This file is indexed.

/usr/include/SFML/Graphics/RenderWindow.h is in libcsfml-dev 2.1-2.

This file is owned by root:root, with mode 0o644.

The actual contents of the file can be viewed below.

  1
  2
  3
  4
  5
  6
  7
  8
  9
 10
 11
 12
 13
 14
 15
 16
 17
 18
 19
 20
 21
 22
 23
 24
 25
 26
 27
 28
 29
 30
 31
 32
 33
 34
 35
 36
 37
 38
 39
 40
 41
 42
 43
 44
 45
 46
 47
 48
 49
 50
 51
 52
 53
 54
 55
 56
 57
 58
 59
 60
 61
 62
 63
 64
 65
 66
 67
 68
 69
 70
 71
 72
 73
 74
 75
 76
 77
 78
 79
 80
 81
 82
 83
 84
 85
 86
 87
 88
 89
 90
 91
 92
 93
 94
 95
 96
 97
 98
 99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
////////////////////////////////////////////////////////////
//
// SFML - Simple and Fast Multimedia Library
// Copyright (C) 2007-2013 Laurent Gomila (laurent.gom@gmail.com)
//
// This software is provided 'as-is', without any express or implied warranty.
// In no event will the authors be held liable for any damages arising from the use of this software.
//
// Permission is granted to anyone to use this software for any purpose,
// including commercial applications, and to alter it and redistribute it freely,
// subject to the following restrictions:
//
// 1. The origin of this software must not be misrepresented;
//    you must not claim that you wrote the original software.
//    If you use this software in a product, an acknowledgment
//    in the product documentation would be appreciated but is not required.
//
// 2. Altered source versions must be plainly marked as such,
//    and must not be misrepresented as being the original software.
//
// 3. This notice may not be removed or altered from any source distribution.
//
////////////////////////////////////////////////////////////

#ifndef SFML_RENDERWINDOW_H
#define SFML_RENDERWINDOW_H

////////////////////////////////////////////////////////////
// Headers
////////////////////////////////////////////////////////////
#include <SFML/Graphics/Export.h>
#include <SFML/Graphics/Color.h>
#include <SFML/Graphics/Rect.h>
#include <SFML/Graphics/Types.h>
#include <SFML/Graphics/PrimitiveType.h>
#include <SFML/Graphics/RenderStates.h>
#include <SFML/Graphics/Vertex.h>
#include <SFML/Window/Event.h>
#include <SFML/Window/VideoMode.h>
#include <SFML/Window/WindowHandle.h>
#include <SFML/Window/Window.h>
#include <SFML/System/Vector2.h>


////////////////////////////////////////////////////////////
/// \brief Construct a new render window
///
/// \param mode     Video mode to use
/// \param title    Title of the window
/// \param style    Window style
/// \param settings Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_create(sfVideoMode mode, const char* title, sfUint32 style, const sfContextSettings* settings);

////////////////////////////////////////////////////////////
/// \brief Construct a new render window (with a UTF-32 title)
///
/// \param mode     Video mode to use
/// \param title    Title of the window (UTF-32)
/// \param style    Window style
/// \param settings Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createUnicode(sfVideoMode mode, const sfUint32* title, sfUint32 style, const sfContextSettings* settings);

////////////////////////////////////////////////////////////
/// \brief Construct a render window from an existing control
///
/// \param handle   Platform-specific handle of the control
/// \param settings Creation settings (pass NULL to use default values)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfRenderWindow* sfRenderWindow_createFromHandle(sfWindowHandle handle, const sfContextSettings* settings);

////////////////////////////////////////////////////////////
/// \brief Destroy an existing render window
///
/// \param renderWindow Render window to destroy
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_destroy(sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Close a render window (but doesn't destroy the internal data)
///
/// \param renderWindow Render window to close
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_close(sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Tell whether or not a render window is opened
///
/// \param renderWindow Render window object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_isOpen(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Get the creation settings of a render window
///
/// \param renderWindow Render window object
///
/// \return Settings used to create the window
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfContextSettings sfRenderWindow_getSettings(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Get the event on top of event queue of a render window, if any, and pop it
///
/// \param renderWindow Render window object
/// \param event        Event to fill, if any
///
/// \return sfTrue if an event was returned, sfFalse if event queue was empty
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_pollEvent(sfRenderWindow* renderWindow, sfEvent* event);

////////////////////////////////////////////////////////////
/// \brief Wait for an event and return it
///
/// \param renderWindow Render window object
/// \param event        Event to fill
///
/// \return sfFalse if an error occured
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_waitEvent(sfRenderWindow* renderWindow, sfEvent* event);

////////////////////////////////////////////////////////////
/// \brief Get the position of a render window
///
/// \param renderWindow Render window object
///
/// \return Position in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_getPosition(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Change the position of a render window on screen
///
/// Only works for top-level windows
///
/// \param renderWindow Render window object
/// \param position     New position, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setPosition(sfRenderWindow* renderWindow, sfVector2i position);

////////////////////////////////////////////////////////////
/// \brief Get the size of the rendering region of a render window
///
/// \param renderWindow Render window object
///
/// \return Size in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2u sfRenderWindow_getSize(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Change the size of the rendering region of a render window
///
/// \param renderWindow Render window object
/// \param size         New size, in pixels
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setSize(sfRenderWindow* renderWindow, sfVector2u size);

////////////////////////////////////////////////////////////
/// \brief Change the title of a render window
///
/// \param renderWindow Render window object
/// \param title        New title
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setTitle(sfRenderWindow* renderWindow, const char* title);

////////////////////////////////////////////////////////////
/// \brief Change the title of a render window (with a UTF-32 string)
///
/// \param renderWindow Render window object
/// \param title        New title
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setUnicodeTitle(sfRenderWindow* renderWindow, const sfUint32* title);

////////////////////////////////////////////////////////////
/// \brief Change a render window's icon
///
/// \param renderWindow Render window object
/// \param width        Icon's width, in pixels
/// \param height       Icon's height, in pixels
/// \param pixels       Pointer to the pixels in memory, format must be RGBA 32 bits
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setIcon(sfRenderWindow* renderWindow, unsigned int width, unsigned int height, const sfUint8* pixels);

////////////////////////////////////////////////////////////
/// \brief Show or hide a render window
///
/// \param renderWindow Render window object
/// \param visible      sfTrue to show the window, sfFalse to hide it
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVisible(sfRenderWindow* renderWindow, sfBool visible);

////////////////////////////////////////////////////////////
/// \brief Show or hide the mouse cursor on a render window
///
/// \param renderWindow Render window object
/// \param show         sfTrue to show, sfFalse to hide
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setMouseCursorVisible(sfRenderWindow* renderWindow, sfBool show);

////////////////////////////////////////////////////////////
/// \brief Enable / disable vertical synchronization on a render window
///
/// \param renderWindow Render window object
/// \param enabled      sfTrue to enable v-sync, sfFalse to deactivate
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setVerticalSyncEnabled(sfRenderWindow* renderWindow, sfBool enabled);

////////////////////////////////////////////////////////////
/// \brief Enable or disable automatic key-repeat for keydown events
///
/// Automatic key-repeat is enabled by default
///
/// \param renderWindow Render window object
/// \param enabled      sfTrue to enable, sfFalse to disable
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setKeyRepeatEnabled(sfRenderWindow* renderWindow, sfBool enabled);

////////////////////////////////////////////////////////////
/// \brief Activate or deactivate a render window as the current target for rendering
///
/// \param renderWindow Render window object
/// \param active       sfTrue to activate, sfFalse to deactivate
///
/// \return True if operation was successful, false otherwise
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfBool sfRenderWindow_setActive(sfRenderWindow* renderWindow, sfBool active);

////////////////////////////////////////////////////////////
/// \brief Display a render window on screen
///
/// \param renderWindow Render window object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_display(sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Limit the framerate to a maximum fixed frequency for a render window
///
/// \param renderWindow Render window object
/// \param limit        Framerate limit, in frames per seconds (use 0 to disable limit)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setFramerateLimit(sfRenderWindow* renderWindow, unsigned int limit);

////////////////////////////////////////////////////////////
/// \brief Change the joystick threshold, ie. the value below which no move event will be generated
///
/// \param renderWindow Render window object
/// \param threshold    New threshold, in range [0, 100]
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setJoystickThreshold(sfRenderWindow* renderWindow, float threshold);

////////////////////////////////////////////////////////////
/// \brief Retrieve the OS-specific handle of a render window
///
/// \param renderWindow Render window object
///
/// \return Window handle
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfWindowHandle sfRenderWindow_getSystemHandle(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Clear a render window with the given color
///
/// \param renderWindow Render window object
/// \param color        Fill color
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_clear(sfRenderWindow* renderWindow, sfColor color);

////////////////////////////////////////////////////////////
/// \brief Change the current active view of a render window
///
/// \param renderWindow Render window object
/// \param view         Pointer to the new view
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_setView(sfRenderWindow* renderWindow, const sfView* view);

////////////////////////////////////////////////////////////
/// \brief Get the current active view of a render window
///
/// \param renderWindow Render window object
///
/// \return Current active view
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfView* sfRenderWindow_getView(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Get the default view of a render window
///
/// \param renderWindow Render window object
///
/// \return Default view of the render window
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API const sfView* sfRenderWindow_getDefaultView(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Get the viewport of a view applied to this target
///
/// \param renderWindow Render window object
/// \param view         Target view
///
/// \return Viewport rectangle, expressed in pixels in the current target
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfIntRect sfRenderWindow_getViewport(const sfRenderWindow* renderWindow, const sfView* view);

////////////////////////////////////////////////////////////
/// \brief Convert a point from window coordinates to world coordinates
///
/// This function finds the 2D position that matches the
/// given pixel of the render-window. In other words, it does
/// the inverse of what the graphics card does, to find the
/// initial position of a rendered pixel.
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render-window, this assertion is not true anymore, ie. a point
/// located at (10, 50) in your render-window may map to the point
/// (150, 75) in your 2D world -- if the view is translated by (140, 25).
///
/// This function is typically used to find which point (or object) is
/// located below the mouse cursor.
///
/// This version uses a custom view for calculations, see the other
/// overload of the function if you want to use the current view of the
/// render-window.
///
/// \param renderWindow Render window object
/// \param point Pixel to convert
/// \param view The view to use for converting the point
///
/// \return The converted point, in "world" units
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2f sfRenderWindow_mapPixelToCoords(const sfRenderWindow* renderWindow, sfVector2i point, const sfView* view);

////////////////////////////////////////////////////////////
/// \brief Convert a point from world coordinates to window coordinates
///
/// This function finds the pixel of the render-window that matches
/// the given 2D point. In other words, it goes through the same process
/// as the graphics card, to compute the final position of a rendered point.
///
/// Initially, both coordinate systems (world units and target pixels)
/// match perfectly. But if you define a custom view or resize your
/// render-window, this assertion is not true anymore, ie. a point
/// located at (150, 75) in your 2D world may map to the pixel
/// (10, 50) of your render-window -- if the view is translated by (140, 25).
///
/// This version uses a custom view for calculations, see the other
/// overload of the function if you want to use the current view of the
/// render-window.
///
/// \param renderWindow Render window object
/// \param point Point to convert
/// \param view The view to use for converting the point
///
/// \return The converted point, in target coordinates (pixels)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfRenderWindow_mapCoordsToPixel(const sfRenderWindow* renderWindow, sfVector2f point, const sfView* view);

////////////////////////////////////////////////////////////
/// \brief Draw a drawable object to the render-target
///
/// \param renderWindow render window object
/// \param object       Object to draw
/// \param states       Render states to use for drawing (NULL to use the default states)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawSprite(sfRenderWindow* renderWindow, const sfSprite* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawText(sfRenderWindow* renderWindow, const sfText* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawShape(sfRenderWindow* renderWindow, const sfShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawCircleShape(sfRenderWindow* renderWindow, const sfCircleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawConvexShape(sfRenderWindow* renderWindow, const sfConvexShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawRectangleShape(sfRenderWindow* renderWindow, const sfRectangleShape* object, const sfRenderStates* states);
CSFML_GRAPHICS_API void sfRenderWindow_drawVertexArray(sfRenderWindow* renderWindow, const sfVertexArray* object, const sfRenderStates* states);

////////////////////////////////////////////////////////////
/// \brief Draw primitives defined by an array of vertices to a render window
///
/// \param renderWindow render window object
/// \param vertices     Pointer to the vertices
/// \param vertexCount  Number of vertices in the array
/// \param type         Type of primitives to draw
/// \param states       Render states to use for drawing (NULL to use the default states)
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_drawPrimitives(sfRenderWindow* renderWindow,
                                                      const sfVertex* vertices, unsigned int vertexCount,
                                                      sfPrimitiveType type, const sfRenderStates* states);

////////////////////////////////////////////////////////////
/// \brief Save the current OpenGL render states and matrices
///
/// This function can be used when you mix SFML drawing
/// and direct OpenGL rendering. Combined with popGLStates,
/// it ensures that:
/// \li SFML's internal states are not messed up by your OpenGL code
/// \li your OpenGL states are not modified by a call to a SFML function
///
/// Note that this function is quite expensive: it saves all the
/// possible OpenGL states and matrices, even the ones you
/// don't care about. Therefore it should be used wisely.
/// It is provided for convenience, but the best results will
/// be achieved if you handle OpenGL states yourself (because
/// you know which states have really changed, and need to be
/// saved and restored). Take a look at the resetGLStates
/// function if you do so.
///
/// \param renderWindow render window object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_pushGLStates(sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Restore the previously saved OpenGL render states and matrices
///
/// See the description of pushGLStates to get a detailed
/// description of these functions.
///
/// \param renderWindow render window object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_popGLStates(sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Reset the internal OpenGL states so that the target is ready for drawing
///
/// This function can be used when you mix SFML drawing
/// and direct OpenGL rendering, if you choose not to use
/// pushGLStates/popGLStates. It makes sure that all OpenGL
/// states needed by SFML are set, so that subsequent sfRenderWindow_draw*()
/// calls will work as expected.
///
/// \param renderWindow render window object
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfRenderWindow_resetGLStates(sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Copy the current contents of a render window to an image
///
/// This is a slow operation, whose main purpose is to make
/// screenshots of the application. If you want to update an
/// image with the contents of the window and then use it for
/// drawing, you should rather use a sfTexture and its
/// update(sfWindow*) function.
/// You can also draw things directly to a texture with the
/// sfRenderWindow class.
///
/// \param renderWindow Render window object
///
/// \return New image containing the captured contents
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfImage* sfRenderWindow_capture(const sfRenderWindow* renderWindow);

////////////////////////////////////////////////////////////
/// \brief Get the current position of the mouse relatively to a render-window
///
/// This function returns the current position of the mouse
/// cursor relative to the given render-window, or desktop if NULL is passed.
///
/// \param relativeTo Reference window
///
/// \return Position of the mouse cursor, relative to the given render-window
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API sfVector2i sfMouse_getPositionRenderWindow(const sfRenderWindow* relativeTo);

////////////////////////////////////////////////////////////
/// \brief Set the current position of the mouse relatively to a render-window
///
/// This function sets the current position of the mouse
/// cursor relative to the given render-window, or desktop if NULL is passed.
///
/// \param position   New position of the mouse
/// \param relativeTo Reference window
///
////////////////////////////////////////////////////////////
CSFML_GRAPHICS_API void sfMouse_setPositionRenderWindow(sfVector2i position, const sfRenderWindow* relativeTo);


#endif // SFML_RENDERWINDOW_H