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Copyright (C) 1999 Reginald Stadlbauer <reggie@kde.org>
(C) 1999 Simon Hausmann <hausmann@kde.org>
(C) 2000 Nicolas Hadacek <haadcek@kde.org>
(C) 2000 Kurt Granroth <granroth@kde.org>
(C) 2000 Michael Koch <koch@kde.org>
(C) 2001 Holger Freyther <freyther@kde.org>
(C) 2002 Ellis Whitehead <ellis@kde.org>
(C) 2005-2006 Hamish Rodda <rodda@kde.org>
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Library General Public
License version 2 as published by the Free Software Foundation.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Library General Public License for more details.
You should have received a copy of the GNU Library General Public License
along with this library; see the file COPYING.LIB. If not, write to
the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
Boston, MA 02110-1301, USA.
*/
#ifndef KACTION_H
#define KACTION_H
#include <kdeui_export.h>
#include <kguiitem.h>
#include <kshortcut.h>
#include <QtGui/QWidgetAction>
class KIcon;
class KShapeGesture;
class KRockerGesture;
namespace KAuth {
class Action;
}
//TODO Reduce the word count. This is not very focused and takes too long to read.
//Keep in mind that QAction also has documentation that we don't need to repeat here.
/**
* @short Class to encapsulate user-driven action or event
* @extends QAction
*
* The KAction class (and derived and super classes) extends QAction,
* which provides a way to easily encapsulate a "real" user-selected
* action or event in your program.
*
* For instance, a user may want to @p paste the contents of
* the clipboard, @p scroll @p down a document, or @p quit the
* application. These are all \b actions -- events that the
* user causes to happen. The KAction class allows the developer to
* deal with these actions in an easy and intuitive manner, and conforms
* to KDE's extended functionality requirements - including supporting
* multiple user-configurable shortcuts, and KDE named icons. Actions
* also improve accessibility.
*
* Specifically, QAction (and thus KAction) encapsulates the various attributes
* of an event/action. For instance, an action might have an icon()
* that provides a visual representation (a clipboard for a "paste" action or
* scissors for a "cut" action). The action should also be described by some text().
* It will certainly be connected to a method that actually @p executes the action!
* All these attributes are contained within the action object.
*
* The advantage of dealing with actions is that you can manipulate
* the Action without regard to the GUI representation of it. For
* instance, in the "normal" way of dealing with actions like "cut",
* you would manually insert a item for Cut into a menu and a button
* into a toolbar. If you want to disable the cut action for a moment
* (maybe nothing is selected), you would have to hunt down the pointer
* to the menu item and the toolbar button and disable both
* individually. Setting the menu item and toolbar item up uses very
* similar code - but has to be done twice!
*
* With the action concept, you simply add the action to whatever
* GUI element you want. The KAction class will then take care of
* correctly defining the menu item (with icons, accelerators, text,
* etc), toolbar button, or other. From then on, if you
* manipulate the action at all, the effect will propagate through all
* GUI representations of it. Back to the "cut" example: if you want
* to disable the Cut Action, you would simply call
* 'cutAction->setEnabled(false)' and both the menuitem and button would
* instantly be disabled!
*
* This is the biggest advantage to the action concept -- there is a
* one-to-one relationship between the "real" action and @p all
* GUI representations of it.
*
* KAction emits the hovered() signal on mouseover, and the triggered(bool checked)
* signal on activation of a corresponding GUI element ( menu item, toolbar button, etc. )
*
* If you are in the situation of wanting to map the triggered()
* signal of multiple action objects to one slot, with a special
* argument bound to each action, you have several options:
*
* Using QActionGroup:
* \li Create a QActionGroup and assign it to each of the actions with setActionGroup(), then
* \li Connect the QActionGroup::triggered(QAction*) signal to your slot.
*
* Using QSignalMapper:
* \code
* QSignalMapper *desktopNumberMapper = new QSignalMapper( this );
* connect( desktopNumberMapper, SIGNAL( mapped( int ) ),
* this, SLOT( moveWindowToDesktop( int ) ) );
*
* for ( uint i = 0; i < numberOfDesktops; ++i ) {
* KAction *desktopAction = new KAction( i18n( "Move Window to Desktop %i" ).arg( i ), ... );
* connect( desktopAction, SIGNAL( triggered(bool) ), desktopNumberMapper, SLOT( map() ) );
* desktopNumberMapper->setMapping( desktopAction, i );
* }
* \endcode
*
* \section kaction_general General Usage
*
* The steps to using actions are roughly as follows:
*
* @li Decide which attributes you want to associate with a given
* action (icons, text, keyboard shortcut, etc)
* @li Create the action using KAction (or derived or super class).
* @li Add the action into whatever GUI element you want. Typically,
* this will be a menu or toolbar.
*
* \section kaction_general The kinds of shortcuts
*
* Local shortcuts are active if their context has the focus, global shortcus
* are active even if the program does not have the focus. If a global
* shortcut and a local shortcut are ambiguous the global shortcut wins.
*
* @li Active shortcuts trigger a KAction if activated.
* @li Default shortcuts are what the active shortcuts revert to if the user chooses
* to reset shortcuts to default.
*
* \section kaction_example Detailed Example
*
* Here is an example of enabling a "New [document]" action
* \code
* KAction *newAct = actionCollection()->addAction(
* KStandardAction::New, //< see KStandardAction
* this, //< Receiver
* SLOT(fileNew()) ); //< SLOT
* \endcode
*
* This section creates our action. Text, Icon and Shortcut will be set from
* KStandardAction. KStandardAction ensures your application complies to the
* platform standards. When triggered the \c fileNew() slot will be called.
*
* @see KStandardAction for more information.
*
* If you want to create your own actions use
* \code
* KAction *newAct = actionCollection()->addAction("quick-connect");
* newAct->setText(i18n("Quick Connect"))
* newAct->setIcon(KIcon("quick-connect"));
* newAct->setShortcut(Qt::Key_F6);
* connect(newAct, SIGNAL(triggered()), this, SLOT(quickConnect()));
* \endcode
*
* This section creates our action. It displays the text "Quick Connect",
* uses the Icon "quick-connect" and pressing \c F6 will trigger it. When
* invoked, the slot quickConnect() is called.
*
* \code
* QMenu *file = new QMenu;
* file->addAction(newAct);
* \endcode
* That just inserted the action into the File menu. The point is, it's not
* important in which menu it is: all manipulation of the item is
* done through the newAct object.
*
* \code
* toolBar()->addAction(newAct);
* \endcode
* And this added the action into the main toolbar as a button.
*
* That's it!
*
* If you want to disable that action sometime later, you can do so
* with
* \code
* newAct->setEnabled(false)
* \endcode
* and both the menuitem in File and the toolbar button will instantly
* be disabled.
*
* Unlike with previous versions of KDE, the action can simply be deleted
* when you have finished with it - the destructor takes care of all
* of the cleanup.
*
* \warning calling QAction::setShortcut() on a KAction may lead to unexpected
* behavior. There is nothing we can do about it because QAction::setShortcut()
* is not virtual.
*
* \note if you are using a "standard" action like "new", "paste",
* "quit", or any other action described in the KDE UI Standards,
* please use the methods in the KStandardAction class rather than
* defining your own.
*
* \section Using QActions
*
* Mixing QActions and KActions in an application is not a
* good idea. KShortcutsEditor doesn't handle QActions at all.
*
* \section kaction_xmlgui Usage Within the XML Framework
*
* If you are using KAction within the context of the XML menu and
* toolbar building framework, you do not ever
* have to add your actions to containers manually. The framework
* does that for you.
*
* @see KStandardAction
*/
class KDEUI_EXPORT KAction : public QWidgetAction
{
Q_OBJECT
Q_PROPERTY( KShortcut shortcut READ shortcut WRITE setShortcut )
Q_PROPERTY( bool shortcutConfigurable READ isShortcutConfigurable WRITE setShortcutConfigurable )
Q_PROPERTY( KShortcut globalShortcut READ globalShortcut WRITE setGlobalShortcut )
#ifndef KDE_NO_DEPRECATED
Q_PROPERTY( bool globalShortcutAllowed READ globalShortcutAllowed WRITE setGlobalShortcutAllowed )
#endif
Q_PROPERTY( bool globalShortcutEnabled READ isGlobalShortcutEnabled )
Q_FLAGS( ShortcutType )
public:
/**
* An enumeration about the two types of shortcuts in a KAction
*/
enum ShortcutType {
/// The shortcut will immediately become active but may be reset to "default".
ActiveShortcut = 0x1,
/// The shortcut is a default shortcut - it becomes active when somebody decides to
/// reset shortcuts to default.
DefaultShortcut = 0x2
};
Q_DECLARE_FLAGS(ShortcutTypes, ShortcutType)
/**
* An enum about global shortcut setter semantics
*/
//This enum will be ORed with ShortcutType in calls to KGlobalAccel, so it must not contain
//any value equal to a value in ShortcutType.
enum GlobalShortcutLoading {
/// Look up the action in global settings (using its main component's name and text())
/// and set the shortcut as saved there.
/// @see setGlobalShortcut()
Autoloading = 0x0,
/// Prevent autoloading of saved global shortcut for action
NoAutoloading = 0x4
};
/**
* Constructs an action.
*/
explicit KAction(QObject *parent);
/**
* Constructs an action with the specified parent and visible text.
*
* @param text The visible text for this action.
* @param parent The parent for this action.
*/
KAction(const QString& text, QObject *parent);
/**
* Constructs an action with text and icon; a shortcut may be specified by
* the ampersand character (e.g. \"&Option\" creates a shortcut with key \e O )
*
* This is the other common KAction constructor used. Use it when you
* \e do have a corresponding icon.
*
* @param icon The icon to display.
* @param text The text that will be displayed.
* @param parent The parent for this action.
*/
KAction(const KIcon& icon, const QString& text, QObject *parent);
/**
* Standard destructor
*/
virtual ~KAction();
/**
* Sets the help text for the action.
* This help text will be set for all help mechanisms:
* - the status-bar help text
* - the tooltip (for toolbar buttons)
* - the "WhatsThis" help text (unless one was already set)
*
* This is more convenient than calling all three methods with the
* same text, and this level of abstraction can allow to change
* the default implementation of help one day more easily.
* Of course you can also call setStatusTip, setToolTip and setWhatsThis
* separately for more flexibility.
*
* This method is also the easiest way to port from KDE3's KAction::setToolTip.
*
* @since 4.3
*/
void setHelpText(const QString& text);
/**
* Get the shortcut for this action.
*
* This is preferred over QAction::shortcut(), as it allows for multiple shortcuts
* per action. The first and second shortcut as reported by shortcuts() will be the
* primary and alternate shortcut of the shortcut returned.
*
* \param types the type of shortcut to return. Should both be specified, only the
* active shortcut will be returned. Defaults to the active shortcut, if one exists.
* \sa shortcuts()
*/
KShortcut shortcut(ShortcutTypes types = ActiveShortcut) const;
/**
* Set the shortcut for this action.
*
* This is preferred over QAction::setShortcut(), as it allows for multiple shortcuts
* per action.
*
* \param shortcut shortcut(s) to use for this action in its specified shortcutContext()
* \param type type of shortcut to be set: active shortcut,
* default shortcut, or both (the default).
*/
void setShortcut(const KShortcut& shortcut, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* \overload void setShortcut(const KShortcut& shortcut)
*
* Set the primary shortcut only for this action.
*
* This function is there to explicitly override QAction::setShortcut(const QKeySequence&).
* QAction::setShortcut() will bypass everything in KAction and may lead to unexpected behavior.
*
* \param shortcut shortcut(s) to use for this action in its specified shortcutContext()
* \param type type of shortcut to be set: active shortcut,
* default shortcut, or both (default argument value).
*/
void setShortcut(const QKeySequence& shortcut, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* \overload void setShortcuts(const QList\<QKeySequence\>& shortcuts).
*
* Set the shortcuts for this action.
*
* This function is there to explicitly override QAction::setShortcut(const QList\<QKeySequence\>&).
* QAction::setShortcuts() will bypass everything in KAction and may lead to unexpected behavior.
*
* \param shortcut shortcut(s) to use for this action in its specified shortcutContext()
* \param type type of shortcut to be set: active shortcut,
* default shortcut, or both (default argument value).
*/
void setShortcuts(const QList<QKeySequence>& shortcuts, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* Returns true if this action's shortcut is configurable.
*/
bool isShortcutConfigurable() const;
/**
* Indicate whether the user may configure the action's shortcut.
*
* \param configurable set to \e true if this shortcut may be configured by the user, otherwise \e false.
*/
void setShortcutConfigurable(bool configurable);
/**
* Get the global shortcut for this action, if one exists. Global shortcuts
* allow your actions to respond to accellerators independently of the focused window.
* Unlike regular shortcuts, the application's window does not need focus
* for them to be activated.
*
* \param type the type of shortcut to be returned. Should both be specified, only the
* active shortcut will be returned. Defaults to the active shortcut,
* if one exists.
*
* \sa KGlobalAccel
* \sa setGlobalShortcut()
*/
const KShortcut& globalShortcut(ShortcutTypes type = ActiveShortcut) const;
/**
* Assign a global shortcut for this action. Global shortcuts
* allow an action to respond to key shortcuts independently of the focused window,
* i.e. the action will trigger if the keys were pressed no matter where in the X session.
*
* The action must have a per main component unique
* objectName() to enable cross-application bookeeping. If the objectName() is empty this method will
* do nothing, otherwise the isGlobalShortcutEnabled() property will be set to true and the
* shortcut will be enabled.
* It is mandatory that the objectName() doesn't change once isGlobalshortcutEnabled()
* has become true.
*
* \note KActionCollection::insert(name, action) will set action's objectName to name so you often
* don't have to set an objectName explicitly.
*
* When an action, identified by main component name and objectName(), is assigned
* a global shortcut for the first time on a KDE installation the assignment will
* be saved. The shortcut will then be restored every time setGlobalShortcut() is
* called with @p loading == Autoloading.
*
* If you actually want to change the global shortcut you have to set
* @p loading to NoAutoloading. The new shortcut will be automatically saved again.
*
* \param shortcut global shortcut(s) to assign. Will be ignored unless \p loading is set to NoAutoloading or this is the first time ever you call this method (see above).
* \param type the type of shortcut to be set, whether the active shortcut, the default shortcut,
* or both (the default).
* \param loading if Autoloading, assign the global shortcut this action has previously had if any.
* That way user preferences and changes made to avoid clashes will be conserved.
* if NoAutoloading the given shortcut will be assigned without looking up old values.
* You should only do this if the user wants to change the shortcut or if you have
* another very good reason. Key combinations that clash with other shortcuts will be
* dropped.
*
* \note the default shortcut will never be influenced by autoloading - it will be set as given.
* \sa globalShortcut()
*/
void setGlobalShortcut(const KShortcut& shortcut, ShortcutTypes type =
ShortcutTypes(ActiveShortcut | DefaultShortcut),
GlobalShortcutLoading loading = Autoloading);
/**
* Returns true if this action is permitted to have a global shortcut.
* Defaults to false.
* Use isGlobalShortcutEnabled() instead.
*/
#ifndef KDE_NO_DEPRECATED
KDE_DEPRECATED bool globalShortcutAllowed() const;
#endif
/**
* Indicate whether the programmer and/or user may define a global shortcut for this action.
* Defaults to false. Note that calling setGlobalShortcut() turns this on automatically.
*
* \param allowed set to \e true if this action may have a global shortcut, otherwise \e false.
* \param loading if Autoloading, assign to this action the global shortcut it has previously had
* if any.
*/
#ifndef KDE_NO_DEPRECATED
KDE_DEPRECATED void setGlobalShortcutAllowed(bool allowed, GlobalShortcutLoading loading = Autoloading);
#endif
/**
* Returns true if this action is enabled to have a global shortcut.
* This will be respected by \class KGlobalShortcutsEditor.
* Defaults to false.
*/
bool isGlobalShortcutEnabled() const;
/**
* Sets the globalShortcutEnabled property to false and sets the global shortcut to an
* empty shortcut.
* This will also wipe out knowlegde about the existence of this action's global shortcut
* so it will not be considered anymore for shortcut conflict resolution. It will also not be
* visible anymore in the shortcuts KControl module.
* This method should not be used unless these effects are explicitly desired.
* @since 4.1
*/
void forgetGlobalShortcut();
KShapeGesture shapeGesture(ShortcutTypes type = ActiveShortcut) const;
KRockerGesture rockerGesture(ShortcutTypes type = ActiveShortcut) const;
void setShapeGesture(const KShapeGesture& gest, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
void setRockerGesture(const KRockerGesture& gest, ShortcutTypes type = ShortcutTypes(ActiveShortcut | DefaultShortcut));
/**
* Returns the action object associated with this action, or 0 if it does not have one
*
* @returns the KAuth::Action associated with this action.
*/
KAuth::Action *authAction() const;
/**
* Sets the action object associated with this action
*
* By setting a KAuth::Action, this action will become associated with it, and
* whenever it gets clicked, it will trigger the authorization and execution process
* for the action. The signal activated will also be emitted whenever the action gets
* clicked and the action gets authorized. Pass 0 to this function to disassociate the action
*
* @param action the KAuth::Action to associate with this action.
*/
void setAuthAction(KAuth::Action *action);
/**
* Sets the action object associated with this action
*
* Overloaded member to allow creating the action by name
*
* @param actionName the name of the action to associate
*/
void setAuthAction(const QString &actionName);
/**
* @reimp
*/
bool event(QEvent*);
Q_SIGNALS:
#ifdef KDE3_SUPPORT
/**
* Emitted when this action is activated
*
* \deprecated use triggered(bool checked) instead.
*/
QT_MOC_COMPAT void activated();
#endif
/**
* Emitted when the action is triggered. Also provides the state of the
* keyboard modifiers and mouse buttons at the time.
*/
void triggered(Qt::MouseButtons buttons, Qt::KeyboardModifiers modifiers);
/**
* Signal emitted when the action is triggered and authorized
*
* If the action needs authorization, when the user triggers the action,
* the authorization process automatically begins.
* If it succeeds, this signal is emitted. The KAuth::Action object is provided for convenience
* if you have multiple KAuthorizedAction objects, but of course it's always the same set with
* setAuthAction().
*
* WARNING: If your action needs authorization you should connect eventual slots processing
* stuff to this signal, and NOT triggered. Triggered will be emitted even if the user has not
* been authorized
*
* @param action The object set with setAuthAction()
*/
void authorized(KAuth::Action *action);
/**
* Emitted when the global shortcut is changed. A global shortcut is
* subject to be changed by the global shortcuts kcm.
*/
void globalShortcutChanged(const QKeySequence&);
private:
friend class KGlobalAccelPrivate; // Needs access to the component
friend class KActionCollectionPrivate; // Needs access to the component
friend class KShortcutsEditorDelegate; // Needs access to the component
Q_PRIVATE_SLOT(d, void slotTriggered())
Q_PRIVATE_SLOT(d, void authStatusChanged(int))
class KActionPrivate* const d;
friend class KActionPrivate;
friend class KGlobalShortcutTest;
};
Q_DECLARE_OPERATORS_FOR_FLAGS(KAction::ShortcutTypes)
#endif
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