/usr/include/ace/Naming_Context.h is in libace-dev 6.2.8+dfsg-1.
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//==========================================================================
/**
* @file Naming_Context.h
*
* $Id: Naming_Context.h 96261 2012-11-12 19:27:25Z johnnyw $
*
* @author Gerhard Lenzer
* @author Douglas C. Schmidt <schmidt@cs.wustl.edu>
* @author Prashant Jain <pjain@uci.edu>
*/
//==========================================================================
#ifndef ACE_NAMING_CONTEXT_H
#define ACE_NAMING_CONTEXT_H
#include /**/ "ace/pre.h"
#include /**/ "ace/ACE_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Service_Object.h"
#include "ace/Name_Space.h"
#include "ace/os_include/os_netdb.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
// Forward decl
class ACE_Name_Options;
class ACE_Static_Svc_Descriptor;
/**
* @class ACE_Naming_Context
*
* @brief Maintaining accesses Name Server Databases. Allows to add
* NameBindings, change them, remove them and resolve
* NameBindings
*
* Manages a Naming Service . That represents a persistent
* string to string mapping for different scopes. The scope of a
* ACE_Naming_Context may be either local for the calling
* process (Note : A process is hereby not identified by it's
* pid, but by it's argv[0]. So different processes (in UNIX
* syntax) may access the same NameBindings), global for all
* processes running on one host or global for all processes on
* the net (that know the address of the net name server
* socket). Strings may be plain character strings or Wide
* character strings. A Name Binding consists of a name string
* (that's the key), a value string and an optional type string
* (no wide chars).
*/
class ACE_Export ACE_Naming_Context : public ACE_Service_Object
{
public:
enum Context_Scope_Type
{
/// Name lookup is local to the process.
PROC_LOCAL,
/// Name lookup is local to the node (host).
NODE_LOCAL,
/// Name lookup is local to the (sub)network.
NET_LOCAL
};
// = Initialization and termination methods.
/// "Do-nothing" constructor.
ACE_Naming_Context (void);
/**
* Specifies the scope of this namespace, opens and memory-maps the
* associated file (if accessible) or contacts the dedicated name
* server process for NET_LOCAL namespace. Note that @a light
* specifies whether or not we want to use
* ACE_Lite_MMap_Memory_Pool. By default we use ACE_MMap_Memory_Pool.
*/
ACE_Naming_Context (Context_Scope_Type scope_in, int light = 0);
/**
* Specifies the scope of this namespace, opens and memory-maps the
* associated file (if accessible) or contacts the dedicated name
* server process for NET_LOCAL namespace. Note that @a light
* specifies whether or not we want to use
* ACE_Lite_MMap_Memory_Pool. By default we use ACE_MMap_Memory_Pool.
*/
int open (Context_Scope_Type scope_in = ACE_Naming_Context::PROC_LOCAL,
int light = 0);
/// Deletes the instance of Name Space. Must be called before
/// switching name spaces.
int close (void);
/// Release all resources. Gets called by destructor and fini.
int close_down (void);
/// destructor, do some cleanup :TBD: last dtor should "compress"
/// file
~ACE_Naming_Context (void);
// = Dynamic initialization hooks.
/// Initialize name options and naming context when dynamically
/// linked.
virtual int init (int argc, ACE_TCHAR *argv[]);
/// Close down the test when dynamically unlinked.
virtual int fini (void);
/// Returns information about this context.
virtual int info (ACE_TCHAR **strp, size_t length) const;
/// Returns the ACE_Name_Options associated with the Naming_Context
ACE_Name_Options *name_options (void);
/// Bind a new name to a naming context (Wide character strings).
int bind (const ACE_NS_WString &name_in,
const ACE_NS_WString &value_in,
const char *type_in = "");
/// Bind a new name to a naming context ( character strings).
int bind (const char *name_in,
const char *value_in,
const char *type_in = "");
/**
* Overwrite the value or type of an existing name in a
* ACE_Naming_Context or bind a new name to the context, if it
* didn't exist yet. (Wide character strings interface).
*/
int rebind (const ACE_NS_WString &name_in,
const ACE_NS_WString &value_in,
const char *type_in = "");
/**
* Overwrite the value or type of an existing name in a
* ACE_Naming_Context or bind a new name to the context, if it
* didn't exist yet. ( character strings interface)
*/
int rebind (const char *name_in,
const char *value_in,
const char *type_in = "");
/// Delete a name from a ACE_Naming_Context (Wide character strings
/// Interface).
int unbind (const ACE_NS_WString &name_in);
/// Delete a name from a ACE_Naming_Context (character strings
/// interface).
int unbind (const char *name_in);
/// Get value and type of a given name binding (Wide chars). The
/// caller is responsible for deleting both @a value_out> and @a type_out!
int resolve (const ACE_NS_WString &name_in,
ACE_NS_WString &value_out,
char *&type_out);
/**
* Get value and type of a given name binding (Wide chars output).
* The caller is responsible for deleting both @a value_out and
* @a type_out!
*/
int resolve (const char *name_in,
ACE_NS_WString &value_out,
char *&type_out);
/// Get value and type of a given name binding ( chars ). The caller
/// is responsible for deleting both @a value_out and @a type_out!
int resolve (const char *name_in,
char *&value_out,
char *&type_out);
/// Get a set of names matching a specified pattern (wchars). Matching
/// means the names must begin with the pattern string.
int list_names (ACE_PWSTRING_SET &set_out,
const ACE_NS_WString &pattern_in);
/// Get a set of names matching a specified pattern (chars). Matching
/// means the names must begin with the pattern string.
int list_names (ACE_PWSTRING_SET &set_out,
const char *pattern_in);
/// Get a set of values matching a specified pattern (wchars). Matching
/// means the values must begin with the pattern string.
int list_values (ACE_PWSTRING_SET &set_out,
const ACE_NS_WString &pattern_in);
/// Get a set of values matching a specified pattern (chars). Matching
/// means the values must begin with the pattern string.
int list_values (ACE_PWSTRING_SET &set_out,
const char *pattern_in);
/// Get a set of types matching a specified pattern (wchars). Matching
/// means the types must begin with the pattern string.
int list_types (ACE_PWSTRING_SET &set_out,
const ACE_NS_WString &pattern_in);
/// Get a set of types matching a specified pattern (chars). Matching
/// means the types must begin with the pattern string.
int list_types (ACE_PWSTRING_SET &set_out,
const char *pattern_in);
/**
* Get a set of names matching a specified pattern (wchars). Matching
* means the names must begin with the pattern string. Returns the
* complete binding associated each pattern match.
*/
virtual int list_name_entries (ACE_BINDING_SET &set_out,
const ACE_NS_WString &pattern_in);
/**
* Get a set of names matching a specified pattern (wchars). Matching
* means the names must begin with the pattern string. Returns the
* complete binding associated each pattern match.
*/
virtual int list_name_entries (ACE_BINDING_SET &set_out,
const char *pattern_in);
/**
* Get a set of values matching a specified pattern (wchars). Matching
* means the values must begin with the pattern string. Returns the
* complete binding associated each pattern match.
*/
virtual int list_value_entries (ACE_BINDING_SET &set_out,
const ACE_NS_WString &pattern_in);
/**
* Get a set of values matching a specified pattern (wchars). Matching
* means the values must begin with the pattern string. Returns the
* complete binding associated each pattern match.
*/
virtual int list_value_entries (ACE_BINDING_SET &set_out,
const char *pattern_in);
/**
* Get a set of types matching a specified pattern (wchars). Matching
* means the types must begin with the pattern string. Returns the
* complete binding associated each pattern match.
*/
virtual int list_type_entries (ACE_BINDING_SET &set_out,
const ACE_NS_WString &pattern_in);
/**
* Get a set of types matching a specified pattern (wchars). Matching
* means the types must begin with the pattern string. Returns the
* complete binding associated each pattern match.
*/
virtual int list_type_entries (ACE_BINDING_SET &set_out,
const char *pattern_in);
/// Dump the state of the object.
void dump (void);
private:
/// Keep track of the options such as database name etc per Naming Context
ACE_Name_Options *name_options_;
/// Name space (can be either local or remote) dynamically bound.
ACE_Name_Space *name_space_;
/// Holds the local hostname.
ACE_TCHAR hostname_[MAXHOSTNAMELEN + 1];
/// Holds name of net name server.
const ACE_TCHAR *netnameserver_host_;
/// Holds port number of the net name server.
int netnameserver_port_;
/// 1 if we're on the same local machine as the name server, else 0.
int local (void);
};
/**
* @class ACE_Name_Options
*
* @brief Manages the options for the ACE Name_Server.
*/
class ACE_Export ACE_Name_Options
{
public:
// = Initialization and termination methods.
ACE_Name_Options (void);
~ACE_Name_Options (void);
/// Parse arguments.
void parse_args (int argc,
ACE_TCHAR *argv[]);
/// Set the port number
void nameserver_port (int port);
/// Get the port number
int nameserver_port (void);
/// Get the context
ACE_Naming_Context::Context_Scope_Type context (void);
/// Set the context
void context (ACE_Naming_Context::Context_Scope_Type);
/// Set the host name
void nameserver_host (const ACE_TCHAR *host);
/// Get the host name
const ACE_TCHAR *nameserver_host (void);
/// Set name space directory
void namespace_dir (const ACE_TCHAR *dir);
/// Get name space directory
const ACE_TCHAR *namespace_dir (void);
/// Set process name
void process_name (const ACE_TCHAR *dir);
/// Get process name
const ACE_TCHAR *process_name (void);
/// Set database name
void database (const ACE_TCHAR *);
/// Get database name
const ACE_TCHAR *database (void);
/// Set base address of the underlying allocator
void base_address (char *address);
/// Get base address of the underlying allocator
char *base_address (void);
/// Get use of registry in naming
bool use_registry (void) const;
/// Set use of registry in naming
void use_registry (bool x);
/// Return debug status
bool debug (void);
/// Return verbose status
bool verbose (void);
private:
/// Extra debugging info
bool debugging_;
/// Extra verbose messages
bool verbosity_;
/// Use Win32 Registry
bool use_registry_;
/// Port to connect to nameserver process.
int nameserver_port_;
/// Hostname of nameserver.
const ACE_TCHAR *nameserver_host_;
/// Directory to hold name_bindings.
ACE_TCHAR *namespace_dir_;
/// Name of this process.
const ACE_TCHAR *process_name_;
/// Name of the database that stores the name/value/type bindings.
const ACE_TCHAR *database_;
/// Base address of the underlying allocator
char *base_address_;
/// The context in which the naming database will be created.
ACE_Naming_Context::Context_Scope_Type context_;
};
ACE_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "ace/Naming_Context.inl"
#endif /* __ACE_INLINE__ */
ACE_FACTORY_DECLARE (ACE, ACE_Naming_Context)
ACE_STATIC_SVC_DECLARE_EXPORT (ACE, ACE_Naming_Context)
#include /**/ "ace/post.h"
#endif /* ACE_NAMING_CONTEXT_H */
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