/usr/include/ksocketfactory.h is in kdelibs5-dev 4:4.14.2-5+deb8u2.
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* This file is part of the KDE libraries
* Copyright (C) 2007 Thiago Macieira <thiago@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef KSOCKETFACTORY_H
#define KSOCKETFACTORY_H
#include <kdecore_export.h>
#include <QtCore/QString>
#include <QtNetwork/QNetworkProxy>
#include <QtNetwork/QHostAddress>
class QTcpSocket;
class QTcpServer;
class QUdpSocket;
class QUrl;
/**
* @namespace KSocketFactory
* @brief KSocketFactory provides functions for opening sockets to remote hosts
*
* KSocketFactory is a socket-opener group of functions that must be
* used whenever a KDE application wants to communicate with a remote
* host. It will determine the necessary proxy and local KDE settings,
* then open the connection. The typical use-case is:
*
* <code>
* d->socket = KSocketFactory::connectToHost("www.kde.org", "http");
* d->socket->setParent(this);
* QObject::connect(d->socket, SIGNAL(connected()),
* this, SLOT(socketConnected()));
* </code>
*
* Synchronous operation is not recommended, since it may lead to UI
* deadlocks. It is preferred to return to the mainloop if the socket
* is being created in the main GUI thread.
*
* However, if the socket is created in an auxiliary thread, it is
* possible to use something equivalent to synchronous mode:
*
* <code>
* d->socket = KSocketFactory::synchronousConnectToHost("www.kde.org", "http");
* d->socket->setParent(this);
* </code>
*
* All objects returned from these functions belong to the caller and
* must be disposed of properly. Calling QObject::setParent() or
* passing a parent object is the recommended way.
*
* @author Thiago Macieira <thiago@kde.org>
*/
namespace KSocketFactory
{
/**
* Initiates a TCP/IP socket connection to remote node (host) @p
* host, using the @p protocol. Returns a QTcpSocket
* that is connecting (i.e., in a state before
* QAbstractSocket::Connected) in most cases, even if the target
* service doesn't exist or if a connection failure happens.
*
* This function never returns 0. If the returned socket cannot
* connect, it will emit the QAbstractSocket::error()
* signal. Otherwise, the QAbstractSocket::connected() signal will
* be emitted eventually.
*
* The @p protocol parameter <b>must</b> be a string representation
* of the protocol being attempted, like "http", "ftp" or
* "xmpp". It might be used to determine the proxy type -- for
* instance, the proxy for HTTP connections might be different
* from the proxy for other connections. Pass an empty QString if
* the connection is of no established protocol.
*
* The @p port parameter can be used to specify the port
* number lookup if the service is not a well-known service.
*
* @param protocol the protocol this socket will use
* @param host the remote node (host) to connect to
* @param port the port number to connect to
* @param parent the parent object to be passed to the
* QTcpSocket constructor
* @threadsafe
*/
KDECORE_EXPORT QTcpSocket *connectToHost(const QString &protocol, const QString &host,
quint16 port, QObject *parent = 0);
/**
* @overload
*/
KDECORE_EXPORT QTcpSocket *connectToHost(const QUrl &url, QObject *parent = 0);
/**
* @overload
*/
KDECORE_EXPORT void connectToHost(QTcpSocket *socket, const QString &protocol,
const QString &host, quint16 port);
/**
* @overload
*/
KDECORE_EXPORT void connectToHost(QTcpSocket *socket, const QUrl &url);
/**
* This function behaves exactly like connectToHost() above, except
* that the socket it returns is either in
* QAbstractSocket::Connected state, or it has failed connecting
* altogether.
*
* This function should be used if a synchronous connection is
* necessary instead of calling
* QAbstractSocket::waitForConnected(), since that may not work on
* all objects returned from connectToHost().
*
* This function does not return 0. If the connection attempt
* failed for some reason, the socket state will be
* QAbstractSocket::UnconnectedState and QAbstractSocket::isValid
* will return false. The socket error state and string will
* contain more information.
* @warning: This function may block.
*
* @param protocol the protocol this socket will use
* @param host the remote node (host) to connect to
* @param port the port number to connect to
* @param msecs the time (in milliseconds) to wait while
* attempting to connect
* @param parent the parent object to be passed to the
* QTcpSocket constructor
* @threadsafe
*/
KDECORE_EXPORT QTcpSocket *synchronousConnectToHost(const QString &protocol,
const QString &host,
quint16 port, int msecs = 30000,
QObject *parent = 0);
/**
* @overload
*/
KDECORE_EXPORT QTcpSocket *synchronousConnectToHost(const QUrl &url, int msecs = 30000,
QObject *parent = 0);
/**
* @overload
*/
KDECORE_EXPORT void synchronousConnectToHost(QTcpSocket *socket, const QString &protocol,
const QString &host, quint16 port,
int msecs = 30000);
/**
* @overload
*/
KDECORE_EXPORT void synchronousConnectToHost(QTcpSocket *socket, const QUrl &url,
int msecs = 30000);
/**
* Opens a TCP/IP socket for listening protocol @p protocol, binding
* only at address @p address. The @p port parameter indicates the
* port to be opened.
*
* This function does not return 0. If the opening of the socket
* failed for some reason, it will return a QTcpServer object that
* is not listening (QTcpServer::isListening() returns false),
* with a properly set error string indicating the reason).
*
* Note that passing 0 as the default port number will cause the
* operating system to automatically allocate a free port for the
* socket.
*
* @param protocol the protocol this socket will accept
* @param address the address to listen at
* @param port the default port for the service
* @param parent the parent object to be passed to the
* QTcpServer constructor
*/
KDECORE_EXPORT QTcpServer *listen(const QString &protocol, const QHostAddress &address = QHostAddress::Any,
quint16 port = 0, QObject *parent = 0);
// These functions below aren't done yet
// Undocumented -> don't use!
KDECORE_EXPORT QUdpSocket *datagramSocket(const QString &protocol, const QString &host, QObject *parent = 0);
#ifndef QT_NO_NETWORKPROXY
KDECORE_EXPORT QNetworkProxy proxyForConnection(const QString &protocol, const QString &host);
KDECORE_EXPORT QNetworkProxy proxyForListening(const QString &protocol);
KDECORE_EXPORT QNetworkProxy proxyForDatagram(const QString &protocol, const QString &host);
#endif
}
#endif
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