/usr/include/adplug/adl.h is in libadplug-dev 2.2.1+dfsg3-0.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 | /*
* Adplug - Replayer for many OPL2/OPL3 audio file formats.
* Copyright (C) 1999 - 2007 Simon Peter, <dn.tlp@gmx.net>, et al.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* adl.h - ADL player adaption by Simon Peter <dn.tlp@gmx.net>
*/
#ifndef H_ADPLUG_ADLPLAYER
#define H_ADPLUG_ADLPLAYER
#include <inttypes.h>
#include "player.h"
class AdlibDriver;
class CadlPlayer: public CPlayer
{
public:
static CPlayer *factory(Copl *newopl);
CadlPlayer(Copl *newopl);
~CadlPlayer();
bool load(const std::string &filename, const CFileProvider &fp);
bool update();
void rewind(int subsong = -1);
// refresh rate is fixed at 72Hz
float getrefresh()
{
return 72.0f;
}
unsigned int getsubsongs();
unsigned int getsubsong() { return cursubsong; }
std::string gettype() { return std::string("Westwood ADL"); }
private:
int numsubsongs, cursubsong;
AdlibDriver *_driver;
uint8_t _trackEntries[120];
uint8_t *_soundDataPtr;
int _sfxPlayingSound;
uint8_t _sfxPriority;
uint8_t _sfxFourthByteOfSong;
int _numSoundTriggers;
const int *_soundTriggers;
static const int _kyra1NumSoundTriggers;
static const int _kyra1SoundTriggers[];
bool init();
void process();
void playTrack(uint8_t track);
void playSoundEffect(uint8_t track);
void play(uint8_t track);
void unk1();
void unk2();
};
#endif
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