/usr/include/cal3d/physique.h is in libcal3d12-dev 0.11.0-4.2.
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// physique.h //
// Copyright (C) 2001, 2002 Bruno 'Beosil' Heidelberger //
//****************************************************************************//
// This library is free software; you can redistribute it and/or modify it //
// under the terms of the GNU Lesser General Public License as published by //
// the Free Software Foundation; either version 2.1 of the License, or (at //
// your option) any later version. //
//****************************************************************************//
#ifndef CAL_PHYSIQUE_H
#define CAL_PHYSIQUE_H
#include "cal3d/global.h"
class CalModel;
class CalSubmesh;
class CalVector;
class CAL3D_API CalPhysique
{
public:
CalPhysique(CalModel* pModel);
~CalPhysique() { }
int calculateTangentSpaces(CalSubmesh *pSubmesh, int mapId, float *pTangentSpaceBuffer, int stride=0);
int calculateNormals(CalSubmesh *pSubmesh, float *pNormalBuffer, int stride=0);
int calculateVertices(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0);
CalVector calculateVertex(CalSubmesh *pSubmesh, int vertexId);
int calculateVerticesAndNormals(CalSubmesh *pSubmesh, float *pVertexBuffer, int stride=0);
int calculateVerticesNormalsAndTexCoords(CalSubmesh *pSubmesh, float *pVertexBuffer,int NumTexCoords=1);
void update();
void setNormalization(bool normalize);
void setAxisFactorX(float factor);
void setAxisFactorY(float factor);
void setAxisFactorZ(float factor);
private:
CalModel *m_pModel;
bool m_Normalize;
float m_axisFactorX;
float m_axisFactorY;
float m_axisFactorZ;
};
#endif
//****************************************************************************//
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