/usr/include/camitk-3.3/libraries/pml/Component.h is in libcamitk3-dev 3.3.2-2.
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#ifndef COMPONENT_H
#define COMPONENT_H
#include "RenderingMode.h"
#include "Properties.h"
#include <string>
#include <vector>
#include <algorithm> // for remove
class Cell;
class MultiComponent;
/**
* @ingroup group_cepmodeling_libraries_pml
*
* @brief
* A component is something that composed something and could also be
* a part of something.
*
* (just in case you don't really understand, a good reference is "The hitch
* hiker's guide to the galaxy", Douglas Adams, 1952-2001. Thanks for reading
* this absolutly clear documentation!!!)
*
**/
class Component {
public:
/** Default constructor, a component needs to know the PM it is in.
* If not given name is initialized to the empty string
*/
Component(PhysicalModel *, std::string n="");
/** Virtual destructor needed here as this is an abstract class (pure virtual) */
virtual ~Component();
/// tell if this component is exclusive or not
bool isExclusive() const;
/// set the exclusive flag
void setExclusive(const bool);
/// pure virtual method, implemented in the child-class
virtual bool isInstanceOf(const char *) const = 0;
/// get the name of the component
const std::string getName() const;
/// set the name of the component
void setName(const std::string);
/** print to an output stream in "pseudo" XML format.
*/
virtual void xmlPrint(std::ostream &) const = 0;
/// get the total nr of cell of the component
virtual unsigned int getNumberOfCells() const = 0;
/// conveniant method to get cell by order number (not cell index)
virtual Cell * getCell(unsigned int) const = 0;
/// return the state of a visibility mode
virtual bool isVisible(const RenderingMode::Mode mode) const = 0;
/// set the state of a visibility mode
virtual void setVisible(const RenderingMode::Mode mode, const bool b) = 0;
/** @name parent multi component admin
*/
/*@{*/
/// get the list of all the Multi Component that are using this Component
std::vector <MultiComponent *> getAllParentMultiComponents();
/// get the number of MultiComponent that are using this Component (= nr of parent component)
unsigned int getNumberOfParentMultiComponents() const;
/// get a particular MultiComponent that is using this Component (a particular parent component)
MultiComponent * getParentMultiComponent(unsigned int);
/// add a particular parent MultiComponent in the list
void addParentMultiComponent(MultiComponent *);
/// remove a particular parent MultiComponent
void removeParentMultiComponent(MultiComponent *);
/*@}*/
/// set the physical model
virtual void setPhysicalModel(PhysicalModel *);
/// get the physical model
PhysicalModel * getPhysicalModel() const;
/// get the component structural properties (guarantied to be non NULL)
Properties* getProperties();
protected:
Properties* properties;
/** this tell the parent components that this component is
* removed from memory.
* As the destructor is virtual, this method has to be called
* in all sub-classes destructors.
*/
void removeFromParents();
/// delete the "properties" pointer and set it to NULL
void deleteProperties();
private:
bool exclusive;
/** list of Component that are using this component
* (if another component is using this component, it is in this list)
*/
std::vector <MultiComponent *> parentMultiComponentList;
};
// -------------- inline -------------
inline void Component::setExclusive(const bool b) {
exclusive = b;
}
inline bool Component::isExclusive() const {
return exclusive;
}
inline const std::string Component::getName() const {
return properties->getName();
}
inline void Component::setName(const std::string n) {
properties->setName(n);
}
// -------------- parent Multi Component admin -------------
inline std::vector <MultiComponent *> Component::getAllParentMultiComponents() {
return parentMultiComponentList;
}
inline unsigned int Component::getNumberOfParentMultiComponents() const {
return parentMultiComponentList.size();
}
inline MultiComponent * Component::getParentMultiComponent(unsigned int i) {
if (i<parentMultiComponentList.size())
return parentMultiComponentList[i];
else
return NULL;
}
inline void Component::addParentMultiComponent(MultiComponent *c) {
parentMultiComponentList.push_back(c);
}
inline void Component::removeParentMultiComponent(MultiComponent *c) {
std::vector <MultiComponent *>::iterator it = std::find(parentMultiComponentList.begin(), parentMultiComponentList.end(), c);
if (it!=parentMultiComponentList.end())
parentMultiComponentList.erase(it);
}
inline void Component::setPhysicalModel(PhysicalModel *pm) {
properties->setPhysicalModel(pm);
}
inline PhysicalModel * Component::getPhysicalModel() const {
return properties->getPhysicalModel();
}
inline Properties* Component::getProperties() {
return properties;
}
#endif //COMPONENT_H
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