/usr/include/dune/geometry/refinement/pyramidtriangulation.cc is in libdune-geometry-dev 2.3.1-1.
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// vi: set et ts=4 sw=2 sts=2:
#ifndef DUNE_GEOMETRY_REFINEMENT_PYRAMIDTRIANGULATION_CC
#define DUNE_GEOMETRY_REFINEMENT_PYRAMIDTRIANGULATION_CC
#include <dune/common/array.hh>
#include <dune/common/fvector.hh>
#include <dune/common/typetraits.hh>
#include <dune/geometry/genericgeometry/geometrytraits.hh>
#include <dune/geometry/genericgeometry/topologytypes.hh>
#include <dune/geometry/referenceelements.hh>
#include <dune/geometry/type.hh>
#include "base.cc"
#include "simplex.cc"
namespace Dune
{
namespace RefinementImp
{
/*!
* \brief This namespace contains the \ref Refinement
* implementation for triangulating pyramids
* (GeometryType::pyramid -> GeometryType::simplex)
*/
namespace PyramidTriangulation
{
// ////////////
//
// Utilities
//
using Simplex::getPermutation;
using Simplex::referenceToKuhn;
// ////////////////////////////////////
//
// Refine a pyramid with simplices
//
// forward declaration of the iterator base
template<int dimension, class CoordType, int codimension>
class RefinementIteratorSpecial;
/*
* The permutations 0 and 1 of the Kuhn-decomposition of a cube into simplices form a pyramid.
* The resulting pyramid is not oriented the same as the reference pyramid and so the Kuhn-coordinates
* have to be transformed using the method below.
*/
template<int dimension, class CoordType> FieldVector<CoordType, dimension>
transformCoordinate(/*! Point to transform */ FieldVector<CoordType, dimension> point)
{
FieldVector<CoordType, dimension> transform;
transform[0]=1-point[0];
transform[1]=1-point[1];
transform[2]=point[2];
return transform;
}
/*!
* \brief Implementation of the refinement of a pyramid into simplices.
*
* Note that the virtual vertices of two intersecting simplices might have copies, i.e.
* by running over all vertices using the VertexIterator you might run over some twice.
*/
template<int dimension_, class CoordType>
class RefinementImp
{
public:
enum {dimension = dimension_};
typedef CoordType ctype;
enum {dimensionworld = dimension};
template<int codimension>
struct Codim;
typedef typename Codim<dimension>::SubEntityIterator VertexIterator;
typedef FieldVector<CoordType, dimension> CoordVector;
typedef typename Codim<0>::SubEntityIterator ElementIterator;
typedef FieldVector<int, dimension+1> IndexVector;
static int nVertices(int level);
static VertexIterator vBegin(int level);
static VertexIterator vEnd(int level);
static int nElements(int level);
static ElementIterator eBegin(int level);
static ElementIterator eEnd(int level);
private:
friend class RefinementIteratorSpecial<dimension, CoordType, 0>;
friend class RefinementIteratorSpecial<dimension, CoordType, dimension>;
typedef Simplex::RefinementImp<dimension, CoordType> BackendRefinement;
enum { nKuhnSimplices = 2 };
};
template<int dimension, class CoordType>
template<int codimension>
struct RefinementImp<dimension, CoordType>::Codim
{
class SubEntityIterator;
typedef Dune::MultiLinearGeometry<CoordType,dimension-codimension,dimension> Geometry;
};
template<int dimension, class CoordType>
int
RefinementImp<dimension, CoordType>::
nVertices(int level)
{
return BackendRefinement::nVertices(level) * nKuhnSimplices;
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::VertexIterator
RefinementImp<dimension, CoordType>::
vBegin(int level)
{
return VertexIterator(level);
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::VertexIterator
RefinementImp<dimension, CoordType>::
vEnd(int level)
{
return VertexIterator(level, true);
}
template<int dimension, class CoordType>
int
RefinementImp<dimension, CoordType>::
nElements(int level)
{
return BackendRefinement::nElements(level) * nKuhnSimplices;
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::ElementIterator
RefinementImp<dimension, CoordType>::
eBegin(int level)
{
return ElementIterator(level);
}
template<int dimension, class CoordType>
typename RefinementImp<dimension, CoordType>::ElementIterator
RefinementImp<dimension, CoordType>::
eEnd(int level)
{
return ElementIterator(level, true);
}
// //////////////
//
// The iterator
//
// vertices
template<int dimension, class CoordType>
class RefinementIteratorSpecial<dimension, CoordType, dimension>
{
public:
typedef RefinementImp<dimension, CoordType> Refinement;
typedef typename Refinement::CoordVector CoordVector;
typedef typename Refinement::template Codim<dimension>::Geometry Geometry;
RefinementIteratorSpecial(int level, bool end = false);
void increment();
CoordVector coords() const;
Geometry geometry() const;
int index() const;
protected:
typedef typename Refinement::BackendRefinement BackendRefinement;
typedef typename BackendRefinement::template Codim<dimension>::SubEntityIterator BackendIterator;
enum { nKuhnSimplices = 2 };
int level;
int kuhnIndex;
BackendIterator backend;
const BackendIterator backendEnd;
};
template<int dimension, class CoordType>
RefinementIteratorSpecial<dimension, CoordType, dimension>::
RefinementIteratorSpecial(int level_, bool end)
: level(level_), kuhnIndex(0),
backend(BackendRefinement::vBegin(level)),
backendEnd(BackendRefinement::vEnd(level))
{
if (end)
kuhnIndex = nKuhnSimplices;
}
template<int dimension, class CoordType>
void
RefinementIteratorSpecial<dimension, CoordType, dimension>::
increment()
{
++backend;
if(backend == backendEnd)
{
backend = BackendRefinement::vBegin(level);
++kuhnIndex;
}
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, dimension>::CoordVector
RefinementIteratorSpecial<dimension, CoordType, dimension>::
coords() const
{
return transformCoordinate(referenceToKuhn(backend.coords(),
getPermutation<dimension>(kuhnIndex)));
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, dimension>::Geometry
RefinementIteratorSpecial<dimension, CoordType, dimension>::geometry () const
{
std::vector<CoordVector> corners(1);
corners[0] = referenceToKuhn(backend.coords(), getPermutation<dimension>(kuhnIndex));
return Geometry(GeometryType(0), corners);
}
template<int dimension, class CoordType>
int
RefinementIteratorSpecial<dimension, CoordType, dimension>::
index() const
{
return kuhnIndex*BackendRefinement::nVertices(level) + backend.index();
}
// elements
template<int dimension, class CoordType>
class RefinementIteratorSpecial<dimension, CoordType, 0>
{
public:
typedef RefinementImp<dimension, CoordType> Refinement;
typedef typename Refinement::IndexVector IndexVector;
typedef typename Refinement::CoordVector CoordVector;
typedef typename Refinement::template Codim<0>::Geometry Geometry;
RefinementIteratorSpecial(int level, bool end = false);
void increment();
IndexVector vertexIndices() const;
int index() const;
CoordVector coords() const;
Geometry geometry() const;
private:
CoordVector global(const CoordVector &local) const;
protected:
typedef typename Refinement::BackendRefinement BackendRefinement;
typedef typename BackendRefinement::template Codim<0>::SubEntityIterator BackendIterator;
enum { nKuhnSimplices = 2};
int level;
int kuhnIndex;
BackendIterator backend;
const BackendIterator backendEnd;
};
template<int dimension, class CoordType>
RefinementIteratorSpecial<dimension, CoordType, 0>::
RefinementIteratorSpecial(int level_, bool end)
: level(level_), kuhnIndex(0),
backend(BackendRefinement::eBegin(level)),
backendEnd(BackendRefinement::eEnd(level))
{
if (end)
kuhnIndex = nKuhnSimplices;
}
template<int dimension, class CoordType>
void
RefinementIteratorSpecial<dimension, CoordType, 0>::
increment()
{
++backend;
if (backend == backendEnd)
{
backend = BackendRefinement::eBegin(level);
++kuhnIndex;
}
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::IndexVector
RefinementIteratorSpecial<dimension, CoordType, 0>::
vertexIndices() const
{
IndexVector indices = backend.vertexIndices();
int base = kuhnIndex * BackendRefinement::nVertices(level);
indices += base;
return indices;
}
template<int dimension, class CoordType>
int
RefinementIteratorSpecial<dimension, CoordType, 0>::
index() const
{
return kuhnIndex*BackendRefinement::nElements(level) + backend.index();
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::CoordVector
RefinementIteratorSpecial<dimension, CoordType, 0>::
coords() const
{
return global(backend.coords());
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::Geometry
RefinementIteratorSpecial<dimension, CoordType, 0>::
geometry() const
{
const typename BackendIterator::Geometry &
bgeo = backend.geometry();
std::vector<CoordVector> corners(dimension+1);
for(int i = 0; i <= dimension; ++i)
corners[i] = global(bgeo.corner(i));
return Geometry(bgeo.type(), corners);
}
template<int dimension, class CoordType>
typename RefinementIteratorSpecial<dimension, CoordType, 0>::
CoordVector
RefinementIteratorSpecial<dimension, CoordType, 0>::
global(const CoordVector &local) const
{
return transformCoordinate(referenceToKuhn(local,
getPermutation<dimension>(kuhnIndex)));
}
// common
template<int dimension, class CoordType>
template<int codimension>
class RefinementImp<dimension, CoordType>::Codim<codimension>::SubEntityIterator
: public ForwardIteratorFacade<typename RefinementImp<dimension, CoordType>::template Codim<codimension>::SubEntityIterator, int>,
public RefinementIteratorSpecial<dimension, CoordType, codimension>
{
public:
typedef RefinementImp<dimension, CoordType> Refinement;
typedef SubEntityIterator This;
SubEntityIterator(int level, bool end = false);
bool equals(const This &other) const;
protected:
using RefinementIteratorSpecial<dimension, CoordType, codimension>::kuhnIndex;
using RefinementIteratorSpecial<dimension, CoordType, codimension>::backend;
};
#ifndef DOXYGEN
template<int dimension, class CoordType>
template<int codimension>
RefinementImp<dimension, CoordType>::Codim<codimension>::SubEntityIterator::
SubEntityIterator(int level, bool end)
: RefinementIteratorSpecial<dimension, CoordType, codimension>(level, end)
{}
template<int dimension, class CoordType>
template<int codimension>
bool
RefinementImp<dimension, CoordType>::Codim<codimension>::SubEntityIterator::
equals(const This &other) const
{
return kuhnIndex == other.kuhnIndex && backend == other.backend;
}
#endif
} // namespace PyramidTriangulation
} // namespace RefinementImp
namespace RefinementImp
{
// ///////////////////////
//
// The refinement traits
//
#ifndef DOXYGEN
template<unsigned topologyId, class CoordType, unsigned coerceToId>
struct Traits<
topologyId, CoordType, coerceToId, 3,
typename enable_if<
(GenericGeometry::PyramidTopology<3>::type::id >> 1) ==
(topologyId >> 1) &&
(GenericGeometry::SimplexTopology<3>::type::id >> 1) ==
(coerceToId >> 1)
>::type>
{
typedef PyramidTriangulation::RefinementImp<3, CoordType> Imp;
};
#endif
} // namespace RefinementImp
} // namespace Dune
#endif // DUNE_GEOMETRY_REFINEMENT_PYRAMIDTRIANGULATION_CC
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