/usr/include/Inventor/VRMLnodes/SoVRMLVertexShape.h is in libcoin80-dev 3.1.4~abc9f50-7.
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* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
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* modification, are permitted provided that the following conditions are
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* Redistributions of source code must retain the above copyright notice,
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* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
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#ifndef COIN_SOVRMLVERTEXSHAPE_H
#define COIN_SOVRMLVERTEXSHAPE_H
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/VRMLnodes/SoVRMLGeometry.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFBool.h>
#include <Inventor/elements/SoMaterialBindingElement.h>
class SoNormalCache;
class SoNormalBundle;
class SoState;
class SoCoordinateElement;
class SoVRMLVertexShapeP;
class COIN_DLL_API SoVRMLVertexShape : public SoVRMLGeometry
{
typedef SoVRMLGeometry inherited;
SO_NODE_ABSTRACT_HEADER(SoVRMLVertexShape);
public:
static void initClass(void);
SoSFNode coord;
SoSFNode texCoord;
SoSFNode normal;
SoSFNode color;
SoSFBool colorPerVertex;
SoSFBool normalPerVertex;
enum Binding {
OVERALL = SoMaterialBindingElement::OVERALL,
PER_PART = SoMaterialBindingElement::PER_PART,
PER_PART_INDEXED = SoMaterialBindingElement::PER_PART_INDEXED,
PER_FACE = SoMaterialBindingElement::PER_FACE,
PER_FACE_INDEXED = SoMaterialBindingElement::PER_FACE_INDEXED,
PER_VERTEX = SoMaterialBindingElement::PER_VERTEX,
PER_VERTEX_INDEXED = SoMaterialBindingElement::PER_VERTEX_INDEXED
};
virtual SbBool generateDefaultNormals(SoState * s, SoNormalBundle * nb);
virtual SbBool generateDefaultNormals(SoState * s, SoNormalCache * nc);
virtual void doAction(SoAction * action);
virtual void GLRender(SoGLRenderAction * action);
virtual void getBoundingBox(SoGetBoundingBoxAction * action);
virtual void callback(SoCallbackAction * action);
virtual void pick(SoPickAction * action);
virtual void notify(SoNotList * list);
protected:
SoVRMLVertexShape(void);
virtual ~SoVRMLVertexShape();
virtual SbBool shouldGLRender(SoGLRenderAction * action);
void setNormalCache(SoState * s, int numNormals, SbVec3f * normals);
SoNormalCache * getNormalCache(void) const;
SoNormalCache * generateAndReadLockNormalCache(SoState * const state);
void getVertexData(SoState * state,
const SoCoordinateElement *& coords,
const SbVec3f *& normals,
const SbBool neednormals);
void readLockNormalCache(void);
void readUnlockNormalCache(void);
private:
void writeLockNormalCache(void);
void writeUnlockNormalCache(void);
SoVRMLVertexShapeP * pimpl;
}; // class SoVRMLVertexShape
#endif // ! COIN_SOVRMLVERTEXSHAPE_H
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