/usr/include/CLAM/AudioDeviceList.hxx is in libclam-dev 1.4.0-6.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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* Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __AudioDeviceList__
#define __AudioDeviceList__
#include "AudioDevice.hxx"
namespace CLAM{
/** This abstract class allows you to retrieve a list of all available
* devices (strings) for a certain architecture. An singleton instance
* of each concrete AudioDevice class for a specific architecture must be
* created, that fills the list mAvailableDevices on construction.
* The AudioManager verifies the existence of lists for the
* possible architectures
* <p>
* To retrieve a list of all AudioDeviceList's available, call
* AudioManager::FindList
* @see AudioDevice, AudioManager
*/
class AudioDeviceList
{
private:
std::string mArch;
protected:
std::vector<std::string> mAvailableDevices;
void AddMe(void);
public:
/** Constructor of the AudioDeviceList class, with a string as parameter that contains the name of the concrete architecture by this list.
* @param arch The name of architecture (i.e. ALSA)
*/
AudioDeviceList(const std::string& arch);
/** Destructor of the class*/
virtual ~AudioDeviceList();
/** Getter to obtain the name of the architecture related to this AudioDeviceList
*/
const std::string& ArchName() {return mArch;}
/** This method is useful to obtain a complete list of the devices available. This list is created with information of operating system, sound architecture, etc.
* @return A list of strings containing the names of the Devices
*/
const std::vector<std::string>& AvailableDevices(void)
{
return mAvailableDevices;
}
/** Pure virtual function that the concrete AudioDeviceList class implements to get the name of the default device*/
virtual std::string DefaultDevice(void) = 0;
/** Pure virtual function that the concrete AudioDeviceList class implements to create a concrete AudioDevice */
virtual AudioDevice* Create(
const std::string& name,const std::string& device) = 0;
};
};//CLAM
#endif
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