/usr/include/firefox-esr-52/mozilla/dom/GamepadBinding.h is in firefox-esr-dev 52.8.1esr-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#ifndef mozilla_dom_GamepadBinding_h
#define mozilla_dom_GamepadBinding_h
#include "js/RootingAPI.h"
#include "jspubtd.h"
#include "mozilla/ErrorResult.h"
#include "mozilla/dom/BindingDeclarations.h"
#include "mozilla/dom/Nullable.h"
namespace mozilla {
namespace dom {
class Gamepad;
struct GamepadAtoms;
class GamepadButton;
struct GamepadButtonAtoms;
struct NativePropertyHooks;
class ProtoAndIfaceCache;
} // namespace dom
} // namespace mozilla
namespace mozilla {
namespace dom {
enum class GamepadMappingType : uint32_t {
_empty,
Standard,
EndGuard_
};
namespace GamepadMappingTypeValues {
extern const EnumEntry strings[3];
} // namespace GamepadMappingTypeValues
bool
ToJSValue(JSContext* aCx, GamepadMappingType aArgument, JS::MutableHandle<JS::Value> aValue);
namespace GamepadBinding {
typedef mozilla::dom::Gamepad NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
JSObject*
DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
const JSClass*
GetJSClass();
bool
Wrap(JSContext* aCx, mozilla::dom::Gamepad* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
// We declare this as an array so that retrieving a pointer to this
// binding's property hooks only requires compile/link-time resolvable
// address arithmetic. Declaring it as a pointer instead would require
// doing a run-time load to fetch a pointer to this binding's property
// hooks. And then structures which embedded a pointer to this structure
// would require a run-time load for proper initialization, which would
// then induce static constructors. Lots of static constructors.
extern const NativePropertyHooks sNativePropertyHooks[];
void
ClearCachedButtonsValue(mozilla::dom::Gamepad* aObject);
void
ClearCachedAxesValue(mozilla::dom::Gamepad* aObject);
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
JSObject*
GetConstructorObject(JSContext* aCx);
} // namespace GamepadBinding
namespace GamepadButtonBinding {
typedef mozilla::dom::GamepadButton NativeType;
bool
ConstructorEnabled(JSContext* aCx, JS::Handle<JSObject*> aObj);
JSObject*
DefineDOMInterface(JSContext* aCx, JS::Handle<JSObject*> aGlobal, JS::Handle<jsid> id, bool aDefineOnGlobal);
const JSClass*
GetJSClass();
bool
Wrap(JSContext* aCx, mozilla::dom::GamepadButton* aObject, nsWrapperCache* aCache, JS::Handle<JSObject*> aGivenProto, JS::MutableHandle<JSObject*> aReflector);
template <class T>
inline JSObject* Wrap(JSContext* aCx, T* aObject, JS::Handle<JSObject*> aGivenProto)
{
JS::Rooted<JSObject*> reflector(aCx);
return Wrap(aCx, aObject, aObject, aGivenProto, &reflector) ? reflector.get() : nullptr;
}
// We declare this as an array so that retrieving a pointer to this
// binding's property hooks only requires compile/link-time resolvable
// address arithmetic. Declaring it as a pointer instead would require
// doing a run-time load to fetch a pointer to this binding's property
// hooks. And then structures which embedded a pointer to this structure
// would require a run-time load for proper initialization, which would
// then induce static constructors. Lots of static constructors.
extern const NativePropertyHooks sNativePropertyHooks[];
void
CreateInterfaceObjects(JSContext* aCx, JS::Handle<JSObject*> aGlobal, ProtoAndIfaceCache& aProtoAndIfaceCache, bool aDefineOnGlobal);
JS::Handle<JSObject*>
GetProtoObjectHandle(JSContext* aCx);
JS::Handle<JSObject*>
GetConstructorObjectHandle(JSContext* aCx, bool aDefineOnGlobal = true);
JSObject*
GetConstructorObject(JSContext* aCx);
} // namespace GamepadButtonBinding
} // namespace dom
} // namespace mozilla
#endif // mozilla_dom_GamepadBinding_h
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