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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.0 Transitional//EN">
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<title>libcoyotl</title>
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<h1 align="center" color="#606080">
libcoyotl - A Library of C++ Tools
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<p align="center">
Created by <a href="mailto:scott.ladd@@coyotegulch.com?subject=libcoyotl">Scott Robert Ladd</a> at
<a href="http://www.coyotegulch.com">Coyote Gulch Productions</a>.
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<li class="navelem"><b>libcoyotl</b></li><li class="navelem"><a class="el" href="a00008.html">maze</a></li><li class="navelem"><a class="el" href="a00001.html">architect</a></li>  </ul>
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<div class="header">
  <div class="summary">
<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pro-static-methods">Static Protected Member Functions</a>  </div>
  <div class="headertitle">
<div class="title">libcoyotl::maze::architect Class Reference</div>  </div>
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<div class="contents">

<p>Pluggable object to randomize a maze.  
 <a href="a00001.html#details">More...</a></p>

<p><code>#include &lt;<a class="el" href="a00023_source.html">maze.h</a>&gt;</code></p>
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Inheritance diagram for libcoyotl::maze::architect:</div>
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<area href="a00016.html" title="Implements a recursive, back-tracking maze architect." alt="libcoyotl::recursive_maze_architect" shape="rect" coords="0,56,211,80"/>
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<p><a href="a00041.html">List of all members.</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:a851123d883f75166bae3b0f6908c82d3"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00001.html#a851123d883f75166bae3b0f6908c82d3">create_floor_plan</a> (<a class="el" href="a00008.html">maze</a> &amp;a_target)=0</td></tr>
<tr class="memdesc:a851123d883f75166bae3b0f6908c82d3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Creates a floor plan for a maze.  <a href="#a851123d883f75166bae3b0f6908c82d3"></a><br/></td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2><a name="pro-static-methods"></a>
Static Protected Member Functions</h2></td></tr>
<tr class="memitem:ab2378f0e1b340c27c863ad05788a06d5"><td class="memItemLeft" align="right" valign="top">static <a class="el" href="a00003.html">cell</a> **&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="a00001.html#ab2378f0e1b340c27c863ad05788a06d5">get_cells</a> (<a class="el" href="a00008.html">maze</a> &amp;a_target)</td></tr>
<tr class="memdesc:ab2378f0e1b340c27c863ad05788a06d5"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get cell map for a maze.  <a href="#ab2378f0e1b340c27c863ad05788a06d5"></a><br/></td></tr>
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<hr/><a name="details" id="details"></a><h2>Detailed Description</h2>
<div class="textblock"><p>Since several different algorithms can carve mazes with different characteristics, <em>architect</em> implements a polymorphic class, thus divorcing the carving algorithm from the data it generates. The abstract architect class is tightly bound to the maze data structures, and I defined it within the scope of <em>maze</em>, as a friend; it implements protected static methods that access the internal data of a maze. </p>
</div><hr/><h2>Member Function Documentation</h2>
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          <td class="memname">virtual void libcoyotl::maze::architect::create_floor_plan </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00008.html">maze</a> &amp;&#160;</td>
          <td class="paramname"><em>a_target</em></td><td>)</td>
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<span class="mlabels"><span class="mlabel">pure virtual</span></span>  </td>
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<p>This method "draws" in the given <em>maze</em> object, creating the floor plan. </p>
<dl class="params"><dt>Parameters:</dt><dd>
  <table class="params">
    <tr><td class="paramname">a_target</td><td>- The <em>maze</em> that will be "architected". </td></tr>
  </table>
  </dd>
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<p>Implemented in <a class="el" href="a00016.html#a5852dd23f83d144f08bed689c9e3c085">libcoyotl::recursive_maze_architect</a>.</p>

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          <td class="memname">static <a class="el" href="a00003.html">cell</a>** libcoyotl::maze::architect::get_cells </td>
          <td>(</td>
          <td class="paramtype"><a class="el" href="a00008.html">maze</a> &amp;&#160;</td>
          <td class="paramname"><em>a_target</em></td><td>)</td>
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<p>Retrieves the two-dimensional maze containing the cells for a maze. This function provides direct read-write access to the cell data. </p>
<dl class="params"><dt>Parameters:</dt><dd>
  <table class="params">
    <tr><td class="paramname">a_target</td><td>- The target maze </td></tr>
  </table>
  </dd>
</dl>
<dl class="section return"><dt>Returns:</dt><dd>A two-dimensional pointer to the cell grid </dd></dl>

<p>References <a class="el" href="a00008.html#ab440740d68529c050dffb739ce442dae">libcoyotl::maze::m_cells</a>.</p>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li><a class="el" href="a00023_source.html">maze.h</a></li>
</ul>
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