/usr/include/agg2/ctrl/agg_cbox_ctrl.h is in libagg-dev 2.5+dfsg1-9.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 | //----------------------------------------------------------------------------
// Anti-Grain Geometry (AGG) - Version 2.5
// A high quality rendering engine for C++
// Copyright (C) 2002-2006 Maxim Shemanarev
// Contact: mcseem@antigrain.com
// mcseemagg@yahoo.com
// http://antigrain.com
//
// AGG is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2
// of the License, or (at your option) any later version.
//
// AGG is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with AGG; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
// MA 02110-1301, USA.
//----------------------------------------------------------------------------
#ifndef AGG_CBOX_CTRL_INCLUDED
#define AGG_CBOX_CTRL_INCLUDED
#include "agg_basics.h"
#include "agg_conv_stroke.h"
#include "agg_gsv_text.h"
#include "agg_trans_affine.h"
#include "agg_color_rgba.h"
#include "agg_ctrl.h"
namespace agg
{
//----------------------------------------------------------cbox_ctrl_impl
class cbox_ctrl_impl : public ctrl
{
public:
cbox_ctrl_impl(double x, double y, const char* label, bool flip_y=false);
void text_thickness(double t) { m_text_thickness = t; }
void text_size(double h, double w=0.0);
const char* label() { return m_label; }
void label(const char* l);
bool status() const { return m_status; }
void status(bool st) { m_status = st; }
virtual bool in_rect(double x, double y) const;
virtual bool on_mouse_button_down(double x, double y);
virtual bool on_mouse_button_up(double x, double y);
virtual bool on_mouse_move(double x, double y, bool button_flag);
virtual bool on_arrow_keys(bool left, bool right, bool down, bool up);
// Vertex soutce interface
unsigned num_paths() { return 3; };
void rewind(unsigned path_id);
unsigned vertex(double* x, double* y);
private:
double m_text_thickness;
double m_text_height;
double m_text_width;
char m_label[128];
bool m_status;
double m_vx[32];
double m_vy[32];
gsv_text m_text;
conv_stroke<gsv_text> m_text_poly;
unsigned m_idx;
unsigned m_vertex;
};
//----------------------------------------------------------cbox_ctrl_impl
template<class ColorT> class cbox_ctrl : public cbox_ctrl_impl
{
public:
cbox_ctrl(double x, double y, const char* label, bool flip_y=false) :
cbox_ctrl_impl(x, y, label, flip_y),
m_text_color(rgba(0.0, 0.0, 0.0)),
m_inactive_color(rgba(0.0, 0.0, 0.0)),
m_active_color(rgba(0.4, 0.0, 0.0))
{
m_colors[0] = &m_inactive_color;
m_colors[1] = &m_text_color;
m_colors[2] = &m_active_color;
}
void text_color(const ColorT& c) { m_text_color = c; }
void inactive_color(const ColorT& c) { m_inactive_color = c; }
void active_color(const ColorT& c) { m_active_color = c; }
const ColorT& color(unsigned i) const { return *m_colors[i]; }
private:
cbox_ctrl(const cbox_ctrl<ColorT>&);
const cbox_ctrl<ColorT>& operator = (const cbox_ctrl<ColorT>&);
ColorT m_text_color;
ColorT m_inactive_color;
ColorT m_active_color;
ColorT* m_colors[3];
};
}
#endif
|