/usr/include/cal3d/bone.h is in libcal3d12-dev 0.11.0-4.2.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 | //****************************************************************************//
// bone.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_BONE_H
#define CAL_BONE_H
#include "cal3d/global.h"
#include "cal3d/vector.h"
#include "cal3d/quaternion.h"
#include "cal3d/matrix.h"
#include "cal3d/corebone.h"
//class CalCoreBone;
class CalSkeleton;
class CalModel;
class CalCoreModel;
class CAL3D_API CalBone
{
public:
CalBone(CalCoreBone* coreBone);
~CalBone() { }
void blendState(float weight, const CalVector& translation, const CalQuaternion& rotation);
void calculateState();
void clearState();
CalCoreBone *getCoreBone();
void setCoreState();
void setCoreStateRecursive();
void setRotation(const CalQuaternion& rotation);
const CalQuaternion& getRotation();
const CalQuaternion& getRotationAbsolute();
const CalQuaternion& getRotationBoneSpace();
void setTranslation(const CalVector& translation);
const CalVector& getTranslation();
const CalVector& getTranslationAbsolute();
const CalVector& getTranslationBoneSpace();
const CalMatrix& getTransformMatrix();
void lockState();
void setSkeleton(CalSkeleton *pSkeleton);
void calculateBoundingBox();
CalBoundingBox & getBoundingBox();
private:
CalCoreBone *m_pCoreBone;
CalSkeleton *m_pSkeleton;
float m_accumulatedWeight;
float m_accumulatedWeightAbsolute;
CalVector m_translation;
CalQuaternion m_rotation;
CalVector m_translationAbsolute;
CalQuaternion m_rotationAbsolute;
CalVector m_translationBoneSpace;
CalQuaternion m_rotationBoneSpace;
CalMatrix m_transformMatrix;
CalBoundingBox m_boundingBox;
};
#endif
//****************************************************************************//
|