into a tree.
  // This creates a tree with string columns for every attribute 
  // present in the file, plus the special arrays named .tagname
  // (containing the XML tag name) and .chardata (containg the
  // character data within the tag).
  vtkXMLTreeReader* reader = vtkXMLTreeReader::New();
  reader->SetFileName(filename);
  
  // Automatically convert string columns containing numeric
  // values into integer and double arrays.
  vtkStringToNumeric* stringToNumeric = vtkStringToNumeric::New();
  stringToNumeric->SetInputConnection(reader->GetOutputPort());
  
  // Retrieve the tree from the pipeline so we can check whether
  // the specified label and color arrays exist.
  stringToNumeric->Update();
  vtkTree* tree = vtkTree::SafeDownCast(stringToNumeric->GetOutput());
  if (tree->GetVertexData()->GetAbstractArray(labelArray) == NULL)
    {
    cerr << "ERROR: The label attribute " << labelArray << " is not defined in the file." << endl;
    reader->Delete();
    stringToNumeric->Delete();
    usage();
    return 0;
    }
  if (colorArray && 
      tree->GetVertexData()->GetAbstractArray(colorArray) == NULL)
    {
    cerr << "ERROR: The color attribute " << colorArray << " is not defined in the file." << endl;
    reader->Delete();
    stringToNumeric->Delete();
    usage();
    return 0;
    }
  if (colorArray && 
      vtkDataArray::SafeDownCast(tree->GetVertexData()->GetAbstractArray(colorArray)) == NULL)
    {
    cerr << "ERROR: The color attribute " << colorArray << " does not have numeric values." << endl;
    reader->Delete();
    stringToNumeric->Delete();
    usage();
    return 0;
    }
  
  // If coloring the vertices, get the range of the color array.
  double colorRange[2] = {0, 1};
  if (colorArray)
    {
    vtkDataArray* color = vtkDataArray::SafeDownCast(
      tree->GetVertexData()->GetAbstractArray(colorArray));
    color->GetRange(colorRange);
    }
  
  // Layout the tree using vtkGraphLayout.
  vtkGraphLayout* layout = vtkGraphLayout::New();
  layout->SetInputConnection(stringToNumeric->GetOutputPort());
  
  // Specify that we want to use the tree layout strategy.
  vtkTreeLayoutStrategy* strategy = vtkTreeLayoutStrategy::New();
  strategy->RadialOn();              // Radial layout (as opposed to standard top-down layout)
  strategy->SetAngle(360.0);         // The tree fills a full circular arc.
  layout->SetLayoutStrategy(strategy);
  
  // vtkGraphToPolyData converts a graph or tree to polydata.
  vtkGraphToPolyData* graphToPoly = vtkGraphToPolyData::New();
  graphToPoly->SetInputConnection(layout->GetOutputPort());

  // Create the standard VTK polydata mapper and actor
  // for the connections (edges) in the tree.
  vtkPolyDataMapper* edgeMapper = vtkPolyDataMapper::New();
  edgeMapper->SetInputConnection(graphToPoly->GetOutputPort());
  vtkActor* edgeActor = vtkActor::New();
  edgeActor->SetMapper(edgeMapper);
  edgeActor->GetProperty()->SetColor(0.0, 0.5, 1.0);
  
  // Glyph the points of the tree polydata to create
  // VTK_VERTEX cells at each vertex in the tree.
  vtkGlyph3D* vertGlyph = vtkGlyph3D::New();
  vertGlyph->SetInputConnection(0, graphToPoly->GetOutputPort());
  vtkGlyphSource2D* glyphSource = vtkGlyphSource2D::New();
  glyphSource->SetGlyphTypeToVertex();
  vertGlyph->SetInputConnection(1, glyphSource->GetOutputPort());
  
  // Create a mapper for the vertices, and tell the mapper
  // to use the specified color array.
  vtkPolyDataMapper* vertMapper = vtkPolyDataMapper::New();
  vertMapper->SetInputConnection(vertGlyph->GetOutputPort());
  if (colorArray)
    {
    vertMapper->SetScalarModeToUsePointFieldData();
    vertMapper->SelectColorArray(colorArray);
    vertMapper->SetScalarRange(colorRange);
    }
    
  // Create an actor for the vertices.  Move the actor forward
  // in the z direction so it is drawn on top of the edge actor.
  vtkActor* vertActor = vtkActor::New();
  vertActor->SetMapper(vertMapper);
  vertActor->GetProperty()->SetPointSize(5);
  vertActor->SetPosition(0, 0, 0.001);
  
  // Use a dynamic label mapper to draw the labels.  This mapper
  // does not allow labels to overlap, as long as the camera is
  // not rotated from pointing down the z axis.
  vtkDynamic2DLabelMapper* labelMapper = vtkDynamic2DLabelMapper::New();
  labelMapper->SetInputConnection(graphToPoly->GetOutputPort());
  labelMapper->GetLabelTextProperty()->SetJustificationToLeft();
  labelMapper->GetLabelTextProperty()->SetColor(0, 0, 0);
  if (labelArray)
    {
    labelMapper->SetLabelModeToLabelFieldData();
    labelMapper->SetFieldDataName(labelArray);
    }
  vtkActor2D* labelActor = vtkActor2D::New();
  labelActor->SetMapper(labelMapper);
  
  // Add the edges, vertices, and labels to the renderer.
  vtkRenderer* ren = vtkRenderer::New();
  ren->SetBackground(0.8, 0.8, 0.8);
  ren->AddActor(edgeActor);
  ren->AddActor(vertActor);
  ren->AddActor(labelActor);
  
  // Setup the render window and interactor.
  vtkRenderWindow* win = vtkRenderWindow::New();
  win->AddRenderer(ren);
  vtkRenderWindowInteractor* iren = vtkRenderWindowInteractor::New();
  iren->SetRenderWindow(win);
  
  // Constrain movement to zoom and pan using the image interactor style.
  vtkInteractorStyleImage* style = vtkInteractorStyleImage::New();
  iren->SetInteractorStyle(style);
  
  // Start the main application loop.
  iren->Initialize();
  iren->Start();
  
  // Clean up.
  style->Delete();
  iren->Delete();
  win->Delete();
  ren->Delete();
  labelActor->Delete();
  labelMapper->Delete();
  vertActor->Delete();
  vertMapper->Delete();
  glyphSource->Delete();
  vertGlyph->Delete();
  edgeMapper->Delete();
  edgeActor->Delete();
  graphToPoly->Delete();
  strategy->Delete();
  layout->Delete();
  stringToNumeric->Delete();
  reader->Delete();
  
  return 0;
}