/usr/include/Inventor/nodes/SoShaderParameter.h is in libcoin80-dev 3.1.4~abc9f50-7.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
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#define COIN_SOSHADERPARAMETER_H
/**************************************************************************\
* Copyright (c) Kongsberg Oil & Gas Technologies AS
* All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* Redistributions of source code must retain the above copyright notice,
* this list of conditions and the following disclaimer.
*
* Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* Neither the name of the copyright holder nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
\**************************************************************************/
#include <Inventor/nodes/SoNode.h>
#include <Inventor/nodes/SoSubNode.h>
#include <Inventor/fields/SoSFString.h>
#include <Inventor/fields/SoSFFloat.h>
#include <Inventor/fields/SoSFInt32.h>
#include <Inventor/fields/SoSFVec2f.h>
#include <Inventor/fields/SoSFVec3f.h>
#include <Inventor/fields/SoSFVec4f.h>
#include <Inventor/fields/SoMFFloat.h>
#include <Inventor/fields/SoMFInt32.h>
#include <Inventor/fields/SoMFVec2f.h>
#include <Inventor/fields/SoMFVec3f.h>
#include <Inventor/fields/SoMFVec4f.h>
#include <Inventor/fields/SoSFMatrix.h>
#include <Inventor/fields/SoMFMatrix.h>
#include <Inventor/fields/SoSFNode.h>
#include <Inventor/fields/SoSFEnum.h>
#include <Inventor/fields/SoSFImage.h>
#include <Inventor/fields/SoSFVec2i32.h>
#include <Inventor/fields/SoSFVec3i32.h>
#include <Inventor/fields/SoSFVec4i32.h>
#include <Inventor/fields/SoMFVec2i32.h>
#include <Inventor/fields/SoMFVec3i32.h>
#include <Inventor/fields/SoMFVec4i32.h>
class SoGLShaderParameter;
class SoGLShaderObject;
// *************************************************************************
// FIXME: split to one header file for each class? 20050120 mortene.
/* **************************************************************************
* *** SoShaderParameter ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter : public SoNode {
typedef SoNode inherited;
SO_NODE_ABSTRACT_HEADER(SoShaderParameter);
public:
SoSFString name;
SoSFInt32 identifier;
SoINTERNAL public:
static void initClass();
protected:
SoShaderParameter();
virtual ~SoShaderParameter();
};
/* **************************************************************************
* *** SoUniformShaderParameter ***
* **************************************************************************/
class SoUniformShaderParameterP;
class COIN_DLL_API SoUniformShaderParameter : public SoShaderParameter {
typedef SoShaderParameter inherited;
SO_NODE_ABSTRACT_HEADER(SoUniformShaderParameter);
SoINTERNAL public:
static void initClass(void);
virtual void updateParameter(SoGLShaderObject *shaderObject) = 0;
protected:
SoUniformShaderParameter();
virtual ~SoUniformShaderParameter();
SoGLShaderParameter * getGLShaderParameter(const uint32_t cachecontext);
void ensureParameter(SoGLShaderObject * shader);
private:
SoUniformShaderParameterP * pimpl;
};
/* **************************************************************************
* *** SoShaderParameter1f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter1f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter1f);
public:
SoSFFloat value;
SoShaderParameter1f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter1f();
};
/* **************************************************************************
* *** SoShaderParameter1i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter1i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter1i);
public:
SoSFInt32 value;
SoShaderParameter1i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter1i();
};
/* **************************************************************************
* *** SoShaderParameter2f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter2f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter2f);
public:
SoSFVec2f value;
SoShaderParameter2f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter2f();
};
/* **************************************************************************
* *** SoShaderParameter2i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter2i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter2i);
public:
SoSFVec2i32 value;
SoShaderParameter2i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter2i();
};
/* **************************************************************************
* *** SoShaderParameter3f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter3f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter3f);
public:
SoSFVec3f value;
SoShaderParameter3f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter3f();
};
/* **************************************************************************
* *** SoShaderParameter3i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter3i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter3i);
public:
SoSFVec3i32 value;
SoShaderParameter3i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter3i();
};
/* **************************************************************************
* *** SoShaderParameter4f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter4f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter4f);
public:
SoSFVec4f value;
SoShaderParameter4f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter4f();
};
/* **************************************************************************
* *** SoShaderParameter4i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameter4i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameter4i);
public:
SoSFVec4i32 value;
SoShaderParameter4i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameter4i();
};
/* **************************************************************************
* *** SoShaderParameterArray1f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray1f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray1f);
public:
SoMFFloat value;
SoShaderParameterArray1f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray1f();
};
/* **************************************************************************
* *** SoShaderParameterArray1i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray1i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray1i);
public:
SoMFInt32 value;
SoShaderParameterArray1i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray1i();
};
/* **************************************************************************
* *** SoShaderParameterArray2f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray2f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray2f);
public:
SoMFVec2f value;
SoShaderParameterArray2f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray2f();
};
/* **************************************************************************
* *** SoShaderParameterArray2i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray2i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray2i);
public:
SoMFVec2i32 value;
SoShaderParameterArray2i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray2i();
};
/* **************************************************************************
* *** SoShaderParameterArray3f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray3f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray3f);
public:
SoMFVec3f value;
SoShaderParameterArray3f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray3f();
};
/* **************************************************************************
* *** SoShaderParameterArray3i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray3i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray3i);
public:
SoMFVec3i32 value;
SoShaderParameterArray3i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray3i();
};
/* **************************************************************************
* *** SoShaderParameterArray4f ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray4f : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray4f);
public:
SoMFVec4f value;
SoShaderParameterArray4f();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray4f();
};
/* **************************************************************************
* *** SoShaderParameterArray4i ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterArray4i : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterArray4i);
public:
SoMFVec4i32 value;
SoShaderParameterArray4i();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterArray4i();
};
/* **************************************************************************
* *** SoShaderParameterMatrix ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterMatrix : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterMatrix);
public:
SoSFMatrix value;
SoShaderParameterMatrix();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterMatrix();
};
/* **************************************************************************
* *** SoShaderParameterMatrixArray ***
* **************************************************************************/
class COIN_DLL_API SoShaderParameterMatrixArray : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderParameterMatrixArray);
public:
SoMFMatrix value;
SoShaderParameterMatrixArray();
SoINTERNAL public:
static void initClass();
virtual void updateParameter(SoGLShaderObject *shaderObject);
protected:
virtual ~SoShaderParameterMatrixArray();
};
/* **************************************************************************
* *** SoShaderStateMatrixParameter ***
* **************************************************************************/
class COIN_DLL_API SoShaderStateMatrixParameter : public SoUniformShaderParameter {
typedef SoUniformShaderParameter inherited;
SO_NODE_HEADER(SoShaderStateMatrixParameter);
public:
enum MatrixType {
MODELVIEW,
PROJECTION,
TEXTURE,
MODELVIEW_PROJECTION
};
enum MatrixTransform{
IDENTITY,
TRANSPOSE,
INVERSE,
INVERSE_TRANSPOSE
};
SoSFEnum matrixType;
SoSFEnum matrixTransform;
SoShaderStateMatrixParameter();
virtual ~SoShaderStateMatrixParameter();
static void initClass(void);
virtual void updateParameter(SoGLShaderObject *shaderObject);
};
#endif /* ! COIN_SOSHADERPARAMETER_H */
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