This file is indexed.

/usr/include/agg2/agg_rasterizer_outline.h is in libagg-dev 2.5+dfsg1-9.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
//----------------------------------------------------------------------------
// Anti-Grain Geometry (AGG) - Version 2.5
// A high quality rendering engine for C++
// Copyright (C) 2002-2006 Maxim Shemanarev
// Contact: mcseem@antigrain.com
//          mcseemagg@yahoo.com
//          http://antigrain.com
// 
// AGG is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// AGG is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with AGG; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
// MA 02110-1301, USA.
//----------------------------------------------------------------------------

#ifndef AGG_RASTERIZER_OUTLINE_INCLUDED
#define AGG_RASTERIZER_OUTLINE_INCLUDED

#include "agg_basics.h"

namespace agg
{
    //======================================================rasterizer_outline
    template<class Renderer> class rasterizer_outline
    {
    public:
        explicit rasterizer_outline(Renderer& ren) : 
            m_ren(&ren), 
            m_start_x(0), 
            m_start_y(0), 
            m_vertices(0)
        {}
        void attach(Renderer& ren) { m_ren = &ren; }


        //--------------------------------------------------------------------
        void move_to(int x, int y)
        {
            m_vertices = 1;
            m_ren->move_to(m_start_x = x, m_start_y = y);
        }

        //--------------------------------------------------------------------
        void line_to(int x, int y)
        {
            ++m_vertices;
            m_ren->line_to(x, y);
        }

        //--------------------------------------------------------------------
        void move_to_d(double x, double y)
        {
            move_to(m_ren->coord(x), m_ren->coord(y));
        }

        //--------------------------------------------------------------------
        void line_to_d(double x, double y)
        {
            line_to(m_ren->coord(x), m_ren->coord(y));
        }

        //--------------------------------------------------------------------
        void close()
        {
            if(m_vertices > 2)
            {
                line_to(m_start_x, m_start_y);
            }
            m_vertices = 0;
        }

        //--------------------------------------------------------------------
        void add_vertex(double x, double y, unsigned cmd)
        {
            if(is_move_to(cmd)) 
            {
                move_to_d(x, y);
            }
            else 
            {
                if(is_end_poly(cmd))
                {
                    if(is_closed(cmd)) close();
                }
                else
                {
                    line_to_d(x, y);
                }
            }
        }


        //--------------------------------------------------------------------
        template<class VertexSource>
        void add_path(VertexSource& vs, unsigned path_id=0)
        {
            double x;
            double y;

            unsigned cmd;
            vs.rewind(path_id);
            while(!is_stop(cmd = vs.vertex(&x, &y)))
            {
                add_vertex(x, y, cmd);
            }
        }


        //--------------------------------------------------------------------
        template<class VertexSource, class ColorStorage, class PathId>
        void render_all_paths(VertexSource& vs, 
                              const ColorStorage& colors, 
                              const PathId& path_id,
                              unsigned num_paths)
        {
            for(unsigned i = 0; i < num_paths; i++)
            {
                m_ren->line_color(colors[i]);
                add_path(vs, path_id[i]);
            }
        }


        //--------------------------------------------------------------------
        template<class Ctrl> void render_ctrl(Ctrl& c)
        {
            unsigned i;
            for(i = 0; i < c.num_paths(); i++)
            {
                m_ren->line_color(c.color(i));
                add_path(c, i);
            }
        }


    private:
        Renderer* m_ren;
        int       m_start_x;
        int       m_start_y;
        unsigned  m_vertices;
    };


}


#endif