/usr/include/Inventor/elements/SoMultiTextureMatrixElement.h is in libcoin80-dev 3.1.4~abc9f50-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 | #ifndef COIN_SOMULTITEXTUREMATRIXELEMENT_H
#define COIN_SOMULTITEXTUREMATRIXELEMENT_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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\**************************************************************************/
#include <Inventor/elements/SoAccumulatedElement.h>
#include <Inventor/SbMatrix.h>
class SoMultiTextureMatrixElementP;
class COIN_DLL_API SoMultiTextureMatrixElement : public SoAccumulatedElement {
typedef SoAccumulatedElement inherited;
SO_ELEMENT_HEADER(SoMultiTextureMatrixElement);
public:
static void initClass(void);
protected:
virtual ~SoMultiTextureMatrixElement();
public:
virtual void init(SoState * state);
virtual void push(SoState * state);
static void set(SoState * const state, SoNode * const node,
const int unit,
const SbMatrix & matrix);
static void mult(SoState * const state, SoNode * const node,
const int unit,
const SbMatrix & matrix);
static const SbMatrix & get(SoState * const state, const int unit = 0);
class UnitData {
public:
UnitData() : textureMatrix(SbMatrix::identity()) {}
UnitData(const UnitData & org) : textureMatrix(org.textureMatrix) {}
SbMatrix textureMatrix;
};
protected:
int getNumUnits() const;
UnitData & getUnitData(const int unit);
const UnitData & getUnitData(const int unit) const;
virtual void multElt(const int unit, const SbMatrix & matrix);
virtual void setElt(const int unit, const SbMatrix & matrix);
virtual const SbMatrix & getElt(const int unit) const;
private:
SoMultiTextureMatrixElementP * pimpl;
public: // Coin-3 support
static void makeIdentity(SoState * const state, SoNode * const node, const int unit = 0) {
set(state, node, unit, SbMatrix::identity());
}
static void set(SoState * const state, SoNode * const node,
const SbMatrix & matrix) {
set(state, node, 0, matrix);
}
static void mult(SoState * const state, SoNode * const node,
const SbMatrix & matrix) {
mult(state, node, 0, matrix);
}
static void translateBy(SoState * const state, SoNode * const node,
const SbVec3f & translation) {
SbMatrix m;
m.setTranslate(translation);
mult(state, node, 0, m);
}
static void rotateBy(SoState * const state, SoNode * const node,
const SbRotation & rotation) {
SbMatrix m;
m.setRotate(rotation);
mult(state, node, 0, m);
}
static void scaleBy(SoState * const state, SoNode * const node,
const SbVec3f & scaleFactor) {
SbMatrix m;
m.setScale(scaleFactor);
mult(state, node, 0, m);
}
};
#endif // !COIN_SOTEXTUREMATRIXELEMENT_H
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