This file is indexed.

/usr/share/games/warmux/weapons.xml is in warmux-data 1:11.04.1+repack2-1.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE resources SYSTEM "weapons.dtd" []>
<resources>

<!-- Common ressources (explosion and impact) -->

  <sprite name="smoke">
    <image file="object/smoke2.png" />
  </sprite>

  <sprite name="smoke_explosion">
    <image file="object/smoke3.png">
      <grid pos="0,0" size="150,150" array="4,1"/>
    </image>
    <animation speed="50"/>
  </sprite>

    <sprite name="smoke_big_explosion">
    <image file="object/kaboom.png">
      <grid pos="0,0" size="100,100" array="9,1"/>
    </image>
    <animation speed="100"/>
  </sprite>

  <sprite name="explosion_particle">
    <image file="object/kaboomk.png">
      <grid pos="0,0" size="100,100" array="4,1"/>
    </image>
    <animation speed="100"/>
  </sprite>

  <sprite name="ill_bubble">
    <image file="object/ill_bubble.png" />
  </sprite>

  <sprite name="fire_particle">
    <image file="object/fire.png" >
      <grid pos="0,0" size="18,35" array="5,1" />
    </image>
  </sprite>

  <sprite name="star_particle">
    <image file="object/star.png" />
  </sprite>

  <sprite name="dark_smoke">
    <image file="object/dark_smoke.png" />
  </sprite>

  <sprite name="yellow_star_particle">
    <image file="object/yellow_star.png" />
  </sprite>

  <sprite name="blue_star_particle">
    <image file="object/blue_star.png" />
  </sprite>

  <sprite name="pink_star_particle">
    <image file="object/pink_star.png" />
  </sprite>

  <sprite name="bullet_particle">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>

  <sprite name="water_drop">
    <image file="water/water/water_drop.png" />
  </sprite>

  <sprite name="lava_drop">
    <image file="water/lava/lava_drop.png" />
  </sprite>

  <sprite name="radioactive_drop">
    <image file="water/radioactive/radioactive_drop.png" />
  </sprite>

  <sprite name="dirtywater_drop">
    <image file="water/dirtywater/dirtywater_drop.png" />
  </sprite>

  <sprite name="chocolate_drop">
    <image file="water/chocolate/chocolate_drop.png" />
  </sprite>

  <!-- Air attack ressources -->

  <surface name="air_attack_ico" file="weapon/air_attack/air_attack_ico.png" />
  <surface name="air_attack" file="weapon/air_attack/air_attack.png" />
  <position name="air_attack" origin="over" x="0" y="-5" />
  <sprite name="air_attack_plane">
    <image file="weapon/air_attack/air_attack_plane.png">
      <grid pos="0,0" size="200,65" array="3,1"/>
    </image>
    <animation speed="10"/>
  </sprite>
  <sprite name="air_attack_projectile">
    <image file="weapon/air_attack/obus.png" />
  </sprite>

<!-- Air Hammer ressources -->

  <surface name="airhammer_ico" file="weapon/airhammer/airhammer_ico.png" />
  <surface name="airhammer" file="weapon/airhammer/airhammer.png" />
  <position name="airhammer" origin="hand" x="0" y="0" />
  <surface name="airhammer_impact" file="weapon/airhammer/airhammer_impact.png" />

<!-- Automatic-Bazooka ressources -->

  <surface name="automatic_bazooka_ico" file="weapon/bazooka/bazooka_auto_ico.png" />
  <surface name="automatic_bazooka" file="weapon/bazooka/yellow_bazooka.png" />
  <position name="automatic_bazooka" origin="hand" x="25" y="28" />
  <hole name="automatic_bazooka" dx="20" dy="-10" />

<!-- Baseball ressources -->

  <surface name="baseball_ico" file="weapon/baseball/baseball_ico.png" />
  <surface name="baseball_fire" file="weapon/baseball/baseball_hit.png" />
  <surface name="baseball" file="weapon/baseball/baseball.png" />
  <position name="baseball" origin="hand" x="0" y="3" />

<!-- Bazooka ressources -->

  <surface name="bazooka_ico" file="weapon/bazooka/bazooka_ico.png" />
  <surface name="bazooka" file="weapon/bazooka/brown_bazooka.png" />
  <position name="bazooka" origin="hand" x="25" y="28" />
  <hole name="bazooka" dx="20" dy="-10" />
  <surface name="baz_cible" file="weapon/bazooka/baz_cible.png" />
  <sprite name="rocket">
    <image file="weapon/bazooka/missile.png" />
  </sprite>

<!-- Riot bomb ressources -->

  <surface name="riot_bomb_ico" file="weapon/riot_bomb/riot_ico.png" />
  <surface name="riot_bomb" file="weapon/bazooka/green_bazooka.png" />
  <position name="riot_bomb" origin="hand" x="25" y="28" />
  <hole name="riot_bomb" dx="20" dy="-10" />
  <surface name="riot_cible" file="weapon/bazooka/baz_cible.png" />
  <sprite name="riot_rocket">
    <image file="weapon/riot_bomb/missile.png" />
  </sprite>

  <!-- Anvil ressources -->

  <surface name="anvil_launcher" file="weapon/anvil/anvil_launcher.png" />
  <position name="anvil_launcher" origin="hand" x="0" y="5" />
  <surface name="anvil_launcher_ico" file="weapon/anvil/anvil_ico.png" />
  <surface name="anvil" file="weapon/anvil/anvil.png" />
  <sprite name="anvil">
    <image file="weapon/anvil/anvil.png" />
  </sprite>

<!-- Bounce ball ressources -->

  <surface name="bounce_ball_ico" file="weapon/bounce_ball/bounce_ball_ico.png" />
  <surface name="bounce_ball" file="weapon/bounce_ball/bounce_ball.png" />
  <sprite name="bounce_ball">
    <image file="weapon/bounce_ball/bounce_ball.png" />
  </sprite>
  <position name="bounce_ball" origin="hand" x="7" y="9" />

<!-- Clusterbomb ressources -->

  <surface name="cluster_bomb_ico" file="weapon/cluster_bomb/clusterbomb_ico.png" />
  <surface name="cluster_bomb" file="weapon/cluster_bomb/clusterbomb.png" />
  <position name="cluster_bomb" origin="hand" x="6" y="9" />
  <sprite name="cluster_bomb">
    <image file="weapon/cluster_bomb/clusterbomb.png" />
  </sprite>
  <sprite name="cluster">
    <image file="weapon/cluster_bomb/cluster.png" />
  </sprite>

<!-- Construct resources -->

  <surface name="construct_ico" file="weapon/construct/construct_icon.png" />
  <surface name="construct" file="weapon/construct/construct_icon_mini.png" />
  <position name="construct" origin="over" x="6" y="9" />
  <sprite name="construct_spr">
    <image file="weapon/construct/construct_spr.png" />
  </sprite>

<!-- Dynamite ressources -->

  <surface name="dynamite_ico" file="weapon/dynamite/dynamite_ico.png" />
  <surface name="dynamite" file="weapon/dynamite/dynamite.png" />
  <position name="dynamite" origin="hand" x="5" y="6" />
  <sprite name="dynamite_bullet">
    <image file="weapon/dynamite/dynamite_ani.png">
      <grid pos="0,0" size="14,15" array="11,1" />
    </image>
  </sprite>
  <sprite name="dynamite_anim">
    <image file="weapon/dynamite/dynamite_ani.png">
      <grid pos="0,0" size="14,15" array="11,1" />
    </image>
  </sprite>

<!-- Flamethrower ressources -->
  <surface name="flamethrower_ico" file="weapon/flamethrower/flame_ico.png" />
  <surface name="flamethrower_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="flamethrower_bullet">
    <image file="weapon/flamethrower/flame_bullet.png" />
  </sprite>
  <surface name="flamethrower" file="weapon/flamethrower/flame.png" />
  <position name="flamethrower" origin="hand" x="4" y="10" />
  <hole name="flamethrower" dx="31" dy="-10" />

<!-- Grenade ressources -->

  <surface name="grenade_ico" file="weapon/grenade/grenade_ico.png" />
  <surface name="grenade" file="weapon/grenade/grenade.png" />
  <position name="grenade" origin="hand" x="7" y="9" />
  <sprite name="grenade">
    <image file="weapon/grenade/grenade.png" />
  </sprite>

<!-- Gun ressources -->

  <surface name="gun_ico" file="weapon/gun/gun_ico.png" />
  <surface name="gun" file="weapon/gun/gun.png" />
  <position name="gun" origin="hand" x="5" y="10" />
  <hole name="gun" dx="18" dy="-6" />
  <surface name="gun_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="gun_bullet">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>

<!-- Shotgun ressources -->

  <surface name="shotgun_ico" file="weapon/shotgun/shotgun_ico.png" />
  <surface name="shotgun_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="buckshot">
    <image file="weapon/shotgun/buckshot.png" />
  </sprite>
  <surface name="shotgun" file="weapon/shotgun/shotgun.png" />
  <position name="shotgun" origin="hand" x="12" y="4" />
  <hole name="shotgun" dx="32" dy="-3" />

<!-- Holly Grenade ressources -->

  <surface name="disco_grenade_ico" file="weapon/disco_grenade/disco_grenade_ico.png" />
  <surface name="disco_grenade" file="weapon/disco_grenade/disco_grenade.png" />
  <position name="disco_grenade" origin="hand" x="10" y="6" />
  <sprite name="disco_grenade">
    <image file="weapon/disco_grenade/disco_grenade.png" />
  </sprite>

  <!-- Gnu ressources -->

  <surface name="gnulauncher_ico" file="weapon/gnu/gnu_ico.png" />
  <surface name="gnulauncher" file="weapon/gnu/gnulauncher.png" />
  <position name="gnulauncher" origin="hand" x="20" y="20" />
  <sprite name="gnu">
    <image file="weapon/gnu/gnu.png">
      <grid pos="0,0" size="47,38" array="4,1" />
    </image>
    <animation speed="35" loop_mode="pingpong" />
  </sprite>

  <!-- Polecat ressources -->

  <surface name="polecatlauncher_ico" file="weapon/polecat/polecat_ico.png" />
  <surface name="polecatlauncher" file="weapon/polecat/polecatlauncher.png" />
  <position name="polecatlauncher" origin="hand" x="26" y="18" />
  <sprite name="polecat_fart">
    <image file="weapon/polecat/polecat_fart.png" />
  </sprite>
  <sprite name="polecat">
    <image file="weapon/polecat/polecat.png">
      <grid pos="0,0" size="52,25" array="1,1" />
    </image>
    <animation speed="35" loop_mode="pingpong" />
  </sprite>

<!-- JetPack ressources -->

  <position name="jetpack" origin="hand" x="5" y="6" />
  <surface name="jetpack_ico" file="weapon/jet_pack/jet_pack_ico.png" />

<!-- LowGrav ressources -->

  <surface name="lowgrav_ico" file="weapon/lowgrav/lowgrav_ico.png" />
  <position name="lowgrav" origin="hand" x="24" y="23" />

<!-- Mine ressources -->

  <surface name="minelauncher_ico" file="weapon/mine/mine_ico.png" />
  <surface name="minelauncher" file="weapon/mine/mine.png" />
  <position name="minelauncher" origin="hand" x="9" y="19" />
  <sprite name="mine">
    <image file="weapon/mine/mine_anim.png">
      <grid pos="0,0" size="24,24" array="2,1" />
    </image>
    <animation speed="300" loop_mode="1" />
  </sprite>
  <surface name="mine_impact" file="weapon/mine/mine_impact.png" />

<!-- Grapple ressources -->

  <surface name="grapple_ico" file="weapon/grapple/grapple_ico.png" />
  <surface name="grapple" file="weapon/grapple/grapple.png" />
  <position name="grapple" origin="hand" x="30" y="26" />
  <sprite name="grapple">
    <image file="weapon/grapple/grapple.png" />
  </sprite>
  <sprite name="grapple_hook">
    <image file="weapon/grapple/grapple_hook.png" />
  </sprite>
  <sprite name="grapple_node">
    <image file="weapon/grapple/grapple_node.png" />
  </sprite>

<!-- Parachute ressources -->

  <surface name="parachute_ico" file="weapon/parachute/parachute_ico.png" />
  <surface name="parachute" file="weapon/parachute/parachute.png" />
  <position name="parachute" origin="hand" x="34" y="65" />
  <sprite name="parachute_sprite">
    <image file="weapon/parachute/parachute.png">
      <grid pos="0,0" size="84,71" array="3,1" />
    </image>
  </sprite>

<!-- Skip-turn ressources -->

  <surface name="skip_turn_ico" file="weapon/skip_turn/skipturn_ico.png" />
  <surface name="skip_turn" file="weapon/skip_turn/skipturn.png" />
  <position name="skip_turn" origin="over" x="0" y="5" />

<!-- Slap resources -->

  <surface name="slap_ico" file="weapon/slap/slap_ico.png" />
  <surface name="slap" file="weapon/slap/slap.png" />
  <position name="slap" origin="hand" x="4" y="7" />

<!-- Suicide ressources -->

  <surface name="suicide_ico" file="weapon/suicide/suicide_ico.png" />
  <surface name="suicide" file="weapon/suicide/suicide.png" />
  <position name="suicide" origin="over" x="0" y="-5" />

<!-- SuperTux ressources -->

  <surface name="tux_ico" file="weapon/supertux/supertux_ico.png" />
  <surface name="tux" file="weapon/supertux/supertux.png" />
  <position name="tux" origin="hand" x="1" y="11" />
  <sprite name="supertux">
    <image file="weapon/supertux/superman.png">
      <grid pos="0,0" size="23,38" array="2,1" />
    </image>
    <animation speed="80"/>
  </sprite>

<!-- Teleportation ressources -->

  <surface name="teleportation_ico" file="weapon/teleportation/teleportation_ico.png" />
  <surface name="teleportation" file="weapon/teleportation/teleportation.png" />
  <position name="teleportation" origin="over" x="0" y="-5" />

<!-- M16 ressources -->

  <surface name="m16_ico" file="weapon/m16/m16_ico.png" />
  <surface name="m16_fire" file="weapon/gun/gun_fire.png" />
  <sprite name="m16_bullet">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>
  <surface name="m16" file="weapon/m16/m16.png" />
  <position name="m16" origin="hand" x="12" y="9" />
  <hole name="m16" dx="25" dy="-5" />

<!-- Snipe rifle ressources -->

  <surface name="snipe_rifle" file="weapon/snipe_rifle/snipe_rifle.png" />
  <position name="snipe_rifle" origin="hand" x="13" y="10" />
  <hole name="snipe_rifle" dx="6" dy="-5" />
  <surface name="snipe_rifle_ico" file="weapon/snipe_rifle/snipe_rifle_ico.png" />
  <color name="snipe_rifle_laser_color" r="221" g="0" b="0" a="255" />
  <surface name="snipe_rifle_laser" file="weapon/snipe_rifle/snipe_rifle_laser.png" />
  <surface name="snipe_rifle_fire" file="weapon/snipe_rifle/gun_fire.png" />
  <sprite name="snipe_rifle_bullet">
    <image file="weapon/gun/gun_bullet.png" />
  </sprite>

<!-- Rail gun ressources -->

  <surface name="rail_gun" file="weapon/rail_gun/rail_gun.png" />
  <position name="rail_gun" origin="hand" x="13" y="10" />
  <hole name="rail_gun" dx="6" dy="-5" />
  <surface name="rail_gun_ico" file="weapon/rail_gun/rail_gun_ico.png" />
  <color name="rail_gun_laser_color" r="0" g="0" b="221" a="255" />
  <surface name="rail_gun_laser" file="weapon/rail_gun/rail_gun_laser.png" />
  <surface name="rail_gun_fire" file="weapon/snipe_rifle/gun_fire.png" />
  <sprite name="rail_bullet">
    <image file="weapon/rail_gun/rail_bullet.png" />
  </sprite>

<!-- Blowtorch rifle ressources -->

  <surface name="blowtorch" file="weapon/blowtorch/blowtorch.png" />
  <position name="blowtorch" origin="hand" x="2" y="11" />
  <hole name="blowtorch" dx="18" dy="-10" />
  <surface name="blowtorch_ico" file="weapon/blowtorch/blowtorch_ico.png" />
  <surface name="blowtorch_fire" file="weapon/blowtorch/fire.png" />

<!-- Syring resources -->

  <surface name="syringe_ico" file="weapon/syringe/syringe_ico.png" />
  <surface name="syringe" file="weapon/syringe/syringe.png" />
  <position name="syringe" origin="hand" x="1" y="5" />

<!-- ClusterBazooka ressources -->

  <surface name="cluzooka_ico" file="weapon/cluzooka/cluz_ico.png" />
  <surface name="cluzooka" file="weapon/cluzooka/dark_bazooka.png" />
  <position name="cluzooka" origin="hand" x="25" y="28" />
  <hole name="cluzooka" dx="20" dy="-10" />
  <sprite name="cluz_rocket">
    <image file="weapon/cluzooka/missile.png" />
  </sprite>
  <sprite name="cluz_cluster">
    <image file="weapon/cluzooka/cluster.png" />
  </sprite>

<!-- FootBomb ressources -->

  <surface name="footbomb_ico" file="weapon/footbomb/footbomb_ico.png" />
  <surface name="footbomb" file="weapon/footbomb/bilson.png" />
  <position name="footbomb" origin="hand" x="6" y="9" />
  <sprite name="footbomb">
    <image file="weapon/footbomb/bilson.png" />
  </sprite>

</resources>