/usr/include/coin/CoinDenseFactorization.hpp is in coinor-libcoinutils-dev 2.9.15-3.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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// Copyright (C) 2008, International Business Machines
// Corporation and others. All Rights Reserved.
// This code is licensed under the terms of the Eclipse Public License (EPL).
/*
Authors
John Forrest
*/
#ifndef CoinDenseFactorization_H
#define CoinDenseFactorization_H
#include <iostream>
#include <string>
#include <cassert>
#include "CoinTypes.hpp"
#include "CoinIndexedVector.hpp"
#include "CoinFactorization.hpp"
class CoinPackedMatrix;
/// Abstract base class which also has some scalars so can be used from Dense or Simp
class CoinOtherFactorization {
public:
/**@name Constructors and destructor and copy */
//@{
/// Default constructor
CoinOtherFactorization ( );
/// Copy constructor
CoinOtherFactorization ( const CoinOtherFactorization &other);
/// Destructor
virtual ~CoinOtherFactorization ( );
/// = copy
CoinOtherFactorization & operator = ( const CoinOtherFactorization & other );
/// Clone
virtual CoinOtherFactorization * clone() const = 0;
//@}
/**@name general stuff such as status */
//@{
/// Returns status
inline int status ( ) const {
return status_;
}
/// Sets status
inline void setStatus ( int value)
{ status_=value; }
/// Returns number of pivots since factorization
inline int pivots ( ) const {
return numberPivots_;
}
/// Sets number of pivots since factorization
inline void setPivots ( int value )
{ numberPivots_=value; }
/// Set number of Rows after factorization
inline void setNumberRows(int value)
{ numberRows_ = value; }
/// Number of Rows after factorization
inline int numberRows ( ) const {
return numberRows_;
}
/// Total number of columns in factorization
inline int numberColumns ( ) const {
return numberColumns_;
}
/// Number of good columns in factorization
inline int numberGoodColumns ( ) const {
return numberGoodU_;
}
/// Allows change of pivot accuracy check 1.0 == none >1.0 relaxed
inline void relaxAccuracyCheck(double value)
{ relaxCheck_ = value;}
inline double getAccuracyCheck() const
{ return relaxCheck_;}
/// Maximum number of pivots between factorizations
inline int maximumPivots ( ) const {
return maximumPivots_ ;
}
/// Set maximum pivots
virtual void maximumPivots ( int value );
/// Pivot tolerance
inline double pivotTolerance ( ) const {
return pivotTolerance_ ;
}
void pivotTolerance ( double value );
/// Zero tolerance
inline double zeroTolerance ( ) const {
return zeroTolerance_ ;
}
void zeroTolerance ( double value );
#ifndef COIN_FAST_CODE
/// Whether slack value is +1 or -1
inline double slackValue ( ) const {
return slackValue_ ;
}
void slackValue ( double value );
#endif
/// Returns array to put basis elements in
virtual CoinFactorizationDouble * elements() const;
/// Returns pivot row
virtual int * pivotRow() const;
/// Returns work area
virtual CoinFactorizationDouble * workArea() const;
/// Returns int work area
virtual int * intWorkArea() const;
/// Number of entries in each row
virtual int * numberInRow() const;
/// Number of entries in each column
virtual int * numberInColumn() const;
/// Returns array to put basis starts in
virtual CoinBigIndex * starts() const;
/// Returns permute back
virtual int * permuteBack() const;
/** Get solve mode e.g. 0 C++ code, 1 Lapack, 2 choose
If 4 set then values pass
if 8 set then has iterated
*/
inline int solveMode() const
{ return solveMode_ ;}
/** Set solve mode e.g. 0 C++ code, 1 Lapack, 2 choose
If 4 set then values pass
if 8 set then has iterated
*/
inline void setSolveMode(int value)
{ solveMode_ = value;}
/// Returns true if wants tableauColumn in replaceColumn
virtual bool wantsTableauColumn() const;
/** Useful information for factorization
0 - iteration number
whereFrom is 0 for factorize and 1 for replaceColumn
*/
virtual void setUsefulInformation(const int * info,int whereFrom);
/// Get rid of all memory
virtual void clearArrays() {}
//@}
/**@name virtual general stuff such as permutation */
//@{
/// Returns array to put basis indices in
virtual int * indices() const = 0;
/// Returns permute in
virtual int * permute() const = 0;
/// Total number of elements in factorization
virtual int numberElements ( ) const = 0;
//@}
/**@name Do factorization - public */
//@{
/// Gets space for a factorization
virtual void getAreas ( int numberRows,
int numberColumns,
CoinBigIndex maximumL,
CoinBigIndex maximumU ) = 0;
/// PreProcesses column ordered copy of basis
virtual void preProcess ( ) = 0;
/** Does most of factorization returning status
0 - OK
-99 - needs more memory
-1 - singular - use numberGoodColumns and redo
*/
virtual int factor ( ) = 0;
/// Does post processing on valid factorization - putting variables on correct rows
virtual void postProcess(const int * sequence, int * pivotVariable) = 0;
/// Makes a non-singular basis by replacing variables
virtual void makeNonSingular(int * sequence, int numberColumns) = 0;
//@}
/**@name rank one updates which do exist */
//@{
/** Replaces one Column to basis,
returns 0=OK, 1=Probably OK, 2=singular, 3=no room
If checkBeforeModifying is true will do all accuracy checks
before modifying factorization. Whether to set this depends on
speed considerations. You could just do this on first iteration
after factorization and thereafter re-factorize
partial update already in U */
virtual int replaceColumn ( CoinIndexedVector * regionSparse,
int pivotRow,
double pivotCheck ,
bool checkBeforeModifying=false,
double acceptablePivot=1.0e-8)=0;
//@}
/**@name various uses of factorization (return code number elements)
which user may want to know about */
//@{
/** Updates one column (FTRAN) from regionSparse2
Tries to do FT update
number returned is negative if no room
regionSparse starts as zero and is zero at end.
Note - if regionSparse2 packed on input - will be packed on output
*/
virtual int updateColumnFT ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool noPermute=false) = 0;
/** This version has same effect as above with FTUpdate==false
so number returned is always >=0 */
virtual int updateColumn ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool noPermute=false) const = 0;
/// does FTRAN on two columns
virtual int updateTwoColumnsFT(CoinIndexedVector * regionSparse1,
CoinIndexedVector * regionSparse2,
CoinIndexedVector * regionSparse3,
bool noPermute=false) = 0;
/** Updates one column (BTRAN) from regionSparse2
regionSparse starts as zero and is zero at end
Note - if regionSparse2 packed on input - will be packed on output
*/
virtual int updateColumnTranspose ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2) const = 0;
//@}
////////////////// data //////////////////
protected:
/**@name data */
//@{
/// Pivot tolerance
double pivotTolerance_;
/// Zero tolerance
double zeroTolerance_;
#ifndef COIN_FAST_CODE
/// Whether slack value is +1 or -1
double slackValue_;
#else
#ifndef slackValue_
#define slackValue_ -1.0
#endif
#endif
/// Relax check on accuracy in replaceColumn
double relaxCheck_;
/// Number of elements after factorization
CoinBigIndex factorElements_;
/// Number of Rows in factorization
int numberRows_;
/// Number of Columns in factorization
int numberColumns_;
/// Number factorized in U (not row singletons)
int numberGoodU_;
/// Maximum number of pivots before factorization
int maximumPivots_;
/// Number pivots since last factorization
int numberPivots_;
/// Status of factorization
int status_;
/// Maximum rows ever (i.e. use to copy arrays etc)
int maximumRows_;
/// Maximum length of iterating area
CoinBigIndex maximumSpace_;
/// Pivot row
int * pivotRow_;
/** Elements of factorization and updates
length is maxR*maxR+maxSpace
will always be long enough so can have nR*nR ints in maxSpace
*/
CoinFactorizationDouble * elements_;
/// Work area of numberRows_
CoinFactorizationDouble * workArea_;
/** Solve mode e.g. 0 C++ code, 1 Lapack, 2 choose
If 4 set then values pass
if 8 set then has iterated
*/
int solveMode_;
//@}
};
/** This deals with Factorization and Updates
This is a simple dense version so other people can write a better one
I am assuming that 32 bits is enough for number of rows or columns, but CoinBigIndex
may be redefined to get 64 bits.
*/
class CoinDenseFactorization : public CoinOtherFactorization {
friend void CoinDenseFactorizationUnitTest( const std::string & mpsDir );
public:
/**@name Constructors and destructor and copy */
//@{
/// Default constructor
CoinDenseFactorization ( );
/// Copy constructor
CoinDenseFactorization ( const CoinDenseFactorization &other);
/// Destructor
virtual ~CoinDenseFactorization ( );
/// = copy
CoinDenseFactorization & operator = ( const CoinDenseFactorization & other );
/// Clone
virtual CoinOtherFactorization * clone() const ;
//@}
/**@name Do factorization - public */
//@{
/// Gets space for a factorization
virtual void getAreas ( int numberRows,
int numberColumns,
CoinBigIndex maximumL,
CoinBigIndex maximumU );
/// PreProcesses column ordered copy of basis
virtual void preProcess ( );
/** Does most of factorization returning status
0 - OK
-99 - needs more memory
-1 - singular - use numberGoodColumns and redo
*/
virtual int factor ( );
/// Does post processing on valid factorization - putting variables on correct rows
virtual void postProcess(const int * sequence, int * pivotVariable);
/// Makes a non-singular basis by replacing variables
virtual void makeNonSingular(int * sequence, int numberColumns);
//@}
/**@name general stuff such as number of elements */
//@{
/// Total number of elements in factorization
virtual inline int numberElements ( ) const {
return numberRows_*(numberColumns_+numberPivots_);
}
/// Returns maximum absolute value in factorization
double maximumCoefficient() const;
//@}
/**@name rank one updates which do exist */
//@{
/** Replaces one Column to basis,
returns 0=OK, 1=Probably OK, 2=singular, 3=no room
If checkBeforeModifying is true will do all accuracy checks
before modifying factorization. Whether to set this depends on
speed considerations. You could just do this on first iteration
after factorization and thereafter re-factorize
partial update already in U */
virtual int replaceColumn ( CoinIndexedVector * regionSparse,
int pivotRow,
double pivotCheck ,
bool checkBeforeModifying=false,
double acceptablePivot=1.0e-8);
//@}
/**@name various uses of factorization (return code number elements)
which user may want to know about */
//@{
/** Updates one column (FTRAN) from regionSparse2
Tries to do FT update
number returned is negative if no room
regionSparse starts as zero and is zero at end.
Note - if regionSparse2 packed on input - will be packed on output
*/
virtual inline int updateColumnFT ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool = false)
{ return updateColumn(regionSparse,regionSparse2);}
/** This version has same effect as above with FTUpdate==false
so number returned is always >=0 */
virtual int updateColumn ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2,
bool noPermute=false) const;
/// does FTRAN on two columns
virtual int updateTwoColumnsFT(CoinIndexedVector * regionSparse1,
CoinIndexedVector * regionSparse2,
CoinIndexedVector * regionSparse3,
bool noPermute=false);
/** Updates one column (BTRAN) from regionSparse2
regionSparse starts as zero and is zero at end
Note - if regionSparse2 packed on input - will be packed on output
*/
virtual int updateColumnTranspose ( CoinIndexedVector * regionSparse,
CoinIndexedVector * regionSparse2) const;
//@}
/// *** Below this user may not want to know about
/**@name various uses of factorization
which user may not want to know about (left over from my LP code) */
//@{
/// Get rid of all memory
inline void clearArrays()
{ gutsOfDestructor();}
/// Returns array to put basis indices in
virtual inline int * indices() const
{ return reinterpret_cast<int *> (elements_+numberRows_*numberRows_);}
/// Returns permute in
virtual inline int * permute() const
{ return NULL;/*pivotRow_*/;}
//@}
/// The real work of desstructor
void gutsOfDestructor();
/// The real work of constructor
void gutsOfInitialize();
/// The real work of copy
void gutsOfCopy(const CoinDenseFactorization &other);
//@}
protected:
/** Returns accuracy status of replaceColumn
returns 0=OK, 1=Probably OK, 2=singular */
int checkPivot(double saveFromU, double oldPivot) const;
////////////////// data //////////////////
protected:
/**@name data */
//@{
//@}
};
#endif
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