/usr/include/libee/valnode.h is in libee-dev 0.4.1-1.1.
This file is owned by root:root, with mode 0o644.
The actual contents of the file can be viewed below.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 | /**
* @file valnode.h
* @brief An object to represent a value node inside a list of values.
* @class ee_valnode valnode.h
*
*//*
*
* Libee - An Event Expression Library inspired by CEE
* Copyright 2010 by Rainer Gerhards and Adiscon GmbH.
*
* This file is part of libee.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
* A copy of the LGPL v2.1 can be found in the file "COPYING" in this distribution.
*/
#ifndef LIBEE_VALNODE_H_INCLUDED
#define LIBEE_VALNODE_H_INCLUDED
/**
* An object to represent node inside a list of values.
* This probably will only be used inside fields, but I have
* created a separate class because I envision some other potential
* uses for it.
* This is NOT a core CEE object, but rather a libee helper entity.
*/
struct ee_valnode {
unsigned objID;
/**< a magic number to prevent some memory adressing errors */
struct ee_value *val;
struct ee_valnode *next;
};
/**
* Constructor for the ee_valnode object.
*
* @memberof ee_valnode
* @public
*
* @return new object or NULL if an error occured
*/
static inline struct ee_valnode*
ee_newValnode(void)
{
struct ee_valnode* valnode;
if((valnode = malloc(sizeof(struct ee_valnode))) == NULL) goto done;
valnode->objID = ObjID_VALNODE;
valnode->next = NULL;
done:
return valnode;
}
/**
* Destructor for the ee_valnode object.
* Note: only the single object is destructed, \b not the complete node.
* So the caller must ensure the last will not be broken.
*
* @memberof ee_valnode
* @public
*
* @param valnode The valnode to be discarded.
*/
void ee_deleteValnode(struct ee_valnode *valnode);
#endif /* #ifndef LIBEE_VALNODE_H_INCLUDED */
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