/usr/lib/faust/max-msp.cpp is in faust 0.9.46-2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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IMPORTANT NOTE : this file contains two clearly delimited sections :
the ARCHITECTURE section (in two parts) and the USER section. Each section
is governed by its own copyright and license. Please check individually
each section for license and copyright information.
*************************************************************************/
/*******************BEGIN ARCHITECTURE SECTION (part 1/2)****************/
/************************************************************************
FAUST Architecture File
Copyright (C) 2004-2011 GRAME, Centre National de Creation Musicale
---------------------------------------------------------------------
This Architecture section is free software; you can redistribute it
and/or modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with this program; If not, see <http://www.gnu.org/licenses/>.
EXCEPTION : As a special exception, you may create a larger work
that contains this FAUST architecture section and distribute
that work under terms of your choice, so long as this FAUST
architecture section is not modified.
MAX MSP SDK : in order to compile a MaxMSP external with this
architecture file you will need the official MaxMSP SDK from
cycling'74. Please check the corresponding license.
************************************************************************
************************************************************************/
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#include <limits.h>
#include <math.h>
#include <errno.h>
#include <time.h>
#include <unistd.h>
#include <fcntl.h>
#include <assert.h>
#include <string>
#include <vector>
#include <map>
#include <math.h>
#ifdef __APPLE__
#include <Carbon/Carbon.h>
#include <unistd.h>
#endif
#include "gui/GUI.h"
#include "audio/dsp.h"
#include "misc.h"
using namespace std ;
// There is a bug with powf() when cross compiling with mingw
// the following macro avoid the problem
#ifdef WIN32
#define powf(x,y) pow(x,y)
#define expf(x) exp(x)
#endif
#ifdef __GNUC__
//-------------------------------------------------------------------
// Generic min and max using gcc extensions
//-------------------------------------------------------------------
#define max(x,y) (((x)>(y)) ? (x) : (y))
#define min(x,y) (((x)<(y)) ? (x) : (y))
#else
//-------------------------------------------------------------------
// Generic min and max using c++ inline
//-------------------------------------------------------------------
inline int max(unsigned int a, unsigned int b) { return (a>b) ? a : b; }
inline int max(int a, int b) { return (a>b) ? a : b; }
inline long max(long a, long b) { return (a>b) ? a : b; }
inline long max(int a, long b) { return (a>b) ? a : b; }
inline long max(long a, int b) { return (a>b) ? a : b; }
inline float max(float a, float b) { return (a>b) ? a : b; }
inline float max(int a, float b) { return (a>b) ? a : b; }
inline float max(float a, int b) { return (a>b) ? a : b; }
inline float max(long a, float b) { return (a>b) ? a : b; }
inline float max(float a, long b) { return (a>b) ? a : b; }
inline double max(double a, double b) { return (a>b) ? a : b; }
inline double max(int a, double b) { return (a>b) ? a : b; }
inline double max(double a, int b) { return (a>b) ? a : b; }
inline double max(long a, double b) { return (a>b) ? a : b; }
inline double max(double a, long b) { return (a>b) ? a : b; }
inline double max(float a, double b) { return (a>b) ? a : b; }
inline double max(double a, float b) { return (a>b) ? a : b; }
inline int min(int a, int b) { return (a<b) ? a : b; }
inline long min(long a, long b) { return (a<b) ? a : b; }
inline long min(int a, long b) { return (a<b) ? a : b; }
inline long min(long a, int b) { return (a<b) ? a : b; }
inline float min(float a, float b) { return (a<b) ? a : b; }
inline float min(int a, float b) { return (a<b) ? a : b; }
inline float min(float a, int b) { return (a<b) ? a : b; }
inline float min(long a, float b) { return (a<b) ? a : b; }
inline float min(float a, long b) { return (a<b) ? a : b; }
inline double min(double a, double b) { return (a<b) ? a : b; }
inline double min(int a, double b) { return (a<b) ? a : b; }
inline double min(double a, int b) { return (a<b) ? a : b; }
inline double min(long a, double b) { return (a<b) ? a : b; }
inline double min(double a, long b) { return (a<b) ? a : b; }
inline double min(float a, double b) { return (a<b) ? a : b; }
inline double min(double a, float b) { return (a<b) ? a : b; }
#endif
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
<<includeIntrinsic>>
/********************END ARCHITECTURE SECTION (part 1/2)****************/
/**************************BEGIN USER SECTION **************************/
<<includeclass>>
/***************************END USER SECTION ***************************/
/*******************BEGIN ARCHITECTURE SECTION (part 2/2)***************/
/* Faust code wrapper ------- */
#include "ext.h"
#include "z_dsp.h"
#include <string.h>
#define ASSIST_INLET 1 /* should be defined somewhere ?? */
#define ASSIST_OUTLET 2 /* should be defined somewhere ?? */
class mspUI;
/*--------------------------------------------------------------------------*/
typedef struct faust
{
t_pxobject m_ob;
t_atom *m_seen,*m_want;
short m_where;
void** args;
mspUI* dspUI;
mydsp* dsp;
} t_faust;
void *faust_class;
/*--------------------------------------------------------------------------*/
class mspUIObject {
protected:
string fLabel;
float* fZone;
float range(float min, float max, float val) {return (val < min) ? min : (val > max) ? max : val;}
public:
mspUIObject(const char* label, float* zone):fLabel(label),fZone(zone) {}
virtual ~mspUIObject() {}
virtual void SetValue(double f) {*fZone = range(0.0,1.0,f);}
virtual void toString(char* buffer) {}
virtual string GetName() {return fLabel;}
};
/*--------------------------------------------------------------------------*/
class mspToggleButton : public mspUIObject {
public:
mspToggleButton(const char* label, float* zone):mspUIObject(label,zone) {}
virtual ~mspToggleButton() {}
void toString(char* buffer)
{
#ifdef WIN32
sprintf(buffer, "ToggleButton(float): %s", fLabel.c_str());
#else
std::sprintf(buffer, "ToggleButton(float): %s", fLabel.c_str());
#endif
}
};
/*--------------------------------------------------------------------------*/
class mspCheckButton : public mspUIObject {
public:
mspCheckButton(const char* label, float* zone):mspUIObject(label,zone) {}
virtual ~mspCheckButton() {}
void toString(char* buffer)
{
#ifdef WIN32
sprintf(buffer, "CheckButton(float): %s", fLabel.c_str());
#else
std::sprintf(buffer, "CheckButton(float): %s", fLabel.c_str());
#endif
}
};
/*--------------------------------------------------------------------------*/
class mspButton : public mspUIObject {
public:
mspButton(const char* label, float* zone):mspUIObject(label,zone) {}
virtual ~mspButton() {}
void toString(char* buffer)
{
#ifdef WIN32
sprintf(buffer, "Button(float): %s", fLabel.c_str());
#else
std::sprintf(buffer, "Button(float): %s", fLabel.c_str());
#endif
}
};
/*--------------------------------------------------------------------------*/
class mspSlider : public mspUIObject{
private:
float fInit;
float fMin;
float fMax;
float fStep;
public:
mspSlider(const char* label, float* zone, float init, float min, float max, float step)
:mspUIObject(label,zone),fInit(init),fMin(min),fMax(max),fStep(step) {}
virtual ~mspSlider() {}
void toString(char* buffer)
{
#ifdef WIN32
sprintf(buffer, "Slider(float): %s [%.1f:%.1f:%.1f]", fLabel.c_str(), fMin, fInit, fMax);
#else
std::sprintf(buffer, "Slider(float): %s [%.1f:%.1f:%.1f]", fLabel.c_str(), fMin, fInit, fMax);
#endif
}
void SetValue(double f) {*fZone = range(fMin,fMax,f);}
};
/*--------------------------------------------------------------------------*/
class mspUI : public UI
{
private:
map<string,mspUIObject*> fUITable;
public:
typedef map<string,mspUIObject*>::iterator iterator;
mspUI(){}
virtual ~mspUI()
{
for (iterator iter = fUITable.begin(); iter != fUITable.end(); iter++)
delete (iter->second);
}
void addButton(const char* label, float* zone) {fUITable[string(label)] = new mspButton(label, zone);}
void addToggleButton(const char* label, float* zone) {fUITable[string(label)] = new mspToggleButton(label, zone);}
void addCheckButton(const char* label, float* zone) {fUITable[string(label)] = new mspCheckButton(label, zone);}
void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step)
{
fUITable[string(label)] = new mspSlider(label, zone, init, min, max, step);
}
void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step)
{
fUITable[string(label)] = new mspSlider(label, zone, init, min, max, step);
}
void addNumEntry(const char* label, float* zone, float init, float min, float max, float step)
{
fUITable[string(label)] = new mspSlider(label, zone, init, min, max, step);
}
void openFrameBox(const char* label) {}
void openTabBox(const char* label) {}
void openHorizontalBox(const char* label) {}
void openVerticalBox(const char* label) {}
void closeBox() {}
void SetValue(string name, double f)
{
if(fUITable.count(name))
fUITable[name]->SetValue(f);
}
iterator begin() {return fUITable.begin();}
iterator end() {return fUITable.end();}
// To be implemented
void addNumDisplay(const char* label, float* zone, int precision) {}
void addTextDisplay(const char* label, float* zone, const char* names[], float min, float max) {}
void addHorizontalBargraph(const char* label, float* zone, float min, float max) {}
void addVerticalBargraph(const char* label, float* zone, float min, float max) {}
};
//--------------------------------------------------------------------------
void faust_method(t_faust *obj, t_symbol *s, short ac, t_atom *at)
{
if(ac < 0) return;
if(at[0].a_type != A_FLOAT) return;
string name = string( (s)->s_name );
float value = at[0].a_w.w_float;
// lookup du nom dans une std::map<string,mspUIObject *>
// ou une std::map<string,float *>
// et affectation de value;
obj->dspUI->SetValue(name,value); // doesn't have any effect if name is unknown
}
/*--------------------------------------------------------------------------*/
void *faust_new(t_symbol *s, short ac, t_atom *av)
{
t_faust *x = (t_faust *)newobject(faust_class);
x->dsp = new mydsp();
x->dspUI= new mspUI();
x->dsp->init(long(sys_getsr()));
x->dsp->buildUserInterface(x->dspUI);
x->args = (void**)calloc((x->dsp->getNumInputs()+x->dsp->getNumOutputs())+2, sizeof(void*));
/* Multi in */
dsp_setup((t_pxobject *)x, x->dsp->getNumInputs());
/* Multi out */
for (int i = 0; i< x->dsp->getNumOutputs(); i++)
outlet_new((t_pxobject *)x, (char*)"signal");
((t_pxobject *)x)->z_misc = Z_NO_INPLACE; // To assure input and output buffers are actually different
return x;
}
/*--------------------------------------------------------------------------*/
void faust_assist(t_faust *x, void *b, long msg, long a, char *dst)
{
if (msg == ASSIST_INLET) {
if (a == 0) {
if (x->dsp->getNumInputs() == 0) {
#ifdef WIN32
sprintf(dst, "(signal) : Unused Input");
#else
std::sprintf(dst, "(signal) : Unused Input");
#endif
} else {
#ifdef WIN32
sprintf(dst, "(signal) : Audio Input %ld", (a+1));
#else
std::sprintf(dst, "(signal) : Audio Input %ld", (a+1));
#endif
}
post((char*)"------------------");
for (mspUI::iterator it = x->dspUI->begin(); it != x->dspUI->end(); ++it) {
char param[64];
it->second->toString(param);
post(param);
}
} else if (a < x->dsp->getNumInputs()) {
#ifdef WIN32
sprintf(dst, "(signal) : Audio Input %ld", (a+1));
#else
std::sprintf(dst, "(signal) : Audio Input %ld", (a+1));
#endif
}
} else if (msg == ASSIST_OUTLET) {
#ifdef WIN32
sprintf(dst, "(signal) : Audio Output %ld", (a+1));
#else
std::sprintf(dst, "(signal) : Audio Output %ld", (a+1));
#endif
}
}
/*--------------------------------------------------------------------------*/
void faust_free(t_faust *x)
{
dsp_free((t_pxobject *)x);
if (x->dsp) delete x->dsp;
if (x->dspUI) delete x->dspUI;
if (x->args)free(x->args);
}
/*--------------------------------------------------------------------------*/
t_int *faust_perform(t_int *w)
{
t_faust* x = (t_faust*) (w[1]);
long n = w[2];
int offset = 3;
AVOIDDENORMALS;
x->dsp->compute(n, ((float**)&w[offset]), ((float**)&w[offset+x->dsp->getNumInputs()]));
return (w + (x->dsp->getNumInputs()+x->dsp->getNumOutputs())+2+1);
}
/*--------------------------------------------------------------------------*/
void faust_dsp(t_faust *x, t_signal **sp, short *count)
{
x->args[0] = x;
x->args[1] = (void*)sp[0]->s_n;
for (int i = 0; i<(x->dsp->getNumInputs()+x->dsp->getNumOutputs()); i++)
x->args[i+2] = sp[i]->s_vec;
dsp_addv(faust_perform, (x->dsp->getNumInputs()+x->dsp->getNumOutputs())+2, x->args);
}
/*--------------------------------------------------------------------------*/
int main()
{
setup((t_messlist **)&faust_class, (method)faust_new, (method)faust_free,
(short)sizeof(t_faust), 0L, A_DEFFLOAT, 0);
dsp *thedsp = new mydsp();
mspUI *dspUI= new mspUI();
thedsp->buildUserInterface(dspUI);
// Add the same method for every parameters and use the symbol as a selector
// inside thid method
for (mspUI::iterator it = dspUI->begin(); it != dspUI->end(); ++it) {
char *name = const_cast<char *>(it->second->GetName().c_str());
addmess((method)faust_method, name, A_GIMME, 0);
}
addmess((method)faust_dsp, (char*)"dsp", A_CANT, 0);
addmess((method)faust_assist, (char*)"assist", A_CANT, 0);
dsp_initclass();
delete(dspUI);
delete(thedsp);
post((char*)"Faust DSP object");
return 0;
}
/********************END ARCHITECTURE SECTION (part 2/2)****************/
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