/usr/include/allegro/inline/fix.inl is in liballegro4-dev 2:4.4.2-5.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* /\ _ \ /\_ \ /\_ \
* \ \ \L\ \\//\ \ \//\ \ __ __ _ __ ___
* \ \ __ \ \ \ \ \ \ \ /'__`\ /'_ `\/\`'__\/ __`\
* \ \ \/\ \ \_\ \_ \_\ \_/\ __//\ \L\ \ \ \//\ \L\ \
* \ \_\ \_\/\____\/\____\ \____\ \____ \ \_\\ \____/
* \/_/\/_/\/____/\/____/\/____/\/___L\ \/_/ \/___/
* /\____/
* \_/__/
*
* Fix class inline functions.
*
* By Shawn Hargreaves.
*
* See readme.txt for copyright information.
*/
#ifndef ALLEGRO_FIX_INL
#define ALLEGRO_FIX_INL
#ifdef __cplusplus
inline fix operator + (const fix x, const fix y) { fix t; t.v = x.v + y.v; return t; }
inline fix operator + (const fix x, const int y) { fix t; t.v = x.v + itofix(y); return t; }
inline fix operator + (const int x, const fix y) { fix t; t.v = itofix(x) + y.v; return t; }
inline fix operator + (const fix x, const long y) { fix t; t.v = x.v + itofix(y); return t; }
inline fix operator + (const long x, const fix y) { fix t; t.v = itofix(x) + y.v; return t; }
inline fix operator + (const fix x, const float y) { fix t; t.v = x.v + ftofix(y); return t; }
inline fix operator + (const float x, const fix y) { fix t; t.v = ftofix(x) + y.v; return t; }
inline fix operator + (const fix x, const double y) { fix t; t.v = x.v + ftofix(y); return t; }
inline fix operator + (const double x, const fix y) { fix t; t.v = ftofix(x) + y.v; return t; }
inline fix operator - (const fix x, const fix y) { fix t; t.v = x.v - y.v; return t; }
inline fix operator - (const fix x, const int y) { fix t; t.v = x.v - itofix(y); return t; }
inline fix operator - (const int x, const fix y) { fix t; t.v = itofix(x) - y.v; return t; }
inline fix operator - (const fix x, const long y) { fix t; t.v = x.v - itofix(y); return t; }
inline fix operator - (const long x, const fix y) { fix t; t.v = itofix(x) - y.v; return t; }
inline fix operator - (const fix x, const float y) { fix t; t.v = x.v - ftofix(y); return t; }
inline fix operator - (const float x, const fix y) { fix t; t.v = ftofix(x) - y.v; return t; }
inline fix operator - (const fix x, const double y) { fix t; t.v = x.v - ftofix(y); return t; }
inline fix operator - (const double x, const fix y) { fix t; t.v = ftofix(x) - y.v; return t; }
inline fix operator * (const fix x, const fix y) { fix t; t.v = fixmul(x.v, y.v); return t; }
inline fix operator * (const fix x, const int y) { fix t; t.v = x.v * y; return t; }
inline fix operator * (const int x, const fix y) { fix t; t.v = x * y.v; return t; }
inline fix operator * (const fix x, const long y) { fix t; t.v = x.v * y; return t; }
inline fix operator * (const long x, const fix y) { fix t; t.v = x * y.v; return t; }
inline fix operator * (const fix x, const float y) { fix t; t.v = ftofix(fixtof(x.v) * y); return t; }
inline fix operator * (const float x, const fix y) { fix t; t.v = ftofix(x * fixtof(y.v)); return t; }
inline fix operator * (const fix x, const double y) { fix t; t.v = ftofix(fixtof(x.v) * y); return t; }
inline fix operator * (const double x, const fix y) { fix t; t.v = ftofix(x * fixtof(y.v)); return t; }
inline fix operator / (const fix x, const fix y) { fix t; t.v = fixdiv(x.v, y.v); return t; }
inline fix operator / (const fix x, const int y) { fix t; t.v = x.v / y; return t; }
inline fix operator / (const int x, const fix y) { fix t; t.v = fixdiv(itofix(x), y.v); return t; }
inline fix operator / (const fix x, const long y) { fix t; t.v = x.v / y; return t; }
inline fix operator / (const long x, const fix y) { fix t; t.v = fixdiv(itofix(x), y.v); return t; }
inline fix operator / (const fix x, const float y) { fix t; t.v = ftofix(fixtof(x.v) / y); return t; }
inline fix operator / (const float x, const fix y) { fix t; t.v = ftofix(x / fixtof(y.v)); return t; }
inline fix operator / (const fix x, const double y) { fix t; t.v = ftofix(fixtof(x.v) / y); return t; }
inline fix operator / (const double x, const fix y) { fix t; t.v = ftofix(x / fixtof(y.v)); return t; }
inline fix operator << (const fix x, const int y) { fix t; t.v = x.v << y; return t; }
inline fix operator >> (const fix x, const int y) { fix t; t.v = x.v >> y; return t; }
inline int operator == (const fix x, const fix y) { return (x.v == y.v); }
inline int operator == (const fix x, const int y) { return (x.v == itofix(y)); }
inline int operator == (const int x, const fix y) { return (itofix(x) == y.v); }
inline int operator == (const fix x, const long y) { return (x.v == itofix(y)); }
inline int operator == (const long x, const fix y) { return (itofix(x) == y.v); }
inline int operator == (const fix x, const float y) { return (x.v == ftofix(y)); }
inline int operator == (const float x, const fix y) { return (ftofix(x) == y.v); }
inline int operator == (const fix x, const double y) { return (x.v == ftofix(y)); }
inline int operator == (const double x, const fix y) { return (ftofix(x) == y.v); }
inline int operator != (const fix x, const fix y) { return (x.v != y.v); }
inline int operator != (const fix x, const int y) { return (x.v != itofix(y)); }
inline int operator != (const int x, const fix y) { return (itofix(x) != y.v); }
inline int operator != (const fix x, const long y) { return (x.v != itofix(y)); }
inline int operator != (const long x, const fix y) { return (itofix(x) != y.v); }
inline int operator != (const fix x, const float y) { return (x.v != ftofix(y)); }
inline int operator != (const float x, const fix y) { return (ftofix(x) != y.v); }
inline int operator != (const fix x, const double y) { return (x.v != ftofix(y)); }
inline int operator != (const double x, const fix y) { return (ftofix(x) != y.v); }
inline int operator < (const fix x, const fix y) { return (x.v < y.v); }
inline int operator < (const fix x, const int y) { return (x.v < itofix(y)); }
inline int operator < (const int x, const fix y) { return (itofix(x) < y.v); }
inline int operator < (const fix x, const long y) { return (x.v < itofix(y)); }
inline int operator < (const long x, const fix y) { return (itofix(x) < y.v); }
inline int operator < (const fix x, const float y) { return (x.v < ftofix(y)); }
inline int operator < (const float x, const fix y) { return (ftofix(x) < y.v); }
inline int operator < (const fix x, const double y) { return (x.v < ftofix(y)); }
inline int operator < (const double x, const fix y) { return (ftofix(x) < y.v); }
inline int operator > (const fix x, const fix y) { return (x.v > y.v); }
inline int operator > (const fix x, const int y) { return (x.v > itofix(y)); }
inline int operator > (const int x, const fix y) { return (itofix(x) > y.v); }
inline int operator > (const fix x, const long y) { return (x.v > itofix(y)); }
inline int operator > (const long x, const fix y) { return (itofix(x) > y.v); }
inline int operator > (const fix x, const float y) { return (x.v > ftofix(y)); }
inline int operator > (const float x, const fix y) { return (ftofix(x) > y.v); }
inline int operator > (const fix x, const double y) { return (x.v > ftofix(y)); }
inline int operator > (const double x, const fix y) { return (ftofix(x) > y.v); }
inline int operator <= (const fix x, const fix y) { return (x.v <= y.v); }
inline int operator <= (const fix x, const int y) { return (x.v <= itofix(y)); }
inline int operator <= (const int x, const fix y) { return (itofix(x) <= y.v); }
inline int operator <= (const fix x, const long y) { return (x.v <= itofix(y)); }
inline int operator <= (const long x, const fix y) { return (itofix(x) <= y.v); }
inline int operator <= (const fix x, const float y) { return (x.v <= ftofix(y)); }
inline int operator <= (const float x, const fix y) { return (ftofix(x) <= y.v); }
inline int operator <= (const fix x, const double y) { return (x.v <= ftofix(y)); }
inline int operator <= (const double x, const fix y) { return (ftofix(x) <= y.v); }
inline int operator >= (const fix x, const fix y) { return (x.v >= y.v); }
inline int operator >= (const fix x, const int y) { return (x.v >= itofix(y)); }
inline int operator >= (const int x, const fix y) { return (itofix(x) >= y.v); }
inline int operator >= (const fix x, const long y) { return (x.v >= itofix(y)); }
inline int operator >= (const long x, const fix y) { return (itofix(x) >= y.v); }
inline int operator >= (const fix x, const float y) { return (x.v >= ftofix(y)); }
inline int operator >= (const float x, const fix y) { return (ftofix(x) >= y.v); }
inline int operator >= (const fix x, const double y) { return (x.v >= ftofix(y)); }
inline int operator >= (const double x, const fix y) { return (ftofix(x) >= y.v); }
inline fix sqrt(fix x) { fix t; t.v = fixsqrt(x.v); return t; }
inline fix cos(fix x) { fix t; t.v = fixcos(x.v); return t; }
inline fix sin(fix x) { fix t; t.v = fixsin(x.v); return t; }
inline fix tan(fix x) { fix t; t.v = fixtan(x.v); return t; }
inline fix acos(fix x) { fix t; t.v = fixacos(x.v); return t; }
inline fix asin(fix x) { fix t; t.v = fixasin(x.v); return t; }
inline fix atan(fix x) { fix t; t.v = fixatan(x.v); return t; }
inline fix atan2(fix x, fix y) { fix t; t.v = fixatan2(x.v, y.v); return t; }
inline void get_translation_matrix(MATRIX *m, fix x, fix y, fix z)
{
get_translation_matrix(m, x.v, y.v, z.v);
}
inline void get_scaling_matrix(MATRIX *m, fix x, fix y, fix z)
{
get_scaling_matrix(m, x.v, y.v, z.v);
}
inline void get_x_rotate_matrix(MATRIX *m, fix r)
{
get_x_rotate_matrix(m, r.v);
}
inline void get_y_rotate_matrix(MATRIX *m, fix r)
{
get_y_rotate_matrix(m, r.v);
}
inline void get_z_rotate_matrix(MATRIX *m, fix r)
{
get_z_rotate_matrix(m, r.v);
}
inline void get_rotation_matrix(MATRIX *m, fix x, fix y, fix z)
{
get_rotation_matrix(m, x.v, y.v, z.v);
}
inline void get_align_matrix(MATRIX *m, fix xfront, fix yfront, fix zfront, fix xup, fix yup, fix zup)
{
get_align_matrix(m, xfront.v, yfront.v, zfront.v, xup.v, yup.v, zup.v);
}
inline void get_vector_rotation_matrix(MATRIX *m, fix x, fix y, fix z, fix a)
{
get_vector_rotation_matrix(m, x.v, y.v, z.v, a.v);
}
inline void get_transformation_matrix(MATRIX *m, fix scale, fix xrot, fix yrot, fix zrot, fix x, fix y, fix z)
{
get_transformation_matrix(m, scale.v, xrot.v, yrot.v, zrot.v, x.v, y.v, z.v);
}
inline void get_camera_matrix(MATRIX *m, fix x, fix y, fix z, fix xfront, fix yfront, fix zfront, fix xup, fix yup, fix zup, fix fov, fix aspect)
{
get_camera_matrix(m, x.v, y.v, z.v, xfront.v, yfront.v, zfront.v, xup.v, yup.v, zup.v, fov.v, aspect.v);
}
inline void qtranslate_matrix(MATRIX *m, fix x, fix y, fix z)
{
qtranslate_matrix(m, x.v, y.v, z.v);
}
inline void qscale_matrix(MATRIX *m, fix scale)
{
qscale_matrix(m, scale.v);
}
inline fix vector_length(fix x, fix y, fix z)
{
fix t;
t.v = vector_length(x.v, y.v, z.v);
return t;
}
inline void normalize_vector(fix *x, fix *y, fix *z)
{
normalize_vector(&x->v, &y->v, &z->v);
}
inline void cross_product(fix x1, fix y_1, fix z1, fix x2, fix y2, fix z2, fix *xout, fix *yout, fix *zout)
{
cross_product(x1.v, y_1.v, z1.v, x2.v, y2.v, z2.v, &xout->v, &yout->v, &zout->v);
}
inline fix dot_product(fix x1, fix y_1, fix z1, fix x2, fix y2, fix z2)
{
fix t;
t.v = dot_product(x1.v, y_1.v, z1.v, x2.v, y2.v, z2.v);
return t;
}
inline void apply_matrix(MATRIX *m, fix x, fix y, fix z, fix *xout, fix *yout, fix *zout)
{
apply_matrix(m, x.v, y.v, z.v, &xout->v, &yout->v, &zout->v);
}
inline void persp_project(fix x, fix y, fix z, fix *xout, fix *yout)
{
persp_project(x.v, y.v, z.v, &xout->v, &yout->v);
}
#endif /* ifdef __cplusplus */
#endif /* ifndef ALLEGRO_FIX_INL */
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