/usr/include/coin/CbcCutGenerator.hpp is in coinor-libcbc-dev 2.8.12-1.
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// Copyright (C) 2003, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
#ifndef CbcCutGenerator_H
#define CbcCutGenerator_H
#include "OsiSolverInterface.hpp"
#include "OsiCuts.hpp"
#include "CglCutGenerator.hpp"
#include "CbcCutModifier.hpp"
class CbcModel;
class OsiRowCut;
class OsiRowCutDebugger;
//#############################################################################
/** Interface between Cbc and Cut Generation Library.
\c CbcCutGenerator is intended to provide an intelligent interface between
Cbc and the cutting plane algorithms in the CGL. A \c CbcCutGenerator is
bound to a \c CglCutGenerator and to an \c CbcModel. It contains parameters
which control when and how the \c generateCuts method of the
\c CglCutGenerator will be called.
The builtin decision criteria available to use when deciding whether to
generate cuts are limited: every <i>X</i> nodes, when a solution is found,
and when a subproblem is found to be infeasible. The idea is that the class
will grow more intelligent with time.
\todo Add a pointer to function member which will allow a client to install
their own decision algorithm to decide whether or not to call the CGL
\p generateCuts method. Create a default decision method that looks
at the builtin criteria.
\todo It strikes me as not good that generateCuts contains code specific to
individual CGL algorithms. Another set of pointer to function members,
so that the client can specify the cut generation method as well as
pre- and post-generation methods? Taken a bit further, should this
class contain a bunch of pointer to function members, one for each
of the places where the cut generator might be referenced?
Initialization, root node, search tree node, discovery of solution,
and termination all come to mind. Initialization and termination would
also be useful for instrumenting cbc.
*/
class CbcCutGenerator {
public:
/** \name Generate Cuts */
//@{
/** Generate cuts for the client model.
Evaluate the state of the client model and decide whether to generate cuts.
The generated cuts are inserted into and returned in the collection of cuts
\p cs.
If \p fullScan is !=0, the generator is obliged to call the CGL
\c generateCuts routine. Otherwise, it is free to make a local decision.
Negative fullScan says things like at integer solution
The current implementation uses \c whenCutGenerator_ to decide.
The routine returns true if reoptimisation is needed (because the state of
the solver interface has been modified).
If node then can find out depth
*/
bool generateCuts( OsiCuts &cs, int fullScan, OsiSolverInterface * solver,
CbcNode * node);
//@}
/**@name Constructors and destructors */
//@{
/// Default constructor
CbcCutGenerator ();
/// Normal constructor
CbcCutGenerator(CbcModel * model, CglCutGenerator * generator,
int howOften = 1, const char * name = NULL,
bool normal = true, bool atSolution = false,
bool infeasible = false, int howOftenInsub = -100,
int whatDepth = -1, int whatDepthInSub = -1, int switchOffIfLessThan = 0);
/// Copy constructor
CbcCutGenerator (const CbcCutGenerator &);
/// Assignment operator
CbcCutGenerator & operator=(const CbcCutGenerator& rhs);
/// Destructor
~CbcCutGenerator ();
//@}
/**@name Gets and sets */
//@{
/** Set the client model.
In addition to setting the client model, refreshModel also calls
the \c refreshSolver method of the CglCutGenerator object.
*/
void refreshModel(CbcModel * model);
/// return name of generator
inline const char * cutGeneratorName() const {
return generatorName_;
}
/// Create C++ lines to show how to tune
void generateTuning( FILE * fp);
/** Set the cut generation interval
Set the number of nodes evaluated between calls to the Cgl object's
\p generateCuts routine.
If \p value is positive, cuts will always be generated at the specified
interval.
If \p value is negative, cuts will initially be generated at the specified
interval, but Cbc may adjust the value depending on the success of cuts
produced by this generator.
A value of -100 disables the generator, while a value of -99 means
just at root.
*/
void setHowOften(int value) ;
/// Get the cut generation interval.
inline int howOften() const {
return whenCutGenerator_;
}
/// Get the cut generation interval.in sub tree
inline int howOftenInSub() const {
return whenCutGeneratorInSub_;
}
/// Get level of cut inaccuracy (0 means exact e.g. cliques)
inline int inaccuracy() const {
return inaccuracy_;
}
/// Set level of cut inaccuracy (0 means exact e.g. cliques)
inline void setInaccuracy(int level) {
inaccuracy_ = level;
}
/** Set the cut generation depth
Set the depth criterion for calls to the Cgl object's
\p generateCuts routine. Only active if > 0.
If whenCutGenerator is positive and this is positive then this overrides.
If whenCutGenerator is -1 then this is used as criterion if any cuts
were generated at root node.
If whenCutGenerator is anything else this is ignored.
*/
void setWhatDepth(int value) ;
/// Set the cut generation depth in sub tree
void setWhatDepthInSub(int value) ;
/// Get the cut generation depth criterion.
inline int whatDepth() const {
return depthCutGenerator_;
}
/// Get the cut generation depth criterion.in sub tree
inline int whatDepthInSub() const {
return depthCutGeneratorInSub_;
}
/// Set maximum number of times to enter
inline void setMaximumTries(int value)
{ maximumTries_ = value;}
/// Get maximum number of times to enter
inline int maximumTries() const
{ return maximumTries_;}
/// Get switches (for debug)
inline int switches() const {
return switches_;
}
/// Get whether the cut generator should be called in the normal place
inline bool normal() const {
return (switches_&1) != 0;
}
/// Set whether the cut generator should be called in the normal place
inline void setNormal(bool value) {
switches_ &= ~1;
switches_ |= value ? 1 : 0;
}
/// Get whether the cut generator should be called when a solution is found
inline bool atSolution() const {
return (switches_&2) != 0;
}
/// Set whether the cut generator should be called when a solution is found
inline void setAtSolution(bool value) {
switches_ &= ~2;
switches_ |= value ? 2 : 0;
}
/** Get whether the cut generator should be called when the subproblem is
found to be infeasible.
*/
inline bool whenInfeasible() const {
return (switches_&4) != 0;
}
/** Set whether the cut generator should be called when the subproblem is
found to be infeasible.
*/
inline void setWhenInfeasible(bool value) {
switches_ &= ~4;
switches_ |= value ? 4 : 0;
}
/// Get whether the cut generator is being timed
inline bool timing() const {
return (switches_&64) != 0;
}
/// Set whether the cut generator is being timed
inline void setTiming(bool value) {
switches_ &= ~64;
switches_ |= value ? 64 : 0;
timeInCutGenerator_ = 0.0;
}
/// Return time taken in cut generator
inline double timeInCutGenerator() const {
return timeInCutGenerator_;
}
inline void incrementTimeInCutGenerator(double value) {
timeInCutGenerator_ += value;
}
/// Get the \c CglCutGenerator corresponding to this \c CbcCutGenerator.
inline CglCutGenerator * generator() const {
return generator_;
}
/// Number times cut generator entered
inline int numberTimesEntered() const {
return numberTimes_;
}
inline void setNumberTimesEntered(int value) {
numberTimes_ = value;
}
inline void incrementNumberTimesEntered(int value = 1) {
numberTimes_ += value;
}
/// Total number of cuts added
inline int numberCutsInTotal() const {
return numberCuts_;
}
inline void setNumberCutsInTotal(int value) {
numberCuts_ = value;
}
inline void incrementNumberCutsInTotal(int value = 1) {
numberCuts_ += value;
}
/// Total number of elements added
inline int numberElementsInTotal() const {
return numberElements_;
}
inline void setNumberElementsInTotal(int value) {
numberElements_ = value;
}
inline void incrementNumberElementsInTotal(int value = 1) {
numberElements_ += value;
}
/// Total number of column cuts
inline int numberColumnCuts() const {
return numberColumnCuts_;
}
inline void setNumberColumnCuts(int value) {
numberColumnCuts_ = value;
}
inline void incrementNumberColumnCuts(int value = 1) {
numberColumnCuts_ += value;
}
/// Total number of cuts active after (at end of n cut passes at each node)
inline int numberCutsActive() const {
return numberCutsActive_;
}
inline void setNumberCutsActive(int value) {
numberCutsActive_ = value;
}
inline void incrementNumberCutsActive(int value = 1) {
numberCutsActive_ += value;
}
inline void setSwitchOffIfLessThan(int value) {
switchOffIfLessThan_ = value;
}
inline int switchOffIfLessThan() const {
return switchOffIfLessThan_;
}
/// Say if optimal basis needed
inline bool needsOptimalBasis() const {
return (switches_&128) != 0;
}
/// Set if optimal basis needed
inline void setNeedsOptimalBasis(bool yesNo) {
switches_ &= ~128;
switches_ |= yesNo ? 128 : 0;
}
/// Whether generator MUST be called again if any cuts (i.e. ignore break from loop)
inline bool mustCallAgain() const {
return (switches_&8) != 0;
}
/// Set whether generator MUST be called again if any cuts (i.e. ignore break from loop)
inline void setMustCallAgain(bool yesNo) {
switches_ &= ~8;
switches_ |= yesNo ? 8 : 0;
}
/// Whether generator switched off for moment
inline bool switchedOff() const {
return (switches_&16) != 0;
}
/// Set whether generator switched off for moment
inline void setSwitchedOff(bool yesNo) {
switches_ &= ~16;
switches_ |= yesNo ? 16 : 0;
}
/// Whether last round of cuts did little
inline bool ineffectualCuts() const {
return (switches_&512) != 0;
}
/// Set whether last round of cuts did little
inline void setIneffectualCuts(bool yesNo) {
switches_ &= ~512;
switches_ |= yesNo ? 512 : 0;
}
/// Whether to use if any cuts generated
inline bool whetherToUse() const {
return (switches_&1024) != 0;
}
/// Set whether to use if any cuts generated
inline void setWhetherToUse(bool yesNo) {
switches_ &= ~1024;
switches_ |= yesNo ? 1024 : 0;
}
/// Whether in must call again mode (or after others)
inline bool whetherInMustCallAgainMode() const {
return (switches_&2048) != 0;
}
/// Set whether in must call again mode (or after others)
inline void setWhetherInMustCallAgainMode(bool yesNo) {
switches_ &= ~2048;
switches_ |= yesNo ? 2048 : 0;
}
/// Whether to call at end
inline bool whetherCallAtEnd() const {
return (switches_&4096) != 0;
}
/// Set whether to call at end
inline void setWhetherCallAtEnd(bool yesNo) {
switches_ &= ~4096;
switches_ |= yesNo ? 4096 : 0;
}
/// Number of cuts generated at root
inline int numberCutsAtRoot() const {
return numberCutsAtRoot_;
}
inline void setNumberCutsAtRoot(int value) {
numberCutsAtRoot_ = value;
}
/// Number of cuts active at root
inline int numberActiveCutsAtRoot() const {
return numberActiveCutsAtRoot_;
}
inline void setNumberActiveCutsAtRoot(int value) {
numberActiveCutsAtRoot_ = value;
}
/// Number of short cuts at root
inline int numberShortCutsAtRoot() const {
return numberShortCutsAtRoot_;
}
inline void setNumberShortCutsAtRoot(int value) {
numberShortCutsAtRoot_ = value;
}
/// Set model
inline void setModel(CbcModel * model) {
model_ = model;
}
/// Whether global cuts at root
inline bool globalCutsAtRoot() const {
return (switches_&32) != 0;
}
/// Set whether global cuts at root
inline void setGlobalCutsAtRoot(bool yesNo) {
switches_ &= ~32;
switches_ |= yesNo ? 32 : 0;
}
/// Whether global cuts
inline bool globalCuts() const {
return (switches_&256) != 0;
}
/// Set whether global cuts
inline void setGlobalCuts(bool yesNo) {
switches_ &= ~256;
switches_ |= yesNo ? 256 : 0;
}
/// Add in statistics from other
void addStatistics(const CbcCutGenerator * other);
/// Scale back statistics by factor
void scaleBackStatistics(int factor);
//@}
private:
/**@name Private gets and sets */
//@{
//@}
/// Saved cuts
OsiCuts savedCuts_;
/// Time in cut generator
double timeInCutGenerator_;
/// The client model
CbcModel *model_;
// The CglCutGenerator object
CglCutGenerator * generator_;
/// Name of generator
char * generatorName_;
/** Number of nodes between calls to the CglCutGenerator::generateCuts
routine.
*/
int whenCutGenerator_;
/** Number of nodes between calls to the CglCutGenerator::generateCuts
routine in sub tree.
*/
int whenCutGeneratorInSub_;
/** If first pass at root produces fewer than this cuts then switch off
*/
int switchOffIfLessThan_;
/** Depth at which to call the CglCutGenerator::generateCuts
routine (If >0 then overrides when and is called if depth%depthCutGenerator==0).
*/
int depthCutGenerator_;
/** Depth at which to call the CglCutGenerator::generateCuts
routine (If >0 then overrides when and is called if depth%depthCutGenerator==0).
In sub tree.
*/
int depthCutGeneratorInSub_;
/// Level of cut inaccuracy (0 means exact e.g. cliques)
int inaccuracy_;
/// Number times cut generator entered
int numberTimes_;
/// Total number of cuts added
int numberCuts_;
/// Total number of elements added
int numberElements_;
/// Total number of column cuts added
int numberColumnCuts_;
/// Total number of cuts active after (at end of n cut passes at each node)
int numberCutsActive_;
/// Number of cuts generated at root
int numberCutsAtRoot_;
/// Number of cuts active at root
int numberActiveCutsAtRoot_;
/// Number of short cuts at root
int numberShortCutsAtRoot_;
/// Switches - see gets and sets
int switches_;
/// Maximum number of times to enter
int maximumTries_;
};
// How often to do if mostly switched off (A)
# define SCANCUTS 1000
// How often to do if mostly switched off (probing B)
# define SCANCUTS_PROBING 1000
#endif
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