/usr/include/CLAM/AudioManager.hxx is in libclam-dev 1.4.0-6.
This file is owned by root:root, with mode 0o644.
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* Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef __AudioManager___
#define __AudioManager___
#include <vector>
#include <string>
#include "Err.hxx"
namespace CLAM{
class AudioDevice;
class AudioDeviceList;
class AudioIn;
class AudioOut;
/** This class takes care of all the creation of the registration of
* AudioIn and AudioOut objects, and the creation of AudioDevice objects required.
* It's a singleton class (only must be an instantiation of this class) because and unique object manages all the Devices, AudioOut and AudioIn objects provided by the system
* @see AudioIn, AudioOut, AudioDevice
*/
class AudioManager
{
friend class AudioIn;
friend class AudioOut;
friend class AudioDeviceList;
private:
int mSampleRate, mLatency;
unsigned mInternalBuffersNumber;
std::vector<AudioDevice*> mDevices;
/** A Meyers-Singleton-style list of all DeviceList */
static std::vector<AudioDeviceList*>& DeviceLists(void);
static AudioManager* _Current(bool set = 0,AudioManager* m = 0)
{
static AudioManager* sCurrent = 0;
if (set)
{
if (m)
{
if (sCurrent) throw Err("Can only have one AudioManager at a time");
}
sCurrent = m;
}
return sCurrent;
}
public:
typedef std::vector<AudioDevice*>::const_iterator device_iterator;
typedef std::vector<AudioDeviceList*>::const_iterator list_iterator;
/** Constructor of the class. It receives as parameter the sample rate and
* latency
* @param sampleRate The sample rate that will be given to the
* AudioManager, and passed to the AudioDevice(s). The default is 48000.
* @param latency The latency that will be given to the
* AudioManager, and passed to the AudioDevice(s). The default is 512.
*/
AudioManager(int sampleRate,int latency);
/** Destructor of the class*/
~AudioManager();
static AudioManager& Current()
{
AudioManager* p = _Current();
if (p==0) throw Err("No AudioManager current");
return *p;
}
/** Find a created AudioDevice, or NULL when not found
* @param name The name of the AudioDevice we want to get
* @return the AudioDevice if it exists, or NULL otherwise
*/
AudioDevice* FindDevice(const std::string& name);
/** Find a created AudioDevice, or create it when not found
* @param name The name of the AudioDevice we want to get
* @return the AudioDevice if it exists; otherwise method will create and return a new AudioDevice
*/
AudioDevice* FindOrCreateDevice(const std::string& name);
/** This method starts the AudioManager object*/
void Start(void) throw(Err);
/** Getter to obtain the sample rate of the AudioManager
* @return the sample rate
*/
int SampleRate(void) { return mSampleRate; }
/** Getter to obtain the latency of the AudioManager
* @return the latency
*/
int Latency(void) { return mLatency; }
/** Setter to change the latency of the AudioManager
*/
void SetLatency(int latency) { mLatency = latency; }
/** Retrieve the list of devices available for a given architecture. You can then use the AvailableDevices() method to retrieve a list of the available devices for each AudioDeviceList.
* @param arch The name of architecture wich will be returned the devices. By default is set to "default"
* @return The list of AudioDevices
*/
AudioDeviceList* FindList(const std::string& arch = "default");
/** Global iterator interface for device lists. It can be used
* to obtain the device list for each existent architecture.
* @return The beginning list iterator
*/
list_iterator lists_begin() const {return DeviceLists().begin();}
/** Global iterator interface for device lists. It can be used
* to obtain the device list for each existent architecture.
* @return The ending list iterator
*/
list_iterator lists_end() const {return DeviceLists().end();}
/** Iterator interface for used audio devices. It will iterate through the list of devices which have been registered.
* @return The beginning list iterator
*/
device_iterator used_devices_begin() const {return mDevices.begin();}
/** Iterator interface for used audio devices. It will iterate through the list of devices which have been registered.
* @return The ending list iterator
*/
device_iterator used_devices_end() const {return mDevices.end();}
protected:
/** Register an AudioIn object. This is done by the AudioIn object itself
*/
bool Register(AudioIn& in);
/** Register an AudioOut object. This is done by the AudioOut object itself
*/
bool Register(AudioOut& out);
};
};//CLAM
#endif
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