This file is indexed.

/usr/include/agg2/ctrl/agg_bezier_ctrl.h is in libagg-dev 2.5+dfsg1-9.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
//----------------------------------------------------------------------------
// Anti-Grain Geometry (AGG) - Version 2.5
// A high quality rendering engine for C++
// Copyright (C) 2002-2006 Maxim Shemanarev
// Contact: mcseem@antigrain.com
//          mcseemagg@yahoo.com
//          http://antigrain.com
// 
// AGG is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
// 
// AGG is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
// GNU General Public License for more details.
// 
// You should have received a copy of the GNU General Public License
// along with AGG; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, 
// MA 02110-1301, USA.
//----------------------------------------------------------------------------

#ifndef AGG_BEZIER_CTRL_INCLUDED
#define AGG_BEZIER_CTRL_INCLUDED

#include "agg_math.h"
#include "agg_ellipse.h"
#include "agg_trans_affine.h"
#include "agg_color_rgba.h"
#include "agg_conv_stroke.h"
#include "agg_conv_curve.h"
#include "agg_polygon_ctrl.h"


namespace agg
{

    //--------------------------------------------------------bezier_ctrl_impl
    class bezier_ctrl_impl : public ctrl
    {
    public:
        bezier_ctrl_impl();

        void curve(double x1, double y1, 
                   double x2, double y2, 
                   double x3, double y3,
                   double x4, double y4);
        curve4& curve();

        double x1() const { return m_poly.xn(0); }
        double y1() const { return m_poly.yn(0); }
        double x2() const { return m_poly.xn(1); }
        double y2() const { return m_poly.yn(1); }
        double x3() const { return m_poly.xn(2); }
        double y3() const { return m_poly.yn(2); }
        double x4() const { return m_poly.xn(3); }
        double y4() const { return m_poly.yn(3); }

        void x1(double x) { m_poly.xn(0) = x; }
        void y1(double y) { m_poly.yn(0) = y; }
        void x2(double x) { m_poly.xn(1) = x; }
        void y2(double y) { m_poly.yn(1) = y; }
        void x3(double x) { m_poly.xn(2) = x; }
        void y3(double y) { m_poly.yn(2) = y; }
        void x4(double x) { m_poly.xn(3) = x; }
        void y4(double y) { m_poly.yn(3) = y; }

        void   line_width(double w) { m_stroke.width(w); }
        double line_width() const   { return m_stroke.width(); }

        void   point_radius(double r) { m_poly.point_radius(r); }
        double point_radius() const   { return m_poly.point_radius(); }

        virtual bool in_rect(double x, double y) const;
        virtual bool on_mouse_button_down(double x, double y);
        virtual bool on_mouse_button_up(double x, double y);
        virtual bool on_mouse_move(double x, double y, bool button_flag);
        virtual bool on_arrow_keys(bool left, bool right, bool down, bool up);

        // Vertex source interface
        unsigned num_paths() { return 7; };
        void     rewind(unsigned path_id);
        unsigned vertex(double* x, double* y);


    private:
        curve4              m_curve;
        ellipse             m_ellipse;
        conv_stroke<curve4> m_stroke;
        polygon_ctrl_impl   m_poly;
        unsigned            m_idx;
    };



    //----------------------------------------------------------bezier_ctrl
    template<class ColorT> class bezier_ctrl : public bezier_ctrl_impl
    {
    public:
        bezier_ctrl() :
            m_color(rgba(0.0, 0.0, 0.0))
        {
        }
          
        void line_color(const ColorT& c) { m_color = c; }
        const ColorT& color(unsigned i) const { return m_color; } 

    private:
        bezier_ctrl(const bezier_ctrl<ColorT>&);
        const bezier_ctrl<ColorT>& operator = (const bezier_ctrl<ColorT>&);

        ColorT m_color;
    };





    //--------------------------------------------------------curve3_ctrl_impl
    class curve3_ctrl_impl : public ctrl
    {
    public:
        curve3_ctrl_impl();

        void curve(double x1, double y1, 
                   double x2, double y2, 
                   double x3, double y3);
        curve3& curve();

        double x1() const { return m_poly.xn(0); }
        double y1() const { return m_poly.yn(0); }
        double x2() const { return m_poly.xn(1); }
        double y2() const { return m_poly.yn(1); }
        double x3() const { return m_poly.xn(2); }
        double y3() const { return m_poly.yn(2); }

        void x1(double x) { m_poly.xn(0) = x; }
        void y1(double y) { m_poly.yn(0) = y; }
        void x2(double x) { m_poly.xn(1) = x; }
        void y2(double y) { m_poly.yn(1) = y; }
        void x3(double x) { m_poly.xn(2) = x; }
        void y3(double y) { m_poly.yn(2) = y; }

        void   line_width(double w) { m_stroke.width(w); }
        double line_width() const   { return m_stroke.width(); }

        void   point_radius(double r) { m_poly.point_radius(r); }
        double point_radius() const   { return m_poly.point_radius(); }

        virtual bool in_rect(double x, double y) const;
        virtual bool on_mouse_button_down(double x, double y);
        virtual bool on_mouse_button_up(double x, double y);
        virtual bool on_mouse_move(double x, double y, bool button_flag);
        virtual bool on_arrow_keys(bool left, bool right, bool down, bool up);

        // Vertex source interface
        unsigned num_paths() { return 6; };
        void     rewind(unsigned path_id);
        unsigned vertex(double* x, double* y);


    private:
        curve3              m_curve;
        ellipse             m_ellipse;
        conv_stroke<curve3> m_stroke;
        polygon_ctrl_impl   m_poly;
        unsigned            m_idx;
    };



    //----------------------------------------------------------curve3_ctrl
    template<class ColorT> class curve3_ctrl : public curve3_ctrl_impl
    {
    public:
        curve3_ctrl() :
            m_color(rgba(0.0, 0.0, 0.0))
        {
        }
          
        void line_color(const ColorT& c) { m_color = c; }
        const ColorT& color(unsigned i) const { return m_color; } 

    private:
        curve3_ctrl(const curve3_ctrl<ColorT>&);
        const curve3_ctrl<ColorT>& operator = (const curve3_ctrl<ColorT>&);

        ColorT m_color;
    };




}



#endif