This file is indexed.

/usr/lib/faust/supercollider.cpp is in faust 0.9.46-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

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// If other than 'faust2sc --prefix Faust' is used, sed this as well:
#define SC_FAUST_PREFIX "Faust"

//-------------------------------------------------------------------
// FAUST architecture file for SuperCollider.
// Copyright (C) 2005-2008 Stefan Kersten.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License as
// published by the Free Software Foundation; either version 2 of the
// License, or (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
// 02111-1307 USA
//-------------------------------------------------------------------

#include <ctype.h>
#include <limits.h>
#include <map>
#include <string>
#include <string.h>
#include <SC_PlugIn.h>

#if defined(__GNUC__) && __GNUC__ >= 4
# define FAUST_EXPORT __attribute__((visibility("default")))
#else
# define FAUST_EXPORT /* NOP */
#endif

//-------------------------------------------------------------------
// Generic min and max using C++ inline
//-------------------------------------------------------------------

inline int      max (unsigned int a, unsigned int b) { return (a>b) ? a : b; }
inline int      max (int a, int b)          { return (a>b) ? a : b; }

inline long     max (long a, long b)        { return (a>b) ? a : b; }
inline long     max (int a, long b)         { return (a>b) ? a : b; }
inline long     max (long a, int b)         { return (a>b) ? a : b; }

inline float    max (float a, float b)      { return (a>b) ? a : b; }
inline float    max (int a, float b)        { return (a>b) ? a : b; }
inline float    max (float a, int b)        { return (a>b) ? a : b; }
inline float    max (long a, float b)       { return (a>b) ? a : b; }
inline float    max (float a, long b)       { return (a>b) ? a : b; }

inline double   max (double a, double b)    { return (a>b) ? a : b; }
inline double   max (int a, double b)       { return (a>b) ? a : b; }
inline double   max (double a, int b)       { return (a>b) ? a : b; }
inline double   max (long a, double b)      { return (a>b) ? a : b; }
inline double   max (double a, long b)      { return (a>b) ? a : b; }
inline double   max (float a, double b)     { return (a>b) ? a : b; }
inline double   max (double a, float b)     { return (a>b) ? a : b; }


inline int      min (int a, int b)          { return (a<b) ? a : b; }

inline long     min (long a, long b)        { return (a<b) ? a : b; }
inline long     min (int a, long b)         { return (a<b) ? a : b; }
inline long     min (long a, int b)         { return (a<b) ? a : b; }

inline float    min (float a, float b)      { return (a<b) ? a : b; }
inline float    min (int a, float b)        { return (a<b) ? a : b; }
inline float    min (float a, int b)        { return (a<b) ? a : b; }
inline float    min (long a, float b)       { return (a<b) ? a : b; }
inline float    min (float a, long b)       { return (a<b) ? a : b; }

inline double   min (double a, double b)    { return (a<b) ? a : b; }
inline double   min (int a, double b)       { return (a<b) ? a : b; }
inline double   min (double a, int b)       { return (a<b) ? a : b; }
inline double   min (long a, double b)      { return (a<b) ? a : b; }
inline double   min (double a, long b)      { return (a<b) ? a : b; }
inline double   min (float a, double b)     { return (a<b) ? a : b; }
inline double   min (double a, float b)     { return (a<b) ? a : b; }

inline int      lsr (int x, int n)          { return int(((unsigned int)x) >> n); }
inline int      int2pow2 (int x)            { int r=0; while ((1<<r)<x) r++; return r; }


/******************************************************************************
*******************************************************************************

                                   VECTOR INTRINSICS

*******************************************************************************
*******************************************************************************/

//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((unsigned)(calloc((nmemb*size)+15,sizeof(char)))+15 & 0xfffffff0); }
inline void *aligned_calloc(size_t nmemb, size_t size)
{
    return (void*)((size_t)(calloc((nmemb*size)+15,sizeof(char)))+15 & ~15);
}

<<includeIntrinsic>>

/******************************************************************************
*******************************************************************************

                                META DATA

*******************************************************************************
*******************************************************************************/

struct Meta : std::map<std::string, std::string>
{
    void declare(const char* key, const char* value)
    {
        (*this)[key] = value;
    }
};

/******************************************************************************
*******************************************************************************

                                GRAPHIC USER INTERFACE

*******************************************************************************
*******************************************************************************/

//----------------------------------------------------------------------------
// Abstract user interface
//----------------------------------------------------------------------------

class UI
{
public:
    virtual ~UI() { }

    // active widgets
    virtual void addButton(const char* label, float* zone) = 0;
    virtual void addToggleButton(const char* label, float* zone) = 0;
    virtual void addCheckButton(const char* label, float* zone) = 0;
    virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
    virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step) = 0;
    virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step) = 0;

    // passive widgets
    virtual void addNumDisplay(const char* label, float* zone, int precision) = 0;
    virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) = 0;
    virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) = 0;
    virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) = 0;

    // layout widgets
    virtual void openFrameBox(const char* label) = 0;
    virtual void openTabBox(const char* label) = 0;
    virtual void openHorizontalBox(const char* label) = 0;
    virtual void openVerticalBox(const char* label) = 0;
    virtual void closeBox() = 0;

    virtual void declare(float* zone, const char* key, const char* value) {}
};

//----------------------------------------------------------------------------
// Control counter
//----------------------------------------------------------------------------

class ControlCounter : public UI
{
public:
    ControlCounter()
        : mNumControlInputs(0),
          mNumControlOutputs(0)
    { }

    size_t getNumControls() const { return getNumControlInputs(); }
    size_t getNumControlInputs() const { return mNumControlInputs; }
    size_t getNumControlOutputs() const { return mNumControlOutputs; }

    // active widgets
    virtual void addButton(const char* label, float* zone)
    { addControlInput(); }
    virtual void addToggleButton(const char* label, float* zone)
    { addControlInput(); }
    virtual void addCheckButton(const char* label, float* zone)
    { addControlInput(); }
    virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step)
    { addControlInput(); }
    virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step)
    { addControlInput(); }
    virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step)
    { addControlInput(); }

    // passive widgets
    virtual void addNumDisplay(const char* label, float* zone, int precision) { addControlOutput(); }
    virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) { addControlOutput(); }
    virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) { addControlOutput(); }
    virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) { addControlOutput(); }

    // layout widgets
    virtual void openFrameBox(const char* label) { }
    virtual void openTabBox(const char* label) { }
    virtual void openHorizontalBox(const char* label) { }
    virtual void openVerticalBox(const char* label) { }
    virtual void closeBox() { }

protected:
    void addControlInput() { mNumControlInputs++; }
    void addControlOutput() { mNumControlOutputs++; }

private:
    size_t mNumControlInputs;
    size_t mNumControlOutputs;
};

//----------------------------------------------------------------------------
// UI control
//----------------------------------------------------------------------------

struct Control
{
    typedef void (*UpdateFunction)(Control* self, float value);

    UpdateFunction updateFunction;
    float min, max, step;
    float* zone;

    inline void update(float value)
    {
        (*updateFunction)(this, value);
    }

    static void simpleUpdate(Control* self, float value)
    {
        *self->zone = value;
    }
    static void boundedUpdate(Control* self, float value)
    {
        *self->zone = sc_clip(value, self->min, self->max);
    }
};

//----------------------------------------------------------------------------
// Control allocator
//----------------------------------------------------------------------------

class ControlAllocator : public UI
{
public:
    ControlAllocator(Control* controls)
        : mControls(controls)
    { }

    // active widgets
    virtual void addButton(const char* label, float* zone)
    { addSimpleControl(zone); }
    virtual void addToggleButton(const char* label, float* zone)
    { addSimpleControl(zone); }
    virtual void addCheckButton(const char* label, float* zone)
    { addSimpleControl(zone); }
    virtual void addVerticalSlider(const char* label, float* zone, float init, float min, float max, float step)
    { addBoundedControl(zone, min, max, step); }
    virtual void addHorizontalSlider(const char* label, float* zone, float init, float min, float max, float step)
    { addBoundedControl(zone, min, max, step); }
    virtual void addNumEntry(const char* label, float* zone, float init, float min, float max, float step)
    { addBoundedControl(zone, min, max, step); }

    // passive widgets
    virtual void addNumDisplay(const char* label, float* zone, int precision) { }
    virtual void addTextDisplay(const char* label, float* zone, char* names[], float min, float max) { }
    virtual void addHorizontalBargraph(const char* label, float* zone, float min, float max) { }
    virtual void addVerticalBargraph(const char* label, float* zone, float min, float max) { }

    // layout widgets
    virtual void openFrameBox(const char* label) { }
    virtual void openTabBox(const char* label) { }
    virtual void openHorizontalBox(const char* label) { }
    virtual void openVerticalBox(const char* label) { }
    virtual void closeBox() { }

private:
    void addControl(Control::UpdateFunction updateFunction, float* zone, float min, float max, float step)
    {
        Control* ctrl        = mControls++;
        ctrl->updateFunction = updateFunction;
        ctrl->min            = min;
        ctrl->max            = max;
        ctrl->step           = step;
        ctrl->zone           = zone;
    }
    void addSimpleControl(float* zone)
    {
        addControl(Control::simpleUpdate, zone, 0.f, 0.f, 0.f);
    }
    void addBoundedControl(float* zone, float min, float max, float step)
    {
        addControl(Control::boundedUpdate, zone, min, max, step);
    }

private:
    Control* mControls;
};


/******************************************************************************
*******************************************************************************

                                FAUST DSP

*******************************************************************************
*******************************************************************************/

//----------------------------------------------------------------------------
// Abstract DSP interface
//----------------------------------------------------------------------------

class dsp
{
public:
    virtual ~dsp();
    virtual int getNumInputs()                                      = 0;
    virtual int getNumOutputs()                                     = 0;
    virtual void buildUserInterface(UI* interface)                  = 0;
    virtual void init(int samplingRate)                             = 0;
    virtual void compute(int len, float** inputs, float** outputs)  = 0;

protected:
    int fSamplingFreq;
};

dsp::~dsp() { }

//----------------------------------------------------------------------------
// FAUST generated code
//----------------------------------------------------------------------------

<<includeclass>>


/******************************************************************************
*******************************************************************************

                            SUPERCOLLIDER DSP INTERFACE

*******************************************************************************
*******************************************************************************/

struct Faust : public Unit
{
    // Faust dsp instance
    mydsp       mDSP;
    // Buffers for control to audio rate conversion
    float**     mInBufCopy;
    float*      mInBufValue;
    // Controls
    size_t      mNumControls;
    // NOTE: This needs to be the last field!
    //
    // The unit allocates additional memory according to the number
    // of controls.
    Control     mControls[0];

    int getNumAudioInputs() { return mDSP.getNumInputs(); }
};

// Global state

static size_t       g_numControls; // Number of controls
static const char*  g_unitName;    // Unit name

// Initialize the global state with unit name and sample rate.
void initState(const std::string& name, int sampleRate);

// Return the unit size in bytes, including static fields and controls.
static size_t unitSize();

// Convert a file name to a valid unit name.
static std::string fileNameToUnitName(const std::string& fileName);

// Convert the XML unit name to a valid class name.
static std::string normalizeClassName(const std::string& name);

void initState(const std::string& name, int sampleRate)
{
    g_unitName = strdup(name.c_str());

    mydsp* dsp = new mydsp;
    ControlCounter* cc = new ControlCounter;

    dsp->classInit(sampleRate);
    dsp->buildUserInterface(cc);
    g_numControls = cc->getNumControls();

    delete dsp;
    delete cc;
}

size_t unitSize()
{
    return sizeof(Faust) + g_numControls * sizeof(Control);
}

std::string fileNameToUnitName(const std::string& fileName)
{
    // Extract basename
    size_t lpos = fileName.rfind('/', fileName.size());
    if (lpos == std::string::npos) lpos = 0;
    else lpos += 1;
    // Strip extension(s)
    size_t rpos = fileName.find('.', lpos);
    // Return substring
    return fileName.substr(lpos, rpos > lpos ? rpos - lpos : 0);
}

// Globals

static InterfaceTable *ft;

// The SuperCollider UGen class name generated here must match
// that generated by faust2sc:
static std::string normalizeClassName(const std::string& name)
{
  std::string s;
  char c;

  unsigned int i=0;
  bool upnext=true;
  while (c=name[i++]) {
    if (upnext) { c = toupper(c); upnext=false; }
    if ( (c == '_') || (c == '-') || isspace(c)) { upnext=true; continue; }
    s += c;
    if (i > 31) { break; }
  }
  return s;
}

extern "C"
{
    void load(InterfaceTable*);
    void Faust_next(Faust*, int);
    void Faust_next_copy(Faust*, int);
    void Faust_next_clear(Faust*, int);
    void Faust_Ctor(Faust*);
    void Faust_Dtor(Faust*);
};

inline static void fillBuffer(float* dst, int n, float v)
{
    Fill(n, dst, v);
}

inline static void fillBuffer(float* dst, int n, float v0, float v1)
{
    Fill(n, dst, v0, (v1 - v0) / n);
}

inline static void copyBuffer(float* dst, int n, float* src)
{
    Copy(n, dst, src);
}

inline static void Faust_updateControls(Faust* unit)
{
    Control* controls = unit->mControls;
    int numControls   = unit->mNumControls;
    int curControl    = unit->mDSP.getNumInputs();
    for (int i=0; i < numControls; ++i) {
        float value = IN0(curControl);
        (controls++)->update(value);
        curControl++;
    }
}

void Faust_next(Faust* unit, int inNumSamples)
{
    // update controls
    Faust_updateControls(unit);
    // dsp computation
    unit->mDSP.compute(inNumSamples, unit->mInBuf, unit->mOutBuf);
}

void Faust_next_copy(Faust* unit, int inNumSamples)
{
    // update controls
    Faust_updateControls(unit);
    // Copy buffers
    for (int i = 0; i < unit->getNumAudioInputs(); ++i) {
        float* b = unit->mInBufCopy[i];
        if (INRATE(i) == calc_FullRate) {
            // Audio rate: copy buffer
            copyBuffer(b, inNumSamples, unit->mInBuf[i]);
        } else {
            // Control rate: linearly interpolate input
            float v1 = IN0(i);
            fillBuffer(b, inNumSamples, unit->mInBufValue[i], v1);
            unit->mInBufValue[i] = v1;
        }
    }
    // dsp computation
    unit->mDSP.compute(inNumSamples, unit->mInBufCopy, unit->mOutBuf);
}

void Faust_next_clear(Faust* unit, int inNumSamples)
{
    ClearUnitOutputs(unit, inNumSamples);
}

void Faust_Ctor(Faust* unit)  // module constructor
{
    // init dsp
    unit->mDSP.instanceInit((int)SAMPLERATE);

    // allocate controls
    unit->mNumControls = g_numControls;
    ControlAllocator ca(unit->mControls);
    unit->mDSP.buildUserInterface(&ca);
    unit->mInBufCopy  = 0;
    unit->mInBufValue = 0;

    // check input/output channel configuration
    const size_t numInputs  = unit->mDSP.getNumInputs() + unit->mNumControls;
    const size_t numOutputs = unit->mDSP.getNumOutputs();

    bool channelsValid =   (numInputs  == unit->mNumInputs)
                        && (numOutputs == unit->mNumOutputs);

    if (channelsValid) {
        bool rateValid = true;
        for (int i = 0; i < unit->getNumAudioInputs(); ++i) {
            if (INRATE(i) != calc_FullRate) {
                rateValid = false;
                break;
            }
        }
        if (rateValid) {
            SETCALC(Faust_next);
        } else {
            unit->mInBufCopy = (float**)RTAlloc(unit->mWorld, unit->getNumAudioInputs()*sizeof(float*));
            // Allocate memory for input buffer copies (numInputs * bufLength)
            // and linear interpolation state (numInputs)
            // = numInputs * (bufLength + 1)
            unit->mInBufValue = (float*)RTAlloc(unit->mWorld, unit->getNumAudioInputs()*sizeof(float));
            float* mem = (float*)RTAlloc(unit->mWorld, unit->getNumAudioInputs()*BUFLENGTH*sizeof(float));
            // Aquire memory for interpolator state.
            for (int i=0; i < unit->getNumAudioInputs(); ++i) {
                // Initialize interpolator.
                unit->mInBufValue[i] = IN0(i);
                // Aquire buffer memory.
                unit->mInBufCopy[i] = mem;
                mem += BUFLENGTH;
            }
            SETCALC(Faust_next_copy);
        }
#if !defined(NDEBUG)
        Print("Faust[%s]:\n", g_unitName);
        Print("    Inputs:   %d\n"
              "    Outputs:  %d\n"
              "    Callback: %s\n",
              numInputs, numOutputs,
              unit->mCalcFunc == (UnitCalcFunc)Faust_next ? "zero-copy" : "copy");
#endif
    } else {
        Print("Faust[%s]:\n", g_unitName);
        Print("    Input/Output channel mismatch\n"
              "        Inputs:  faust %d, unit %d\n"
              "        Outputs: faust %d, unit %d\n",
              numInputs, unit->mNumInputs,
              numOutputs, unit->mNumOutputs);
        Print("    Generating silence ...\n");
        SETCALC(Faust_next_clear);
    }
}

void Faust_Dtor(Faust* unit)  // module destructor
{
    if (unit->mInBufValue) {
        RTFree(unit->mWorld, unit->mInBufValue);
    }
    if (unit->mInBufCopy) {
        if (unit->mInBufCopy[0]) {
            RTFree(unit->mWorld, unit->mInBufCopy[0]);
        }
        RTFree(unit->mWorld, unit->mInBufCopy);
    }
}

FAUST_EXPORT void load(InterfaceTable* inTable)
{

    ft = inTable;

    Meta meta;
    mydsp::metadata(&meta);

    std::string name = meta["name"];

    if (name.empty()) {
        name = fileNameToUnitName(__FILE__);
    }

    name = normalizeClassName(name);

    if (name.empty()) {
        // Catch empty name
        Print("*** Faust: supercollider.cpp: "
	      "Could not create unit-generator module name from filename\n"
              "       bailing out ...\n");
        return;
    }

    if (strncmp(name.c_str(),SC_FAUST_PREFIX,strlen(SC_FAUST_PREFIX))!=0){
      name = SC_FAUST_PREFIX + name;
    }

    // Initialize global data
    // TODO: Use correct sample rate
    initState(name, 48000);

    // Register ugen
    (*ft->fDefineUnit)(
        (char*)name.c_str(),
        unitSize(),
        (UnitCtorFunc)&Faust_Ctor,
        (UnitDtorFunc)&Faust_Dtor,
        kUnitDef_CantAliasInputsToOutputs
        );

#if !defined(NDEBUG)
    Print("Faust: %s numControls=%d\n", name.c_str(), g_numControls);
#endif // NDEBUG
}

// EOF