/usr/include/firefox-esr-52/mozilla/media/MediaUtils.h is in firefox-esr-dev 52.8.1esr-1~deb8u1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 | /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* vim: set sw=2 ts=8 et ft=cpp : */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this file,
* You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_MediaUtils_h
#define mozilla_MediaUtils_h
#include "nsThreadUtils.h"
#include "nsIAsyncShutdown.h"
#include "mozilla/UniquePtr.h"
namespace mozilla {
namespace media {
/*
* media::Pledge - A promise-like pattern for c++ that takes lambda functions.
*
* Asynchronous APIs that proxy to another thread or to the chrome process and
* back may find it useful to return a pledge to callers who then use
* pledge.Then(func) to specify a lambda function to be invoked with the result
* later back on this same thread.
*
* Callers will enjoy that lambdas allow "capturing" of local variables, much
* like closures in JavaScript (safely by-copy by default).
*
* Callers will also enjoy that they do not need to be thread-safe (their code
* runs on the same thread after all).
*
* Advantageously, pledges are non-threadsafe by design (because locking and
* event queues are redundant). This means none of the lambdas you pass in,
* or variables you lambda-capture into them, need be threasafe or support
* threadsafe refcounting. After all, they'll run later on the same thread.
*
* RefPtr<media::Pledge<Foo>> p = GetFooAsynchronously(); // returns a pledge
* p->Then([](const Foo& foo) {
* // use foo here (same thread. Need not be thread-safe!)
* });
*
* See media::CoatCheck below for an example of GetFooAsynchronously().
*/
class PledgeBase
{
public:
NS_INLINE_DECL_REFCOUNTING(PledgeBase);
protected:
virtual ~PledgeBase() {};
};
template<typename ValueType, typename ErrorType = nsresult>
class Pledge : public PledgeBase
{
// TODO: Remove workaround once mozilla allows std::function from <functional>
// wo/std::function support, do template + virtual trick to accept lambdas
class FunctorsBase
{
public:
FunctorsBase() {}
virtual void Succeed(ValueType& result) = 0;
virtual void Fail(ErrorType& error) = 0;
virtual ~FunctorsBase() {};
};
public:
explicit Pledge() : mDone(false), mRejected(false) {}
Pledge(const Pledge& aOther) = delete;
Pledge& operator = (const Pledge&) = delete;
template<typename OnSuccessType>
void Then(OnSuccessType&& aOnSuccess)
{
Then(Forward<OnSuccessType>(aOnSuccess), [](ErrorType&){});
}
template<typename OnSuccessType, typename OnFailureType>
void Then(OnSuccessType&& aOnSuccess, OnFailureType&& aOnFailure)
{
class Functors : public FunctorsBase
{
public:
Functors(OnSuccessType&& aOnSuccessRef, OnFailureType&& aOnFailureRef)
: mOnSuccess(Move(aOnSuccessRef)), mOnFailure(Move(aOnFailureRef)) {}
void Succeed(ValueType& result)
{
mOnSuccess(result);
}
void Fail(ErrorType& error)
{
mOnFailure(error);
};
OnSuccessType mOnSuccess;
OnFailureType mOnFailure;
};
mFunctors = MakeUnique<Functors>(Forward<OnSuccessType>(aOnSuccess),
Forward<OnFailureType>(aOnFailure));
if (mDone) {
if (!mRejected) {
mFunctors->Succeed(mValue);
} else {
mFunctors->Fail(mError);
}
}
}
void Resolve(const ValueType& aValue)
{
mValue = aValue;
Resolve();
}
void Reject(ErrorType rv)
{
if (!mDone) {
mDone = mRejected = true;
mError = rv;
if (mFunctors) {
mFunctors->Fail(mError);
}
}
}
protected:
void Resolve()
{
if (!mDone) {
mDone = true;
MOZ_ASSERT(!mRejected);
if (mFunctors) {
mFunctors->Succeed(mValue);
}
}
}
ValueType mValue;
private:
~Pledge() {};
bool mDone;
bool mRejected;
ErrorType mError;
UniquePtr<FunctorsBase> mFunctors;
};
/* media::NewRunnableFrom() - Create a Runnable from a lambda.
*
* Passing variables (closures) to an async function is clunky with Runnable:
*
* void Foo()
* {
* class FooRunnable : public Runnable
* {
* public:
* FooRunnable(const Bar &aBar) : mBar(aBar) {}
* NS_IMETHOD Run() override
* {
* // Use mBar
* }
* private:
* RefPtr<Bar> mBar;
* };
*
* RefPtr<Bar> bar = new Bar();
* NS_DispatchToMainThread(new FooRunnable(bar);
* }
*
* It's worse with more variables. Lambdas have a leg up with variable capture:
*
* void Foo()
* {
* RefPtr<Bar> bar = new Bar();
* NS_DispatchToMainThread(media::NewRunnableFrom([bar]() mutable {
* // use bar
* });
* }
*
* Capture is by-copy by default, so the nsRefPtr 'bar' is safely copied for
* access on the other thread (threadsafe refcounting in bar is assumed).
*
* The 'mutable' keyword is only needed for non-const access to bar.
*/
template<typename OnRunType>
class LambdaRunnable : public Runnable
{
public:
explicit LambdaRunnable(OnRunType&& aOnRun) : mOnRun(Move(aOnRun)) {}
private:
NS_IMETHODIMP
Run() override
{
return mOnRun();
}
OnRunType mOnRun;
};
template<typename OnRunType>
already_AddRefed<LambdaRunnable<OnRunType>>
NewRunnableFrom(OnRunType&& aOnRun)
{
typedef LambdaRunnable<OnRunType> LambdaType;
RefPtr<LambdaType> lambda = new LambdaType(Forward<OnRunType>(aOnRun));
return lambda.forget();
}
/* media::CoatCheck - There and back again. Park an object in exchange for an id.
*
* A common problem with calling asynchronous functions that do work on other
* threads or processes is how to pass in a heap object for use once the
* function completes, without requiring that object to have threadsafe
* refcounting, contain mutexes, be marshaled, or leak if things fail
* (or worse, intermittent use-after-free because of lifetime issues).
*
* One solution is to set up a coat-check on the caller side, park your object
* in exchange for an id, and send the id. Common in IPC, but equally useful
* for same-process thread-hops, because by never leaving the thread there's
* no need for objects to be threadsafe or use threadsafe refcounting. E.g.
*
* class FooDoer
* {
* CoatCheck<Foo> mOutstandingFoos;
*
* public:
* void DoFoo()
* {
* RefPtr<Foo> foo = new Foo();
* uint32_t requestId = mOutstandingFoos.Append(*foo);
* sChild->SendFoo(requestId);
* }
*
* void RecvFooResponse(uint32_t requestId)
* {
* RefPtr<Foo> foo = mOutstandingFoos.Remove(requestId);
* if (foo) {
* // use foo
* }
* }
* };
*
* If you read media::Pledge earlier, here's how this is useful for pledges:
*
* class FooGetter
* {
* CoatCheck<Pledge<Foo>> mOutstandingPledges;
*
* public:
* already_addRefed<Pledge<Foo>> GetFooAsynchronously()
* {
* RefPtr<Pledge<Foo>> p = new Pledge<Foo>();
* uint32_t requestId = mOutstandingPledges.Append(*p);
* sChild->SendFoo(requestId);
* return p.forget();
* }
*
* void RecvFooResponse(uint32_t requestId, const Foo& fooResult)
* {
* RefPtr<Foo> p = mOutstandingPledges.Remove(requestId);
* if (p) {
* p->Resolve(fooResult);
* }
* }
* };
*
* This helper is currently optimized for very small sets (i.e. not optimized).
* It is also not thread-safe as the whole point is to stay on the same thread.
*/
template<class T>
class CoatCheck
{
public:
typedef std::pair<uint32_t, RefPtr<T>> Element;
uint32_t Append(T& t)
{
uint32_t id = GetNextId();
mElements.AppendElement(Element(id, RefPtr<T>(&t)));
return id;
}
already_AddRefed<T> Remove(uint32_t aId)
{
for (auto& element : mElements) {
if (element.first == aId) {
RefPtr<T> ref;
ref.swap(element.second);
mElements.RemoveElement(element);
return ref.forget();
}
}
MOZ_ASSERT_UNREACHABLE("Received id with no matching parked object!");
return nullptr;
}
private:
static uint32_t GetNextId()
{
static uint32_t counter = 0;
return ++counter;
};
AutoTArray<Element, 3> mElements;
};
/* media::Refcountable - Add threadsafe ref-counting to something that isn't.
*
* Often, reference counting is the most practical way to share an object with
* another thread without imposing lifetime restrictions, even if there's
* otherwise no concurrent access happening on the object. For instance, an
* algorithm on another thread may find it more expedient to modify a passed-in
* object, rather than pass expensive copies back and forth.
*
* Lists in particular often aren't ref-countable, yet are expensive to copy,
* e.g. nsTArray<RefPtr<Foo>>. Refcountable can be used to make such objects
* (or owning smart-pointers to such objects) refcountable.
*
* Technical limitation: A template specialization is needed for types that take
* a constructor. Please add below (UniquePtr covers a lot of ground though).
*/
template<typename T>
class Refcountable : public T
{
public:
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Refcountable<T>)
private:
~Refcountable<T>() {}
};
template<typename T>
class Refcountable<UniquePtr<T>> : public UniquePtr<T>
{
public:
explicit Refcountable<UniquePtr<T>>(T* aPtr) : UniquePtr<T>(aPtr) {}
NS_INLINE_DECL_THREADSAFE_REFCOUNTING(Refcountable<T>)
private:
~Refcountable<UniquePtr<T>>() {}
};
/* media::ShutdownBlocker - Async shutdown helper.
*/
class ShutdownBlocker : public nsIAsyncShutdownBlocker
{
public:
ShutdownBlocker(const nsString& aName) : mName(aName) {}
NS_IMETHOD
BlockShutdown(nsIAsyncShutdownClient* aProfileBeforeChange) override = 0;
NS_IMETHOD GetName(nsAString& aName) override
{
aName = mName;
return NS_OK;
}
NS_IMETHOD GetState(nsIPropertyBag**) override
{
return NS_OK;
}
NS_DECL_ISUPPORTS
protected:
virtual ~ShutdownBlocker() {}
private:
const nsString mName;
};
} // namespace media
} // namespace mozilla
#endif // mozilla_MediaUtils_h
|