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/*
 * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
 *                         UNIVERSITAT POMPEU FABRA
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */

#ifndef __AudioDeviceList__
#define __AudioDeviceList__


#include "AudioDevice.hxx"

namespace CLAM{

/** This abstract class allows you to retrieve a list of all available
 * devices (strings) for a certain architecture. An singleton instance 
 * of each concrete AudioDevice class for a specific architecture must be
 * created, that fills the list mAvailableDevices on construction.
 * The AudioManager verifies the existence of lists for the 
 * possible architectures
 * <p> 
 * To retrieve a list of all AudioDeviceList's available, call 
 * AudioManager::FindList
 * @see AudioDevice, AudioManager
 */
class AudioDeviceList
{
private:
	std::string mArch;
protected:
	std::vector<std::string> mAvailableDevices;

	void AddMe(void);
public:

	/** Constructor of the AudioDeviceList class, with a string as parameter that contains the name of the concrete architecture by this list.
	 *  @param arch The name of architecture (i.e. ALSA)
	 */
	AudioDeviceList(const std::string& arch);

	/** Destructor of the class*/
	virtual ~AudioDeviceList();

	/** Getter to obtain the name of the architecture related to this AudioDeviceList
	 */
	const std::string& ArchName() {return mArch;}

		/** This method is useful to obtain a complete list of the devices available. This list is created with information of operating system, sound architecture, etc.
		 *  @return A list of strings containing the names of the Devices
		 */
	const std::vector<std::string>& AvailableDevices(void)
	{
		return mAvailableDevices;
	}

/** Pure virtual function that the concrete AudioDeviceList class implements to get the name of the default device*/
	virtual std::string DefaultDevice(void) = 0;

	/** Pure virtual function that the concrete AudioDeviceList class implements to create a concrete AudioDevice */
	virtual AudioDevice* Create(
			const std::string& name,const std::string& device) = 0;

};


};//CLAM

#endif