This file is indexed.

/usr/include/CLAM/AudioManager.hxx is in libclam-dev 1.4.0-6.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
/*
 * Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
 *                         UNIVERSITAT POMPEU FABRA
 *
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 *
 */
#ifndef __AudioManager___
#define __AudioManager___

#include <vector>
#include <string>
#include "Err.hxx"


namespace CLAM{

class AudioDevice;
class AudioDeviceList;
class AudioIn;
class AudioOut;

/** This class takes care of all the creation of the registration of 
 * AudioIn and AudioOut objects, and the creation of AudioDevice objects required. 
 * It's a singleton class (only must be an instantiation of this class) because and unique object manages all the Devices, AudioOut and AudioIn objects provided by the system
 * @see AudioIn, AudioOut, AudioDevice
 */
class AudioManager
{
	friend class AudioIn;
	friend class AudioOut;
	friend class AudioDeviceList;
private:
	int mSampleRate, mLatency;
	unsigned mInternalBuffersNumber;

	std::vector<AudioDevice*> mDevices;

	/** A Meyers-Singleton-style list of all DeviceList */
	static std::vector<AudioDeviceList*>& DeviceLists(void);
	
	static AudioManager* _Current(bool set = 0,AudioManager* m = 0)
	{
		static AudioManager* sCurrent = 0;
		if (set)
		{
			if (m)
			{
				if (sCurrent) throw Err("Can only have one AudioManager at a time");
			}
			sCurrent = m;
		}
		return sCurrent;
	}
public:
	typedef std::vector<AudioDevice*>::const_iterator device_iterator;
	typedef std::vector<AudioDeviceList*>::const_iterator list_iterator;

	/** Constructor of the class. It receives as parameter the sample rate and
	 * latency
	 *  @param sampleRate The sample rate that will be given to the
	 *  AudioManager, and passed to the AudioDevice(s). The default is 48000.
	 *  @param latency The latency that will be given to the
	 *  AudioManager, and passed to the AudioDevice(s). The default is 512.
	 */
	AudioManager(int sampleRate,int latency);

	/** Destructor of the class*/
	~AudioManager();

	static AudioManager& Current()
	{
		AudioManager* p = _Current();
		
		if (p==0) throw Err("No AudioManager current");
		
		return *p;
	}

	/** Find a created AudioDevice, or NULL when not found 
	 *  @param name The name of the AudioDevice we want to get
	 *  @return the AudioDevice if it exists, or NULL otherwise
	 */
	AudioDevice* FindDevice(const std::string& name);

	/** Find a created AudioDevice, or create it when not found
	 *  @param name The name of the AudioDevice we want to get
	 *  @return the AudioDevice if it exists; otherwise method will create and return a new AudioDevice
	 */
	AudioDevice* FindOrCreateDevice(const std::string& name);

	/** This method starts the AudioManager object*/
	void Start(void) throw(Err);

	/** Getter to obtain the sample rate of the AudioManager
	 *  @return the sample rate
	 */
	int SampleRate(void) { return mSampleRate; }

	/** Getter to obtain the latency of the AudioManager
	 *  @return the latency
	 */
	int Latency(void) { return mLatency; }

	/** Setter to change the latency of the AudioManager
	 */
	void SetLatency(int latency) { mLatency = latency; }


 	/** Retrieve the list of devices available for a given architecture. You can then use the AvailableDevices() method to retrieve a list of the available devices for each AudioDeviceList.
	 *  @param arch The name of architecture wich will be returned the devices. By default is set to "default"
	 *  @return The list of AudioDevices
	 */
	AudioDeviceList* FindList(const std::string& arch = "default");

	/** Global iterator interface for device lists. It can be used
	 *	to obtain the device list for each existent architecture.
	 *  @return The beginning list iterator
	 */
	list_iterator lists_begin() const {return DeviceLists().begin();}

	/** Global iterator interface for device lists. It can be used
	 *	to obtain the device list for each existent architecture.
	 *  @return The ending list iterator
	 */
	list_iterator lists_end() const {return DeviceLists().end();}

	/** Iterator interface for used audio devices. It will iterate through the list of devices which have been registered.
	 *  @return The beginning list iterator
	 */
	device_iterator used_devices_begin() const {return mDevices.begin();}
	/** Iterator interface for used audio devices. It will iterate through the list of devices which have been registered.
	 *  @return The ending list iterator
	 */
	device_iterator used_devices_end() const {return mDevices.end();}

protected:
	/** Register an AudioIn object. This is done by the AudioIn object itself
	*/
	bool Register(AudioIn& in);
	/** Register an AudioOut object. This is done by the AudioOut object itself
	*/
	bool Register(AudioOut& out);
};

};//CLAM

#endif