/usr/include/CLAM/Flags.hxx is in libclam-dev 1.4.0-6.
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* Copyright (c) 2001-2004 MUSIC TECHNOLOGY GROUP (MTG)
* UNIVERSITAT POMPEU FABRA
*
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#ifndef _Flags_hxx_
#define _Flags_hxx_
#include <bitset>
#include <string>
#include <iosfwd>
#include "Component.hxx"
// TODO: This is provisional to share the IllegalValue exception
#include "Enum.hxx"
namespace CLAM {
/**
* Abstract class from which any Flag<N> instantiation is derived.
* It provides some clever pure virtual functions and shared
* implementations for the symbol managing.
*/
class FlagsBase : public Component {
// Internal Types
public:
/** The type of the positional indexes */
typedef unsigned int tValue;
/** The type of the name table rows */
typedef struct {tValue value; const char*name;} tFlagValue;
// Attributes
protected:
/**
* A pointer to the user specific flag class table of
* value-symbol pairs for the flag.
*/
const tFlagValue * mFlagValues;
// Operations
public:
/**
* @returns the number of flags contained
*/
virtual unsigned int GetNFlags() const=0;
virtual void SetFlag(unsigned int whichOne, bool value)=0;
virtual bool IsSetFlag(unsigned int whichOne) const =0;
/**
* Retrieves the name of the flag at a position
* @param whichOne The position of the selected flag
* @returns The symbolic name of the selected flag as stream
*/
std::string GetFlagString(unsigned int whichOne) const throw (IllegalValue);
/**
* Retrieves the position of the named flag
* @param whichOne The string containing the simbolic name
* @returns The symbolic name of the selected flag as stream
*/
unsigned int GetFlagPosition(const std::string & whichOne) const throw (IllegalValue);
/*
* Stores component's subitems on the given Storage
* @param store The given storage where the subitem will be stored
* @see Storage
* @todo TODO: This method can throw and IllegalValue exception
*/
virtual void StoreOn (Storage & storage) const;
/*
* Loads component's subitems from the given Storage
* @param store The given storage where the subitem will be stored
* @see Storage
* @todo TODO: This method can throw and IllegalValue exception
*/
virtual void LoadFrom (Storage & storage);
// Debug
public:
/**
* Checks that the object is internally consistent.
* It tests that:
* - the names array is not a NULL pointer (it still could be invalid)
* - the names array is shorter than the number of flags plus one for the NULL name
* - a NULL name is present at the end of the names array
* - the names array has no value replication
* - the names array has no name replication
* @todo TODO: Check blanks in names
*/
inline bool CheckInvariant();
};
std::istream & operator >> (std::istream & is, FlagsBase & f);
std::ostream & operator << (std::ostream & os, const FlagsBase & f);
/**
* Instances of this class represents objects containing a set
* of booleans values (flags) that can be accessed by their
* symbolic name.
*
* Because Flags derives from std::bitset<N> it provides all the
* standard operations like bitwise operators and so.
* This interface has been fattened to provide symbolic
* representation (name string) for each flag.
* If symbolic names for flags are not useful to you, consider
* use std::bitset instead which has a pure positional approach.
*
* - Bitwise operators
* - Several ways to access to individual flags
* - Formated input and output to an std::stream as symbols
* with the insertion (<<) and extraction (>>)
* operators
* - Implements the Component interface: StoreOn, DeepCopy,
* ShallowCopy...
* - Runtime symbolic representation
* - Runtime checking of the values
*
* @section ind Accessing individual flags
*
* You can acces an individual flag of the Flags object in
* different ways:
* <table border='0'>
* <tr><td>Access by name:</td> <td>flags.bFlagName</td></tr>
* <tr><td>Access by indexation plus enums:</td> <td>flags[MyFlagsClass::eFlagName]</td></tr>
* <tr><td>Access by symbol:</td> <td>flags["FlagName"]</td></tr>
* </table>
*
* You can use references this individual flags like any reference to a boolean.
* Moreover, you can use some extra operations like <tt>flip</tt> that inverses
* the actual value of the flag:
* @code
* bool isTrue= flags.bFlagName;
* bool isFalse= ~(flags.bFlagName);
* flags.bFlagName=true;
* flags.bFlagName.flip();
* @endcode
* @section FlagsBitwise Bitwise operations
* @section FlagsNonStandard Non Standard operations
*
* Because older versions of this class didn't derive from bitfield,
* a different interface for a few functions was used. This old interface
* has the advantage that uses the same function name convention as the
* rest of the CLAM classes.
* <table>
* <tr><td>CLAMFlags</td><td>mtg::Flags</td><td>Comments</td></tr>
* <tr><td>Size</td><td>size</td><td>Returns the number of flags</td></tr>
* <tr><td>NSet</td><td>count</td><td>Counts the set flags</td></tr>
* <tr><td>Reset</td><td>reset</td><td></td>Sets to 0 all the flags</tr>
* <tr><td>NFlags</td><td>not present</td><td>Revise This!!!!</td></tr>
* <tr><td>operator int</td><td>operator int</td><td>The interface is unchanged but throws a </td></tr>
* </table>
* @section CustomFlags Creating your own flags
* The way to define a new Flags type is by subclassing
* <tt>Flags<N></tt>.
* The subclass MUST redefine its constructors by
* providing the Flags constructor an array of tFlagsValue's,
* which defines the mapping between numeric and symbolic
* values, and an initialization value, than can be both a
* symbol (char* or std::string) or an integer.
*
* @code
// MyFlags.hxx
class MyFlags : public Flags<5> {
// Construction/Destruction
public:
static tFlagValue sFlagValues[];
static tValue sDefault;
virtual Component * Species() const {
return new MyFlags();
}
typedef enum {
eFlag0=0,
eFlag1=1,
eFlag2=2,
eFlag3=3,
eFlag4=4
} tFlag;
MyFlags () :
Flags<5>(sFlagValues),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{
// The default flag configuration is set here
flag4=true;
};
MyFlags (const MyFlags& someFlags) :
Flags<5>(sFlagValues,someFlags),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{};
template <class T>
MyFlags(const T &t) :
Flags<5>(sFlagValues,t),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{};
template <class T1, class T2>
MyFlags(const T1 &t1, const T2 &t2) :
Flags<5>(sFlagValues,t1,t2),
flag0(operator[](eFlag0)),
flag1(operator[](eFlag1)),
flag2(operator[](eFlag2)),
flag3(operator[](eFlag3)),
flag4(operator[](eFlag4))
{}
reference flag0;
reference flag1;
reference flag2;
reference flag3;
reference flag4;
};
@endcode
@code
// MyFlags.cxx
Flags<5>::tFlagValue MyFlags::sFlagValues[] = {
{MyFlags::eFlag0, "flag0"},
{MyFlags::eFlag1, "flag1"},
{MyFlags::eFlag2, "flag2"},
{MyFlags::eFlag3, "flag3"},
{MyFlags::eFlag4, "flag4"},
{0,NULL}
};
@endcode
*/
template <unsigned int N> class Flags : public FlagsBase, public std::bitset<N>
{
// Construction/Destruction
protected:
/** The default constructor */
Flags(tFlagValue * names) : std::bitset<N>() {
mFlagValues=names;
};
/**
* The derived copy constructor will use this
*/
Flags(tFlagValue * names, const Flags<N> &t) : std::bitset<N>() {
mFlagValues=names;
};
/**
* A lazy way to redefine all unary constructors in bitset
* by forwarding it.
* @see std::bitset To obtain the complete set of available
* constructors.
*/
template <class T> Flags(tFlagValue * names,const T &t) : std::bitset<N>(t) {
mFlagValues=names;
};
/**
* A template binary constructor that fordwards to the
* matching std::bitset<PRE><N></PRE> constructor
* A lazy way to redefine all binary constructors in bitset
* by forwarding it.
* @see std::bitset To obtain the complete set of available
* constructors.
*/
template <class T1, class T2> Flags(tFlagValue * names,const T1 &t1,const T2 &t2) :
std::bitset<N>(t1, t2)
{
mFlagValues=names;
};
public:
/** The required virtual destructor */
virtual ~Flags () {};
/** @todo GetClassName for Flags */
const char * GetClassName() const {return NULL;}
// Operators
public:
virtual unsigned int GetNFlags () const {
return N;
}
protected:
virtual bool IsSetFlag(unsigned int whichOne) const {
return std::bitset<N>::test(whichOne);
}
virtual void SetFlag(unsigned int whichOne, bool value=true) {
this->set(whichOne, value);
}
// Component Protocol
public:
/**
* Returns a new object of the same class than the receiver
* object. To be reimplemented by subclasses.
* @returns a new allocated component. The pointer belongs
* to the caller.
*/
virtual Component * Species () const = 0;
virtual Component * DeepCopy () const {
Flags<N> * pe = (Flags<N>*)Species();
*pe=*this;
return pe;
}
virtual Component * ShallowCopy () const {
Flags<N> * pe = (Flags<N>*)Species();
*pe=*this;
return pe;
}
};
//MRJ: Why this? There exists a fairly well known issue about
//VC6 support of template base classes, where polymorphism usual assumptions
//don't hold. In this case we introduce two proxy methods that
//just "inform" the compiler about what it has to do next... to promote
//the references to the derived class object into references to the
//base class. Sad but true. In discharge of MS guys this seems to be no
//longer needed in VC++ 7.1. We could have implemented the body of the methods
//inline on the header, but would have prevented us from using the compile-time
//saving usage of the <iosfwd> header.
#ifdef _MSC_VER
template <unsigned int N>
std::istream & operator >> (std::istream & is, Flags<N> & f) {
return (is >> static_cast<FlagsBase&>(f) );
}
template <unsigned int N>
std::ostream & operator << (std::ostream & os, const Flags<N> & f){
return (os << static_cast<const FlagsBase&>(f));
}
#endif //_MSC_VER
}
#endif//_Flags_hxx_
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